#include "common.h" INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DC500); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DC778); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DCB7C); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DCE70); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD04C); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD228); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD44C); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD5B4); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD618); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD8FC); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DDAE4); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DDC44); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DDCEC); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DDD94); INCLUDE_ASM(s32, "code_759b0_len_61b0", test_below_player); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DE46C); INCLUDE_ASM(s32, "code_759b0_len_61b0", trace_below_player); INCLUDE_ASM(s32, "code_759b0_len_61b0", collision_check_above); INCLUDE_ASM(s32, "code_759b0_len_61b0", trace_above_player); INCLUDE_ASM(s32, "code_759b0_len_61b0", do_lateral_collision); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DEE5C); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DF15C); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DF3FC); INCLUDE_ASM(s32, "code_759b0_len_61b0", test_player_lateral); INCLUDE_ASM(s32, "code_759b0_len_61b0", update_player); INCLUDE_ASM(s32, "code_759b0_len_61b0", check_input_use_partner); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFAAC); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFBE8); void clear_player_status(void) { mem_clear(&gPlayerStatus, sizeof(gPlayerStatus)); } INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFC74); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFCF4); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFD48); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFEFC); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFF50); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFF78); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFFCC); INCLUDE_ASM(f32, "code_759b0_len_61b0", func_800E0088, f32 arg0, f32 arg1); void enable_player_shadow(void) { get_shadow_by_index(D_8010F094)->flags &= ~1; } void disable_player_shadow(void) { get_shadow_by_index(D_8010F094)->flags |= 1; } s32 disable_player_static_collisions(void) { PlayerStatus* playerStatus = &gPlayerStatus; playerStatus->flags |= 0x1000; playerStatus->enableCollisionOverlapsCheck++; return playerStatus->enableCollisionOverlapsCheck; } s32 enable_player_static_collisions(void) { PlayerStatus* playerStatus = &gPlayerStatus; playerStatus->enableCollisionOverlapsCheck--; if (playerStatus->enableCollisionOverlapsCheck == 0) { playerStatus->flags &= ~0x1000; } return playerStatus->enableCollisionOverlapsCheck; } s32 disable_player_input(void) { PlayerStatus* playerStatus = &gPlayerStatus; playerStatus->flags |= 0x2000; playerStatus->statusMenuCounterinputEnabledCounter++; return playerStatus->statusMenuCounterinputEnabledCounter; } s32 enable_player_input(void) { PlayerStatus* playerStatus = &gPlayerStatus; playerStatus->statusMenuCounterinputEnabledCounter--; if (playerStatus->statusMenuCounterinputEnabledCounter == 0) { playerStatus->flags &= ~0x2000; } return playerStatus->statusMenuCounterinputEnabledCounter; } INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E01DC); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0208); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0260); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0294); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0330); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0374); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0398); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E04D0); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0514); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0538); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0580); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0658); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E069C); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E06C0); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E06D8); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0818); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0AD0); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0B14); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0B38); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0B90); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0FEC); void render_player(void) { if (!GAME_STATUS->disableScripts) { render_player_model(); } } INCLUDE_ASM(void, "code_759b0_len_61b0", render_player_model); INCLUDE_ASM(s32, "code_759b0_len_61b0", appendGfx_player); INCLUDE_ASM(s32, "code_759b0_len_61b0", appendGfx_player_spin); INCLUDE_ASM(s32, "code_759b0_len_61b0", update_player_shadow); INCLUDE_ASM(s32, "code_759b0_len_61b0", update_player_input); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E205C); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E22E4); INCLUDE_ASM(s32, "code_759b0_len_61b0", input_to_move_vector); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E23FC); INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E24F8);