#include "common.h" #include "nu/nusys.h" #include "hud_element.h" #include "ld_addrs.h" #include "sprite.h" #include "battle/battle.h" #include "model.h" u16* D_800778A0[] = { D_8038F800, D_803B5000, D_803DA800 }; s32 D_800778AC[] = { 0x00000000, 0xFFFFFF00, 0xFFFFFF00, 0x00000000, 0x00000000 }; // BSS extern s32 D_800A0904; extern s32 D_800A0908; void state_init_battle(void) { D_800A0900 = 5; } void state_step_battle(void) { u32 currentBattleSelection; u32 currentBattleIndex; if (D_800A0900 == 5) { if (nuGfxCfb[1] != nuGfxCfb_ptr) { return; } D_800A0900--; gOverrideFlags |= GLOBAL_OVERRIDES_8; nuContRmbForceStop(); } if (D_800A0900 >= 0) { if (D_800A0900 > 0) { D_800A0900--; return; } else { D_800A0900 = -1; nuGfxSetCfb(D_800778A0, 2); nuContRmbForceStopEnd(); sfx_stop_env_sounds(); func_8003B1A8(); gGameStatusPtr->isBattle = TRUE; backup_map_collision_data(); func_8002D160(); func_802B20B4(); sfx_clear_env_sounds(0); currentBattleSelection = UNPACK_BTL_AREA(gCurrentBattleID); currentBattleIndex = UNPACK_BTL_INDEX(gCurrentBattleID); if (gGameStatusPtr->peachFlags & PEACH_STATUS_FLAG_IS_PEACH || (currentBattleSelection == BTL_AREA_KKJ && currentBattleIndex == 0)) { gGameStatusPtr->peachFlags |= PEACH_STATUS_FLAG_IS_PEACH; spr_init_sprites(PLAYER_SPRITES_PEACH_BATTLE); } else { spr_init_sprites(PLAYER_SPRITES_MARIO_BATTLE); } clear_model_data(); clear_sprite_shading_data(); reset_background_settings(); clear_entity_models(); clear_animator_list(); clear_worker_list(); hud_element_set_aux_cache(NULL, 0); hud_element_clear_cache(); reset_status_menu(); clear_item_entity_data(); clear_script_list(); clear_npcs(); clear_entity_data(1); clear_trigger_data(); dma_copy(_16C8E0_ROM_START, _16C8E0_ROM_END, _16C8E0_VRAM); initialize_battle(); btl_save_world_cameras(); load_battle_section(); D_800A0904 = gPlayerStatusPtr->animFlags; gPlayerStatusPtr->animFlags &= ~PA_FLAG_40; D_800A0908 = get_time_freeze_mode(); set_time_freeze_mode(TIME_FREEZE_NORMAL); gOverrideFlags &= ~GLOBAL_OVERRIDES_8; if (D_800A0900 >= 0) { return; } } } update_encounters(); btl_update(); update_npcs(); update_item_entities(); update_effects(); iterate_models(); update_cameras(); } void state_drawUI_battle(void) { draw_encounter_ui(); if (D_800A0900 < 0) { btl_draw_ui(); } } void state_init_end_battle(void) { gOverrideFlags |= GLOBAL_OVERRIDES_8; nuContRmbForceStop(); D_800A0900 = 5; } void state_step_end_battle(void) { PlayerStatus* playerStatus = &gPlayerStatus; PlayerData* playerData = &gPlayerData; if (D_800A0900 >= 0) { D_800A0900--; if (D_800A0900 == 0) { MapSettings* mapSettings; MapConfig* mapConfig; D_800A0900 = -1; nuGfxSetCfb(D_800778A0, 3); gOverrideFlags &= ~GLOBAL_OVERRIDES_8; nuContRmbForceStopEnd(); sfx_stop_env_sounds(); mapSettings = get_current_map_settings(); mapConfig = &gAreas[gGameStatusPtr->areaID].maps[gGameStatusPtr->mapID]; btl_restore_world_cameras(); gGameStatusPtr->isBattle = FALSE; func_8005AF84(); func_8002ACDC(); sfx_clear_env_sounds(1); gGameStatusPtr->peachFlags &= ~PEACH_STATUS_FLAG_IS_PEACH; battle_heap_create(); spr_init_sprites(gGameStatusPtr->playerSpriteSet); init_model_data(); init_sprite_shading_data(); init_entity_models(); reset_animator_list(); init_worker_list(); hud_element_set_aux_cache(0, 0); init_hud_element_list(); init_item_entity_list(); init_script_list(); init_npc_list(); init_entity_data(); init_trigger_list(); if (gGameStatusPtr->demoFlags & 1) { npc_reload_all(); playerStatus->animFlags = D_800A0904; set_game_mode(GAME_MODE_DEMO); } else { void* mapShape; u32 sizeTemp; partner_init_after_battle(playerData->currentPartner); load_map_script_lib(); mapShape = load_asset_by_name(wMapShapeName, &sizeTemp); decode_yay0(mapShape, &D_80210000); general_heap_free(mapShape); initialize_collision(); restore_map_collision_data(); if (mapConfig->dmaStart != NULL) { dma_copy(mapConfig->dmaStart, mapConfig->dmaEnd, mapConfig->dmaDest); } load_map_bg(mapConfig->bgName); if (mapSettings->background != NULL) { read_background_size(mapSettings->background); } else { set_background_size(296, 200, 12, 20); } load_model_textures(mapSettings->modelTreeRoot, get_asset_offset(wMapTexName, &sizeTemp), sizeTemp); calculate_model_sizes(); npc_reload_all(); playerStatus->animFlags = D_800A0904; if (D_800A0908 != 0) { set_time_freeze_mode(D_800A0908); } set_game_mode(GAME_MODE_CHANGE_MAP); } } } } void state_drawUI_end_battle(void) { }