#!/usr/bin/env python3 from sys import argv, path from pathlib import Path path.append(str(Path(__file__).parent.parent)) from sprite.npc_sprite import from_dir as npc_from_dir if __name__ == "__main__": if len(argv) < 4: print("usage: header.py [OUT] [NAME] [ID]") exit(1) _, outfile, sprite_name, s_in, asset_stack_raw = argv asset_stack = tuple(Path(d) for d in asset_stack_raw.split(",")) with open(outfile, "w") as f: # get sprite index s = int(s_in) assert s >= 1 sprite = npc_from_dir(sprite_name, asset_stack, load_images=False) f.write(f"#ifndef _NPC_SPRITE_{sprite_name.upper()}_H_\n") f.write(f"#define _NPC_SPRITE_{sprite_name.upper()}_H_\n") f.write("\n") f.write('#include "types.h"\n') f.write("\n") # sprite definition f.write(f"#define SPR_{sprite_name} 0x{s:02X}\n") f.write("\n") # definitions for images for i, image_name in enumerate(sprite.image_names): f.write(f"#define SPR_IMG_{sprite_name}_{image_name} 0x{i:X}\n") f.write("\n") # definitions for palettes for p, palette_name in enumerate(sprite.palette_names): if palette_name == "Default": f.write(f"#define SPR_PAL_{sprite_name} 0x{p:X}\n") else: f.write(f"#define SPR_PAL_{sprite_name}_{palette_name} 0x{p:X}\n") f.write("\n") # definitions for animations for p, palette_name in enumerate(sprite.palette_names): for a, name in enumerate(sprite.animation_names): if palette_name == "Default": f.write( f"#define ANIM_{sprite_name}_{name} 0x{s:02X}{p:02X}{a:02X}\n" ) else: f.write( f"#define ANIM_{sprite_name}_{palette_name}_{name} 0x{s:02X}{p:02X}{a:02X}\n" ) f.write("\n") f.write("#endif\n")