from segtypes.n64.segment import N64Segment from segtypes.n64.ia8 import N64SegIa8 from segtypes.n64.rgba32 import N64SegRgba32 from util.n64 import Yay0decompress from util.color import unpack_color from util.iter import iter_in_groups from util import options import png def decode_null_terminated_ascii(data): length = 0 for byte in data: if byte == 0: break length += 1 return data[:length].decode('ascii') def parse_palette(data): palette = [] for a, b in iter_in_groups(data, 2): palette.append(unpack_color([a, b])) return palette def add_file_ext(name: str) -> str: if name.startswith("party_"): return name + ".png" elif name.endswith("_hit") or name.endswith("_shape"): return name + ".bin" # TODO: xml elif name.endswith("_tex"): return name + ".bin" # TODO: texture archive elif name.endswith("_bg"): return name + ".png" else: return name + ".bin" class N64SegPm_map_data(N64Segment): def __init__(self, rom_start, rom_end, type, name, vram_start, extract, given_subalign, given_is_overlay, given_dir, args, yaml): super().__init__(rom_start, rom_end, type, name, vram_start, extract, given_subalign, given_is_overlay, given_dir, args, yaml) self.files = yaml["files"] def split(self, rom_bytes): fs_dir = options.get_asset_path() / self.dir / self.name (fs_dir / "title").mkdir(parents=True, exist_ok=True) data = rom_bytes[self.rom_start: self.rom_end] asset_idx = 0 while True: asset_data = data[0x20 + asset_idx * 0x1C:] name = decode_null_terminated_ascii(asset_data[0:]) offset = int.from_bytes(asset_data[0x10:0x14], byteorder="big") size = int.from_bytes(asset_data[0x14:0x18], byteorder="big") decompressed_size = int.from_bytes( asset_data[0x18:0x1C], byteorder="big") is_compressed = size != decompressed_size if offset == 0: path = None else: path = fs_dir / add_file_ext(name) if name == "end_data": break bytes_start = self.rom_start + 0x20 + offset bytes = rom_bytes[bytes_start : bytes_start + size] if is_compressed: bytes = Yay0decompress.decompress_yay0(bytes) if name.startswith("party_"): with open(path, "wb") as f: # CI-8 w = png.Writer(150, 105, palette=parse_palette(bytes[:0x200])) w.write_array(f, bytes[0x200:]) elif name == "title_data": with open(fs_dir / "title/logotype.png", "wb") as f: width = 200 height = 112 N64SegRgba32.get_writer(width, height).write_array(f, N64SegRgba32.parse_image(bytes[0x2210 : 0x2210 + width * height * 4], width, height)) with open(fs_dir / "title/copyright.png", "wb") as f: width = 144 height = 32 N64SegIa8.get_writer(width, height).write_array(f, N64SegIa8.parse_image(bytes[0x10 : 0x10 + width * height], width, height)) with open(fs_dir / "title/press_start.png", "wb") as f: width = 128 height = 32 N64SegIa8.get_writer(width, height).write_array(f, N64SegIa8.parse_image(bytes[0x1210 : 0x1210 + width * height], width, height)) elif name.endswith("_bg"): def write_bg_png(bytes, path, header_offset=0): header = bytes[header_offset:header_offset+0x10] raster_offset = int.from_bytes(header[0:4], byteorder="big") - 0x80200000 palette_offset = int.from_bytes(header[4:8], byteorder="big") - 0x80200000 assert int.from_bytes(header[8:12], byteorder="big") == 0x000C0014 # draw pos width = int.from_bytes(header[12:14], byteorder="big") height = int.from_bytes(header[14:16], byteorder="big") with open(path, "wb") as f: # CI-8 w = png.Writer(width, height, palette=parse_palette(bytes[palette_offset:palette_offset+512])) w.write_array(f, bytes[raster_offset:]) write_bg_png(bytes, path) # sbk_bg has an alternative palette if name == "sbk_bg": write_bg_png(bytes, fs_dir / f"{name}.alt.png", header_offset=0x10) else: with open(path, "wb") as f: f.write(bytes) asset_idx += 1 def get_linker_entries(self): from segtypes.linker_entry import LinkerEntry fs_dir = options.get_asset_path() / self.dir / self.name return [LinkerEntry( self, [fs_dir / add_file_ext(name) for name in self.files], fs_dir.with_suffix(".dat"), ".data"), ]