#! /usr/bin/python3 from sys import argv, path from pathlib import Path import os path.append(os.path.join(os.path.dirname(__file__), "n64splat")) from splat_ext.PaperMarioNpcSprites import Sprite from convert_image import pack_color, iter_in_groups if __name__ == "__main__": if len(argv) != 3: print("usage: compile_npc_sprite.py [OUTBIN] [DIR]") exit(1) _, outfile, sprite_dir = argv try: sprite = Sprite.from_dir(Path(sprite_dir)) except AssertionError as e: print("error:", e) exit(1) with open(outfile, "wb") as f: f.seek(0x10) # leave space for header # leave space for animation offset list f.seek((len(sprite.animations) + 1) * 4, 1) animation_offsets = [] # write animations for i, components in enumerate(sprite.animations): animation_offsets.append(f.tell()) # leave space for component offset list f.seek((len(components) + 1) * 4, 1) component_offsets = [] for comp in components: offset = f.tell() for command in comp.commands: f.write(command.to_bytes(2, byteorder="big")) f.seek(f.tell() % 4, 1) component_offsets.append(f.tell()) f.write(offset.to_bytes(4, byteorder="big")) f.write((len(comp.commands) * 2).to_bytes(2, byteorder="big")) f.write(comp.x.to_bytes(2, byteorder="big")) f.write(comp.y.to_bytes(2, byteorder="big")) f.write(comp.z.to_bytes(2, byteorder="big")) next_anim = f.tell() # write component offset list f.seek(animation_offsets[i]) component_offsets.append(-1) for offset in component_offsets: f.write(offset.to_bytes(4, byteorder="big", signed=True)) f.seek(next_anim) # palettes start 8-byte aligned if (f.tell() & 7) == 4: f.seek(4, 1) # write palettes palette_offsets = [] for i, palette in enumerate(sprite.palettes): palette_offsets.append(f.tell()) for rgba in palette: if rgba[3] not in (0, 0xFF): print("error: translucent pixels not allowed in palette {sprite.palette_names[i]}") exit(1) color = pack_color(*rgba) f.write(color.to_bytes(2, byteorder="big")) # write images/rasters image_offsets = [] for image in sprite.images: offset = f.tell() for a, b in iter_in_groups(image.raster, 2): byte = (a << 4) | b f.write(byte.to_bytes(1, byteorder="big")) image_offsets.append(f.tell()) f.write(offset.to_bytes(4, byteorder="big")) f.write(bytes([image.width, image.height, image.palette_index, 0xFF])) # write image offset list image_offset_list_offset = f.tell() image_offsets.append(-1) for offset in image_offsets: f.write(offset.to_bytes(4, byteorder="big", signed=True)) # write palette offset list palette_offset_list_offset = f.tell() palette_offsets.append(-1) for offset in palette_offsets: f.write(offset.to_bytes(4, byteorder="big", signed=True)) # write header f.seek(0) f.write(image_offset_list_offset.to_bytes(4, byteorder="big")) f.write(palette_offset_list_offset.to_bytes(4, byteorder="big")) f.write(sprite.max_components.to_bytes(4, byteorder="big")) f.write(sprite.num_variations.to_bytes(4, byteorder="big")) # write animation offset list animation_offsets.append(-1) for offset in animation_offsets: f.write(offset.to_bytes(4, byteorder="big", signed=True))