#include "common.h" INCLUDE_ASM(s32, "code_317020", func_802BD100); void func_802BD174(Npc* npc) { npc->collisionHeight = 24; npc->collisionRadius = 20; } INCLUDE_ASM(s32, "code_317020", func_802BD188); INCLUDE_ASM(s32, "code_317020", func_802BD1D0); INCLUDE_ASM(s32, "code_317020", func_802BD564); INCLUDE_ASM(s32, "code_317020", func_802BD5A8); INCLUDE_ASM(s32, "code_317020", func_802BD5D8); INCLUDE_ASM(s32, "code_317020", func_802BDB30); INCLUDE_ASM(s32, "code_317020", func_802BDB84); INCLUDE_ASM(s32, "code_317020", func_802BDBBC);