#include "functions.h" #include "npc.h" #include "game_modes.h" void state_world_draw_aux_ui(void); void state_init_world(void) { game_mode_set_fpDrawAuxUI(0, state_world_draw_aux_ui); } void state_step_world(void) { update_encounters(); update_npcs(); update_player(); update_item_entities(); update_effects(); iterate_models(); update_cameras(); } void state_drawUI_world(void) { draw_status_ui(); draw_encounter_ui(); imgfx_update_cache(); } void state_world_draw_aux_ui(void) { draw_first_strike_ui(); }