#define COLLIDER_Root 0x41 #define COLLIDER_g43 0x40 #define COLLIDER_o293 0x3F #define COLLIDER_o292 0x3E #define COLLIDER_o291 0x3D #define COLLIDER_o290 0x3C #define COLLIDER_o225 0x3B #define COLLIDER_g2 0x3A #define COLLIDER_o288 0x39 #define COLLIDER_o262 0x38 #define COLLIDER_o287 0x37 #define COLLIDER_ground 0x36 #define COLLIDER_kabe2 0x35 #define COLLIDER_o268 0x34 #define COLLIDER_o286 0x33 #define COLLIDER_o267 0x32 #define COLLIDER_o266 0x31 #define COLLIDER_o265 0x30 #define COLLIDER_o264 0x2F #define COLLIDER_o285 0x2E #define COLLIDER_o263 0x2D #define COLLIDER_o296 0x2C #define COLLIDER_kabe 0x2B #define COLLIDER_hakun 0x2A #define COLLIDER_h_exit 0x29 #define COLLIDER_h_yuka2 0x28 #define COLLIDER_h_yuka1 0x27 #define COLLIDER_h_doa2 0x26 #define COLLIDER_h_doa1 0x25 #define COLLIDER_h_naiso 0x24 #define COLLIDER_o277 0x23 #define COLLIDER_hn_kabe 0x22 #define COLLIDER_hn_isu1 0x21 #define COLLIDER_hn_yuka1 0x20 #define COLLIDER_h_kabe 0x1F #define COLLIDER_h_noki 0x1E #define COLLIDER_k 0x1D #define COLLIDER_exitk 0x1C #define COLLIDER_k_yuka2 0x1B #define COLLIDER_k_yuka1 0x1A #define COLLIDER_k_d2 0x19 #define COLLIDER_k_d1 0x18 #define COLLIDER_k_naiso 0x17 #define COLLIDER_kn_kabe 0x16 #define COLLIDER_kn_dan 0x15 #define COLLIDER_kn_yuka 0x14 #define COLLIDER_k_kabe 0x13 #define COLLIDER_k_noki 0x12 #define COLLIDER_kinohuse 0x11 #define COLLIDER_kn_noki 0x10 #define COLLIDER_kh_exit 0xF #define COLLIDER_kh_yuka2 0xE #define COLLIDER_kh_yuka11 0xD #define COLLIDER_kh_d2 0xC #define COLLIDER_kh_d1 0xB #define COLLIDER_kh_naiso 0xA #define COLLIDER_o250 0x9 #define COLLIDER_khn_bed1 0x8 #define COLLIDER_khn_isu2 0x7 #define COLLIDER_khn_yuka1 0x6 #define COLLIDER_khn_kabe 0x5 #define COLLIDER_kh_kabe 0x4 #define COLLIDER_exitsw 0x3 #define COLLIDER_nsw 0x2 #define COLLIDER_deilisw 0x1 #define COLLIDER_deilitsw 0x0 #define ZONE_Root 0x8 #define ZONE_k_ie 0x7 #define ZONE_ki_yuka1 0x6 #define ZONE_kino 0x5 #define ZONE_kn_yuka1 0x4 #define ZONE_hakun 0x3 #define ZONE_hn_yuka 0x2 #define ZONE_g2 0x1 #define ZONE_ground 0x0