#include "common.h" void func_800287F0(void) { // TODO: Figure out macros GameStatus* gameStatus; GameStatus* gameStatus2; gameStatus = GAME_STATUS; gameStatus->stickX = 0; gameStatus2 = GAME_STATUS; gameStatus->currentButtons = 0; gameStatus->pressedButtons = 0; gameStatus->heldButtons = 0; gameStatus2->stickY = 0; // TODO: macro { GameStatus* gameStatus = GAME_STATUS; gameStatus->prevButtons = 0; gameStatus->unk_50[0] = 4; gameStatus->unk_48[0] = 15; gameStatus->unk_60 = 0; gameStatus->unk_58 = 0; } } INCLUDE_ASM(s32, "code_3bf0_len_6f0", func_80028838); INCLUDE_ASM(s32, "code_3bf0_len_6f0", update_input);