#include "common.h" void startup_set_fade_screen_alpha(s16 alpha) { gGameStatusPtr->screenColorA = alpha; } void startup_set_fade_screen_color(s16 color) { gGameStatusPtr->screenColorB = color; gGameStatusPtr->screenColorG = color; gGameStatusPtr->screenColorR = color; } b32 startup_fade_screen_in(s16 subtractAlpha) { if (gGameStatusPtr->screenColorA == 0) { return TRUE; } gGameStatusPtr->screenColorA -= subtractAlpha; if (gGameStatusPtr->screenColorA < 0) { gGameStatusPtr->screenColorA = 0; } return FALSE; } b32 startup_fade_screen_out(s16 addAlpha) { if (gGameStatusPtr->screenColorA == 255) { return TRUE; } gGameStatusPtr->screenColorA += addAlpha; if (gGameStatusPtr->screenColorA > 255) { gGameStatusPtr->screenColorA = 255; } return FALSE; } void startup_fade_screen_update(void) { set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, gGameStatusPtr->screenColorA); set_screen_overlay_color(SCREEN_LAYER_FRONT, gGameStatusPtr->screenColorR, gGameStatusPtr->screenColorG, gGameStatusPtr->screenColorB); }