#include "common.h" INCLUDE_ASM("code_7bb60_len_41b0", func_800E26B0); INCLUDE_ASM("code_7bb60_len_41b0", func_800E26C4); void set_action_state(s32 actionState); void move_player(s16 duration, f32 heading, f32 speed) { PlayerStatus* player_status = &gPlayerStatus; player_status->flags = player_status->flags | 0x4000; player_status->heading = heading; player_status->moveFrames = duration; player_status->currentSpeed = speed; if (!(player_status->animFlags & 0x00400000)) { set_action_state(speed > player_status->walkSpeed ? ActionState_RUN : ActionState_WALK); } } INCLUDE_ASM("code_7bb60_len_41b0", func_800E27E0); INCLUDE_ASM("code_7bb60_len_41b0", func_800E29C8); INCLUDE_ASM("code_7bb60_len_41b0", func_800E2BB0); INCLUDE_ASM("code_7bb60_len_41b0", func_800E2D18); INCLUDE_ASM("code_7bb60_len_41b0", func_800E306C); INCLUDE_ASM("code_7bb60_len_41b0", func_800E3100); INCLUDE_ASM("code_7bb60_len_41b0", func_800E315C); INCLUDE_ASM("code_7bb60_len_41b0", func_800E3278); INCLUDE_ASM("code_7bb60_len_41b0", func_800E3448); INCLUDE_ASM("code_7bb60_len_41b0", func_800E34D8); INCLUDE_ASM("code_7bb60_len_41b0", func_800E3514); INCLUDE_ASM("code_7bb60_len_41b0", func_800E363C); INCLUDE_ASM("code_7bb60_len_41b0", func_800E4308); INCLUDE_ASM("code_7bb60_len_41b0", func_800E4404); INCLUDE_ASM("code_7bb60_len_41b0", func_800E4508); INCLUDE_ASM("code_7bb60_len_41b0", func_800E45E0); INCLUDE_ASM("code_7bb60_len_41b0", func_800E4744); INCLUDE_ASM("code_7bb60_len_41b0", func_800E4BB8); INCLUDE_ASM("code_7bb60_len_41b0", func_800E4F10); INCLUDE_ASM("code_7bb60_len_41b0", check_input_midair_jump); INCLUDE_ASM("code_7bb60_len_41b0", func_800E5088); INCLUDE_ASM("code_7bb60_len_41b0", func_800E5174); INCLUDE_ASM("code_7bb60_len_41b0", func_800E52F8); INCLUDE_ASM("code_7bb60_len_41b0", func_800E5348); INCLUDE_ASM("code_7bb60_len_41b0", func_800E546C); INCLUDE_ASM("code_7bb60_len_41b0", func_800E54E0); INCLUDE_ASM("code_7bb60_len_41b0", func_800E5520); INCLUDE_ASM("code_7bb60_len_41b0", func_800E5530); INCLUDE_ASM("code_7bb60_len_41b0", func_800E5938); INCLUDE_ASM("code_7bb60_len_41b0", func_800E59A0); INCLUDE_ASM("code_7bb60_len_41b0", func_800E5A2C); INCLUDE_ASM("code_7bb60_len_41b0", func_800E5C78); #ifdef NON_MATCHING void set_action_state(s32 actionState) { PlayerStatus* player_status = &gPlayerStatus; PlayerData* player_data = &gPlayerData; UNK_TYPE* unknown_struct = &D_8010F250; //s32 player_status->animFlags; s32 temp_a1; s32 temp_v0; s32 temp_v0_2; s32 isMovementAllowed; s32 temp_v0_4; //s32 player_status->flags; SoundId sound; u8 partner; u8 partnerIgnoresHazards; UNK_PTR** temp_v0_5; s32 phi_return; if (player_status->flags & 0x200) { player_status->flags &= -0x201; func_800E01A4(); } //player_status->animFlags = player_status->animFlags; isMovementAllowed = actionState < ActionState_CONVERSATION; if (player_status->animFlags & 0x4000) { if (isMovementAllowed && actionState >= 0) { player_status->prevActionState = player_status->actionState; player_status->actionState = actionState; player_status->flags |= 0x80000000; } } else { //if () { // goto hit_hazard; //} if (player_status->unk_BF == 3) { actionState = ActionState_HIT_HAZARD; } if (actionState == ActionState_HIT_HAZARD || actionState == ActionState_HIT_LAVA) { hit_hazard: partner = player_data->currentPartner; partnerIgnoresHazards = (partner - 7) < 2u; // Lakilester or Bow if (partnerIgnoresHazards || (s8)partner == PartnerId_PARAKARRY) { if (D_8010EBB0) { player_status->animFlags |= 0x4; player_status->flags |= 0x800; return; } //actionState = ActionState_HIT_HAZARD; // u8 } } if (actionState == ActionState_SLIDING) { player_status->moveFrames = 0; player_status->flags |= 0x10; player_status->flags &= -0x4001; } player_status->prevActionState = player_status->actionState; if (actionState != ActionState_USE_TWEESTER) { // ??? } player_status->prevActionState = ActionState_IDLE; if (actionState == ActionState_ENEMY_FIRST_STRIKE) { player_status->animFlags |= 4; } player_status->actionState = actionState; player_status->flags |= 0x80000000; //phi_return = 0x1A; if (player_status->actionState != ActionState_SPIN) { player_status->flags &= 0xFFFDFFFF; sound = unknown_struct[0x30]; player_status->animFlags &= 0xFFFEFFFF; if (sound) stop_sound(sound); temp_v0_5 = player_status->unk_D8; //phi_return = (s32) temp_v0_5; if (temp_v0_5) { temp_v0_5[0x0C][0x24] = 0xA; player_status->unk_D8 = NULL; //phi_return = 0xA; } } } } #else void INCLUDE_ASM("code_7bb60_len_41b0", set_action_state, s32 actionState); #endif INCLUDE_ASM("code_7bb60_len_41b0", update_locomotion_state); INCLUDE_ASM("code_7bb60_len_41b0", start_falling); INCLUDE_ASM("code_7bb60_len_41b0", start_bounce_a); INCLUDE_ASM("code_7bb60_len_41b0", start_bounce_b); INCLUDE_ASM("code_7bb60_len_41b0", check_input_hammer); INCLUDE_ASM("code_7bb60_len_41b0", check_input_jump); INCLUDE_ASM("code_7bb60_len_41b0", check_input_spin); INCLUDE_ASM("code_7bb60_len_41b0", func_800E636C); INCLUDE_ASM("code_7bb60_len_41b0", func_800E6428); INCLUDE_ASM("code_7bb60_len_41b0", func_800E6500); INCLUDE_ASM("code_7bb60_len_41b0", func_800E657C);