charset_postcard_OFFSET = 0xB290; D_D158 = 0xD158; charset_ROM_START = 0x110CB0; icon_ROM_START = 0x1DA1E0; set_time_freeze_mode = 0x80027008; get_time_freeze_mode = 0x80027110; start_rumble = 0x80028E88; length2D = 0x80028F70; _heap_create = 0x80028FB0; _heap_malloc = 0x80028FEC; _heap_malloc_tail = 0x800290E4; _heap_free = 0x8002919C; _heap_realloc = 0x80029244; cosine = 0x80029354; sign = 0x80029430; int_to_string = 0x80029444; mem_clear = 0x80029580; transform_point = 0x800295A0; copy_matrix = 0x800296A0; dma_copy = 0x800296BC; rand_float = 0x800298B4; rand_int = 0x8002997C; signF = 0x800299FC; round = 0x80029A44; clamp_angle = 0x80029AA4; get_clamped_angle_diff = 0x80029BA8; atan2 = 0x80029C00; get_player_normal_yaw = 0x80029DA0; get_player_normal_pitch = 0x80029DD0; dist2D = 0x80029E54; dist3D = 0x80029EAC; add_vec2D_polar = 0x80029F1C; sin_cos_rad = 0x8002A034; sin_rad = 0x8002A0EC; cos_rad = 0x8002A150; sin_cos_deg = 0x8002A1B4; sin_deg = 0x8002A26C; cos_deg = 0x8002A2D0; update_lerp = 0x8002A334; startup_draw_prim_rect_COPY = 0x8002AA44; general_heap_create = 0x8002AB80; general_heap_malloc = 0x8002ABA8; general_heap_free = 0x8002ABF8; heap_malloc = 0x8002AC64; heap_free = 0x8002ACAC; fio_load_globals = 0x8002AFE0; fio_save_globals = 0x8002B054; fio_load_game = 0x8002B34C; fio_save_game = 0x8002B41C; fio_erase_game = 0x8002B510; func_PAL_8002B574 = 0x8002B574; set_curtain_scale_goal = 0x8002C1EC; set_curtain_draw_callback = 0x8002C214; set_curtain_fade = 0x8002C234; create_cameras_a = 0x8002E214; set_cam_viewport = 0x8002E634; get_screen_coords = 0x8002E858; set_game_mode = 0x80033810; get_game_mode = 0x80033848; startup_set_fade_screen_alpha = 0x80033B10; startup_set_fade_screen_color = 0x80033B20; set_map_change_fade_rate = 0x80035CF0; state_init_intro = 0x80036550; clear_npcs = 0x800389AC; create_basic_npc = 0x80038D34; create_standard_npc = 0x80038D54; free_npc_by_index = 0x80038D90; free_npc = 0x80038EBC; get_npc_by_index = 0x80038FCC; npc_do_world_collision = 0x80038FEC; npc_do_other_npc_collision = 0x800394FC; npc_try_snap_to_ground = 0x80039CD8; npc_get_render_yaw = 0x8003A294; npc_move_heading = 0x8003AF44; get_npc_unsafe = 0x8003AFDC; get_npc_safe = 0x8003B038; enable_npc_shadow = 0x8003B090; disable_npc_shadow = 0x8003B0EC; set_npc_sprite = 0x8003B14C; enable_npc_blur = 0x8003B214; disable_npc_blur = 0x8003B29C; set_npc_yaw = 0x8003B830; npc_set_palswap_mode_A = 0x8003B8C0; npc_set_palswap_1 = 0x8003B93C; npc_set_palswap_2 = 0x8003B954; npc_set_decoration = 0x8003C8C8; npc_find_closest = 0x8003D4A4; npc_find_closest_simple = 0x8003D5B4; npc_find_standing_on_entity = 0x8003D6C4; npc_set_imgfx_params = 0x8003DB14; spawn_surface_effects = 0x8003DB50; init_encounter_status = 0x8003E828; kill_enemy = 0x8003EC9C; get_enemy = 0x8003F1D8; get_enemy_safe = 0x8003F258; check_conversation_trigger = 0x800436D8; is_starting_conversation = 0x80044644; SetEncounterStatusFlags = 0x80044670; IsStartingConversation = 0x800446E0; func_80044238 = 0x80044728; MakeNpcs = 0x80044788; RemoveNpc = 0x80044830; RemoveEncounter = 0x80044968; GetBattleOutcome = 0x80044A6C; func_800445D4 = 0x80044AC4; GetOwnerEncounterTrigger = 0x80044AF0; DoNpcDefeat = 0x80044B1C; StartBattle = 0x80044D30; StartBattleWith = 0x80044D50; StartBossBattle = 0x80044D8C; SetBattleMusic = 0x80044F28; BindNpcAI = 0x80044F68; BindNpcIdle = 0x8004509C; RestartNpcAI = 0x8004511C; EnableNpcAI = 0x800451E0; SetNpcAux = 0x80045294; BindNpcAux = 0x800453A8; BindNpcInteract = 0x80045594; BindNpcHit = 0x80045630; BindNpcDefeat = 0x800456CC; SetSelfVar = 0x8004574C; GetSelfVar = 0x800457B0; SetNpcVar = 0x80045810; GetNpcVar = 0x800458AC; SetSelfEnemyFlags = 0x800459FC; SetSelfEnemyFlagBits = 0x80045A14; SelfEnemyOverrideSyncPos = 0x80045A70; GetSelfNpcID = 0x80045B04; ClearDefeatedEnemies = 0x80045B30; SetEnemyFlagBits = 0x80045B78; GetSelfAnimationFromTable = 0x80045C24; SetOwnerInstigatorValue = 0x80045CB4; SetBattleAsScripted = 0x80045CE8; GetEncounterTriggerHitTier = 0x80045CFC; func_80045838 = 0x80045D28; func_800458CC = 0x80045DBC; OnPlayerFled = 0x80045DF0; SetTattleMessage = 0x80045F48; remove_status_debuff = 0x80047D88; remove_status_static = 0x80047E90; remove_status_chill_out = 0x80048074; spawn_drops = 0x80048860; is_point_within_region = 0x800495B4; basic_ai_check_player_dist = 0x80049694; ai_check_player_dist = 0x800499CC; ai_enemy_play_sound = 0x80049AA0; basic_ai_wander_init = 0x80049B80; basic_ai_wander = 0x80049C98; basic_ai_loiter_init = 0x8004A124; basic_ai_loiter = 0x8004A1E4; basic_ai_found_player_jump_init = 0x8004A41C; basic_ai_found_player_jump = 0x8004A4AC; basic_ai_chase_init = 0x8004A55C; basic_ai_chase = 0x8004A704; basic_ai_lose_player = 0x8004A9C8; BasicAI_Main = 0x8004AA5C; basic_ai_suspend = 0x8004AD1C; ai_check_fwd_collisions = 0x8004AD64; snd_start_sound = 0x800557C0; snd_start_sound_with_shift = 0x80055820; snd_adjust_sound_with_shift = 0x80055910; snd_stop_sound = 0x800559A0; snd_load_ambient = 0x80055A28; snd_ambient_play = 0x80055A44; snd_ambient_stop_quick = 0x80055A84; snd_ambient_stop_slow = 0x80055AC8; snd_ambient_pause = 0x80055B1C; snd_ambient_resume = 0x80055B70; snd_ambient_is_stopped = 0x80055BC4; snd_ambient_mute = 0x80055BF8; snd_ambient_set_volume = 0x80055C4C; snd_ambient_80055760 = 0x80055D40; snd_ambient_stop_all = 0x80055DAC; snd_ambient_play_only = 0x80055E28; au_song_load = 0x80055EB4; au_song_start_variation = 0x80055F50; au_song_stop = 0x80055FA4; au_song_is_playing = 0x80055FDC; snd_set_song_variation_fade = 0x80055FF8; snd_set_song_variation_fade_time = 0x8005609C; func_80055AF0 = 0x800560D0; func_80055B28 = 0x80056108; func_80055B80 = 0x80056160; func_80055BB8 = 0x80056198; snd_set_song_variation = 0x800562A4; snd_song_set_playback_rate = 0x80056318; snd_song_set_track_volumes = 0x800563BC; snd_song_clear_track_volumes = 0x80056428; bgm_set_proximity_mix_far = 0x80056608; bgm_set_proximity_mix_near = 0x80056624; bgm_set_proximity_mix_full = 0x80056648; bgm_poll_music_events = 0x8005666C; bgm_flush_music_events = 0x80056688; audio_set_stereo = 0x8005673C; audio_set_mono = 0x80056760; func_800561A4 = 0x80056784; func_800561E4 = 0x800567C4; clear_effect_data = 0x8005A27C; create_effect_instance = 0x8005A89C; remove_effect = 0x8005AA30; load_effect = 0x8005AB44; get_current_map_settings = 0x8005B308; get_map_IDs_by_name = 0x8005B318; load_asset_by_name = 0x8005B408; initialize_collision = 0x8005B6B4; parent_collider_to_model = 0x8005BEA0; update_collider_transform = 0x8005C144; get_collider_flags = 0x8005C4C8; get_collider_center = 0x8005C530; test_ray_colliders = 0x8005D3F0; test_ray_zones = 0x8005D844; test_ray_entities = 0x8005DB68; npc_follow_init = 0x8005E5EC; npc_update_npc_tracking = 0x8005E6F4; npc_follow_npc = 0x8005E84C; nuPiReadRom = 0x8005FB30; osVirtualToPhysical = 0x80062D00; sqrtf = 0x80062D60; guFrustumF = 0x80062DA0; guLookAtHiliteF = 0x80063730; guOrthoF = 0x80064780; guOrtho = 0x800648B0; guPerspectiveF = 0x80064A00; guPositionF = 0x80064D80; guPosition = 0x80064F58; guRotateRPYF = 0x80065140; sins = 0x80065460; bcopy = 0x800654C0; bzero = 0x800657E0; sprintf = 0x80066360; guMtxIdent = 0x800682C0; guMtxIdentF = 0x80068320; guMtxF2L = 0x80068380; guMtxL2F = 0x80068400; guMtxCatF = 0x80068480; guScale = 0x80068580; guScaleF = 0x80068640; guTranslate = 0x800686A0; guTranslateF = 0x80068780; guMtxXFML = 0x80068860; guMtxXFMF = 0x800688F0; guRotateF = 0x800689A0; guRotate = 0x80068B00; strcmp = 0x8006FD10; decode_yay0 = 0x8006FD90; reset_battle_status = 0x8006FE40; gGameStatusPtr = 0x800714AC; gMatrixListPos = 0x80071500; gCurrentDisplayContextIndex = 0x80071504; nuGfxCfbNum = 0x80073710; gCurrentCameraID = 0x80073730; IntroMessageIdx = 0x80073D00; gSaveSlotMetadata = 0x80073D14; gSaveSlotHasData = 0x80073D74; EnemyNpcHit = 0x80074310; EnemyNpcDefeat = 0x8007443C; gEffectTable = 0x8007B5B0; HES_Item_CoinSparkleRandom = 0x8007D364; HES_Item_Unused_08B = 0x8007E698; HES_Item_Unused_08B_disabled = 0x8007E6C8; HES_Item_Unused_08C = 0x8007E6F8; HES_Item_Unused_08C_disabled = 0x8007E728; gItemTable = 0x80083C80; gItemHudScripts = 0x80086A20; gItemEntityScripts = 0x8008A174; gItemIconRasterOffsets = 0x8008A778; gItemIconPaletteOffsets = 0x8008ACEC; PartnerIDFromMenuIndex = 0x8008B260; MenuIndexFromPartnerID = 0x8008B290; gPartnerPopupProperties = 0x8008B2C0; gMoveTable = 0x8008B400; gMessageBoxFrameParts = 0x8008C280; gAreas = 0x8008F890; EVS_800936C0 = 0x8008FA60; EVS_NpcHitRecoil = 0x8008FA7C; timeFreezeMode = 0x800969AC; nuGfxZBuffer = 0x800969B0; gCurrentModelTreeNodeInfo = 0x800969C8; gEncounterState = 0x800969D4; gCurrentCamID = 0x80096A0C; nuGfxCfb_ptr = 0x80096A24; gOverrideFlags = 0x80096A28; nuGfxCfb = 0x80096A30; gMainGfxPos = 0x80096A44; gDisplayContext = 0x80096A4C; wMapTexName = 0x800AF3B8; gCurrentEncounter = 0x800AF5E0; gCameras = 0x800B0460; D_800B32E0 = 0x800B19C0; D_800B3AE0 = 0x800B21C0; gCollisionData = 0x800B29C0; gZoneCollisionData = 0x800D5928; wMapHitName = 0x800D5938; wMapShapeName = 0x800D5988; gSaveGlobals = 0x800D5D58; wMapBgName = 0x800D5DD8; gCurrentSaveFile = 0x800D7430; gBattleStatus = 0x800D87E0; D_8014FE84 = 0x8014FE84; D_8014FE98 = 0x8014FE98; D_8014FEA0 = 0x8014FEA0; D_8014FEB4 = 0x8014FEB4; D_8014FEC4 = 0x8014FEC4; D_8014FEE4 = 0x8014FEE4; D_8014FEEC = 0x8014FEEC; D_8014FF08 = 0x8014FF08; D_8014FF0C = 0x8014FF0C; D_801547F8 = 0x801547F8; D_801548E0 = 0x801548E0; D_80154934 = 0x80154934; D_80155B30 = 0x80155B30; D_80156030 = 0x80156030; D_80156530 = 0x80156530; D_80156534 = 0x80156534; D_80156538 = 0x80156538; D_80156540 = 0x80156540; D_80156B40 = 0x80156B40; D_80157140 = 0x80157140; D_80157144 = 0x80157144; D_80157150 = 0x80157150; D_80157750 = 0x80157750; D_80157D50 = 0x80157D50; D_80158710 = 0x80158710; D_8015B3A0 = 0x8015B3A0; D_80200000 = 0x80200000; gBackgroundImage = 0x80200000; UseBattleCamPreset = 0x8024E5BC; UseBattleCamPresetImmediately = 0x8024E604; SetBattleCamParam = 0x8024E6E8; SetBattleCamTarget = 0x8024E8AC; SetBattleCamOffsetZ = 0x8024E9F8; SetBattleCamYaw = 0x8024EA84; BattleCamTargetActor = 0x8024EAC4; BattleCamTargetActorPart = 0x8024EB24; MoveBattleCamOver = 0x8024EBA8; SetBattleCamZoom = 0x8024EC0C; AddBattleCamZoom = 0x8024EC4C; func_8024ECF8 = 0x8024EC98; FreezeBattleCam = 0x8024ED18; func_8024EDA4 = 0x8024ED44; btl_set_popup_duration = 0x8024FA64; ShowMessageBox = 0x80251474; ShowVariableMessageBox = 0x802514CC; IsMessageBoxDisplayed = 0x80251544; WaitForMessageBoxDone = 0x8025158C; SetMessageBoxDuration = 0x802515C8; ItemDamageEnemy = 0x802528E8; ItemSpookEnemy = 0x80252AE4; ItemAfflictEnemy = 0x80252CFC; ItemCheckHit = 0x80252F00; ActorSpeak = 0x802530F0; EndActorSpeech = 0x80253490; ShowBattleChoice = 0x802536F8; EnableBattleStatusBar = 0x80253774; OverrideBattleDmaDest = 0x802537B8; LoadBattleDmaData = 0x802537E4; EnableBattleFloorReflections = 0x80253868; SetDarknessMode = 0x802538F4; GetDarknessStatus = 0x80253980; PlaySoundAtActor = 0x80253A1C; PlaySoundAtPart = 0x80253A90; PlayLoopingSoundAtActor = 0x80253B34; StopLoopingSoundAtActor = 0x80253BD8; MakeStatusField = 0x80253D54; save_tattle_flags = 0x80253ED0; load_tattle_flags = 0x80254038; MultiplyByActorScale = 0x8025419C; MultiplyVec3ByActorScale = 0x8025429C; ApplyShrinkFromOwner = 0x80254358; StartRumble = 0x802543D8; create_current_pos_target_list = 0x80263424; set_actor_anim = 0x802640F4; add_xz_vec3f = 0x80264520; play_movement_dust_effects = 0x802646E8; get_actor_part = 0x80264854; lookup_defense = 0x8026623C; lookup_status_chance = 0x80266290; inflict_status = 0x80266338; player_team_is_ability_active = 0x802676A4; btl_update_ko_status = 0x80267B74; LoadItemScript = 0x802682C0; LoadActionCommand = 0x802685B0; action_command_init_status = 0x80268C48; func_80269118 = 0x80269508; func_80269160 = 0x80269550; SetActionDifficultyTable = 0x8026958C; SetupMashMeter = 0x802695B8; GetActionSuccess = 0x80269684; SetActionSuccess = 0x802696B0; SetActionCommandMode = 0x802696DC; GetActionCommandMode = 0x80269708; SetActionHudPrepareTime = 0x80269734; SetCommandAutoSuccess = 0x8026978C; CloseActionCommandInfo = 0x80269800; func_80269470 = 0x80269860; ShowActionHud = 0x80269894; GetActionSuccessCopy = 0x802698E8; GetActionResult = 0x80269914; SetActionResult = 0x80269940; GetBlockResult = 0x8026996C; GetActionQuality = 0x80269998; SetActionQuality = 0x802699C4; func_80269600 = 0x802699F0; set_goal_pos_to_part = 0x80269B44; get_actor = 0x8026A15C; LoadBattleSection = 0x8026A1D4; GetBattlePhase = 0x8026A218; GetLastElement = 0x8026A244; GetDamageSource = 0x8026A270; SetDamageSource = 0x8026A29C; SetGoalToHome = 0x8026A2B4; SetIdleGoalToHome = 0x8026A31C; SetGoalToIndex = 0x8026A384; GetIndexFromPos = 0x8026A44C; GetIndexFromHome = 0x8026A4C4; CountTargets = 0x8026A53C; ForceHomePos = 0x8026A5DC; SetHomePos = 0x8026A6C0; SetGoalToTarget = 0x8026A798; SetGoalToFirstTarget = 0x8026A88C; SetGoalPos = 0x8026A900; SetIdleGoal = 0x8026AA1C; AddGoalPos = 0x8026AB38; GetGoalPos = 0x8026AC10; GetIdleGoal = 0x8026ACDC; GetActorPos = 0x8026AE98; GetPartOffset = 0x8026AF64; GetPartPos = 0x8026B078; GetHomePos = 0x8026B164; SetActorPos = 0x8026B230; SetPartPos = 0x8026B308; SetEnemyTargetOffset = 0x8026B490; SetAnimation = 0x8026B5A0; GetAnimation = 0x8026B628; SetAnimationRate = 0x8026B6C0; SetActorYaw = 0x8026B748; GetActorYaw = 0x8026B7B8; SetPartYaw = 0x8026B828; SetActorJumpGravity = 0x8026B94C; SetActorIdleJumpGravity = 0x8026B9C8; SetActorSpeed = 0x8026BA44; SetActorIdleSpeed = 0x8026BAC0; SetPartJumpGravity = 0x8026BB3C; SetPartMoveSpeed = 0x8026BBDC; SetJumpAnimations = 0x8026BC7C; SetActorDispOffset = 0x8026BDF4; SetPartDispOffset = 0x8026C028; FreezeBattleState = 0x8026C338; GetActorVar = 0x8026C3A4; SetActorVar = 0x8026C434; AddActorVar = 0x8026C4C4; GetPartMovementVar = 0x8026C560; SetPartMovementVar = 0x8026C61C; SetActorRotation = 0x8026C79C; SetActorRotationOffset = 0x8026C89C; SetPartRotation = 0x8026CA24; SetPartRotationOffset = 0x8026CB30; GetPartRotation = 0x8026CC18; SetActorScale = 0x8026CCF4; GetActorScale = 0x8026CE74; SetPartScale = 0x8026CF3C; GetBattleFlags = 0x8026D100; SetBattleFlagBits = 0x8026D12C; GetBattleFlags2 = 0x8026D190; SetBattleFlagBits2 = 0x8026D1BC; SetActorFlagBits = 0x8026D27C; GetActorFlags = 0x8026D310; SetPartFlags = 0x8026D378; SetPartFlagBits = 0x8026D400; SetPartTargetFlagBits = 0x8026D548; SetPartEventFlags = 0x8026D730; SetPartEventBits = 0x8026D7B8; GetPartEventFlags = 0x8026D878; SetPartImmunityBits = 0x8026D994; HPBarToHome = 0x8026DA54; HPBarToCurrent = 0x8026DB98; SetHPBarOffset = 0x8026DD30; SetActorStatusOffsets = 0x8026DE84; SummonEnemy = 0x8026DF54; GetOwnerID = 0x8026E1F0; SetOwnerID = 0x8026E218; ActorExists = 0x8026E24C; GetPartAnimNotify = 0x8026E378; SetBattleMenuEnabledFlags = 0x8026E410; SetEnabledStarPowers = 0x8026E428; CheckButtonPress = 0x8026E488; CheckButtonDown = 0x8026E4F8; SetBattleState = 0x8026E55C; WaitForState = 0x8026E588; CancelEnemyTurn = 0x8026E5F8; CreateCurrentPosTargetList = 0x8026E6BC; CreateHomeTargetList = 0x8026E700; InitTargetIterator = 0x8026E744; SetOwnerTarget = 0x8026E798; ChooseNextTarget = 0x8026E804; GetTargetListLength = 0x8026EC54; GetOwnerTarget = 0x8026EC9C; func_8026E914 = 0x8026ED04; GetDistanceToGoal = 0x8026EDEC; SetActorPaletteEffect = 0x8026EE6C; SetActorPaletteSwapParams = 0x8026EFE8; EnableActorPaletteEffects = 0x8026F110; AddActorDecoration = 0x8026F278; RemoveActorDecoration = 0x8026F33C; ModifyActorDecoration = 0x8026F3E0; UseIdleAnimation = 0x8026F4DC; GetStatusFlags = 0x8026F620; RemovePlayerBuffs = 0x8026F83C; SetPartAlpha = 0x8026F860; CreatePartShadow = 0x8026F91C; RemovePartShadow = 0x8026F98C; SetEndBattleFadeOutRate = 0x8026F9FC; SetBattleVar = 0x8026FA28; GetBattleVar = 0x8026FA84; ResetAllActorSounds = 0x8026FADC; SetActorSounds = 0x8026FB30; ResetActorSounds = 0x8026FC28; SetPartSounds = 0x8026FDF0; SetActorType = 0x8026FF10; ShowShockEffect = 0x8026FFA0; GetActorAttackBoost = 0x8026FFF4; GetActorDefenseBoost = 0x8027005C; BoostAttack = 0x802700C4; BoostDefense = 0x80270564; VanishActor = 0x80270A04; ElectrifyActor = 0x80270D4C; HealActor = 0x80271094; WaitForBuffDone = 0x8027153C; CopyBuffs = 0x80271550; GetMenuSelection = 0x802737B4; func_80273444 = 0x80273834; PlayerFallToGoal = 0x80273C84; PlayerRunToGoal = 0x80274054; GetPlayerHP = 0x80274624; DispatchDamagePlayerEvent = 0x80274D0C; EnablePlayerBlur = 0x80274D68; DispatchEventPlayer = 0x8027730C; dispatch_event_actor = 0x80277550; BindTakeTurn = 0x80278D20; PauseTakeTurn = 0x80278D94; ResumeTakeTurn = 0x80278E0C; BindIdle = 0x80278E84; EnableIdleScript = 0x80278F3C; BindHandleEvent = 0x80279010; BindHandlePhase = 0x80279084; JumpToGoal = 0x802790F8; IdleJumpToGoal = 0x802794FC; JumpWithBounce = 0x80279B18; LandJump = 0x80279EC4; FallToGoal = 0x80279FDC; RunToGoal = 0x8027A254; IdleRunToGoal = 0x8027A654; JumpPartTo = 0x8027A8D4; FallPartTo = 0x8027AC44; LandJumpPart = 0x8027AF4C; RunPartTo = 0x8027B09C; FlyToGoal = 0x8027BA14; IdleFlyToGoal = 0x8027BFA8; FlyPartTo = 0x8027C328; GetLastEvent = 0x8027C8D0; SetTargetActor = 0x8027C938; SetEnemyHP = 0x8027C9B8; GetActorHP = 0x8027CA90; GetEnemyMaxHP = 0x8027CB38; RemoveActor = 0x8027CBA0; DropStarPoints = 0x8027CC94; SetDefenseTable = 0x8027CE64; SetStatusTable = 0x8027CEF8; SetIdleAnimations = 0x8027CF6C; EnemyDamageTarget = 0x8027D0A4; EnemyTestTarget = 0x8027D3A8; DispatchDamageEvent = 0x8027D5AC; DispatchEvent = 0x8027D654; ShowHealthBar = 0x8027D6C8; HideHealthBar = 0x8027D71C; SetTargetOffset = 0x8027D770; func_8027D434 = 0x8027D824; SetProjectileTargetOffset = 0x8027D8B8; EnableActorBlur = 0x8027D96C; AfflictActor = 0x8027DA6C; GetInstigatorValue = 0x8027DB4C; GetEncounterTrigger = 0x8027DBB4; YieldTurn = 0x8027DBE0; SetActorSize = 0x8027DC00; GetActorSize = 0x8027DCD0; SetPartSize = 0x8027DD60; GetOriginalActorType = 0x8027DE58; GetLastDamage = 0x8027DF2C; EnableActorGlow = 0x8027DF94; WasStatusInflicted = 0x8027E058; CopyStatusEffects = 0x8027E0AC; ClearStatusEffects = 0x8027E190; dispatch_event_partner = 0x8027E270; GetActorLevel = 0x80280138; PartnerDamageEnemy = 0x802801A4; PartnerAfflictEnemy = 0x802803F4; PartnerPowerBounceEnemy = 0x80280660; PartnerTestEnemy = 0x802808C0; GetPartnerActionSuccess = 0x80280BC0; PartnerYieldTurn = 0x80280C08; GetDamageIntensity = 0x80280C30; LoadStarPowerScript = 0x80280D40; DemoBattleBeginDelay = 0x80280DE8; MakeShop = 0x80281878; MakeShopOwner = 0x80281BF0; CreateMapRoom = 0x80281CBC; bActorTattles = 0x80282F88; bActorOffsets = 0x802832D8; CreatePushBlockGrid = 0x802832F0; SetPushBlock = 0x8028348C; GetPushBlock = 0x802835D0; bMarioIdleAnims = 0x80283628; GetGridIndexFromPos = 0x802836C8; bMarioHideAnims = 0x80283760; SetPushBlockFallEffect = 0x802837BC; EVS_ShopOwnerDialog = 0x80284064; EMS_StarIcon = 0x802843A8; EnterWalk = 0x80285970; EnterWalkShort = 0x80285A70; EnterPostPipe = 0x80285C60; EnterSavePoint = 0x80285CC0; ExitWalk = 0x80285D04; ExitSingleDoor = 0x80285DBC; EnterSingleDoor = 0x80285DE4; ExitSplitSingleDoor = 0x80285E0C; EnterSplitSingleDoor = 0x80285E34; ExitDoubleDoor = 0x80285E5C; EnterDoubleDoor = 0x80285E84; ExitSplitDoubleDoor = 0x80285EAC; EnterSplitDoubleDoor = 0x80285ED4; BaseExitDoor = 0x80285EFC; BaseEnterDoor = 0x802861C0; TextureHeap = 0x8028E000; HES_AimMarkerA = 0x802933FC; HES_AimMarkerB = 0x80293494; HES_AimMarkerC = 0x8029352C; HES_AimMarkerD = 0x802935C4; HES_AimMarkerE = 0x8029365C; HES_AimMarkerF = 0x802936F4; HES_AimShimmerA = 0x802938BC; HES_AimShimmerB = 0x80293954; HES_AimShimmerC = 0x802939EC; HES_AimShimmerD = 0x80293A84; HES_AimShimmerE = 0x80293B1C; HES_AimShimmerF = 0x80293BB4; HES_AimReticle = 0x80293D7C; HES_AimTarget = 0x80293DB4; HES_AimBlinkA = 0x80293DEC; EVS_UseMystery = 0x80294490; EVS_PlaySleepHitFX = 0x80294C30; EVS_Partner_Celebrate = 0x80294D70; EVS_Partner_RunAway = 0x8029514C; EVS_Partner_BurnContact = 0x802952B8; EVS_Partner_SpikeContact = 0x80295634; EVS_Partner_BombetteSpikeContact = 0x802959A0; EVS_Partner_ShockHit = 0x80295D94; EVS_Partner_Recover = 0x80296514; EVS_Partner_Drop = 0x80296664; EVS_Partner_BurnHit = 0x8029686C; EVS_Partner_LakilesterHit = 0x80297D38; EVS_Partner_Hit = 0x80297E0C; EVS_Partner_NoDamageHit = 0x80297E64; EVS_ForceNextTarget = 0x80299240; EVS_Enemy_Hit = 0x80299694; EVS_Enemy_BurnHit = 0x8029A720; EVS_Enemy_ShockHit = 0x8029AD4C; EVS_Enemy_ShockHit_Impl = 0x8029ADBC; EVS_Enemy_NoDamageHit = 0x8029B2C0; EVS_Enemy_Death = 0x8029B510; EVS_Enemy_DeathWithoutRemove = 0x8029B558; EVS_Enemy_ScareAway = 0x8029B87C; EVS_Enemy_SpinSmashHit = 0x8029BFE8; EVS_Enemy_FlipBackUp = 0x8029C204; EVS_Enemy_Knockback = 0x8029C3C0; EVS_Enemy_ReturnHome = 0x8029C508; EVS_Enemy_Recover = 0x8029C5F0; EVS_Enemy_HopHome = 0x8029C6F4; EVS_Enemy_HopToPos = 0x8029C77C; EVS_Enemy_AirLift = 0x8029C9CC; EVS_Enemy_BlowAway = 0x8029CAF8; gActionCommandStatus = 0x802A0230; action_command_air_lift_init = 0x802A9000; action_command_air_raid_init = 0x802A9000; action_command_body_slam_init = 0x802A9000; action_command_bomb_init = 0x802A9000; action_command_dizzy_shell_init = 0x802A9000; action_command_fire_shell_init = 0x802A9000; action_command_hammer_init = 0x802A9000; action_command_hurricane_init = 0x802A9000; action_command_jump_init = 0x802A9000; action_command_mega_shock_init = 0x802A9000; action_command_power_shock_init = 0x802A9000; action_command_smack_init = 0x802A9000; action_command_spiny_surge_init = 0x802A9000; action_command_spook_init = 0x802A9000; action_command_squirt_init = 0x802A9000; action_command_stop_leech_init = 0x802A9000; action_command_tidal_wave_init = 0x802A9000; action_command_water_block_init = 0x802A9000; action_command_whirlwind_init = 0x802A9000; action_command_stop_leech_start = 0x802A9110; action_command_squirt_start = 0x802A911C; action_command_jump_start = 0x802A9120; action_command_tidal_wave_start = 0x802A9138; action_command_spiny_surge_start = 0x802A916C; action_command_bomb_start = 0x802A9170; action_command_dizzy_shell_start = 0x802A9170; action_command_air_raid_start = 0x802A9178; action_command_fire_shell_start = 0x802A9178; action_command_smack_start = 0x802A917C; action_command_spook_start = 0x802A917C; action_command_air_lift_start = 0x802A9184; action_command_hurricane_start = 0x802A91A0; action_command_mega_shock_start = 0x802A91A0; action_command_break_free_start = 0x802A91B0; action_command_body_slam_start = 0x802A91B8; action_command_whirlwind_start = 0x802A91E0; action_command_power_shock_start = 0x802A9210; action_command_hammer_start = 0x802A9258; action_command_water_block_start = 0x802A9398; BattleEntityHeapBottom = 0x802C3000; spr_get_npc_raster_info = 0x802E4CB8; MsgCharsets = 0x802F18A8; D_802EB5C0 = 0x802F18C0; D_802EB5F0 = 0x802F18F0; D_802EB620 = 0x802F1920; D_802EB644 = 0x802F1944; ui_msg_bubble_left_png = 0x802F1970; ui_msg_bubble_mid_png = 0x802F1D70; ui_msg_bubble_right_png = 0x802F1E70; ui_msg_arrow_png = 0x802F2270; ui_msg_palettes = 0x802F26F0; ui_msg_sign_corner_topleft_png = 0x802F28F0; ui_msg_sign_corner_topright_png = 0x802F2970; ui_msg_sign_corner_bottomleft_png = 0x802F29F0; ui_msg_sign_corner_bottomright_png = 0x802F2A70; ui_msg_lamppost_corner_bottomright_png = 0x802F2AF0; ui_msg_sign_side_top_png = 0x802F2B70; ui_msg_sign_side_left_png = 0x802F2C70; ui_msg_sign_side_right_png = 0x802F2DB0; ui_msg_sign_side_bottom_png = 0x802F2EF0; ui_msg_sign_fill_png = 0x802F2FF0; ui_msg_sign_pal = 0x802F3010; ui_msg_lamppost_pal = 0x802F3030; ui_msg_background_png = 0x802F3050; ui_msg_rewind_arrow_png = 0x802F3850; ui_msg_rewind_arrow_pal = 0x802F3970; ui_msg_star_png = 0x802F3990; ui_msg_star_silhouette_png = 0x802F3BD0; MsgCharImgTitle = 0x802F3C70; MsgCharImgNormal = 0x802F4BD0; MsgCharImgSubtitle = 0x802F9CD0; D_802F4560 = 0x802FA860; heap_generalHead = 0x802FB800; heap_spriteHead = 0x8034F800;