#include "common.h" INCLUDE_ASM(s32, "101b90_len_8f0", func_802DEAA0); INCLUDE_ASM(s32, "101b90_len_8f0", load_sprite); // spr_init_player_raster_cache INCLUDE_ASM(void, "101b90_len_8f0", func_802DED60, s32 cacheSize, s32 maxRasterSize); INCLUDE_ASM(s32, "101b90_len_8f0", func_802DEEA0); INCLUDE_ASM(s32, "101b90_len_8f0", func_802DEFB4); INCLUDE_ASM(s32, "101b90_len_8f0", func_802DF00C); INCLUDE_ASM(s32, "101b90_len_8f0", func_802DF2D8);