#include "common.h" // Init void func_802BD100_325070(Npc* npc) { npc->collisionHeight = 20; npc->collisionRadius = 20; } ApiStatus func_802BD110(ScriptInstance* script, s32 isInitialCall) { Npc* owner = script->owner2.npc; if (isInitialCall) { func_800EECC4(owner); } return func_800EECE8(owner) != 0; } ApiStatus func_802BD148_325070(ScriptInstance* script, s32 isInitialCall) { PlayerData* playerData = &gPlayerData; Npc* owner = script->owner2.npc; if (isInitialCall) { enable_partner_flying(owner, TRUE); } update_player_move_history(owner); func_800ED5D0(owner); playerData->unk_2F4[PartnerId_TWINK]++; return ApiStatus_BLOCK; } ApiStatus func_802BD1A8(ScriptInstance* script, s32 isInitialCall) { return ApiStatus_DONE2; } ApiStatus func_802BD1B0(ScriptInstance* script, s32 isInitialCall) { Npc* owner = script->owner2.npc; if (isInitialCall) { func_800EE994(owner); } return func_800EE9B8(owner) != 0; }