#include "common.h" extern PrintContext* gSpeakingActorPrintCtx; extern s32 gSpeakingActorPrintIsDone; // unk_08 extern s32 gSpeakingActorTalkAnim; extern s32 gSpeakingActorIdleAnim; extern Actor* gSpeakingActor; extern ActorPart* gSpeakingActorPart; #ifdef NON_MATCHING void clamp_printer_coords(PrintContext* printer, f32 x, f32 y); // Register allocation issues, otherwise equivalent (?) ApiStatus ActorSpeak(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; Actor* actor; ActorPart* part; s32 stringID; s32 actorID; s32 partIndex; PrintContext** printContext; s32 anim; f32 headX, headY, headZ; f32 screenX, screenY, screenZ; s32 stringID2; if (isInitialCall) { stringID = get_variable(script, *args++); actorID = get_variable(script, *args++); partIndex = get_variable(script, *args++); gSpeakingActorTalkAnim = get_variable(script, *args++); gSpeakingActorIdleAnim = get_variable(script, *args++); stringID2 = stringID; if (actorID == ActorId_SELF) { actorID = script->owner1.actorID; } actor = get_actor(actorID); part = get_actor_part(actor, partIndex); gSpeakingActor = actor; gSpeakingActorPart = part; headX = actor->currentPos.x + actor->headOffset.x; if ((actor->flags & 0x8000) == 0) { headY = actor->size.y + (actor->currentPos.y + actor->headOffset.y); } else { headY = actor->headOffset.y; headY = headY + actor->currentPos.y + (actor->size.y / 2); } headZ = actor->currentPos.z + actor->headOffset.z; get_screen_coords(Cam_BATTLE, headX, headY, headZ, &screenX, &screenY, &screenZ); { s32* isPrintDone = &gSpeakingActorPrintIsDone; *isPrintDone = FALSE; gSpeakingActorPrintCtx = load_string(stringID2, isPrintDone); } clamp_printer_coords(gSpeakingActorPrintCtx, screenX, screenY); script->functionTemp[0].s = 0; D_8009A650[0] |= 0x10; if (gSpeakingActorTalkAnim >= 0) { func_80263E08(actor, part, gSpeakingActorTalkAnim); } increment_status_menu_disabled(); } if (script->functionTemp[0].s == 0) { actor = gSpeakingActor; part = gSpeakingActorPart; headX = actor->currentPos.x + actor->headOffset.x; if ((actor->flags & 0x8000) == 0) { headY = actor->size.y + (actor->currentPos.y + actor->headOffset.y); } else { headY = actor->headOffset.y; headY = headY + actor->currentPos.y + (actor->size.y / 2); } headZ = actor->currentPos.z + actor->headOffset.z; get_screen_coords(Cam_BATTLE, headX, headY, headZ, &screenX, &screenY, &screenZ); printContext = &gSpeakingActorPrintCtx; clamp_printer_coords(*printContext, screenX, screenY); if ((*printContext)->stateFlags & 0x40) { decrement_status_menu_disabled(); return ApiStatus_DONE1; } if ((*printContext)->stateFlags & 0x80) { // "is talking" flag anim = gSpeakingActorTalkAnim; } else { anim = gSpeakingActorIdleAnim; } if (anim >= 0) { func_80263E08(actor, part, anim); } if (gSpeakingActorPrintIsDone == 1) { decrement_status_menu_disabled(); D_8009A650[0] &= ~0x10; return ApiStatus_DONE1; } } return ApiStatus_BLOCK; } #else INCLUDE_ASM(s32, "code_181810", ActorSpeak); #endif INCLUDE_ASM(s32, "code_181810", EndActorSpeech); INCLUDE_ASM(s32, "code_181810", ShowBattleChoice); ApiStatus func_802535B4(ScriptInstance* script, s32 isInitialCall) { if (get_variable(script, *script->ptrReadPos)) { decrement_status_menu_disabled(); } else { increment_status_menu_disabled(); } return ApiStatus_DONE2; } ApiStatus OverrideBattleDmaDest(ScriptInstance* script, s32 isInitialCall) { gBattleDmaDest = get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_181810", LoadBattleDmaData); INCLUDE_ASM(s32, "code_181810", func_802536A8); INCLUDE_ASM(s32, "code_181810", func_80253734); INCLUDE_ASM(s32, "code_181810", func_802537C0); ApiStatus PlaySoundAtActor(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; ActorId actorID = get_variable(script, *args++); Bytecode soundID = *args++; Actor* actor; if (actorID == ActorId_SELF) { actorID = script->owner1.actorID; } actor = get_actor(actorID); play_sound_at_position(soundID, 0, actor->currentPos.x, actor->currentPos.y, actor->currentPos.z); return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_181810", PlaySoundAtPart); INCLUDE_ASM(s32, "code_181810", PlayLoopingSoundAtActor); INCLUDE_ASM(s32, "code_181810", StopLoopingSoundAtActor); ApiStatus SetForegroundModelsVisibleUnsafe(ScriptInstance* script, s32 isInitialCall) { if (get_variable(script, *script->ptrReadPos)) { show_foreground_models_unsafe(); } else { hide_foreground_models_unsafe(); } return ApiStatus_DONE2; } ApiStatus SetForegroundModelsVisible(ScriptInstance* script, s32 isInitialCall) { if (get_variable(script, *script->ptrReadPos)) { show_foreground_models(); } else { hide_foreground_models(); } return ApiStatus_DONE2; } ApiStatus func_80253B30(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; Bytecode a0 = *args++; Bytecode a1 = *args++; s32 var1 = get_variable(script, *args++); set_variable(script, a0, (a1 | 0xFE) | (var1 * 256)); return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_181810", MakeStatusField); INCLUDE_ASM(s32, "code_181810", is_actor_hp_bar_visible); INCLUDE_ASM(s32, "code_181810", is_actortype_hpbar_visible); INCLUDE_ASM(s32, "code_181810", save_tattle_flags); INCLUDE_ASM(s32, "code_181810", load_tattle_flags); INCLUDE_ASM(s32, "code_181810", func_80253FB0); ApiStatus MultiplyByActorScale(ScriptInstance* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; Actor* actor = get_actor(script->owner1.actorID); set_float_variable(script, *args, get_float_variable(script, *args) * actor->scalingFactor); return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_181810", MultiplyVec2ByActorScale); INCLUDE_ASM(s32, "code_181810", MultiplyVec3ByActorScale); INCLUDE_ASM(s32, "code_181810", ApplyShrinkFromOwner); ApiStatus StartRumble(ScriptInstance* script, s32 isInitialCall) { start_rumble_type(get_variable(script, *script->ptrReadPos)); return ApiStatus_DONE2; }