#ifndef _VARIABLES_H_ #define _VARIABLES_H_ #include "ultra64.h" #include "common_structs.h" #include "types.h" #include "macros.h" #include "enums.h" extern PlayerStatus* gPlayerStatusPtr; extern CollisionStatus gCollisionStatus; extern GameStatus gGameStatus; extern GameStatus* gGameStatusPtr; extern s32 gRandSeed; extern ItemData gItemTable[365]; extern UNK_FUN_PTR(gCurrentUpdateFunction); extern MoveData gMoveTable[185]; extern s32 gBattleState; extern BattleStatus gBattleStatus; extern s32 D_800DC4D0; extern s32 D_800DC4D4; extern s32 D_800DC4D8; extern s32 gBattleState2; extern s32 D_800DC4E4; extern s32 D_800DC4E8; extern u8 gCurrentBattleSection; // in the middle of the previous var extern u8 D_800DC4EB; // in the middle of the previous var extern s32 D_800DC4E0; extern s32 D_800DC4EC; extern s32 D_800DC4F0; extern struct Battle* D_800DC4F4; extern s32 D_800DC4F8; extern ActionCommandStatus gActionCommandStatus; extern s32 D_802DAC98; extern EntityList gWorldEntityList; extern EntityList gBattleEntityList; extern EntityList* gCurrentEntityListPtr; extern DynamicEntityList gWorldDynamicEntityList; extern DynamicEntityList gBattleDynamicEntityList; extern DynamicEntityList* gCurrentDynamicEntityListPtr; extern NpcList gWorldNpcList; extern NpcList gBattleNpcList; extern NpcList* gCurrentNpcListPtr; extern ShadowList gWorldShadowList; extern ShadowList gBattleShadowList; extern ShadowList* gCurrentShadowListPtr; extern Camera gCameras[4]; extern s32 gCurrentCameraID; extern CollisionData gCollisionData; extern s8 D_800A0900; extern f32 GravityParamsStartFall[]; extern s16 FootstepSoundSelector; extern u8* gBgRenderTypePtr; extern u16 D_80151308; extern s32 gEntityHideMode; extern s32 D_8010C92C; extern s32 D_8010C950; extern HiddenPanelsData gCurrentHiddenPanels; extern BackgroundHeader gBackgroundImage; extern s32 CreateEntityVarArgBuffer[4]; extern f32 D_800F7B74; extern CollisionData gZoneCollisionData; // Animation related extern AnimatedMeshList* gCurrentAnimMeshListPtr; extern PartnerAnimations gPartnerAnimations[12]; // Triggers extern s16 gTriggerCount; extern TriggerList wTriggerList; extern TriggerList bTriggerList; extern TriggerList* gCurrentTriggerListPtr; // Map transition data. Should probably be a struct extern s16 gMapTransitionAlpha; extern s8 D_800A0930; extern s8 D_800A0931; extern s16 D_800A0932[1]; extern s16 gMapTransitionFadeRate; extern s16 gMapTransitionState; extern s16 gMapTransitionStateTime; extern s16 D_800A0948; extern s16 D_800A0954; extern s16 D_800A0956; extern s16 D_800A0958; extern s16 D_800A095A; extern u8 D_800A095B; extern s16 D_800A095C; extern u8 D_800A095D; extern s16 D_800A095E; extern u8 D_800A095F; extern s32 D_800A0960; extern s32 D_800A0964; extern s8 D_800A0B94; extern s16 D_800A0BB8; extern SpriteShadingProfile* D_801512B0; extern SpriteShadingProfile* D_80151328; extern Window gWindows[64]; extern s32 D_802A3838; extern s32 gEncounterState; extern s16 gNpcCount; extern s32 gOverrideFlags; extern s16 D_8009A6A0; extern s16 D_8009A6A2; extern s16 D_8009A6A4; extern s16 D_8009A6A6; extern s8 D_800A0920; extern s32 D_800A0924; extern s8 D_800A0921; extern s16 D_800A0922; extern char wMapTexName[]; extern char wMapHitName[]; extern char wMapShapeName[]; extern struct ShapeFile* D_80210000; // shouldnt be a pointer extern u8 D_802D9D70; // player alpha1 copy? extern u8 D_802D9D71; // player alpha2 copy? extern DisplayContext D_80164000[]; extern WindowStyle gWindowStyles[]; extern MessagePrintState gMessagePrinters[3]; extern f32 gCurtainScale; extern f32 gCurtainScaleGoal; extern f32 gCurtainFade; extern f32 gCurtainFadeGoal; extern UNK_FUN_PTR(gCurtainDrawCallback); extern u16 gCurrentDoorSoundsSet; extern s32 D_800D9620; extern UNK_TYPE D_800E92D8; extern UNK_TYPE D_80147574; extern s8 D_8014C248[]; extern UNK_FUN_PTR(D_8010C920); extern UNK_FUN_PTR(D_8010C940); extern Entity* TweesterTouchingPartner; extern Entity* TweesterTouchingPlayer; extern UNK_FUN_PTR(D_8010C958); extern s32 PrevPlayerDirection; extern s32 PeachDisguiseNpcIndex; extern s32 D_8010C980; extern s32 D_8010C9A0; extern s32 PrevPlayerCamRelativeYaw; extern s32 D_800F7B44; extern f32 D_8010C938; extern f32 D_8010C990; extern s32 D_8010C978; extern Vec3s btl_actorHomePositions[]; extern SaveData gCurrentSaveFile; extern s32 gEncounterSubState; extern s32 timeFreezeMode; extern s32 D_8009A678; extern u8 D_800779B0; extern u32 D_80078174; extern u8 D_800A0963; extern s32 D_802EA310[]; extern s32 Entity_WoodenCrate_RenderShatteredScript[]; // Scripts extern EvtScript SCRIPT_NpcDefeat; extern EvtScript ShakeCam1; extern EvtScript ShakeCamX; extern MusicSettings gMusicSettings[4]; // OS extern OSThread D_800A4270; // idle thread, id 1 extern OSThread D_800A4420; // id 3 extern OSDevMgr __osPiDevMgr; // gfx extern DisplayContext* gDisplayContext; extern Gfx* gMasterGfxPos; extern u16 gMatrixListPos; extern s32 gCurrentDisplayContextIndex; extern s32 D_80291FA8[]; extern s32 D_80291FD0[]; extern s32 D_80291FF8[]; extern s32 D_80292020[]; extern s32 D_80292048[]; extern s32 D_80292070[]; extern s32 D_80292098[]; extern s32 D_802920C0[]; extern s32 D_802920E8[]; extern s32 D_80292110[]; extern AnimID KoopatrolDisguiseExtraAnims[]; extern AnimID HammerBroDisguiseExtraAnims[]; extern s16 gCurrentCamID; extern HeapNode gSpriteHeapPtr; extern s32 D_8029C890[10][5]; // Heap? extern u16 D_8038F800[]; extern u16 D_803B5000[]; extern HeapNode heap_collisionHead; extern HeapNode heap_generalHead; extern HeapNode heap_battleHead; extern u32 bMarioIdleAnims[]; extern s32 bMarioDefendAnims[]; extern s32 bPeachIdleAnims[]; extern s32 D_802EBFF0[]; extern s32 D_802EC010[]; extern s32 D_802EC030[]; extern s32 D_802EC050[]; extern s32 D_802EC070[]; extern s32 D_802EC090[]; extern s32 D_802EC0B0[]; extern s32 D_802EC0D0[]; extern s32 D_802EC0F0[]; extern s32 D_802EC110[]; extern s32 D_802EC130[]; extern s32 D_802EC150[]; extern s32 D_802EC170[]; extern s32 D_802EC190[]; extern s32 D_802EC1B0[]; extern s32 D_802EC1D0[]; extern s32 D_802EC1F0[]; extern s32 D_802EC210[]; extern s32 D_802EC230[]; extern s32 D_802EC250[]; extern s32 D_802EC270[]; extern s32 D_802EC290[]; extern s32 D_802EC2B0[]; extern s32 D_802EC2D0[]; extern s32 D_802EC2F0[]; extern s32 D_802EC310[]; extern s32 D_802EC330[]; extern s32 D_802EC350[]; extern s32 D_802EC370[]; extern s32 D_802EC390[]; extern s32 D_802EC3B0[]; extern s32 D_802EC3D0[]; extern PartnerActionStatus gPartnerActionStatus; // something with partners extern UiStatus gUIStatus; extern PlayerStatus gPlayerStatus; extern PlayerSpinState gPlayerSpinState; extern PlayerData gPlayerData; #endif