# This file describes what to name the frame images, palettes, and animations of sprites when splitting. # GENERAL NAME CONVENTIONS: # # - Names should be short, one or two words, in PascalCase with no underscores. # - Prefer names to describe the actions or states depicted rather than how they are used. # - Sequential names start counting in decimal from 1, not 0. # - If a name is suffixed with a number, the number always goes last. # - If you can't figure out a name, SKIP IT and leave the default one. # - If there are duplicate animations and you can't figure out how they're different # contextually, suffix the extra ones with Alt, or Alt1,Alt2,... if there are many. # - When describing the orientation of a sprite that faces away from the camera or directly # toward it, use the suffixes Back and Fwd respectively. # # These apply to all sprite name types. # # ANIMATION NAME CONVENTIONS: # # - Names should be in the simple present tense: # Sleep GOOD # Sleeping BAD # # - Present perfect is sometimes OK when describing a state of being: # e.g., Injured, Disappointed # # - Prefer to use the following standard names where appropriate: # Still Character is frozen # Idle # Walk # Run # Panic Similar to run, with flailing arms, etc. # Talk # Shout # Read Looking at a piece of paper # Inspect Looking closely at something else # Jump # Fall # Land # Hurt # Injured # # - Consider names based on emotions: # Happy # Horror # Afraid # Surprised # # - In general, simple is better! # Use 'Eat' instead of 'Munch' or 'Consume' # # FRAME NAME CONVENTIONS: # # - Names must not share names with palettes, unless you know what you're doing. # # - If frames are only used for certain animations, they should use the same name, suffixed with 1,2,3,... # # - Frames for Walk/Run animations should be called Step1,Step2,... if they are used by both. # If different frames are used, they should be called Walk1,Walk2,... and Run1,Run2,... respectively. # # - For sprites which are assembled from many body part components, the names for body part frames may be merely # descriptive and not related to particular animations: # e.g., Mouth1,Mouth2,... Eyes1,Eyes2,... AngryEyes1,AngryEyes2,... # # - Body parts that come in left/right pairs are prefixed with L and R, based on their screen orientation. # e.g., RArm is the arm which appears on the right, even though its on the left from the character's own perspective. # WorldGoombario: frames: - Step1 - Step2 - Step3 - Hurt - Headbonk - Idle1 - Idle2 - Idle3 - Talk1 - Talk2 - Jump - Fall - Happy1 - Happy2 - Read palettes: - Default - Poisoned - Inactive - Shocked - Burnt animations: - Still - Idle - Walk - Run - Jump - Fall - Headbonk - Hurt - Talk - Celebrate - Read WorldKooper: frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 - Idle3 - Idle4 - Shell1 - Shell2 - Shell3 - Shell4 - Shell5 - Shell6 - Shell7 - Shell8 - Hurt1 - Hurt2 - EnterShell1 - EnterShell2 - EnterShell3 - Talk - TalkHappy1 - TalkHappy2 - Pleased - Celebrate1 - Celebrate2 - Celebrate3 - Jump - Fall - Read - TalkSad1 - TalkSad2 palettes: - Default - Poisoned - Inactive - Shocked - Burnt animations: - Still - StillHappy - StillSad - Idle - Walk - Run - Jump - Fall - StillShell - SpinShell - EnterShell - ExitShell - Hurt - Talk - TalkHappy - TalkSad - Celebrate - CelebrateLoop - StillShellAlt - Read WorldBombette: variations: - Default - Fuse - Rusty frames: - Neutral - Step1 - Step2 - Step3 - Step4 - Idle1 - Idle2 - Idle3 - Idle4 - Jump - Fall - GearAngled - LitStill - LitStep1 - LitStep2 - LitStep3 - AboutToExplode - Hurt1 - Hurt2 - Talk - IdleHappy1 - IdleHappy2 - IdleHappy3 - IdleHappy4 - IdleHappy5 - JumpHappy - FallHappy - FuseLit1 - FuseLit2 - FuseLit3 - FuseEnd1 - FuseEnd2 - FuseEnd3 - GearNeutral - GearSpin1 - GearSpin2 - GearSpin3 - GearSpin4 - GearSpin5 - GearSpin6 - GearSpin7 palettes: - Default - Fuse - Rusty - Poisoned - Fuse_Poisoned - Rusty_Poisoned - Inactive - Dizzy - Fuse_Dizzy - Shocked - Fuse_Shocked - Rusty_Shocked - Burnt animations: - Still - HappyStill - LitStill - Idle - HappyIdle - Walk - WalkLit - Run - RunLit - Jump - Fall - HappyJump - HappyFall - Hurt - Talk - Celebrate - AboutToExplode - Aftermath WorldParakarry: frames: - LWingFlap1 - LWingFlap2 - LWingFlap3 - LWingFlap4 - LegsBack - LegsForward - Talk - Celebrate1 - Celebrate2 - Hurt1 - Hurt2 - Lift1 - Lift2 - RWingFlap1 - RWingFlap2 - RWingFlap3 - RWingFlap4 - RWingFlap5 - LWingFlap5 - Blink1 - Blink2 - RaisedArm palettes: - Default - Poisoned - Inactive - Shocked - Burnt animations: - Still - Idle - Walk - Run - HurtStill - Hurt - Talk - Celebrate - FlyFast - CarryLight - CarryHeavy WorldBow: variations: - Variant00 - Variant01 - Variant02 frames: - Neutral - Step1 - Step2 - Talk1 - Talk2 - Conceal - Spook1 - Spook2 - Spook3 - Spook4 - Laugh1 - Laugh2 - Celebrate1 - Celebrate2 - Celebrate3 - Celebrate4 - Flail1 - Flail2 - TailDown - Read - FanAcrossBody1 - FanAcrossBody2 - ArmHoldingFan1 - ArmHoldingFan2 - SmallPatch palettes: - Default - Fan - Patch - Poisoned - Fan_Poisoned - Patch_Poisoned - Inactive - Dizzy - Fan_Dizzy - Shocked - Fan_Shocked - Patch_Shocked animations: - Still - Idle - Walk - Run - Talk - Read - Conceal - SpookBegin - SpookLoop - Laugh - CelebrateSlow - Celebrate - Flail WorldWatt: frames: - Idle1 - Idle2 - Idle3 - Talk - Happy1 - Happy2 - Happy3 - Hurt1 - Hurt2 - Hurt3 - Strain1 - Strain2 - Strain3 - ULBolt - LLBolt - URBolt - LRBolt palettes: - Default - Poisoned - Inactive - Shocked - Burnt - Brightest - Brighter animations: - Still - Idle - Walk - Run - Talk - Strain - Celebrate - Hurt - Bolts1 - Bolts2 WorldSushie: frames: - Idle1 - Idle2 - Idle3 - Talk1 - Talk2 - HappyTalk1 - HappyTalk2 - Sad1 - Sad2 - Hurt1 - Hurt2 - Celebrate1 - Celebrate2 - Ride1 - Ride2 - Dive1 - Dive2 - Rise1 - Rise2 - Read palettes: - Default - Poisoned - Inactive - Shocked - Burnt animations: - Still - Idle - Walk - Run - Talk - HappyTalk - Celebrate - Sad - Hurt - RideStill - Ride - Dive - Rise - Read WorldLakilester: variations: - Variant00 - Variant01 - Variant02 frames: - CloudIdle1 - CloudIdle2 - CloudIdle3 - Vanish1 - Vanish2 - Vanish3 - Vanish4 - Vanish5 - Vanish6 - Vanish7 - Vanish8 - CloudStrain1 - CloudStrain2 - CloudStrain3 - CloudTough1 - CloudTough2 - CloudHappy - TiredTalk - Idle - Step1 - Step2 - Step3 - Talk - Tough - Pant1 - Pant2 - Strain1 - Strain2 - Strain3 - Shout1 - Shout2 - Happy1 - Happy2 - Tired - CloudTired1 - CloudTired2 palettes: - Default - Spiny - Golden - Poisoned - Spiny_Poisoned - Golden_Poisoned - Inactive - Dizzy - Spiny_Dizzy - Shocked - Spiny_Shocked - Golden_Shocked - Burnt animations: - Still - Idle - StrainIdle - IdleTough - Tired - Walk - StrainWalk - Run - StrainRun - Talk - TiredTalk - Shout - Vanish - Celebrate BattleGoombario: frames: - Step1 - Step2 - Step3 - Hurt - Headbonk - Idle1 - Idle2 - Idle3 - Talk1 - Talk2 - Jump - Fall - Celebrate1 - Celebrate2 - PreHeadbonk - Injured1 - Injured2 - CloseEyes1 - CloseEyes2 - BurnStand - BurnHurt1 - BurnHurt2 - Think - Block1 - Block2 palettes: - Default - Poisoned - Inactive - Shocked - Burnt animations: - Still - Idle - Walk - Run - Jump - Fall - Headbonk - PreHeadbonk - OffsetHeadbonk - BlockAlt - HurtStill - BurnHurt1 - BurnHurt2 - BurnStand - Block - Talk - CelebrateLoop - Celebrate - Think - CloseEyes - Injured BattleKooper: frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 - Idle3 - Idle4 - Shell1 - Shell2 - Shell3 - Shell4 - Shell5 - Shell6 - Shell7 - Shell8 - Hurt1 - Hurt2 - EnterShell1 - EnterShell2 - EnterShell3 - Talk - Shout1 - Shout2 - Pleased - Celebrate1 - Celebrate2 - Celebrate3 - Jump - Fall - Toppled1 - Toppled2 - Pray1 - Pray2 - BurnHurt1 - BurnHurt2 - BurnStill - Think - Sad palettes: - Default - Poisoned - Inactive - Shocked - Burnt - Red1 - Red2 - Red3 - Red4 animations: - Still - StillHappy - StillSad - StillToppled - Idle - Walk - Run - Jump - Fall - ShellStill - ShellSpinSlowest - ShellSpinSlower - ShellSpinFaster - ShellSpinFastest - EnterShell - ExitShell - LowerShell - Hurt - BurnHurt - BurnStill - Talk - Shout - Celebrate - CelebrateLoop - ShellStillAlt - Toppled - Think - Pray - Injured BattleBombette: variations: - Variant00 - Variant01 - Variant02 frames: - Neutral - Step1 - Step2 - Step3 - Step4 - Idle1 - Idle2 - Idle3 - Idle4 - Jump - Fall - GearAngled - LitStill - LitStep1 - LitStep2 - LitStep3 - Brace - Hurt1 - Hurt2 - Block - Talk - BodySlam - IdleHappy1 - IdleHappy2 - IdleHappy3 - IdleHappy4 - IdleHappy5 - JumpHappy - FallHappy - FuseLit1 - FuseLit2 - FuseLit3 - FuseEnd1 - FuseEnd2 - FuseEnd3 - GearNeutral - GearSpin1 - GearSpin2 - GearSpin3 - GearSpin4 - GearSpin5 - GearSpin6 - GearSpin7 - Sleep - Injured1 - Injured2 - BurnHurt1 - BurnHurt2 - GearBurnHurt1 - GearBurnHurt2 palettes: - Default - Fuse - Rusty - Poisoned - Fuse_Poisoned - Rusty_Poisoned - Inactive - Dizzy - Fuse_Dizzy - Shocked - Fuse_Shocked - Rusty_Shocked - Burnt animations: - Still - StillHappy - StillLit - StillLitAlt - Idle - IdleHappy - Walk - WalkLit - Run - RunLit - Jump - Fall - JumpHappy - FallHappy - Backfire1 - Brace - BodySlam - Backfire2 - Hurt - BurnHurt - BurnStill - BurnStillAlt - Block - Talk - CelebrateLoop - Celebrate - AboutToExplode - Aftermath - Think - Sleep - Injured BattleParakarry: frames: - LWingFlap1 - LWingFlap2 - LWingFlap3 - LWingFlap4 - Shell - EnterShell1 - EnterShell2 - LegsBack - LegsForward - Talk - Celebrate1 - Celebrate2 - Hurt1 - Hurt2 - Lift1 - Lift2 - EnterShell4 - PreDive - Dive - PostDive - RWingFlap1 - RWingFlap2 - RWingFlap3 - RWingFlap4 - RWingFlap5 - LWingFlap5 - Blink1 - Blink2 - RaisedArm - Pray - Injured1 - Injured2 - BurnHurt1 - BurnHurt2 - BurnStill palettes: - Default - Poisoned - Inactive - Shocked - Burnt animations: - Still - Idle - Walk - Run - PreDive - Dive - PostDive - EnterShell - ShellFly - ShellFlyFaster - ShellFlyFastest - ExitShell - OrientShell - HurtStill - Hurt - BurnHurt - BurnStill - BurnStillAlt - Talk - Celebrate - FlyFast - LiftLight - LiftHeavy - Think - Pray - Injured BattleBow: variations: - Variant00 - Variant01 - Variant02 frames: - Neutral - Step1 - Step2 - Talk1 - Talk2 - PreSlap1 - PreSlap2 - Slap1 - Slap2 - Slap3 - Conceal - Spook1 - Spook2 - Spook3 - Spook4 - Laugh1 - Laugh2 - Celebrate1 - Celebrate2 - Celebrate3 - Celebrate4 - BurnHurt1 - BurnHurt2 - Hurt1 - Hurt2 - TailDown - Block - BurnHurtAlt1 - BurnHurtAlt2 - FanSmack1 - FanSmack2 - LargePatch - ArmAcrossBody - NoLeftArm - Pray - Injured1 - Injured2 - Injured3 - FanAcrossBody1 - FanAcrossBody2 - ArmHoldingFan1 - ArmHoldingFan2 - SmallPatch palettes: - Default - Fan - Patch - Poisoned - Fan_Poisoned - Patch_Poisoned - Inactive - Dizzy - Fan_Dizzy - Shocked - Fan_Shocked - Patch_Shocked animations: - Still - Idle - Walk - Run - Talk - PreSlap - SlapLoop - SlapOnce - SlapBack - FanSmackLoop - FanSmackOnce - FanSmackBack - Conceal - SpookBegin - SpookLoop - Laugh - CelebrateSlow - Celebrate - CelebrateFast - Pray - Fan - Hurt - BurnHurt - BurnStill - BurnHurtAlt - BurnStillAlt - Injured - Block BattleWatt: frames: - Idle1 - Idle2 - Idle3 - Talk - EyesClosed1 - EyesClosed2 - EyesClosed3 - Happy1 - Happy2 - Happy3 - Hurt1 - Hurt2 - Hurt3 - Think1 - Think2 - Think3 - BiggerStrain1 - BiggerStrain2 - BiggerStrain3 - BiggestStrain1 - BiggestStrain2 - Strain1 - Strain2 - Strain3 - BurnHurt1 - BurnHurt2 - BurnHurt3 - BurnStill - Injured1 - Injured2 - Injured3 - Injured4 - ULBolt - LLBolt - URBolt - LRBolt palettes: - Default - Poisoned - Inactive - Shocked - Burnt - Brightest - Brighter animations: - Still - Idle - Walk - Run - Talk - Strain - StrainBigger - StrainBiggest - Celebrate - Pray - Sleep - Think - Hurt - BurnHurt - BurnStill - Injured - Bolts1 - Bolts2 - Bolts3 - Block BattleSushie: frames: - Idle1 - Idle2 - Idle3 - OpenMouth1 - OpenMouth2 - Tense1 - Tense2 - Jump - Fall - Land - Squirt1 - Squirt2 - SpitArc1 - SpitArc2 - Hurt1 - Hurt2 - BurnHurt1 - BurnHurt2 - BurnStill - Injured1 - Injured2 - Injured3 - Injured4 - Happy1 - Happy2 - Think - Pray - HoldWater - Block palettes: - Default - Poisoned - Inactive - Shocked - Burnt animations: - Still - Idle - Walk - Run - Tense1 - Jump - Fall - Land - Tense2 - Inhale - Squirt - HoldWater - SpitArc - Hurt - BurnHurt - BurnStill - Injured - Celebrate - Think - Pray - Block BattleLakilester: variations: - Default - Spiny - Golden frames: - CloudIdle1 - CloudIdle2 - CloudIdle3 - CloudExhale - Vanish1 - Vanish2 - Vanish3 - Vanish4 - Vanish5 - Vanish6 - Vanish7 - Vanish8 - CloudBlock - CloudInhale - CloudExtended1 - CloudExtended2 - CloudExtended3 - CloudStrain - CloudHappy - CloudHurt - CloudDizzy - Spiny - Idle1 - Idle2 - Idle3 - Hurt1 - Hurt2 - Shout - Pray - Injured1 - Injured2 - Happy1 - Happy2 - ReachDown - HoldSpiny1 - HoldSpiny2 - RaiseArms1 - RaiseArms2 - LeanForward1 - LeanForward2 - Block - CloudBurnt1 - CloudBurnt2 - Burnt1 - Burnt2 palettes: - Default - Spiny - Golden - Poisoned - Spiny_Poisoned - Golden_Poisoned - Inactive - Dizzy - Spiny_Dizzy - Shocked - Spiny_Shocked - Golden_Shocked - Burnt animations: - Still - Idle - Walk - Run - CloudNineIdle - CloudNineBegin - CloudNineEnd - Celebrate - Injured - Pray - Hurt - Dead - BurnHurt - BurnStill - StillAlt - LiftSpiny - HoldSpiny - StrainHoldSpiny - ThrowSpiny - ThrowSpinyAlt - Spiny - SpinySpin - HurricaneInhale - HurricaneExhale - HurricaneInhaleAlt - Vanish - Block KooperWithoutShell: frames: - Step1 - Step2 - Step3 - Talk - TalkAngry - Bow - Idle1 - Idle2 - Idle3 - Idle4 - Celebrate1 - Celebrate2 - Celebrate3 - StepAngry1 - StepAngry2 - StepAngry3 - Shout1 - Shout2 - Happy - IdleAngry1 - IdleAngry2 - IdleAngry3 - IdleAngry4 - ShoutAngry1 - ShoutAngry2 palettes: - Default animations: - Still - StillHappy - StillAngry - Idle - IdleAngry - Walk - WalkAngry - Run - RunAngry - Talk - TalkAngry - Shout - ShoutAngry - Celebrate - CelebrateLoop - Bow WorldEldstar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Wave1 - Wave2 - Leap1 - Leap2 - Panic - Angry1 - Angry2 - Hurt1 - Hurt2 - Back1 - Back2 - Talk palettes: - Default - Glowing animations: - Still - Idle - Wave - Leap - Panic - Angry - Hurt - Back - Talk WorldMamar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Back1 - Back2 - TalkHappy - Panic - Angry1 - Angry2 - Leap1 - Leap2 - Talk - Hurt1 - Hurt2 palettes: - Default - Glowing animations: - Still - Idle - TalkHappy - Leap - LeanLeft - LeanRight - LeanLeftAlt - Back - Panic - Angry - Hurt - Talk WorldSkolar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Talk1 - Talk2 - Leap1 - Leap2 - Hurt1 - Hurt2 - Back1 - Back2 - IdleSad1 - IdleSad2 - TalkSad - Panic palettes: - Default - Glowing animations: - Still - Idle - TalkAngry - Leap - Talk - TalkRelaxed - Back - Hurt - Panic - IdleSad WorldMuskular: variations: - Default - Glowing frames: - Idle1 - Idle2 - Talk - Happy1 - Happy2 - Leap1 - Leap2 - Panic1 - Panic2 - Hurt1 - Hurt2 - Back1 - Back2 palettes: - Default - Glowing animations: - Still - Idle - Talk - Leap - Happy - Back - Hurt - Panic WorldMisstar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Talk - Leap1 - Leap2 - Happy1 - Happy2 - Panic1 - Panic2 - IdleAngry1 - IdleAngry2 - TalkAngry - Back1 - Back2 - Hurt1 - Hurt2 - Fly palettes: - Default - Glowing animations: - Still - Idle - Talk - Leap - Happy - Panic - Hurt - Back - IdleAngry - TalkAngry - Fly WorldKlevar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Talk - Leap1 - Leap2 - Panic1 - Panic2 - TalkHappy1 - TalkHappy2 - Back1 - Back2 - Hurt1 - Hurt2 - IdleHappy1 - IdleHappy2 palettes: - Default - Glowing animations: - Still - Idle - IdleHappy - Talk - Leap - TalkHappy - Panic - Back - Hurt WorldKalmar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Talk - Leap1 - Leap2 - TalkHappy1 - TalkHappy2 - Panic1 - Panic2 - Back1 - Back2 - Hurt1 - Hurt2 palettes: - Default - Glowing animations: - Still - Idle - Talk - Leap - LeanLeft - LeanRight - LeanLeftAlt - TalkHappy - Panic - Back - Hurt BattleEldstar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Shout palettes: - Default - Glowing animations: - Still - Idle - Shout BattleMamar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Shout palettes: - Default - Glowing animations: - Still - Idle - Shout BattleSkolar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Shout palettes: - Default - Glowing animations: - Still - Idle - Shout BattleMuskular: variations: - Default - Glowing frames: - Idle1 - Idle2 - Shout palettes: - Default - Glowing animations: - Still - Idle - Shout BattleMisstar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Shout palettes: - Default - Glowing animations: - Still - Idle - Shout BattleKlevar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Shout palettes: - Default - Glowing animations: - Still - Idle - Shout BattleKalmar: variations: - Default - Glowing frames: - Idle1 - Idle2 - Shout palettes: - Default - Glowing animations: - Still - Idle - Shout Twink: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 frames: - Idle1 - Idle2 - IdleAngry1 - IdleAngry2 - IdleAngry3 - Talk - Shout1 - Shout2 - Cringe1 - Cringe2 - Cringe3 - TalkSad1 - TalkSad2 - ShoutJoy1 - ShoutJoy2 - Carry1 - Carry2 - Carry3 - Tense1 - Tense2 - Wink1 - Wink2 - TossItem - Pleased1 - Pleased2 - Pleased3 - Disappointed1 - Disappointed2 - Back1 - Back2 - AngryAlt1 - AngryAlt2 - IdleSad1 - IdleSad2 - TalkAngry - IdleLean1 - IdleLean2 - TalkLean - LiftBook - OpenBook1 - OpenBook2 - BookLifted - BookHeld - BookHalfOpen - BookOpen - BookClosed - ShoutAngry - Hurt1 - Hurt2 palettes: - Default - Unused1 - Unused2 - Unused3 - Unused4 - Poisoned - Unused1_Poisoned - Unused2_Poisoned - Unused3_Poisoned - Unused4_Poisoned - Inactive - Unused1_Inactive - Unused2_Inactive - Unused3_Inactive - Unused4_Inactive - Shocked - Unused1_Shocked - Unused2_Shocked - Unused3_Shocked - Unused4_Shocked animations: - Still - Idle - Sad - Lean - IdleBook - Fly - SadAlt - CarryBook - Angry - Talk - TalkAngry - TalkLean - Shout - ShoutAngry - Cringe - ShoutJoy - TalkSad - Carry - Blink - IdleWink - TossItem - Pleased - Disappointed - Wink - TalkWink - Tense - Back - AngryAlt - TakeBook - OpenBook - ReadBook - CloseBook - Hurt JrTroopa: frames: - Neutral - Idle - Step1 - Step2 - Step3 - Talk - Shout1 - Shout2 - Jump - Midair - Fall - PointTalk - PointNeutral - PointTapFoot - EnterEgg1 - EnterEgg2 - EggNeutral - EggSqueeze - Hurt1 - Hurt2 - Panic1 - Panic2 - BurnStill - Sleep1 - Sleep2 - Sleep3 - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - LandAlt - JumpAlt - MidairAlt - Trip1 - Trip2 - Slide - ScamperBack1 - ScamperBack2 - Defeated1 - Defeated2 - Defeated3 - Defeated4 - Charge1 - Charge2 - Charge3 - Collapse1 - Collapse2 - FallHeadfirstBack - BurnHurt1 - BurnHurt2 - Flail1 - Flail2 - EggIdle - OutOfBreath1 - OutOfBreath2 - OutOfBreath3 - TiredTalk1 - TiredTalk2 - StepBack1 - StepBack2 - StepBack3 - ClimbUpBack1 - ClimbUpBack2 - ClimbUpBack3 - ChargeArmsUp1 - ChargeArmsUp2 - ChargeArmsUp3 - ChargeTripped1 - ChargeTripped2 - ChargeTripped3 - PointIdle - Punch1 - Punch2 - Punch3 - Punch4 palettes: - Default - Ashen - Poisoned - Ashen_Poisoned - Dizzy - Ashen_Dizzy - Shocked - Ashen_Shocked - Burnt animations: - Still - PointStill - EggStill - Idle - EggIdle - OutOfBreath - PointIdle - Walk - WalkBack - Run - Charge - ChargeArmsUp - ChargeTripped - RunBack - Jump - Midair - Fall - Hurt - EnterEgg - Panic - Defeated - DefeatedBegin - Talk - EggTalk - TiredTalk - Shout - PointTalk - PointTapFoot - Sleep - Dizzy - JumpAlt - MidairAlt - LandAlt - Trip - Slide - FallHeadfirstBack - PanicFast - ScamperBack - ClimbUpBack - Collapse - BurnHurt - BurnStill - Flail - Punch SpikedJrTroopa: variations: - Variant00 - Variant01 frames: - Idle1 - Idle2 - Step1 - Step2 - Step3 - Sleep1 - Sleep2 - Sleep3 - Jump1 - Jump2 - Midair - Fall - Land1 - Land2 - Hurt1 - Hurt2 - BurnStill - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - Talk - PointNeutral - Angry1 - Angry2 - Angry3 - BurnHurt1 - BurnHurt2 - PointIdle palettes: - Default - Ashen - Poisoned - Ashen_Poisoned - Dizzy - Ashen_Dizzy - Shocked - Ashen_Shocked - Burnt animations: - Still - PointStill - Idle - PointIdle - Walk - Run - Jump - Midair - Fall - Land - Angry - Hurt - BurnHurt - BurnStill - Sleep - Dizzy - Talk SpikedParaJrTroopa: variations: - Variant00 - Variant01 frames: - UpperBodyNeutral - UpperBodyTalk - UpperBodyPoint - Sleep1 - Sleep2 - Sleep3 - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - WingsFlap1 - WingsFlap2 - WingsFlap3 - WingsFlap4 - LowerBody1 - LowerBody2 - LowerBodyRaised - Dive1 - Dive2 - Flail1 - Flail2 - Hurt1 - Hurt2 - BurnStill - BurnHurt1 - BurnHurt2 - EnterEgg - EggNeutral - BurnWingsFlap1 - BurnWingsFlap2 - BurnWingsFlap3 - BurnWingsFlap4 - BurnEgg - Angry1 - Angry2 palettes: - Default - Ashen - Poisoned - Ashen_Poisoned - Dizzy - Ashen_Dizzy - Shocked - Ashen_Shocked - Burnt animations: - Still - PointStill - EggStill - Idle - PointIdle - EggIdle - FlySlow - FlyFast - Dive - Hurt - BurnHurt - BurnStill - BurnEgg - Sleep - Dizzy - Talk - Flail - EnterEgg - ExitEgg - Angry MageJrTroopa: variations: - Variant00 - Variant01 frames: - Idle1 - Idle2 - Step1 - Step2 - Step3 - Talk - Point1 - Sleep1 - Sleep2 - Sleep3 - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - BurnStill - BurnHurt1 - BurnHurt2 - Hurt1 - Hurt2 - Flail1 - Flail2 - RaiseStaff - ExtendStaff1 - ExtendStaff2 - Point2 - BurnStaff1 - BurnStaff2 palettes: - Default - Ashen - Poisoned - Ashen_Poisoned - Dizzy - Ashen_Dizzy - Shocked - Ashen_Shocked - Burnt animations: - Still - PointStill - Idle - PointIdle - Walk - Run - RaiseStaff - SwingStaff - BurnStaff - Hurt - BurnHurt - BurnStill - Sleep - Dizzy - Talk - Flail ParaJrTroopa: variations: - Variant00 - Variant01 frames: - UpperBodyNeutral - UpperBodyTalk - UpperBodyPoint - Sleep1 - Sleep2 - Sleep3 - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - WingsFlap1 - WingsFlap2 - WingsFlap3 - WingsFlap4 - LowerBody1 - LowerBody2 - LowerBodyRaised - Dive1 - Dive2 - Flail1 - Flail2 - Hurt1 - Hurt2 - BurnStill - BurnHurt1 - BurnHurt2 palettes: - Default - Ashen - Poisoned - Ashen_Poisoned - Dizzy - Ashen_Dizzy - Shocked - Ashen_Shocked - Burnt animations: - Still - PointStill - Idle - PointIdle - FlySlow - FlyFast - Dive - Hurt - BurnHurt - BurnStill - Sleep - Dizzy - Talk - Flail Goomba: variations: - Default - RedGoomba - HyperGoomba - FrostGoomba - Gloomba frames: - Step1 - Step2 - Step3 - Hurt1 - Hurt2 - Midair - Idle1 - Idle2 - Sleep - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - BurnHurt1 - BurnHurt2 - BurnStill - Tense - Toadstool - Mushroom - XRay palettes: - Default - Red - Hyper - Frost - Dark - Poisoned - Red_Poisoned - Hyper_Poisoned - Frost_Poisoned - Dark_Poisoned - Dizzy - Red_Dizzy - Hyper_Dizzy - Frost_Dizzy - Dark_Dizzy - Shocked - Red_Shocked - Hyper_Shocked - Frost_Shocked - Dark_Shocked - Burnt - Mushroom - Toadstool animations: - Still - Idle - Walk - Run - Midair - Hurt - Dead - Dizzy - Sleep - BurnHurt - BurnStill - Tense - FakeToadstool - FakeMushroom - Electrocute SpikedGoomba: variations: - Default - SpikedGloomba frames: - Step1 - Step2 - Step3 - Hurt1 - Midair - Idle1 - Idle2 - Idle3 - Sleep - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - BurnEyesClosed - BurnEyesOpen - Laugh1 - Laugh2 - Hurt2 - Electrocute palettes: - Default - Dark - Poisoned - Dark_Poisoned - Dizzy - Dark_Dizzy - Shocked - Dark_Shocked - Burnt animations: - Still - Idle - Walk - Run - Midair - HurtStill - Hurt - BurnEyesClosed - BurnEyesOpen - Dizzy - Sleep - Laugh - Electrocute Paragoomba: variations: - Default - RedParagoomba - HyperParagoomba - Paragloomba frames: - Idle1 - Idle2 - Idle3 - Dive - HurtStill - WingsBurn - WingsFlap1 - WingsFlap2 - WingsFlap3 - WingsDive - LWing - RWing - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - EyesClosed - BurnHurt1 - BurnHurt2 - BurnEyesOpen - Hurt1 - Hurt2 - Electrocute palettes: - Default - Red - Hyper - Dark - Poisoned - Red_Poisoned - Hyper_Poisoned - Dark_Poisoned - Dizzy - Red_Dizzy - Hyper_Dizzy - Dark_Dizzy - Shocked - Red_Shocked - Hyper_Shocked - Dark_Shocked - Burnt animations: - Still - Idle - Miss - Walk - Run - Dive - Hurt - HurtStill - WingsStill - LWingStill - RWingStill - Sleep - Dizzy - BurnHurt - BurnStill - Electrocute KoopaTroopa: variations: - DarkTroopa - Default - FrostTroopa frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 - Salute - HurtStill - Hurt1 - Hurt2 - BurnStill - ToppleStruggle1 - ToppleStruggle2 - ShellSpin1 - ShellSpin2 - ShellSpin3 - ShellSpin4 - ShellSpin5 - ShellSpin6 - BurnHurt1 - BurnHurt2 - Sleep1 - Sleep2 - Sleep3 - EnterShell1 - EnterShell2 - EnterShell3 - Panic1 - Panic2 - Panic3 - BeginPanic1 - BeginPanic2 - ToppleSleep1 - ToppleSleep2 - ToppleSleep3 - ToppleStill - Scramble1 - Scramble2 - Scramble3 - ToppleStunned1 - ToppleStunned2 - ToppleStunned3 - ToppleStunned4 palettes: - Dark - Default - Frost - Dark_Poisoned - Poisoned - Frost_Poisoned - Dark_Dizzy - Dizzy - Frost_Dizzy - Dark_Shocked - Shocked - Frost_Shocked - Burnt animations: - Still - Idle - Scramble - Walk - Run - ShellStill - ShellSpin - ShellEnter - ShellExit - Salute - HurtStill - Hurt - BurnHurt - BurnStill - Floating - ToppleStruggle - ToppleStill - Sleep - ToppleSleep - Stunned - ToppleStunned - BeginPanic1 - BeginPanic2 - Panic ParaTroopa: variations: - DarkTroopa - Default frames: - LWingFlap1 - RWingFlap1 - LWingFlap2 - RWingFlap2 - LWingFlap3 - RWingFlap3 - LWingFlap4 - RWingFlap4 - WingsRecoil1 - WingsRecoil2 - WingsWindup1 - WingsWindup2 - WingStill - Shell - IdleLegsDown - IdleLegsUp - Recoil - Windup - BurnStill - HurtStill - Hurt1 - Hurt2 - BurnHurt1 - BurnHurt2 - Sleep - Stun1 - Stun2 - Stun3 - Stun4 - EnterShell1 - EnterShell2 - EnterShell3 - LWingDive1 - RWingDive2 - LWingDive2 - WingsBurn1 - WingsBurn2 palettes: - Dark - Default - Dark_Poisoned - Poisoned - Dark_Dizzy - Dizzy - Dark_Shocked - Shocked - Burnt animations: - Still - Idle - Walk - Run - Windup - Recoil - HurtStill - Hurt - BurnHurt - BurnStill - ShellIdle - ShellEnter - ShellDive - ShellHit - ShellExit - WingsStill - WingsBurn - UnusedIdle - Sleep - Stunned Fuzzy: variations: - Default - ForestFuzzy - BlueFuzzy - JungleFuzzy frames: - Neutral - Step1 - Step2 - Raster03 - Raster04 - Raster05 - Hurt1 - Hurt2 - Stunned1 - Stunned2 - Stunned3 - Stunned4 - Raster0C - Bite1 - Bite2 - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Cry1 - Cry2 palettes: - Default - Forest - Blue - Jungle - Poisoned - Forest_Poisoned - Blue_Poisoned - Jungle_Poisoned - Dizzy - Forest_Dizzy - Blue_Dizzy - Jungle_Dizzy - Shocked - Forest_Shocked - Blue_Shocked - Jungle_Shocked - Burnt animations: - Still - Idle - Walk - Run - Anim04 - Jump - Anim06 - Bite - Hurt - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Sleep - Stunned - Burn - HurtStill - BurnStill - HurtShock - HurtShockLoop Bobomb: variations: - Variant00 - Variant01 - Variant02 - Variant03 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 palettes: - Default - Red - Burst - Fuse - Poisoned - Red_Poisoned - Burst_Poisoned - Fuse_Poisoned - Dizzy - Red_Dizzy - Burst_Dizzy - Fuse_Dizzy - Shocked - Red_Shocked - Burst_Shocked - Fuse_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D BulletBill: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B palettes: - Default - Gold - Poisoned - Gold_Poisoned - Dizzy - Gold_Dizzy - Shocked - Gold_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 BillBlaster: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 palettes: - Default - Gold - Poisoned - Gold_Poisoned - Dizzy - Gold_Dizzy - Shocked - Gold_Shocked - Burnt - Gold_Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 MontyMole: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 palettes: - Default - Dark - Poisoned - Dark_Poisoned - Dizzy - Dark_Dizzy - Shocked - Dark_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B Cleft: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 palettes: - Default - Hyper - Poisoned - Hyper_Poisoned - Dizzy - Hyper_Dizzy - Shocked - Hyper_Shocked - Blend1 - Blend2 - Blend3 - Hyper_Blend1 - Hyper_Blend2 - Hyper_Blend3 - Rock animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A Pokey: variations: - Variant00 - Variant01 - Variant02 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B palettes: - Default - Mummy - Frost - Poisoned - Mummy_Poisoned - Frost_Poisoned - Dizzy - Mummy_Dizzy - Frost_Dizzy - Shocked - Mummy_Shocked - Frost_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 - Anim23 - Anim24 - Anim25 - Anim26 - Anim27 - Anim28 Bandit: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C palettes: - Default - Poisoned - Dizzy - Shocked - Burnt - Coin animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 BuzzyBeetle: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D Swooper: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A palettes: - Default - Gray - Poisoned - Gray_Poisoned - Dizzy - Gray_Dizzy - Shocked - Gray_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B StoneChomp: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B LargePiranha: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 palettes: - Putrid - Frost - Putrid_Poisoned - Frost_Poisoned - Putrid_Dizzy - Frost_Dizzy - Putrid_Shocked - Frost_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 SmallPiranha: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B Sentinel: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 - Variant06 - Variant07 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 palettes: - Default - Question - Pulse1 - Pulse2 - Pulse3 - Pulse4 - Glow1 - Glow2 - Smoke animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 WorldClubba: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F palettes: - Default - Frost - Poisoned - Frost_Poisoned - Dizzy - Frost_Dizzy - Shocked - Frost_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 BattleClubba: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 palettes: - Default - Frost - Poisoned - Frost_Poisoned - Dizzy - Frost_Dizzy - Shocked - Frost_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A ShyGuy: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 palettes: - Red - Blue - Green - Pink - Yellow - Black - Red_Poisoned - Blue_Poisoned - Green_Poisoned - Pink_Poisoned - Yellow_Poisoned - Black_Poisoned - Red_Dizzy - Blue_Dizzy - Green_Dizzy - Pink_Dizzy - Yellow_Dizzy - Black_Dizzy - Red_Shocked - Blue_Shocked - Green_Shocked - Pink_Shocked - Yellow_Shocked - Black_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 GrooveGuy: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 palettes: - Default - Poisoned - Dizzy - Shocked - Unused_Poisoned - Unused_Dizzy - Unused_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 SkyGuy: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt - Balloons - OnlyRed - OnlyBlue animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 - Anim23 - Anim24 - Anim25 - Anim26 - Anim27 - Anim28 - Anim29 - Anim2A - Anim2B - Anim2C - Anim2D - Anim2E - Anim2F - Anim30 - Anim31 - Anim32 - Anim33 - Anim34 - Anim35 - Anim36 - Anim37 - Anim38 - Anim39 PyroGuy: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A palettes: - Default - Glow - Poisoned - Glow_Poisoned - Dizzy - Glow_Dizzy - Shocked - Glow_Shocked animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 SpyGuy: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A MediGuy: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 palettes: - Default - Blue - Green - Pink - Yellow - Black - Poisoned - Blue_Poisoned - Green_Poisoned - Pink_Poisoned - Yellow_Poisoned - Black_Poisoned - Dizzy - Blue_Dizzy - Green_Dizzy - Pink_Dizzy - Yellow_Dizzy - Black_Dizzy - Shocked - Blue_Shocked - Green_Shocked - Pink_Shocked - Yellow_Shocked - Black_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B Fuzzipede: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 palettes: - Default - Poisoned - Dizzy - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 - Anim23 - Anim24 - Anim25 - Anim26 - Anim27 - Anim28 - Anim29 - Anim2A - Anim2B JungleGuy: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 - Raster34 - Raster35 - Raster36 - Raster37 - Raster38 - Raster39 - Raster3A - Raster3B - Raster3C - Raster3D - Raster3E - Raster3F - Raster40 - Raster41 - Raster42 - Raster43 - Raster44 - Raster45 - Raster46 - Raster47 - Raster48 - Raster49 - Raster4A - Raster4B palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B HeartPlant: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 palettes: - Default - Gray animations: - Anim00 - Anim01 HurtPlant: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 - Raster34 - Raster35 - Raster36 - Raster37 - Raster38 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E MBush: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B LavaBubble: variations: - Variant00 - Variant01 - Variant02 - Variant03 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B palettes: - Default - Blue - Glow - BlueGlow - Poisoned - Blue_Poisoned - Glow_Poisoned - BlueGlow_Poisoned - Dizzy - Blue_Dizzy - Glow_Dizzy - BlueGlow_Dizzy - Shocked - Blue_Shocked - Glow_Shocked - BlueGlow_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B KentCKoopa: variations: - Variant00 - Variant01 - Variant02 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 - Raster34 - Raster35 - Raster36 - Raster37 - Raster38 - Raster39 - Raster3A - Raster3B - Raster3C - Raster3D - Raster3E - Raster3F - Raster40 - Raster41 - Raster42 - Raster43 - Raster44 - Raster45 - Raster46 - Raster47 - Raster48 - Raster49 - Raster4A - Raster4B - Raster4C - Raster4D - Raster4E - Raster4F - Raster50 - Raster51 - Raster52 - Raster53 - Raster54 - Raster55 - Raster56 - Raster57 - Raster58 - Raster59 - Raster5A - Raster5B - Raster5C - Raster5D palettes: - Default - Patch - Tear - Poisoned - Patch_Poisoned - Tear_Poisoned - Dizzy - Patch_Dizzy - Tear_Dizzy - Shocked - Patch_Shocked - Tear_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E Dayzee: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C palettes: - Default - Amazy - Poisoned - Amazy_Poisoned - Dizzy - Amazy_Dizzy - Shocked - Amazy_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F Lakitu: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 palettes: - Default - Spiny - Poisoned - Spiny_Poisoned - Dizzy - Spiny_Dizzy - Shocked - Spiny_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 Spiny: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 - Anim23 - Anim24 - Anim25 - Anim26 Bzzap: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B RuffPuff: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D palettes: - Default - Missing1 - Missing2 - Missing3 animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 SpikeTop: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 Duplighost: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E AlbinoDino: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D Blooper: variations: - Variant00 - Variant01 - Variant02 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 palettes: - Default - Charged - Supercharged - Poisoned - Charged_Poisoned - Supercharged_Poisoned - Dizzy - Charged_Dizzy - Supercharged_Dizzy - Shocked - Charged_Shocked - Supercharged_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E BabyBlooper: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 palettes: - Default - Poisoned - Dizzy - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 Gulpit: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D palettes: - Default - Rock - Poisoned - Rock_Poisoned - Dizzy - Rock_Dizzy - Shocked - Rock_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 DryBones: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F ThrownBone: frames: - Still palettes: - Default - Poisoned - Dizzy - Shocked animations: - Still BonyBeetle: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 - Raster34 - Raster35 - Raster36 - Raster37 - Raster38 - Raster39 - Raster3A - Raster3B - Raster3C - Raster3D - Raster3E - Raster3F - Raster40 - Raster41 - Raster42 - Raster43 - Raster44 - Raster45 - Raster46 - Raster47 - Raster48 - Raster49 - Raster4A - Raster4B - Raster4C - Raster4D - Raster4E - Raster4F - Raster50 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 - Anim23 - Anim24 - Anim25 - Anim26 - Anim27 - Anim28 - Anim29 - Anim2A - Anim2B - Anim2C - Anim2D - Anim2E - Anim2F Magikoopa: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 palettes: - Default - Red - Yellow - White - Green - Gray - Poisoned - Red_Poisoned - Yellow_Poisoned - White_Poisoned - Green_Poisoned - Gray_Poisoned - Dizzy - Red_Dizzy - Yellow_Dizzy - White_Dizzy - Green_Dizzy - Gray_Dizzy - Shocked - Red_Shocked - Yellow_Shocked - White_Shocked - Green_Shocked - Gray_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 FlyingMagikoopa: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 palettes: - Default - Red - Yellow - White - Green - Gray - Poisoned - Red_Poisoned - Yellow_Poisoned - White_Poisoned - Green_Poisoned - Gray_Poisoned - Dizzy - Red_Dizzy - Yellow_Dizzy - White_Dizzy - Green_Dizzy - Gray_Dizzy - Shocked - Red_Shocked - Yellow_Shocked - White_Shocked - Green_Shocked - Gray_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A WorldKoopatrol: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B Koopatrol: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 HammerBros: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A BushBasic: frames: - Bush palettes: - Default animations: - Still - Shake BushBlocky: frames: - Bush palettes: - Default animations: - Still - Shake BushDry: frames: - Bush palettes: - Default animations: - Still - Shake BushLeafy: frames: - Bush palettes: - Default animations: - Still - Shake BushMatted: frames: - Bush palettes: - Default animations: - Still - Shake WorldKammy: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A BattleKammy: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D GoombaBros: frames: - Step1 - Step2 - Step3 - Midair - Idle1 - Idle2 - Idle3 - Hurt1 - Hurt2 - Talk1 - Talk2 - CryStep1 - CryStep2 - CryStep3 - CryIdle1 - CryIdle2 - CryIdle3 - CryTalk1 - CryTalk2 - Tear1 - Tear2 - Tear3 - Tear4 - Sleep - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - BurnHurt1 - BurnHurt2 - BurnStill palettes: - Red - Blue - Red_Poisoned - Blue_Poisoned - Red_Dizzy - Blue_Dizzy - Red_Shocked - Blue_Shocked - Burnt animations: - Still - CryStill - Idle - CryIdle - Walk - CryWalk - Run - CryRun - Midair - Hurt - Talk - CryTalk - Dizzy - Sleep - BurnHurt - BurnStill GoombaKing: frames: - Body - Pants - LEyebrow - REyebrow - LMustache - RMustache - Crown1 - Crown2 - EyesCrossed1 - EyesCrossed2 - EyesApart - EyesCrossedOut - EyesOpen - MouthOpen - MouthClose - MouthFrown - LFoot1 - RFoot1 - LFoot2 - RFoot2 - MouthHalfOpen - BurnedBody - BurnedPants - BurnedLMustache - BurnedRMustache - BurnedCrown1 - BurnedEyes - BurnedMouthOpen - BurnedMouthClosed - BurnedLFoot1 - BurnedRFoot1 - BurnedLFoot2 - BurnedRFoot2 - BurnedLEyebrow - BurnedREyebrow - BurnedCrown2 - EyesClosed palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Still - Idle - TapFeet - Walk - Run - Kick - Dead - Dizzy - Sleep - Angry - Talk - LeanBack - LeanBackSurprise - BurnHurt - BurnStill SpikyGoomnut: frames: - Still palettes: - Default animations: - Still DarkToad: frames: - Neutral - Talk1 - Talk2 - Idle1 - Idle2 - Idle3 - Step1 - Step2 - Step3 - Hurt1 - Hurt2 - Dismiss1 - Dismiss2 palettes: - Black - Red - Yellow - Green animations: - Still - Idle - Walk - Run - Talk - Dismiss - Hurt KoopaBros: variations: - Variant00 - Variant01 - Variant02 - Variant03 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 palettes: - Black - Red - Yellow - Green - Black_Poisoned - Red_Poisoned - Yellow_Poisoned - Green_Poisoned - Black_Dizzy - Red_Dizzy - Yellow_Dizzy - Green_Dizzy - Black_Shocked - Red_Shocked - Yellow_Shocked - Green_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 Buzzar: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 - Raster34 - Raster35 - Raster36 - Raster37 - Raster38 - Raster39 - Raster3A - Raster3B - Raster3C - Raster3D - Raster3E - Raster3F - Raster40 - Raster41 - Raster42 - Raster43 - Raster44 - Raster45 - Raster46 - Raster47 - Raster48 - Raster49 - Raster4A - Raster4B - Raster4C - Raster4D - Raster4E - Raster4F - Raster50 - Raster51 palettes: - Default - Poisoned - Dizzy - Shocked animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 Tutankoopa: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F palettes: - Default - Poisoned - Dizzy - Shocked - Burnt - Rock animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 ChainChomp: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 palettes: - Default - Poisoned - Dizzy - Shocked animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 WorldTubba: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 - Raster34 - Raster35 - Raster36 - Raster37 - Raster38 - Raster39 - Raster3A - Raster3B - Raster3C - Raster3D - Raster3E - Raster3F - Raster40 - Raster41 - Raster42 - Raster43 - Raster44 - Raster45 - Raster46 - Raster47 - Raster48 - Raster49 - Raster4A - Raster4B - Raster4C - Raster4D - Raster4E - Raster4F palettes: - Default - Tear - Poisoned - Tear_Poisoned - Dizzy - Tear_Dizzy - Shocked - Tear_Shocked animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 - Anim23 - Anim24 - Anim25 BattleTubba: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 - Raster34 - Raster35 - Raster36 - Raster37 - Raster38 - Raster39 - Raster3A - Raster3B - Raster3C - Raster3D - Raster3E - Raster3F - Raster40 - Raster41 - Raster42 - Raster43 - Raster44 - Raster45 - Raster46 - Raster47 - Raster48 - Raster49 palettes: - Default - Tear - Poisoned - Tear_Poisoned - Dizzy - Tear_Dizzy - Shocked - Tear_Shocked animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 TubbasHeart: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B palettes: - Default - Poisoned - Dizzy - Shocked - Burnt - Glow1 - Glow2 animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 BigLanternGhost: variations: - Variant00 - Variant01 - Variant02 - Variant03 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 palettes: - Default - Bright - Dim - Unlit - Poisoned - Bright_Poisoned - Dim_Poisoned - Unlit_Poisoned - Dizzy - Bright_Dizzy - Dim_Dizzy - Unlit_Dizzy - Shocked - Bright_Shocked - Dim_Shocked - Unlit_Shocked - Burnt - Gray animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 ShySquadGuy: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 palettes: - Default - Blue - Green - Pink - Yellow - Black - Poisoned - Blue_Poisoned - Green_Poisoned - Pink_Poisoned - Yellow_Poisoned - Black_Poisoned - Dizzy - Blue_Dizzy - Green_Dizzy - Pink_Dizzy - Yellow_Dizzy - Black_Dizzy - Shocked - Blue_Shocked - Green_Shocked - Pink_Shocked - Yellow_Shocked - Black_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 MarshalGuy: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A palettes: - Default - Poisoned - Dizzy - Shocked animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F StiltGuy: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A StiltGuyUnfold: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 palettes: - Default - Alt - Darker - Dark animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 ShyStackGuy: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 palettes: - Default - Blue - Green - Pink - Yellow - Black - Poisoned - Blue_Poisoned - Green_Poisoned - Pink_Poisoned - Yellow_Poisoned - Black_Poisoned - Dizzy - Blue_Dizzy - Green_Dizzy - Pink_Dizzy - Yellow_Dizzy - Black_Dizzy - Shocked - Blue_Shocked - Green_Shocked - Pink_Shocked - Yellow_Shocked - Black_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 ShyStackUnfold: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 palettes: - Default - Alt - Darker - Dark animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 ShyStackDamage: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Raster00 - Raster01 - Raster02 - Raster03 palettes: - Default - Blue - Green - Pink - Yellow - Black - Burnt - Blue_Burnt - Green_Burnt - Pink_Burnt - Yellow_Burnt - Black_Burnt - Unused1 - Unused2 - Unused3 - Unused4 - Unused5 - Unused6 - Unused7 - Unused8 - Unused9 - Unused10 - Unused11 - Unused12 animations: - Anim00 - Anim01 ShyStackRock: frames: - Raster00 palettes: - Default animations: - Anim00 GeneralGuy: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 GeneralGuyBomb: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 palettes: - Default - Gray - Fuse animations: - Anim00 - Anim01 - Anim02 TankGuy: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 palettes: - Default - Blue - Green - Pink - Yellow - Black - Poisoned - Blue_Poisoned - Green_Poisoned - Pink_Poisoned - Yellow_Poisoned - Black_Poisoned - Dizzy - Blue_Dizzy - Green_Dizzy - Pink_Dizzy - Yellow_Dizzy - Black_Dizzy - Shocked - Blue_Shocked - Green_Shocked - Pink_Shocked - Yellow_Shocked - Black_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A LavaPiranha: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 palettes: - Default - Glow - Poisoned - Glow_Poisoned - Dizzy - Glow_Dizzy - Shocked - Glow_Shocked animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 PetitPiranha: frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D palettes: - Default - Poisoned - Dizzy - Shocked animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 LavaBud: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C palettes: - Default - Glow - Poisoned - Glow_Poisoned - Dizzy - Glow_Dizzy - Shocked - Glow_Shocked animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 HuffNPuff: variations: - Variant00 - Variant01 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 - Raster34 - Raster35 - Raster36 - Raster37 palettes: - Default - Charged - Unused1 - Unused2 - Unused3 - Unused4 - Unused5 - Unused6 animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 - Anim23 - Anim24 - Anim25 - Anim26 - Anim27 - Anim28 - Anim29 - Anim2A - Anim2B - Anim2C - Anim2D - Anim2E - Anim2F - Anim30 - Anim31 TuffPuff: frames: - Neutral - Grin - Hurt - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - Sleep1 - Sleep2 - Blush - Talk - Angry - AngryTalk - BurnHurt1 - BurnHurt2 - BurnStill palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Still - Idle - Angry - Walk - Run - Grin - Hurt - BurnHurt - BurnStill - Sleep - Blush - Dizzy - Talk - AngryTalk Monstar: variations: - Variant00 - Variant01 frames: - OutlineIdle1 - OutlineIdle2 - OutlineGather1 - OutlineGather2 - OutlineRearUp1 - OutlineRearUp2 - BodyIdle1 - BodyIdle2 - BodyGather1 - BodyGather2 - BodyRearUp1 - BodyRearUp2 - BodyFlail1 - BodyFlail2 - FaceNeutral - FaceHappy - FaceScared - FaceGather1 - FaceHurt - FaceTalk - FaceHappyTalk - FaceScaredTalk - FaceGather2 - FaceRelease1 - FaceHappyRearUp1 - FaceRelease2 - FaceHappyRearUp2 - FaceScaredFlail palettes: - Default - Outline - Unused1 - Unused2 - Unused3 - Unused4 - Unused5 - Unused6 animations: - Still - Idle1 - Idle2 - Idle3 - GatherStrength1 - GatherStrength2 - GatherStrength3 - Release - Hurt - Talk - ScaredTalk - HappyTalk - Flail - HappyRearUp - RearUp CrystalKing: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 frames: - Raster00 - Raster01 - Raster02 - Raster03 - Raster04 - Raster05 - Raster06 - Raster07 - Raster08 - Raster09 - Raster0A - Raster0B - Raster0C - Raster0D - Raster0E - Raster0F - Raster10 - Raster11 - Raster12 - Raster13 - Raster14 - Raster15 - Raster16 - Raster17 - Raster18 - Raster19 - Raster1A - Raster1B - Raster1C - Raster1D - Raster1E - Raster1F - Raster20 - Raster21 - Raster22 - Raster23 - Raster24 - Raster25 - Raster26 - Raster27 - Raster28 - Raster29 - Raster2A - Raster2B - Raster2C - Raster2D - Raster2E - Raster2F - Raster30 - Raster31 - Raster32 - Raster33 - Raster34 - Raster35 - Raster36 - Raster37 palettes: - Default - Gold - Blue - Red - Rocks - Poisoned - Gold_Poisoned - Blue_Poisoned - Red_Poisoned - Rocks_Poisoned - Dizzy - Gold_Dizzy - Blue_Dizzy - Red_Dizzy - Rocks_Dizzy - Shocked - Gold_Shocked - Blue_Shocked - Red_Shocked - Rocks_Shocked - Burnt animations: - Anim00 - Anim01 - Anim02 - Anim03 - Anim04 - Anim05 - Anim06 - Anim07 - Anim08 - Anim09 - Anim0A - Anim0B - Anim0C - Anim0D - Anim0E - Anim0F - Anim10 - Anim11 - Anim12 - Anim13 - Anim14 - Anim15 - Anim16 - Anim17 - Anim18 - Anim19 - Anim1A - Anim1B - Anim1C - Anim1D - Anim1E - Anim1F - Anim20 - Anim21 - Anim22 - Anim23 - Anim24 WorldBowser: frames: - Head - BodyWalk - Shell - LArm - RArm - HeadAngry - LFoot - RFoot - LFootStep1 - RFootStep1 - LFootStep2 - RFootStep2 - LFootStep3 - RFootStep3 - HeadTalk1 - HeadTalk2 - HeadEyesClosed1 - HeadEyesClosed2 - HeadMock3 - BodyStand - BodyRotated - LFootRotated - RFootRotated - FootBottom1 - LArmBrandish - RArmBrandish - RHandBrandish - LArmRaised - RArmRaised1 - RArmRaised2 - LArmCrossed - RArmCrossed - LArmBent - RArmBent - BodyLand - BodyInsideCar - ClownCar - HeadFwdIdle1 - HeadFwdIdle2 - HeadFwdOpenMouth - HeadFwdBrandish1 - HeadFwdBrandish2 - StarRod - StarRodTip - StarRodShaft - HeadFwdTalk1 - HeadFwdTalk2 - HeadFwdFireBreath - LArmClownCar - RArmClownCar - Propeller1 - Propeller2 - Propeller3 - Propeller4 - Propeller5 - DefeatedHead - DefeatedHeadBlink - DefeatedHeadTalk1 - DefeatedHeadTalk2 - DefeatedBody - DefeatedRArm - DefeatedRFoot - FootBottom2 - LFist - LArmFist - RArmFist - RFist - HeadFwdLaugh1 - HeadFwdLaugh2 - HeadRotated1 - HeadRotated2 - HeadRotated3 - HeadTantrum - HeadSurprise - HeadEyesClosed - HeadLaugh1 - HeadLaugh2 - LArmSwipe - RFistSwipe - RArmSwipe - BodyFwd - LFootTantrum - RFootTantrum palettes: - Default - StarRod - Unused1 - Unused2 - Unused3 - Unused4 - Unused5 - Unused6 animations: - Still - BrandishStill - Idle - BrandishIdle - Walk - Run - Talk - TalkEyesClosed - AngryTalk - BrandishTalk - RearUpTalk - RearUpMock - ArmsCrossed - Shock - RearUpLaugh - Tantrum - Brandish - PreJump - Jump - Land - PostJump - PreSwipe - Swipe - ClownCarStill - ClownCarIdle - ClownCarTalk - ClownCarOpenMouth - ClownCarLaugh - ClownCarCloseMouth - ClownCarFireBreath - ClownCarBrandish - ClownCarStarRod - ClownCar - ClownCarPropeller - DefeatedStill - DefeatedIdle - DefeatedTalk - BlastUp # unused, probably intended for after the final fight - BlastFall # unused, probably intended for after the final fight BattleBowser: frames: - Head - BodyWalk - Shell - LArm - RArm - HeadAngry - LFoot - RFoot - LFootStep1 - RFootStep1 - LFootStep2 - RFootStep2 - LFootStep3 - RFootStep3 - HeadTalk1 - HeadTalk2 - HeadMock1 - HeadBlink - HeadMock3 - HeadTense - BodyStand - BodyRotated - LFootRotated - RFootRotated - FootBottom - LArmBrandish - RArmBrandish - RHandBrandish - LArmRaised - RArmRaised1 - RArmRaised2 - LArmBent - RArmBent - BodyLand - BurntHead - BurntBody - BurntLArm - BurntRArm - BurntLFoot - BurntRFoot - HeadFireBreath - DefeatedHead - DefeatedHeadBlink - DefeatedHeadTalk1 - DefeatedHeadTalk2 - StarRod - DefeatedBody - DefeatedRArm - DefeatedLFoot - DefeatedRFoot - LFist - LArmFist - RArmFist - RFist - HeadRotated1 - HeadRotated2 - HeadRotated3 - HeadTantrum - HeadSurprise - HeadEyesClosed - HeadLaugh1 - HeadLaugh2 - LArmSwipe - RFistSwipe - RArmSwipe - BodyFwd - LFootTantrum - RFootTantrum - Hair palettes: - Default - StarRod - Poisoned - StarRod_Poisoned - Dizzy - StarRod_Dizzy - Shocked - StarRod_Shocked - Burnt animations: - Still - RearUpStill - Idle - Walk - Run - Talk - RearUpTalk - Mock - RearUpLaugh - RearUpMock - AnnoyedStill - AnnoyedTalk - Tantrum - Hurt - HurtStill - Brandish - BrandishStill - PreJump - Jump - Land - PostJump - Swipe - PreFireBreath - FireBreathStill - FireBreathLoop - PostFireBreath - StompOnce - DefeatedStill - DefeatedIdle - DefeatedTalk - BrandishIdle - BrandishTalk - BurnHurt - BurnStill Luigi: frames: - Neutral - Blink - Idle - Talk - Letter1 - Letter2 - Letter3 - NeutralLetter - BlinkLetter - IdleLetter - TalkLetter - OpenLetter1 - OpenLetter2 - ReadNeutral - StepLetter1 - StepLetter2 - StepLetter3 - ReadLetter1 - ReadLetter2 - NeutralRead - TalkRead - NeutralSit - BlinkSit - TalkSit - JumpLetter1 - JumpLetter2 - FallLetter1 - FallLetter2 - Jump1 - Jump2 - Fall1 - Fall2 - ReadBlink - ReadIdle - JumpStance1 - JumpStance2 - JumpStanceLetter1 - JumpStanceLetter2 - Land - LandLetter - IdleBack1 - IdleBack2 - StepBack1 - StepBack2 - StepBack3 palettes: - Default animations: - Still - StillLetter - StillRead - StillSit - Idle - IdleLetter - IdleRead - IdleSit - Walk - WalkLetter - Run - RunLetter - JumpStance - Jump - Fall - Land - JumpStanceLetter - JumpLetter - FallLetter - LandLetter - Talk - TalkLetter - TalkRead - TalkSit - OpenLetter - ReadLetter - CloseLetter - StillBack - IdleBack - WalkBack - RunBack Toad: frames: - Neutral - Idle1 - Idle2 - Idle3 - Idle4 - Blink - Step1 - Step2 - Step3 - Talk - Disappointed1 - Disappointed2 - Disappointed3 - Celebrate1 - Celebrate2 - GiveItem - Panic1 - Panic2 - Panic3 palettes: - Red - Green - Blue - Yellow - Pink animations: - Still - Idle - Walk - Run - Talk - Celebrate - Disappointed - GiveItem - Panic Toadette: frames: - Neutral - Idle1 - Idle2 - Disappointed1 - Idle3 - Idle4 - Blink - Disappointed2 - Step1 - Step2 - Step3 - GiveItem - Celebrate1 - Celebrate2 - Talk palettes: - Orange - Pink - Green - Purple animations: - Still - Idle - Walk - Run - Talk - Celebrate - Disappointed - GiveItem VannaT: frames: - Neutral - Step1 - Step2 - Step3 - Happy1 - Happy2 - Clap1 - Clap2 - Shrug1 - Shrug2 - Wave1 - Wave2 palettes: - Default animations: - Still - Walk - Happy - Clap - Shrug - Wave ToadKid: frames: - Neutral - Idle - Step1 - Step2 - Step3 - Talk - Disappointed1 - Disappointed2 - Celebrate1 - Celebrate2 - Celebrate3 palettes: - Red - Green - Blue - Yellow animations: - Still - Idle - Walk - Run - Talk - Celebrate - Disappointed ToadGuard: frames: - Neutral - Idle1 - Idle2 - Talk - Step1 - Step2 - Step3 palettes: - Red - Green - Blue - Yellow animations: - Still - Idle - Walk - Run - Talk HarryT: frames: - Neutral - Step1 - Step2 - Step3 - Idle1 - Idle2 - Idle3 - Idle4 - Blink - Talk palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Unused1 - Unused2 ToadMinister: frames: - Neutral - Idle1 - Idle2 - Step1 - Step2 - Step3 - Think1 - Think2 - Talk - RaiseArms - Invite1 - Invite2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - RaiseArm - Think - Invite Postmaster: frames: - Neutral - Talk - GiveItem - LWingFlap1 - RWingFlap1 - LWingFlap2 - RWingFlap2 - LWingFlap3 - RWingFlap3 - LWingFlap4 - RWingFlap4 - LWingFlap5 - RWingFlap5 palettes: - Default animations: - Still - Idle - Talk - GiveItem - IdleAlt - Unused1 - Unused2 - Unused3 - Unused4 - Unused5 ConductorToad: frames: - Neutral - Idle - Step1 - Step2 - Step3 - BlowWhistle1 - BlowWhistle2 - BlowWhistle3 - BlowWhistle4 - BlowWhistle5 - Talk palettes: - Default animations: - Still - Idle - Walk - Run - Talk - BlowWhistle TrainToad: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Neutral - Idle1 - Idle2 - Idle3 - Idle4 - Blink - Talk - Sadden - SadNeutral - SadTalk - SadIdle - Step1 - Step2 - Step3 palettes: - Default - Pink - Blue - Green - Red - White animations: - Still - Idle - SadIdle - Walk - Talk - LowerHead - SadTalk Fishmael: frames: - Neutral - Idle - Reel1 - Talk1 - Reel2 - Talk2 - Reel3 - Reel4 palettes: - Default animations: - Still - Idle - Talk - Reel Musician: variations: - Variant00 - Variant01 - Variant02 frames: - Neutral - Idle1 - Idle2 - Idle3 - Idle4 - Blink - Pensive1 - Pensive2 - Pensive3 - Talk - Write1 - Write2 - ConductSlow1 - ConductSlow2 - ConductSlow3 - ConductFast1 - ConductFast2 - ConductFast3 - GivePaper1 - GivePaper2 palettes: - Poet - Composer - Poet_Dark animations: - Still - Idle - Talk - Write - GivePaper - Pensive - ConductFast - ConductSlow Koopa: variations: - Default - RedKoopa frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 - Talk - Happy1 - Happy2 - Happy3 - Happy4 - Topple1 - Topple2 - Shell - Blink - LeanBack1 - LeanBack2 - LeanBackTalk - EmbedIdle1 - EmbedIdle2 palettes: - Default - Red animations: - Still - EmbedStill # for embedding in messages - Idle - LeanBack - EmbedIdle # for embedding in messages - Walk - Run - Talk - LeanBackTalk - Happy - Shell - Topple KoopaWithoutShell: frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 - Talk - Happy1 - Happy2 - Happy3 - Happy4 - Toppled1 - Toppled2 - Blink - SadStep1 - SadStep2 - SadStep3 - SadIdle1 - SadIdle2 - SadTalk - CryStep1 - CryStep2 - CryStep3 - CryIdle1 - CryIdle2 - CryTalk1 - CryTalk2 - Tear1 - Tear2 palettes: - Default - Tear animations: - Still - Idle - CryIdle - SadIdle - Walk - Run - CryRun - SadRun - Talk - CryTalk - SadTalk - Happy - Toppled WorldBobomb: variations: - GreenBobomb - RedBobomb - BlueBobomb frames: - Step1 - Step2 - Step3 - Idle - Talk - Neutral - GearNeutral - GearSpin1 - GearSpin2 - GearSpin3 - GearSpin4 - GearSpin5 palettes: - Green - Red - Blue animations: - Still - Idle - Walk - Run - Talk Whacka: frames: - Neutral - Popup1 - Popup2 - Popup3 - Idle - Talk - Hurt1 - Hurt2 - Hurt3 - Hurt4 - Hurt5 - Hurt6 - Hurt7 - Hurt8 - HoleOpening1 - HoleOpening2 - HoleOpen palettes: - Default - Hole animations: - Still - Idle - PopUp - Burrow - Hurt - Talk Dryite: frames: - Neutral - Idle - Step1 - Step2 - Talk palettes: - Green - Brown - Blue - Yellow animations: - Still - Idle - Walk - Run - Talk Mouser: frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 - Idle3 - Blink1 - Blink2 palettes: - Blue - Purple animations: - Still - Idle - Blink - IdleOnlyBlink - Run - Talk - Whisper - Gossip - GossipWhisper Boo: variations: - Default - GustyBoo frames: - Step1 - Step2 - Step3 - Step4 - Carry1 - Carry2 - Carry3 - Carry4 - Conceal - Spook1 - Spook2 - Spook3 - Flail1 - Flail2 - CarryTalk - Cower1 - Cower2 - Talk1 - Talk2 - Wave1 - Wave2 - Wave3 - Wave4 - Confused1 - Confused2 - Throw1 - Throw2 - Blink - CarryBlink - CarryHappy1 - CarryHappy2 - CarryHappy3 - CarryHappy4 palettes: - Default - Tan animations: - Still - Idle - Walk - Run - Talk - Wave - Flail - Conceal - Spook - Cower - Confused - Throw - CarryStill - CarryIdle - CarryWalk - CarryRun - CarryTalk - CarryHappy Yoshi: frames: - Idle1 - Idle2 - Step1 - Step2 - Step3 - Talk - Celebrate1 - Celebrate2 - Disappointed1 - Disappointed2 - Panic1 - Panic2 - Panic3 - Cry1 - Cry2 - Cry3 palettes: - Green - Blue - Purple - Yellow - Red animations: - Still - Idle - Walk - Run - Talk - Celebrate - Disappointed - Panic - Cry - CryTalk - Jump - Land YoshiKid: frames: - Idle1 - Idle2 - Talk - Step1 - Step2 - Step3 - Land - Jump - Sleep1 - Sleep2 - Sleep3 - Cry1 - Cry2 - Cry3 - Cry4 - SadIdle1 - SadIdle2 - SadTalk - LookUp - Exhale1 - Exhale2 - Exhale3 - Eat1 - Eat2 - Eat3 - Eat4 - Tongue1 - Tongue2 - Food1 - Food2 - Food3 - Food4 - Food5 - Food6 - Tear1 - Tear2 - Tear3 palettes: - Green - Blue - Purple - Yellow - Red - Food animations: - Still - Idle - Walk - Run - Talk - Celebrate - Cry - Sleep - Jump - Land - SadIdle - SadTalk - LookUp - EatMiss - EatAim - EatGrab - EatDone - Exhale Raven: frames: - Idle1 - Idle2 - Idle3 - Step1 - Step2 - Talk - Flail1 - Flail2 - Flail3 - Crash1 - Crash2 - Crash3 - Crash4 - IdleBack1 - IdleBack2 - IdleBack3 palettes: - Default animations: - Still - Idle - IdleBack - Walk - Run - Talk - Flail - Crash Bubulb: variations: - Variant00 - Variant01 - Variant02 - Variant03 - Variant04 - Variant05 frames: - Idle1 - Idle2 - Idle3 - Idle4 - NoseTwitch - Talk1 - Talk2 - Happy1 - Happy2 - BuriedNeutral - PopUp1 - PopUp2 - PopUp3 - Hole - HoleOpen1 - HoleOpen2 - BuriedIdle1 - BuriedIdle2 - HappyGentle1 - HappyGentle2 - HappyGentle3 - HappyTalk1 - HappyTalk2 - DarkStep1 - DarkStep2 - DarkStep3 - Bloom1 - Bloom2 - Bloom3 - Bloom4 - EmbedIdle1 - EmbedIdle2 - EmbedIdle3 - EmbedIdle4 - EmbedIdle5 - Step1 - Step2 - Step3 palettes: - Pink - Purple - Green - Yellow - Lighter - Hole - Darker - Unused1 - Unused2 - Unused3 animations: - Still - BuriedStill - Idle - Talk - HappyUpbeat - PopUp - Bloom - BuriedIdle - HappyGentle - HappyTalk - EmbedIdle # for embedding in messages - DarkWalk - DarkStepLeft - DarkStepRight - Walk - Run Penguin: frames: - Neutral - Idle1 - Idle2 - Idle3 - Step1 - Step2 - Step3 - Talk1 - Talk2 - Happy1 - Celebrate - Happy2 - Idle palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Celebrate - Happy ShiverToad: frames: - Neutral - Idle1 - Idle2 - Idle3 - Idle4 - Blink1 - Blink2 - Blink3 - Talk - Step1 - Step2 - Step3 palettes: - Red - Green - Blue - Yellow animations: - Still - Idle - Walk - Run - Talk AltBandit: variations: - Variant00 - Variant01 frames: - Step1 - Step2 - Step3 - Neutral - CarryStep1 - CarryStep2 - CarryStep3 - CarryNeutral - LookUp - Taunt - Tackle - Hurt1 - Idle1 - Idle2 - CarryIdle1 - CarryIdle2 - Hurt2 - BurnHurt1 - BurnHurt2 - BurnStill - Talk - SmokeCloud1 - SmokeCloud2 - SmokeCloud3 - SmokeCloud4 - SmokeCloud5 - SmokeCloud6 palettes: - Blue - Red - Smoke animations: - Still - Idle - CarryIdle - Walk - CarryWalk - Run - CarryRun - Hurt - BurnHurt - BurnStill - SmokeCloud - Tackle - LookUp - Taunt - Talk Goompa: frames: - Step1 - Step2 - Step3 - Injured - Hurt - Idle1 - Idle2 - Idle3 - Talk1 - Talk2 - Jump - Fall - Happy1 - Happy2 - WearyTalk1 - WearyTalk2 - WearyTalk3 - WearyIdle1 - WearyIdle2 - WearyIdle3 - WearyStep1 - WearyStep2 - WearyStep3 - Rummage1 - Rummage2 - Rummage3 palettes: - Default animations: - Still - Idle - Walk - Run - Jump - Fall - Hurt - Injured - Talk - Celebrate - WearyIdle - WearyTalk - WearyWalk - Rummage Goombaria: frames: - Step1 - Step2 - Step3 - Hurt - JumpEyesClosed - Idle1 - Idle2 - Idle3 - Talk1 - Talk2 - Jump - Fall - Celebrate1 - Celebrate2 - LeanOver1 - LeanOver2 - LeanOver3 - Inspect1 - Inspect2 - Blink1 - Blink2 - LookUp1 - LookUp2 - LookUp3 - LookUpTalk1 - SadTalk1 - SadStep1 - SadStep2 - SadStep3 - SadTalk2 - SadTalk3 - LookUpTalk2 - Tear1 - Tear2 - Shock1 - Shock2 palettes: - Default - Tear animations: - Still - Idle - SadIdle - LookUp - Stand - Walk - SadWalk - Run - SadRun - JumpEyesClosed - Hurt - Talk - SadTalk - LookUpTalk - Celebrate - LeanOver - Inspect - Shock - Jump - Fall Gooma: frames: - Neutral - Idle - Step1 - Step2 - Talk1 - Talk2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk Goompapa: frames: - Idle1 - Idle2 - Step1 - Step2 - Talk1 - Talk2 - Angry - AngryTalk1 - AngryTalk2 - Shock1 - Shock2 - Step3 - LookUpTalk - LookUp1 - LookUp2 - SideEye - TapFoot1 - TapFoot2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - LookUp - LookUpTalk - Angry - AngryTalk - Shock - SideEye - TapFoot Goomama: frames: - Idle1 - Idle2 - Step1 - Step2 - Talk1 - Talk2 - Talk3 - Step3 palettes: - Default animations: - Still - Idle - Walk - Run - Talk TheMaster: frames: - Neutral - Idle - Blink - Cough1 - Cough2 - Step1 - Step2 - Step3 - Step4 - Talk - Beckon1 - Beckon2 - Beckon3 - OpenMouth - AscendedNeutral - AscendedDownwardStance1 - AscendedDownwardStance2 - AscendedDefeated1 - AscendedDefeated2 - AscendeHurt1 - AscendeHurt2 - BurnStill - AscendedGuard1 - AscendedGuard2 - AscendedGuard3 - AscendedGuard4 - AscendedUppercut1 - AscendedUppercut2 - AscendedUppercut3 - AscendedUppercut4 - AscendedStep1 - AscendedStep2 - AscendedStep3 - AscendedStep4 - AscendedIdle1 - AscendedIdle2 - AscendedIdle3 - AscendedTalk - AscendedPunch1 - AscendedPunch2 - AscendedPunch3 - AscendedPunch4 - AscendedPunch5 - AscendedPunch6 - AscendedKick1 - AscendedKick2 - AscendedKick3 - AscendedPalmStance1 - AscendedPalmStance2 - AscendedPalmStance3 - AscendedPalmStance4 - BurnHurt1 - BurnHurt2 - Sleep1 - Sleep2 - Sleep3 - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - AscendedSleep1 - AscendedSleep2 - AscendedSleep3 - AscendedDizzy1 - AscendedDizzy2 - AscendedDizzy3 - AscendedDizzy4 - Defeated1 - Defeated2 - Hurt1 - Hurt2 - AscendedCrouch - AscendedMidair - AscendedDive - Windup1 - Windup2 - DownwardStrike1 - DownwardStrike2 palettes: - Default - Ascended - Poisoned - Ascended_Poisoned - Dizzy - Ascended_Dizzy - Shocked - Ascended_Shocked animations: - Still - AscendedStill - Idle - AscendedIdle - AscendedGuard - Walk - AscendedWalk - Run - AscendedRun - Talk - AscendedTalk - Beckon - OpenMouth - Cough - AscendedPunch - AscendedKick - WindupLoop - WindupStill - DownwardStrike - AscendedPalmStance - AscendedUppercut - AscendedDownwardStance - AscendedHurt - Hurt - AscendedDefeated - Defeated - BurnHurt - BurnStill - Sleep - AscendedSleep - Dizzy - AscendedDizzy - AscendedCrouch - AscendedMidair - AscendedDive - AscendedLand Chan: frames: - Idle1 - Idle2 - Idle3 - ToppledIdle1 - ToppledIdle2 - Hurt1 - Hurt2 - Step1 - Step2 - ShellSpin1 - ShellSpin2 - ShellSpin3 - ShellSpin4 - ShellSpin5 - ShellSpin6 - Empty1 # removed BurnHurt1 - Empty2 # removed BurnHurt2 - Step3 - EnterShell1 - EnterShell2 - EnterShell3 - Sleep - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 - ToppledHurt1 - ToppledHurt2 - ToppledBurnHurt1 - ToppledBurnHurt2 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Still - Idle - Toppled - Walk - Run - ShellSpin - Hurt - ToppledHurt - HurtAlt - ShellStill - Sleep - Dizzy - EnterShell - ExitShell - ToppledHurtAlt - ToppledStill - ToppledSleep - ToppledDizzy - Empty # removed BurnHurt - EmptyStill # removed BurnHurtStill - ToppledBurnHurt - ToppledBurnStill Lee: frames: - Idle1 - Idle2 - Idle3 - Idle4 - Step1 - Step2 - Step3 - Talk - Defeated1 - Defeated2 - RaiseArms1 - RaiseArms2 - RaiseArms3 - Midair1 - Midair2 - RaisedArmsTalk - Crouch - Hurt1 - Hurt2 - Burned - Sleep1 - Sleep2 - Sleep3 - Dizzy1 - Dizzy2 - Dizzy3 - Dizzy4 palettes: - Default - Poisoned - Dizzy - Shocked - Burnt animations: - Still - MidairStill - Idle - Walk - Run - RaiseArms - Talk - RaisedArmsTalk - Crouch - Midair - Land - Hurt - Defeated - Burned - Sleep - Dizzy Merlon: frames: - Neutral - Idle - Step1 - Step2 - Step3 - Talk - HappyStep1 - HappyStep2 - HappyStep3 - Think1 - Gather1 - Gather2 - RaiseArms1 - RaiseArms2 - RaiseArms3 - Think2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Sprint - Think - CastSpell - Gather1 - Gather2 - RaiseArms - LowerArms ChetRippo: frames: - Neutral - Blink - Idle1 - Idle2 - Talk - Spread1 - Spread2 - Shake1 - Shake2 - Swim1 - Swim2 - Swim3 palettes: - Default animations: - Still - Idle - Swim - SwimFaster - Talk - Spread - ShakeSlow - ShakeFast - Revert Rowf: frames: - Idle1 - Idle2 - Talk1 - Talk2 - WaveOff1 - WaveOff2 - WaveOff3 - WaveOff4 - Step1 - Step2 - Cheer1 - Cheer2 - Think1 - Think2 - PackedIdle1 - PackedIdle2 - PackedStep1 - PackedStep2 - PackedTalk1 - PackedTalk2 - PackedCheer1 - PackedCheer2 palettes: - Default - Packed animations: - Still - Idle - Walk - Run - Talk - Cheer - Think - WaveOff - PackedStill - PackedIdle - PackedWalk - PackedRun - PackedTalk - PackedCheer MinhT: frames: - Neutral - Idle1 - Idle2 - Idle3 - Idle4 - Blink - Talk - Step1 - Step2 - Step3 - Cheer1 - Cheer2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Cheer RussT: frames: - Neutral - Idle1 - Idle2 - Idle3 - Idle4 - Blink - Step1 - Step2 - Step3 - Talk - Lecture1 - Lecture2 - Think1 - Think2 - AdjustGlasses1 - AdjustGlasses2 - Disappointed1 - Disappointed2 - Panic1 - Panic2 - Panic3 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Think - Lecture - AdjustGlasses - Panic - Disappointed TayceT: frames: - Idle1 - Idle2 - Step1 - Step2 - Step3 - Talk1 - Talk2 - Carry1 - Carry2 - Carry3 - Happy1 - Happy2 - Sad1 - Sad2 - IdleFwd - IdleBack1 - IdleBack2 - IdleBack3 - TurnAround1 - TalkFwd - TurnAround2 - Pan palettes: - Default - Pan animations: - Still - Idle - Walk - Run - Talk - TalkHappy - IdleSad - Cooking - TurnBack - TurnAway - TalkFwd - Carry - Pan FiceT: frames: - Idle1 - Idle2 - Idle3 - Shiver1 - Shiver2 - Talk - LookUp - Read - Panic1 - Panic2 - Step1 - Step2 - Step3 - Tear1 - Tear2 - Tear3 palettes: - Default - Sweat animations: - Still - Idle - Walk - Run - Talk - Read - Afraid - LookUp - Panic Bartender: frames: - Idle1 - Idle2 - Idle3 - Idle4 - Idle5 - Talk - StrumGuitar1 - StrumGuitar2 - Step1 - Step2 - Step3 palettes: - Default animations: - Still - Idle - Walk - Run - StrumGuitar - Talk Chanterelle: frames: - Idle1 - Idle2 - Idle3 - Idle4 - Idle5 - Blink - Sing1 - Sing2 - Sing3 - Talk - Step1 - Step2 - Step3 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Sing RipCheato: frames: - Idle1 - Idle2 - Talk - Step1 - Step2 - Step3 palettes: - Default animations: - Still - Idle - Walk - Run - Talk ChuckQuizmo: frames: - Idle1 - Idle2 - Idle3 - Idle4 - Step1 - Step2 - Talk - Wrong - Open1 - Open2 - Open3 - Correct1 - Correct2 - Vanish01 - Vanish02 - Vanish03 - Vanish04 - Vanish05 - Vanish06 - Vanish07 - Vanish08 - Vanish09 - Vanish10 - Vanish11 - Vanish12 - Vanish13 - QuestionIcon1 - QuestionIcon2 - QuestionIcon3 - CorrectIcon1 - CorrectIcon2 - CorrectIcon3 - OpenHat1 - WrongIcon1 - WrongIcon2 - WrongIcon3 - OrangeDot - OpenHat2 - YellowDot - OpenHat3 - BlueDot palettes: - Default animations: - Still - Idle - Walk - Run - Talk - OpenHat - CloseHat - OpenCorrect - CloseCorrect - OpenWrong - CloseWrong - Question - Vanish - OrangeDot - YellowDot - BlueDot Merluvlee: frames: - Idle1 - Idle2 - Happy - Step1 - Step2 - Step3 - Talk - Think1 - Think2 - Gather1 - Gather2 - Gather3 - Gather4 - Release1 - Release2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Happy - Think - Gather - Release Merlar: frames: - Idle - Talk - Gather1 - Gather2 - Gather3 - Gather4 - Release1 - Release2 palettes: - Default animations: - Still - Hover - Talk - Gather - Release Merlow: frames: - Idle1 - Idle2 - Idle3 - Step1 - Step2 - Talk - GiveItem1 - GiveItem2 - GiveItem3 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - GiveItem StarMan: frames: - Idle1 - Idle2 - Talk palettes: - Default animations: - Still - Idle - Talk KoloradoWife: frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 - Blink - Talk palettes: - Default animations: - Still - Idle - Walk - Run - Talk KoopaKoot: frames: - Idle1 - Idle2 - Idle3 - Step1 - Step2 - Step3 - Celebrate1 - Celebrate2 - Celebrate3 - HoldCane - TalkCane - IdleCane1 - IdleCane2 - RaiseCane palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Celebrate - SwingCane - StillCane - TalkCane - IdleCane Kolorado: frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 - Idle3 - Talk - Panic1 - Panic2 - Panic3 - Yell1 - Yell2 - Shout1 - Shout2 - Fallen1 - Fallen2 - Hurt1 - Hurt2 - IdleSad1 - IdleSad2 - IdleSad3 - TalkSad - Cry - StepSad1 - StepSad2 - StepSad3 palettes: - Default animations: - Still - Idle - Yell - IdleSad - Walk - WalkSad - Run - Panic - Talk - Shout - TalkSad - Fallen - HurtStill - Hurt - Thrown BattleKolorado: frames: - Head - Idle1 - Idle2 - Panic1 - Panic2 - Shout1 - Shout2 - Injured - Hurt - SadHead - Step1 - Step2 - Step3 palettes: - Default animations: - Idle - ShoutStill - WalkSad - Run - Shout - Hurt - Injured Archeologist: frames: - Idle1 - Idle2 - Step1 - Step2 - Step3 - Talk palettes: - Default animations: - Still - Idle - Walk - Run - Talk Nomadimouse: frames: - Idle1 - Idle2 - Idle3 - Sack palettes: - Default animations: - Still - Idle - Talk - Shout - Sack WorldMerlee: frames: - Idle1 - Idle2 - Idle3 - Step1 - Step2 - Talk - Release1 - Release2 - Kneel - SpinArmsUp - SpinFront - SpinBack - Bow - Gather1 - Gather2 - Gather3 - Gather4 palettes: - Default - Brighter - Brightest animations: - Still - SpinBack - SpinFront - ArmsRaised - Idle - Walk - Run - Talk - Spin - Bow - Gather - Release - ReleaseStill - GatherStill BattleMerlee: frames: - Release - Gather palettes: - Default - Brighter - Brightest animations: - Release - Gather DisguisedMoustafa: frames: - Still - Talk - Blink1 - Blink2 - GrabCloak1 - GrabCloak2 - ThrownCloak1 - ThrownCloak2 palettes: - Default animations: - Still - Idle - BlinkOnce - BlinkLoop - Talk - GrabCloak - ThrownCloak - TalkAlt Moustafa: frames: - Step1 - Step2 - Step3 - Still - Shout - Talk - Blink1 - Blink2 - Toss palettes: - Default animations: - Still - Idle - BlinkOnce - BlinkLoop - Run - Shout - Talk - Toss - ShoutAlt Oaklie: frames: - Idle1 - Idle2 - Idle3 - Talk - Jump1 - Jump2 - Fall - Land1 - Land2 - TakePass1 - TakePass2 - Read1 - Read2 - Read3 - ReadAloud palettes: - Default animations: - Still - Idle - Talk - Jump - Fall - Land - TakePass - Read - ReadAloud Bootler: frames: - Idle - Step1 - Step2 - Step3 - Talk - Panic1 - Panic2 - Panic3 - Flail1 - Flail2 - TapChest - Quaver1 - Quaver2 - Spook1 - Spook2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Shock - Panic - Dejected - Quaver - Spook - SpookStill - Flail - TapChest Yakkey: frames: - Idle1 - Idle2 - Idle3 - Talk1 - Talk2 - Talk3 - Use1 - Use2 - Use3 - Use4 - Use5 - Use6 palettes: - Default animations: - Still - Idle - Talk - Use GourmetGuy: frames: - Neutral - Step1 - Step2 - Idle - Eat - SpitOut - Surprise1 - Surprise2 - Knife - Fork - Panic1 - Panic2 - Panic3 - Leap - Chew1 - Chew2 - Talk - Inspect1 - Inspect2 - SitIdle1 - SitIdle2 palettes: - Default animations: - Still - Idle - Walk - Panic - Talk - Eat - SpitOut - Surprise - TalkSurprise - Knife - Fork - Leap - Inspect - SitIdle VillageLeader: frames: - Idle1 - Idle2 - Step1 - Step2 - Step3 - Talk - CrossArms1 - CrossArms2 - Celebrate1 - Celebrate2 - Shout1 - Fall - Land - IdleSit1 - IdleSit2 - IdleSit3 - IdleSad1 - IdleSad2 - Shout2 - Panic1 - Panic2 - Panic3 - Rummage1 - Rummage2 - TalkSit palettes: - Default animations: - Still - StillSad - StillSit - Idle - IdleSad - IdleSit - Walk - Panic - Run - Talk - Shout - TalkSit - Celebrate - CrossArms - Rummage - Jump - Fall - Land - GetUp LeadersFriend: frames: - Idle1 - Idle2 - Step1 - Step2 - Step3 - Talk - Bow1 - Bow2 - Plead1 - Plead2 - Plead3 - IdleSit1 - BowSit1 - BowSit2 - TalkSit1 - IdleSit2 - TalkSit2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Bow - Plead - TalkPlead - StillSit - IdleSit - TalkSit - BowSit - TalkSitSad RafaelRaven: frames: - Feathers1 - Feathers2 - Feathers3 - EyesHappy - EyesAngry - EyesSquint - Eyes - Beak1 - Beak2 - Beak3 - Body1 - Body2 - Body3 - Body4 - Body5 - LFoot1 - RFoot1 - LFoot2 - RFoot2 - LFoot3 - RFoot3 - FeathersAngry1 - FeathersAngry2 - BeakAngry1 - BeakAngry2 - BodyAngry - AngryEmote - FuriousEmote - BodyFurious1 - BodyFurious2 - BeakTalkAngry1 - BeakTalkAngry2 - LFootLand - RFootLand palettes: - Default - Angry - Furious animations: - Still - StillNoFeet - Idle - IdleNoFeet - Walk - Run - TalkNoFeet - TalkNoFeetHappy - TalkNoFeetAngry - Talk - Happy - Angry - Jump - Fall - Land Tolielup: frames: - MouthNeutral - MouthTalk1 - MouthTalk2 - MouthTalk3 - MouthLaugh1 - MouthLaugh2 - Flower - Stem1 - Stem2 - LLeaf1 - LLeaf2 - LLeaf3 - RLeaf1 - RLeaf2 - RLeaf3 - LEyeIdle1 - REyeIdle1 - LEyeLaugh1 - REyeLaugh1 - LEyeTalk1 - REyeTalk1 - LEyeLaugh2 - REyeLaugh2 - LEyeIdle2 - REyeIdle2 - LEyeTalk2 - REyeTalk2 palettes: - Default animations: - Still - Idle - Talk - Laugh GateFlower: variations: - Blue - Red - Yellow frames: - Head - HeadDisgust - HeadHappy - HeadEat - LPetal - RPetal - JawPetal - Stem1 - Stem2 - Stem3 - Stem4 palettes: - Blue - Red - Yellow animations: - Still - Idle - Talk - Eat - Chew - HappyDance - Disgust - OpenGate - HappyIdle - HappyTalk Petunia: frames: - LeavesIdle1 - LeavesIdle2 - LeavesRaised - LeavesGiveItem1 - LeavesGiveItem2 - LeavesDance1 - LeavesDance2 - LeavesDance3 - LeavesDance4 - LeavesBashful1 - LeavesBashful2 - HappyTalk1 - HappyTalk2 - Bashful - Blink - Angry - AngryTalk - Horror - Sad - Happy palettes: - Default animations: - Still - Idle - Talk - Dance - GiveItem - Bashful - Angry - AngryTalk - HappyTalk - Sad - Horror Posie: frames: - Neutral - Idle1 - Idle2 - Talk - TalkAngry1 - TalkAngry2 - Confused1 - Confused2 - GiveItem1 - GiveItem2 - GiveItem3 - Strain1 - Strain2 palettes: - Default animations: - Still - Idle - Talk - TalkAngry - Confused - GiveItem - Strain Lily: frames: - Happy - TalkHappy - Dread1 - Dread2 - Idle - Talk - LilyPad - Petals1 - Petals2 - Petals3 - PetalsGiveItem1 - PetalsGiveItem2 - PetalsGiveItem3 - Plead1 - Plead2 - Plead3 - Plead4 - Dread3 palettes: - Default animations: - Still - Idle - Talk - TalkHappy - TalkPlead - Dread - GiveItem - IdleHappy - IdlePlead - DreadLoop Rosie: frames: - HeadBlink - Head1 - Head2 - VinesPullBack - VinesExtend1 - VinesExtend2 - VinesGiveItem - VinesHalfExtend - VinesTalk - VinesIdle1 - VinesIdle2 palettes: - Default animations: - Still - Idle - IdleHold - Talk - TalkHold - TakeOut - GiveItem Sun: frames: - EyesClosed - Blink1 - Blink2 - TalkSad1 - TalkSad2 - TalkJoy1 - TalkJoy2 - TalkJoy3 - TalkHappy1 - TalkHappy2 - TalkHappy3 - MajorFlame1 - MajorFlame2 - MinorFlame1 - MinorFlame2 palettes: - Default - Bright animations: - Combined - Idle - FireIdle - Happy - FireHappy - IdleAlt - FireIdleAlt - TalkSad - FireTalkSad - TalkJoy - FireTalkJoy - TalkPleased - FireTalkPleased Lakilulu: variations: - Variant00 - Variant01 frames: - Neutral - Step1 - Step2 - Step3 - Step4 - Talk1 - Talk2 - HappyNod1 - HappyNod2 - HappyTalk1 - HappyTalk2 - Panic1 - Panic2 - Panic3 - Panic4 - NeutralInhale - Shout1 - Shout2 - ConcernedNod1 - ConcernedNod2 - ConcernedTalk1 - ConcernedTalk2 - Lift1 - Lift2 - Throw1 - Throw2 - Throw3 - Throw4 - Spiny palettes: - Default - Spiny animations: - Still - Idle - Walk - Run - Talk - HappyNod - HappyTalk - Panic - Shout - ConcernedNod - ConcernedTalk - Spiny - Lift - Throw Ninji: variations: - Default - Pink - Green - Blue - Purple - Brown frames: - Idle1 - Talk - Idle2 - Step1 - Step2 - Step3 palettes: - Default - Pink - Green - Blue - Purple - Brown animations: - Still - Idle - Walk - Run - Talk MayorPenguin: frames: - Idle1 - Idle2 - Walk1 - Walk2 - Walk3 - Run1 - Run2 - Run3 - Talk - Carry1 - Carry2 - Carry3 - CarryTalk1 - CarryTalk2 - PickUp1 - PickUp2 - Give1 - Give2 - Give3 - ReachDown - Dead - WakeUp1 - WakeUp2 - GetUp1 - GetUp2 - Twitch palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Dead - Twitch - WakeUp - Carry - Give - PickUp - CarryTalk MayorPenguinWife: frames: - Idle1 - Talk - Idle2 - Laugh1 - Laugh2 - Step1 - Step2 - Step3 - Inspect1 - Inspect2 - Panic1 - Panic2 - Panic3 - Horror1 - Horror2 - Point1 - Point2 - Point3 - Surprise1 - Surprise2 - Surprise3 - Surprise4 palettes: - Default animations: - Still - Idle - Walk - Panic - Talk - Laugh - Inspect - Point - PointTalk - Horror - Surprise PenguinPatrol: frames: - Idle1 - Idle2 - Run1 - Run2 - Run3 - Walk1 - Walk2 - Walk3 - Talk1 - Talk2 - Inspect1 - Inspect2 - TalkThink1 - TalkThink2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - TalkThink - Inspect - StillThink Herringway: frames: - Neutral - TalkCarry1 - TalkCarry2 - IdleCarry - Recieve1 - Recieve2 - WalkCarry1 - WalkCarry2 - WalkCarry3 - RunCarry1 - RunCarry2 - RunCarry3 - Walk1 - Walk2 - Walk3 - Idle - Run1 - Run2 - Run3 - Talk1 - Talk2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Recieve - IdleCarry - TalkCarry - WalkCarry - RunCarry Merle: frames: - Idle1 - Idle2 - Idle3 - Talk - Step1 - Step2 - Step3 - Gather1 - Gather2 - Release1 - Release2 palettes: - Default animations: - Still - Idle - Walk - Run - Talk - Gather - Release StarRod: frames: - Still palettes: - Default - Inert animations: - Still Fire: frames: - Burn1 - Burn2 - Burn3 palettes: - Brighest - Brighter - Medium - Dimmer - Dimmest animations: - Still - Burn Coin: frames: - Rotate01 - Rotate02 - Rotate03 - Rotate04 - Rotate05 - Rotate06 - Rotate07 - Rotate08 - Rotate09 - Rotate10 palettes: - Default - Unused1 - Unused2 - Unused3 animations: - Rotate ParadePeach: frames: - Neutral - RaiseArms1 - RaiseArms2 - Talk1 - Talk2 - Talk3 - RaisedArms - RaisedArmsBlink1 - RaisedArmsBlink2 - Horror1 - Horror2 - Horror3 - Weep1 - Weep2 - Weep3 - ShadeWave1 - ShadeWave2 - ShadeWave3 - ShadeFaceSide - ShadeKiss1 - ShadeKiss2 - ShadeSlightBow - LeanBack - ShadeNeutral - ShadeStep1 - ShadeStep2 - ShadeStep3 - ShadeNeutralBack - ShadeStepBack1 - ShadeStepBack2 - ShadeStepBack3 - ShadeRaiseArms1 - ShadeRaiseArms2 - ShadeTalk1 - ShadeTalk2 - ShadeTalk3 - ShadeBlink1 - ShadeBlink2 - Bow1 - Bow2 - Run1 - Run2 - Run3 - Run4 palettes: - Default - Dark - Poisoned - Unused1 - Disabled - Unused2 - Shocked - Unused3 animations: - Still - RaiseArms - Talk - LowerArms - IdleRaisedArms - HorrorBegin - HorrorLoop - Weep - EndWeep - Run - Bow - LeanBack - ShadeStill - ShadeIdle - ShadeBack - ShadeWalk - ShadeWalkBack - ShadeRaiseArms - ShadeTalk - ShadeLowerArms - ShadeWaveSlow - ShadeWaveFast - ShadeSlightBow - ShadeFaceSide - ShadeKiss - ShadeEndKiss ParadeKoopas: frames: - ClownCar - Propeller1 - Propeller2 - Propeller3 - Propeller4 - Propeller5 - BowserHair - BowserHead - BowserArmsCrossed - BowserBody - HammerBrosJuggle1 - HammerBrosJuggle2 - HammerBrosJuggle3 - HammerBrosPanic1 - HammerBrosPanic2 - HammerBrosPanic3 - Hammer - KoopatrolMarch1 - KoopatrolMarch2 - KoopatrolMarch3 - KoopatrolPanic1 - KoopatrolPanic2 - KoopatrolPanic3 - KoopatrolFlagMarch1 - KoopatrolFlagMarch2 - KoopatrolFlagMarch3 - KoopatrolFlagPanic1 - KoopatrolFlagPanic2 - KoopatrolFlagPanic3 - KoopatrolFlagPanic4 palettes: - Bowser - HammerBros - Koopatrol - Banner animations: - Bowser - Propeller - HammerBrosJuggle - KoopatrolMarch - HammerBrosPanic - KoopatrolPanic ParadeBurntBowser: frames: - ClownCar - Hair - Head - HeadBlink - ArmsCrossed - Body - Propeller1 - Propeller2 - Propeller3 - Propeller4 - Propeller5 - ShadowIdle1 - ShadowIdle2 - ShadowPropeller1 - ShadowPropeller2 - ShadowPropeller3 - ShadowPropeller4 - ShadowPropeller5 palettes: - Default - Shadow animations: - BurntIdle - BurntDrawBack - BurntPropeller - ShadowStill - ShadowFly ParadeLuigi: frames: - Idle1 - Idle2 - Blink - BlowWhistle1 - March1 - March2 - March3 - MarchInPlace1 - MarchInPlace2 - MarchInPlace3 - BlowWhistle2 - BatonIdle - BatonWave1 - BatonWave2 - BatonShake1 - BatonShake2 - BatonShake3 - BatonShake4 palettes: - Default animations: - Still - Idle - March - MarchInPlace - BlowWhistle ParadePartner: frames: - Goombario1 - Goombario2 - Kooper1 - Kooper2 - Kooper3 - Bombette1 - Bombette2 - Parakarry1 - Parakarry2 - Parakarry3 - LWingFlap1 - RWingFlap1 - LWingFlap2 - RWingFlap2 - LWingFlap3 - RWingFlap3 - LWingFlap4 - RWingFlap4 - Sushie1 - Sushie2 - Sushie3 - LWingFlap5 - RWingFlap5 - Watt1 - Watt2 - Watt3 - Bow1 - Bow2 - BowFan1 - BowFan2 - BowArm1 - BowArm2 - BowPatch - LakilesterCloud1 - LakilesterCloud2 - LakilesterCloud3 - Lakilester1 - Lakilester2 - Lakilester3 - BombetteGear palettes: - Default - Kooper - Bombette - Parakarry - Sushie - Watt - Bow - BowFan - BowPatch - Lakilester animations: - Goombario - Kooper - Bombette - Parakarry - Bow - Watt - Sushie - Lakilester ParadeYoshi: frames: - IdleBrown1 - IdleBrown2 - BlinkBrown - BlinkGreen - BlinkBlue - BlinkYellow - IdleGreen1 - IdleBlue1 - IdleYellow1 - IdleGreen2 - IdleBlue2 - IdleYellow2 - IdleChief1 - IdleChief2 - IdleChief3 - IdleBlink1 - IdleBlink2 palettes: - Default - Green - Blue - Yellow - Chief animations: - StillGreen - StillBlue - StillYellow - StillBrown - StillLeader - IdleGreen - IdleBlue - IdleYellow - IdleBrown - IdleLeader ParadeKolorado: frames: - Idle1 - Idle2 - Idle3 - IdleFwd1 - IdleFwd2 - IdleFwd3 - WifeIdle1 - WifeIdle2 - WifeIdle3 - WifeIdleFwd1 - WifeIdleFwd2 - WifeIdleFwd3 - Wave1 - Wave2 - WifeWave1 - WifeWave2 palettes: - Default - Wife animations: - Idle - IdleFwd - Wave - WifeIdle - WifeIdleFwd - WifeWave ParadeChick: frames: - Chirp1 - Chirp2 - ChirpFwd1 - ChirpFwd2 - BreakEgg - BreakEggFwd - Egg - EggShatter1 - EggShatter2 - EggShatter3 - EggShatter4 - EggShatter5 palettes: - Default animations: - Still - StillFwd - Egg - Chirp - ChirpFwd - BreakEgg - BreakEggFwd - EggTremble ParadeIceShow: frames: - ViolinPlay1 - ViolinPlay2 - ViolinPlay3 - ViolinPlayUpright1 - ViolinPlayUpright2 - ViolinPlayUpright3 - Skate1 - Skate2 - Skate3 - SkateStand - DivaIdle1 - DivaIdle2 - DivaIdle3 - DivaIdle4 - DivaIdle5 - DivaBlink - DivaSing1 - DivaSing2 - DivaSing3 - ShadeDivaIdle1 - ShadeDivaIdle2 - ShadeDivaIdle3 - ShadeDivaIdle4 - ShadeDivaIdle5 - ShadeDivaBlink - ShadeDivaSing1 - ShadeDivaSing2 - ShadeDivaSing3 - ShadeMayorIdle1 - ShadeMayorIdle2 - ShadeMayorWifeIdle1 - ShadeMayorWifeIdle2 - ShadeMayorStep1 - ShadeMayorStep2 - ShadeMayorStep3 - ShadeMayorWifeStep1 - ShadeMayorWifeStep2 - ShadeMayorWifeStep3 palettes: - Violin - ViolinGlow - Penguin - PenguinGlow - Diva - DivaDark - DivaDarkGlow - Mayor - MayorsWife animations: - ViolinStill - ViolinStillUpright - ViolinPlay - ViolinPlayUpright - SkateStill - SkateIdle - SkateKickLeft - SkateKickRight - DivaStill - DivaIdle - DivaSing - ShadeDivaStill - ShadeDivaIdle - ShadeDivaSing - ShadeMayorStill - ShadeMayorIdle - ShadeMayorWalk - ShadeMayorWifeStill - ShadeMayorWifeIdle - ShadeMayorWifeWalk ParadeToad: frames: - HornStep1 - HornStep2 - HornStep3 - DrummerStep1 - DrummerStep2 - DrummerStep3 - BannerStep1 - BannerStep2 - BannerStep3 - BannerWave1 - BannerWave2 - BannerNeutral - BannerWave3 - ToadStill - ToadetteStill - TwirlerStep1 - TwirlerStep2 - TwirlerStep3 - TwirlerJoy - TwirlerToss1 - TwirlerToss2 - Baton - HornIdle1 - HornIdle2 - DrummerIdle1 - DrummerIdle2 - BannerIdle1 - BannerIdle2 - TwirlerIdle1 - TwirlerIdle2 palettes: - Red - RedGlow - Blue - BlueGlow - Green - GreenGlow - Banner - BannerGlow - Maiden - MaidenGlow - Baton - BatonGlow animations: - ToadStill - ToadetteStill - HornWalk - DrummerWalk - BannerWalk - TwirlerWalk - TwirlerToss - TwirlerCatch - TwirlerSpin - BatonSpin - HornStill - DrummerStill - BannerStill - TwirlerStill - HornIdle - DrummerIdle - BannerIdle - TwirlerIdle ParadeTwirler: frames: - Neutral - Step1 - Step2 - Step3 - Joy - Toss1 - Toss2 - Baton - Idle1 - Idle2 palettes: - Default - Dark - DarkGlow - Baton - BatonDark - BatonDarkGlow animations: - Still - Idle - Walk - Toss - Spin - Catch - BatonSpin ParadeDrummer: frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 palettes: - Default - Dark - DarkGlow animations: - Still - Idle - Walk ParadeBanner: frames: - Step1 - Step2 - Step3 - BannerWave1 - BannerWave2 - BannerNeutral - BannerWave3 - Idle1 - Idle2 palettes: - Default - Dark - DarkGlow - Banner - BannerDark - BannerDarkGlow animations: - Still - Idle - Walk ParadeHorn: frames: - Step1 - Step2 - Step3 - Idle1 - Idle2 palettes: - Default - Dark - DarkGlow animations: - Still - Idle - Walk ParadeTubba: frames: - Arm - Hair - Foot - Body - Eyes - Mouth palettes: - Default animations: - Still ParadeWizard: frames: - MerleGather1 - MerleGather2 - MerleRelease3 - MerleRelease4 - MerleeGather1 - MerleeGather2 - MerleeGather3 - MerleeGather4 - MerleeRelease1 - MerleeRelease2 - MerlonGather1 - MerlonGather2 - MerlonRelease3 - MerlonRelease4 - MerlonRelease5 - MerluvleeGather1 - MerluvleeGather2 - MerluvleeGather3 - MerluvleeGather4 - MerluvleeRelease1 - MerluvleeRelease2 - MerlarGather1 - MerlarGather2 - MerlarGather3 - MerlarGather4 - MerlarRelease1 - MerlarRelease2 - MerlowGather1 - MerlowGather2 - MerlowRelease3 - MerlowRelease4 palettes: - Merle - MerleGlow - Merlee - MerleeBrighter - MerleeBrightest - Merlon - MerlonGlow - Merluvlee - MerluvleeGlow - Merlow - MerlowGlow - Merlar - MerlarGlow animations: - MerleGather - MerleRelease - MerleeGather - MerleeRelease - MerlonGather - MerlonRelease - MerluvleeGather - MerluvleeRelease - MerlowGather - MerlowRelease - MerlarGather - MerlarRelease ParadeMario: frames: - Neutral - Step1 - Step2 - Step3 - Blink - Surprise - NeutralBack - SurpriseBlink - LookUp - LookDown - Wave1 - Wave2 - Wave3 - Wave4 - WaveUp1 - WaveUp2 - WaveUp3 - WaveUp4 - StepBack1 - StepBack2 - StepBack3 palettes: - Default animations: - Still - StillBack - Idle - Walk - WalkBack - Wave - LookUp - StillUp - WaveUp - NodYes - Surprise ParadeShyGuy: frames: - GrooveNeutral - GrooveLeanLeft - GroovePivot - GrooveLeanRight - StackNeutral - StackPointUp - StackHold1 - StackHold2 - StackLand1 - StackLand2 - StackLand3 - StackLand4 - MarshallNeutral - MarshallBeckon1 - MarshallBeckon2 - MarshallBeckon3 - MarshallBeckon4 - MarshallStep1 - MarshallStep2 - MarshallStep3 - MarshallStep4 - GeneralNeutral - GeneralPoint1 - GeneralPoint2 - ShadeStep1 - ShadeStep2 - ShadeStep3 - ShadeStep4 - ShadePointUp - ShadeNeutral palettes: - Default - Burnt - Glow - Extra - ExtraGlow - Groove - General - DarkGlow - Dark animations: - GrooveStill - GrooveLeanLeft - GroovePivot - GrooveLeanRight - StackStill1 - StackStill2 - StackPointUp - StackHold - StackLand - MarshallStill - MarshallWalk - MarshallBeckon - MarshallPanic - GeneralStill - GeneralPoint - ShadeWalk - ShadeStill - ShadePointUp ParadeTwink: frames: - Idle1 - Idle2 palettes: - Default - Unused1 - Unused2 - Unused3 animations: - Still - Idle Leaf: frames: - Still palettes: - Default animations: - Pivot