.set noat # allow manual use of $at .set noreorder # don't insert nops after branches glabel func_8011E310 /* B4A10 8011E310 3C028007 */ lui $v0, %hi(gGameStatusPtr) /* B4A14 8011E314 8C42419C */ lw $v0, %lo(gGameStatusPtr)($v0) /* B4A18 8011E318 80420070 */ lb $v0, 0x70($v0) /* B4A1C 8011E31C 14400005 */ bnez $v0, .L8011E334 /* B4A20 8011E320 00000000 */ nop /* B4A24 8011E324 3C028015 */ lui $v0, %hi(D_801539C0) /* B4A28 8011E328 244239C0 */ addiu $v0, $v0, %lo(D_801539C0) /* B4A2C 8011E32C 080478CF */ j .L8011E33C /* B4A30 8011E330 00000000 */ nop .L8011E334: /* B4A34 8011E334 3C028015 */ lui $v0, %hi(D_80153A00) /* B4A38 8011E338 24423A00 */ addiu $v0, $v0, %lo(D_80153A00) .L8011E33C: /* B4A3C 8011E33C 3C018015 */ lui $at, %hi(gCurrentAnimMeshListPtr) /* B4A40 8011E340 AC223A40 */ sw $v0, %lo(gCurrentAnimMeshListPtr)($at) /* B4A44 8011E344 2402000A */ addiu $v0, $zero, 0xa /* B4A48 8011E348 3C018015 */ lui $at, %hi(D_80153A48) /* B4A4C 8011E34C AC223A48 */ sw $v0, %lo(D_80153A48)($at) /* B4A50 8011E350 3C018015 */ lui $at, %hi(D_80153A4C) /* B4A54 8011E354 AC223A4C */ sw $v0, %lo(D_80153A4C)($at) /* B4A58 8011E358 3C018015 */ lui $at, %hi(D_80153A50) /* B4A5C 8011E35C AC223A50 */ sw $v0, %lo(D_80153A50)($at) /* B4A60 8011E360 3C018015 */ lui $at, %hi(D_80153A54) /* B4A64 8011E364 AC223A54 */ sw $v0, %lo(D_80153A54)($at) /* B4A68 8011E368 24020320 */ addiu $v0, $zero, 0x320 /* B4A6C 8011E36C 3C018015 */ lui $at, %hi(D_80153A58) /* B4A70 8011E370 AC223A58 */ sw $v0, %lo(D_80153A58)($at) /* B4A74 8011E374 240203E8 */ addiu $v0, $zero, 0x3e8 /* B4A78 8011E378 3C018015 */ lui $at, %hi(D_801512D4) /* B4A7C 8011E37C AC2012D4 */ sw $zero, %lo(D_801512D4)($at) /* B4A80 8011E380 3C018015 */ lui $at, %hi(D_80153A44) /* B4A84 8011E384 AC203A44 */ sw $zero, %lo(D_80153A44)($at) /* B4A88 8011E388 3C018015 */ lui $at, %hi(D_80153A5C) /* B4A8C 8011E38C AC223A5C */ sw $v0, %lo(D_80153A5C)($at) /* B4A90 8011E390 03E00008 */ jr $ra /* B4A94 8011E394 00000000 */ nop