#include "common.h" #include "nu/nusys.h" #include "hud_element.h" #include "sprite.h" #if VERSION_JP #define TITLE_WIDTH 272 #define TITLE_TILE_HEIGHT 2 #define TITLE_HEIGHT 88 #define TITLE_POS_LEFT 25 #define TITLE_POS_TOP 34 #define FILENAME_ERROR "\x54\x77\xA2\xF7\xF7\xf7\xf7\xf7" #else // Properties of the title screen Paper Mario logo #define TITLE_WIDTH 200 // Width of the texture #define TITLE_HEIGHT 112 // Height of the texture #define TITLE_TILE_HEIGHT 2 // Height of an individually loaded tile in the texture #define TITLE_POS_LEFT ((SCREEN_WIDTH - TITLE_WIDTH) / 2) // Left edge of the texture on screen #define TITLE_POS_TOP 15 // Top edge of the texture on screen (with no offset) #define FILENAME_ERROR "ERROR\xf7\xf7\xf7" #endif #define TITLE_NUM_TILES (TITLE_HEIGHT / TITLE_TILE_HEIGHT) // Number of tiles in the texture #define TITLE_TILE_PIXELS (TITLE_WIDTH * TITLE_TILE_HEIGHT) // Number of pixels in a single tile of the texture s16 D_800779C0[2] = {0, 0}; SaveMetadata gSaveSlotMetadata[4] = { { .filename = {FILENAME_ERROR} }, { .filename = {FILENAME_ERROR} }, { .filename = {FILENAME_ERROR} }, { .filename = {FILENAME_ERROR} }, }; u8 gSaveSlotHasData[4] = {TRUE, TRUE, TRUE, TRUE}; s32 TitleScreen_PressStart_Alpha = 0; // the opacity of "PRESS START" text b32 TitleScreen_PressStart_IsVisible = FALSE; // toggles the visibility of "PRESS START" s32 TitleScreen_PressStart_BlinkCounter = 0; // counts to 16, then toggles TitleScreen_PressStart_IsVisible s32 D_80077A34[1] = {0}; Lights1 D_80077A38 = gdSPDefLights1(255, 255, 255, 0, 0, 0, 0, 0, 0); Gfx D_80077A50[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_CLD_SURF, G_RM_CLD_SURF2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsDPSetTextureFilter(G_TF_POINT), gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON), gsDPSetTexturePersp(G_TP_NONE), gsDPSetColorDither(G_CD_DISABLE), gsDPSetAlphaDither(G_AD_DISABLE), gsDPSetTextureLOD(G_TL_TILE), gsDPSetTextureLUT(G_TT_NONE), gsDPSetTextureDetail(G_TD_CLAMP), gsDPSetTextureConvert(G_TC_FILT), gsDPSetCombineKey(G_CK_NONE), gsDPSetAlphaCompare(G_AC_NONE), gsDPNoOp(), gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), gsSPEndDisplayList(), }; typedef struct TitleDataStruct { /* 0x0 */ s32 logo; /* 0x4 */ s32 copyright; /* 0x8 */ s32 pressStart; /* 0xC */ s32 copyrightPalette; } TitleDataStruct; // size = 0x10 #if VERSION_JP #define COPYRIGHT_WIDTH 128 #else #define COPYRIGHT_WIDTH 144 #endif SHIFT_BSS s16 D_800A0970; SHIFT_BSS TitleDataStruct* TitleScreen_ImgList; SHIFT_BSS s32* TitleScreen_ImgList_Logo; SHIFT_BSS u8 (*TitleScreen_ImgList_Copyright)[COPYRIGHT_WIDTH]; SHIFT_BSS s32* TitleScreen_ImgList_PressStart; #if VERSION_JP SHIFT_BSS s32* TitleScreen_ImgList_CopyrightPalette; #endif SHIFT_BSS s16 D_800A0988; void appendGfx_title_screen(void); void draw_title_screen_NOP(void); void title_screen_draw_images(f32, f32); void title_screen_draw_logo(f32); void title_screen_draw_press_start(void); void title_screen_draw_copyright(f32); void state_init_title_screen(void) { s32 titleDataSize; void* titleDataDst; void* titleData; gOverrideFlags = 0; timeFreezeMode = 0; D_8014C248 = TRUE; general_heap_create(); clear_printers(); sfx_set_reverb_mode(0); gGameStatusPtr->introState = INTRO_STATE_0; gGameStatusPtr->introCounter = 0; gGameStatusPtr->isBattle = FALSE; gGameStatusPtr->creditsViewportMode = -1; intro_logos_update_fade(); titleData = load_asset_by_name("title_data", &titleDataSize); titleDataDst = TitleScreen_ImgList = heap_malloc(titleDataSize); decode_yay0(titleData, titleDataDst); general_heap_free(titleData); TitleScreen_ImgList_Logo = (s32*)(TitleScreen_ImgList->logo + (s32) TitleScreen_ImgList); TitleScreen_ImgList_Copyright = (u8 (*)[COPYRIGHT_WIDTH]) ((s32*)(TitleScreen_ImgList->copyright + (s32) TitleScreen_ImgList)); TitleScreen_ImgList_PressStart = (s32*)(TitleScreen_ImgList->pressStart + (s32) TitleScreen_ImgList); #if VERSION_JP TitleScreen_ImgList_CopyrightPalette = (s32*)(TitleScreen_ImgList->copyrightPalette + (s32) TitleScreen_ImgList); #endif create_cameras_a(); gCameras[CAM_DEFAULT].updateMode = CAM_UPDATE_MODE_6; gCameras[CAM_DEFAULT].needsInit = TRUE; gCameras[CAM_DEFAULT].nearClip = CAM_NEAR_CLIP; gCameras[CAM_DEFAULT].farClip = CAM_FAR_CLIP; gCurrentCameraID = CAM_DEFAULT; gCameras[CAM_DEFAULT].vfov = 25.0f; gCameras[CAM_DEFAULT].flags |= CAMERA_FLAG_DISABLED; gCameras[CAM_BATTLE].flags |= CAMERA_FLAG_DISABLED; gCameras[CAM_TATTLE].flags |= CAMERA_FLAG_DISABLED; gCameras[CAM_3].flags |= CAMERA_FLAG_DISABLED; set_cam_viewport(0, 12, 28, 296, 184); gCameras[CAM_DEFAULT].auxBoomLength = 40; gCameras[CAM_DEFAULT].bgColor[0] = 0; gCameras[CAM_DEFAULT].bgColor[1] = 0; gCameras[CAM_DEFAULT].bgColor[2] = 0; gCameras[CAM_DEFAULT].lookAt_obj_target.x = 25.0f; gCameras[CAM_DEFAULT].lookAt_obj_target.y = 25.0f; gCameras[CAM_DEFAULT].auxPitch = 0; gCameras[CAM_DEFAULT].lookAt_dist = 100; gCameras[CAM_DEFAULT].auxBoomPitch = 0; gCameras[CAM_DEFAULT].lookAt_eye.x = 500.0f; gCameras[CAM_DEFAULT].lookAt_eye.y = 1000.0f; gCameras[CAM_DEFAULT].lookAt_eye.z = 1500.0f; gCameras[CAM_DEFAULT].lookAt_obj_target.z = 150.0f; clear_script_list(); clear_worker_list(); clear_render_tasks(); spr_init_sprites(PLAYER_SPRITES_MARIO_WORLD); clear_animator_list(); clear_entity_models(); clear_npcs(); hud_element_clear_cache(); reset_background_settings(); clear_entity_data(1); clear_effect_data(); gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD; clear_player_data(); gOverrideFlags &= ~GLOBAL_OVERRIDES_8; game_mode_set_fpDrawAuxUI(0, appendGfx_title_screen); load_map_bg("title_bg"); read_background_size(&gBackgroundImage); bgm_set_song(0, SONG_MAIN_THEME, 0, 500, 8); D_800A0988 = 480; } void state_step_title_screen(void) { s16* temp; u32 pressedButtons = gGameStatusPtr->pressedButtons[0]; set_curtain_scale(1.0f); set_curtain_fade(0.0f); if (D_800A0988 > 0) { D_800A0988--; } switch (gGameStatusPtr->introState) { case INTRO_STATE_0: D_800A0970 = 3; gOverrideFlags |= GLOBAL_OVERRIDES_8; gGameStatusPtr->unk_B0 = 20; gGameStatusPtr->unk_AF = gGameStatusPtr->unk_B0; gGameStatusPtr->introState++; break; case INTRO_STATE_1: if (D_800A0970 != 0) { D_800A0970--; } else { if (gGameStatusPtr->unk_AF != 0) { gGameStatusPtr->unk_AF--; } gOverrideFlags &= ~GLOBAL_OVERRIDES_8; if (intro_logos_fade_in(6) != 0) { if (gGameStatusPtr->unk_AF == 0) { gGameStatusPtr->introState = INTRO_STATE_2; } } intro_logos_update_fade(); } break; case INTRO_STATE_2: if (D_80077A34[0] != NULL && D_800A0988 == 120) { bgm_set_song(0, -1, 0, 3900, 8); } if (D_800A0988 == 0) { gGameStatusPtr->introState = INTRO_STATE_4; if (D_80077A34[0] == NULL) { *D_800779C0 = 10; } else { *D_800779C0 = 9; } D_80077A34[0] ^= 1; return; } if (pressedButtons & (BUTTON_A | BUTTON_START)) { gGameStatusPtr->introState = INTRO_STATE_4; *D_800779C0 = 5; sfx_play_sound(SOUND_D5); bgm_set_song(0, SONG_FILE_SELECT, 0, 500, 8); return; } break; case INTRO_STATE_4: gGameStatusPtr->introState = INTRO_STATE_5; intro_logos_set_fade_color(0xD0); if (*D_800779C0 == 9 || *D_800779C0 == 10) { gGameStatusPtr->unk_B0 = 20; } else { gGameStatusPtr->unk_B0 = 10; } gGameStatusPtr->unk_AF = gGameStatusPtr->unk_B0; break; case INTRO_STATE_5: if (*D_800779C0 == 9 || *D_800779C0 == 10) { if (gGameStatusPtr->unk_AF != 0) { gGameStatusPtr->unk_AF--; } if (intro_logos_fade_out(0xA) != 0) { if (gGameStatusPtr->unk_AF == 0) { gGameStatusPtr->unk_AF = 3; gOverrideFlags |= GLOBAL_OVERRIDES_8; gGameStatusPtr->introState = INTRO_STATE_6; } } intro_logos_update_fade(); } else if (*D_800779C0 == 5) { if (gGameStatusPtr->unk_AF == 0) { gGameStatusPtr->unk_AF = 3; gOverrideFlags |= GLOBAL_OVERRIDES_8; gGameStatusPtr->introState = INTRO_STATE_6; } else { gGameStatusPtr->unk_AF--; } } else { gGameStatusPtr->unk_AF = 3; gOverrideFlags |= GLOBAL_OVERRIDES_8; gGameStatusPtr->introState = INTRO_STATE_6; } break; case INTRO_STATE_6: if (gGameStatusPtr->unk_AF != 0) { gGameStatusPtr->unk_AF--; break; } general_heap_create(); clear_render_tasks(); create_cameras_a(); clear_entity_models(); clear_animator_list(); clear_npcs(); hud_element_clear_cache(); spr_init_sprites(PLAYER_SPRITES_MARIO_WORLD); clear_entity_data(1); clear_windows(); gOverrideFlags &= ~GLOBAL_OVERRIDES_8; gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD; temp = D_800779C0; gGameStatusPtr->entryID = 0; switch (temp[0]) { case 9: gGameStatusPtr->creditsViewportMode = 0; set_game_mode(GAME_MODE_INTRO); break; case 10: set_game_mode(GAME_MODE_DEMO); break; case 5: gGameStatusPtr->areaID = 0; gGameStatusPtr->mapID = 0xB; gGameStatusPtr->entryID = 0; set_game_mode(GAME_MODE_FILE_SELECT); break; } return; } if (!(gOverrideFlags & GLOBAL_OVERRIDES_8)) { update_npcs(); update_cameras(); } } void state_drawUI_title_screen(void) { switch (gGameStatusPtr->introState) { case INTRO_STATE_0: TitleScreen_PressStart_Alpha = 0; TitleScreen_PressStart_IsVisible = FALSE; TitleScreen_PressStart_BlinkCounter = 0; draw_title_screen_NOP(); break; case INTRO_STATE_2: draw_title_screen_NOP(); if (gGameStatusPtr->contBitPattern & 1) { title_screen_draw_press_start(); } case INTRO_STATE_3: break; case INTRO_STATE_1: case INTRO_STATE_4: case INTRO_STATE_5: draw_title_screen_NOP(); break; } } void appendGfx_title_screen(void) { f32 phi_f12; s32 temp; switch (gGameStatusPtr->introState) { case INTRO_STATE_0: case INTRO_STATE_3: break; case INTRO_STATE_1: phi_f12 = gGameStatusPtr->unk_AF; phi_f12 /= gGameStatusPtr->unk_B0; phi_f12 = SQ(phi_f12); title_screen_draw_images(phi_f12, phi_f12); break; case INTRO_STATE_2: title_screen_draw_images(0.0f, 0.0f); break; case INTRO_STATE_4: title_screen_draw_images(0.0f, 0.0f); break; case INTRO_STATE_5: temp = gGameStatusPtr->unk_AF - 1; phi_f12 = gGameStatusPtr->unk_B0 - temp; phi_f12 /= gGameStatusPtr->unk_B0; phi_f12 = SQ(phi_f12); title_screen_draw_images(phi_f12, phi_f12); break; } gDPPipeSync(gMainGfxPos++); gDPSetColorImage(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(nuGfxCfb_ptr)); gDPSetScissor(gMainGfxPos++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); gDPSetCycleType(gMainGfxPos++, G_CYC_1CYCLE); gDPPipeSync(gMainGfxPos++); gSPClearGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH); gSPSetGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_LIGHTING | G_SHADING_SMOOTH); gSPSetLights1(gMainGfxPos++, D_80077A38); gSPTexture(gMainGfxPos++, -1, -1, 0, G_TX_RENDERTILE, G_ON); gDPSetTextureLOD(gMainGfxPos++, G_TL_TILE); gDPSetTexturePersp(gMainGfxPos++, G_TP_PERSP); gDPSetTextureFilter(gMainGfxPos++, G_TF_BILERP); gDPSetColorDither(gMainGfxPos++, G_CD_DISABLE); gDPSetTextureDetail(gMainGfxPos++, G_TD_CLAMP); gDPSetTextureConvert(gMainGfxPos++, G_TC_FILT); gDPSetCombineKey(gMainGfxPos++, G_CK_NONE); gDPSetAlphaCompare(gMainGfxPos++, G_AC_NONE); render_frame(FALSE); render_frame(TRUE); } void draw_title_screen_NOP(void) { } void title_screen_draw_images(f32 arg0, f32 arg1) { title_screen_draw_logo(arg0); title_screen_draw_copyright(arg1); } void title_screen_draw_logo(f32 arg0) { s32 yOffset; s32 i; gSPDisplayList(gMainGfxPos++, D_80077A50); gDPPipeSync(gMainGfxPos++); yOffset = -100 * arg0; for (i = 0; i < TITLE_NUM_TILES; i++) { // Load a tile from the logo texture gDPLoadTextureTile(gMainGfxPos++, &TitleScreen_ImgList_Logo[i * TITLE_TILE_PIXELS], G_IM_FMT_RGBA, G_IM_SIZ_32b, TITLE_WIDTH, TITLE_TILE_HEIGHT, // width, height 0, 0, (TITLE_WIDTH - 1), (TITLE_TILE_HEIGHT - 1), // uls, ult, lrs, lrt 0, // pal G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, // cms, cmt G_TX_NOMASK, G_TX_NOMASK, // masks, maskt G_TX_NOLOD, G_TX_NOLOD); // shifts, shiftt // Draw a scissored texture rectangle with the loaded tile gSPScisTextureRectangle(gMainGfxPos++, (TITLE_POS_LEFT) << 2, // ulx (TITLE_POS_TOP + TITLE_TILE_HEIGHT * i + yOffset) << 2, // uly (TITLE_POS_LEFT + TITLE_WIDTH) << 2, // lrx (TITLE_POS_TOP + TITLE_TILE_HEIGHT + TITLE_TILE_HEIGHT * i + yOffset) << 2, // lry G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } gDPPipeSync(gMainGfxPos++); } #if VERSION_IQUE #define VAR_1 20 #define VAR_2 628 #else #define VAR_1 32 #define VAR_2 676 #endif void title_screen_draw_press_start(void) { switch (TitleScreen_PressStart_IsVisible) { case FALSE: TitleScreen_PressStart_Alpha -= 128; if (TitleScreen_PressStart_Alpha < 0) { TitleScreen_PressStart_Alpha = 0; } TitleScreen_PressStart_BlinkCounter++; if (TitleScreen_PressStart_BlinkCounter >= 16) { TitleScreen_PressStart_BlinkCounter = 0; TitleScreen_PressStart_IsVisible = TRUE; } break; case TRUE: TitleScreen_PressStart_Alpha += 128; if (TitleScreen_PressStart_Alpha > 255) { TitleScreen_PressStart_Alpha = 255; } TitleScreen_PressStart_BlinkCounter++; if (TitleScreen_PressStart_BlinkCounter >= 16) { TitleScreen_PressStart_BlinkCounter = 0; TitleScreen_PressStart_IsVisible = FALSE; } } gSPDisplayList(gMainGfxPos++, D_80077A50); gDPSetCombineMode(gMainGfxPos++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(gMainGfxPos++, 0, 0, 248, 240, 152, TitleScreen_PressStart_Alpha); gDPPipeSync(gMainGfxPos++); gDPLoadTextureBlock(gMainGfxPos++, TitleScreen_ImgList_PressStart, G_IM_FMT_IA, G_IM_SIZ_8b, 128, VAR_1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gMainGfxPos++, 384, 548, 896, VAR_2, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400); gDPPipeSync(gMainGfxPos++); } #if VERSION_IQUE #define RECT_SIZE 0x28 #define YL_BASE 724 #define YH_BASE 764 #define COPYRIGHT_TEX_CHUNKS 4 #define COPYRIGHT_IMG(k, i) &TitleScreen_ImgList_Copyright[k] #define LTT_LRT 9 #else #define RECT_SIZE 0x40 #define YL_BASE 764 #define YH_BASE 828 #define COPYRIGHT_TEX_CHUNKS 2 #define COPYRIGHT_IMG(k, i) &TitleScreen_ImgList_Copyright[16 * i] #define LTT_LRT 15 #endif void title_screen_draw_copyright(f32 arg0) { s32 alpha; s32 i; gSPDisplayList(gMainGfxPos++, &D_80077A50); #if VERSION_JP gDPSetTextureLUT(gMainGfxPos++, G_TT_RGBA16); #endif gDPPipeSync(gMainGfxPos++); alpha = 255.0f - (arg0 * 255.0f); if (alpha < 255) { if (alpha < 0) { alpha = 0; } gDPSetCombineMode(gMainGfxPos++, PM_CC_02, PM_CC_02); gDPSetPrimColor(gMainGfxPos++, 0, 0, 0, 0, 0, alpha); } #if VERSION_JP gDPLoadTLUT_pal16(gMainGfxPos++, 0, TitleScreen_ImgList_CopyrightPalette); gDPLoadTextureTile_4b(gMainGfxPos++, TitleScreen_ImgList_Copyright, G_IM_FMT_CI, COPYRIGHT_WIDTH, 0, 0, 0, 127, 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gMainGfxPos++, 388, YL_BASE, 900, 892, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400); #else for (i = 0; i < COPYRIGHT_TEX_CHUNKS; i++) { s32 k = 10 * i; alpha = 0; // TODO figure out why this is needed gDPLoadTextureTile(gMainGfxPos++, COPYRIGHT_IMG(k, i), G_IM_FMT_IA, G_IM_SIZ_8b, COPYRIGHT_WIDTH, 32, 0, 0, 143, LTT_LRT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gMainGfxPos++, 356, YL_BASE + (RECT_SIZE * i), 932, YH_BASE + (RECT_SIZE * i), G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400); } #endif gDPPipeSync(gMainGfxPos++); }