#!/usr/bin/python3 import os import sys import subprocess from pathlib import Path script_dir = os.path.dirname(os.path.realpath(__file__)) root_dir = os.path.abspath(os.path.join(script_dir, "..")) src_dir = root_dir + "src/" def get_c_dir(dirname): for root, dirs, files in os.walk(src_dir): for directory in dirs: if directory == dirname: return os.path.join(root, directory) def get_c_file(directory): for root, dirs, files in os.walk(directory): for file in files: if file.endswith(".c") and "data" not in file: return file def import_c_file(in_file): in_file = os.path.relpath(in_file, root_dir) cpp_command = ["gcc", "-E", "-P", "-Iinclude", "-D_LANGUAGE_C", "-ffreestanding", "-DF3DEX_GBI_2", in_file] try: return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8") except subprocess.CalledProcessError: print( "Failed to preprocess input file, when running command:\n" + cpp_command, file=sys.stderr, ) sys.exit(1) def main(): if len(sys.argv) > 1: arg = sys.argv[1] if arg == "-h" or arg == "--help": sys.exit("Usage: ./m2ctx.py path/to/file.c\n" \ "or ./m2ctx.py (from an actor or gamestate's asm dir)\n" \ "Output will be saved in oot/ctx.c") c_file_path = Path.cwd() / sys.argv[1] else: this_dir = Path.cwd() c_dir_path = get_c_dir(this_dir.name) if c_dir_path is None: sys.exit("Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.") c_file = get_c_file(c_dir_path) c_file_path = os.path.join(c_dir_path, c_file) processed = import_c_file(c_file_path) processed_lines = processed.split("\n") output = [] for line in processed_lines: if "__attribute__" not in line: output.append(line) with open(os.path.join(root_dir, "ctx.c"), "w", encoding="UTF-8") as f: f.write("\n".join(output)) if __name__ == "__main__": main()