#ifndef _ENUMS_H_ #define _ENUMS_H_ #include "ultra64.h" #include "types.h" typedef UNK_TYPE ENCOUNTER_TRIGGER; #define ENCOUNTER_TRIGGER_NONE 0x00000001 #define ENCOUNTER_TRIGGER_JUMP 0x00000002 #define ENCOUNTER_TRIGGER_SPIN 0x00000003 #define ENCOUNTER_TRIGGER_HAMMER 0x00000004 #define ENCOUNTER_TRIGGER_PARTNER 0x00000006 typedef UNK_TYPE PARTNER; #define PARTNER_NONE 0x00000000 #define PARTNER_GOOMBARIO 0x00000001 #define PARTNER_KOOPER 0x00000002 #define PARTNER_BOMBETTE 0x00000003 #define PARTNER_PARAKARRY 0x00000004 #define PARTNER_GOOMPA 0x00000005 #define PARTNER_WATT 0x00000006 #define PARTNER_SUSHIE 0x00000007 #define PARTNER_LAKILESTER 0x00000008 #define PARTNER_BOW 0x00000009 #define PARTNER_GOOMBARIA 0x0000000A #define PARTNER_TWINK 0x0000000B typedef UNK_TYPE SPRITE; #define SPRITE_WORLD_GOOMBARIO 0x00000001 #define SPRITE_WORLD_KOOPER 0x00000002 #define SPRITE_WORLD_BOMBETTE 0x00000003 #define SPRITE_WORLD_PARAKARRY 0x00000004 #define SPRITE_WORLD_BOW 0x00000005 #define SPRITE_WORLD_WATT 0x00000006 #define SPRITE_WORLD_SUSHI 0x00000007 #define SPRITE_WORLD_LAKILESTER 0x00000008 #define SPRITE_BATTLE_GOOMBARIO 0x00000009 #define SPRITE_BATTLE_KOOPER 0x0000000A #define SPRITE_BATTLE_BOMBETTE 0x0000000B #define SPRITE_BATTLE_PARAKARRY 0x0000000C #define SPRITE_BATTLE_BOW 0x0000000D #define SPRITE_BATTLE_WATT 0x0000000E #define SPRITE_BATTLE_SUSHI 0x0000000F #define SPRITE_BATTLE_LAKILESTER 0x00000010 #define SPRITE_KOOPER_WITHOUT_SHELL 0x00000011 #define SPRITE_WORLD_ELDSTAR 0x00000012 #define SPRITE_WORLD_MAMAR 0x00000013 #define SPRITE_WORLD_SKOLAR 0x00000014 #define SPRITE_WORLD_MUSKULAR 0x00000015 #define SPRITE_WORLD_MISSTAR 0x00000016 #define SPRITE_WORLD_KLEVAR 0x00000017 #define SPRITE_WORLD_KALMAR 0x00000018 #define SPRITE_BATTLE_ELDSTAR 0x00000019 #define SPRITE_BATTLE_MAMAR 0x0000001A #define SPRITE_BATTLE_SKOLAR 0x0000001B #define SPRITE_BATTLE_MUSKULAR 0x0000001C #define SPRITE_BATTLE_MISSTAR 0x0000001D #define SPRITE_BATTLE_KLEVAR 0x0000001E #define SPRITE_BATTLE_KALMAR 0x0000001F #define SPRITE_TWINK 0x00000020 #define SPRITE_JR_TROOPA 0x00000021 #define SPRITE_SPIKED_JR_TROOPA 0x00000022 #define SPRITE_SPIKED_PARA_JR_TROOPA 0x00000023 #define SPRITE_MAGE_JR_TROOPA 0x00000024 #define SPRITE_PARA_JR_TROOPA 0x00000025 #define SPRITE_GOOMBA 0x00000026 #define SPRITE_SPIKED_GOOMBA 0x00000027 #define SPRITE_PARAGOOMBA 0x00000028 #define SPRITE_KOOPA_TROOPA 0x00000029 #define SPRITE_PARA_TROOPA 0x0000002A #define SPRITE_FUZZY 0x0000002B #define SPRITE_BOMBOMB 0x0000002C #define SPRITE_BULLET_BILL 0x0000002D #define SPRITE_BILL_BLASTER 0x0000002E #define SPRITE_MONTY_MOLE 0x0000002F #define SPRITE_CLEFT 0x00000030 #define SPRITE_POKEY 0x00000031 #define SPRITE_BANDIT 0x00000032 #define SPRITE_BUZZY_BEETLE 0x00000033 #define SPRITE_SWOOPER 0x00000034 #define SPRITE_STONE_CHOMP 0x00000035 #define SPRITE_PUTRID_PIRANHA 0x00000036 #define SPRITE_PIRANHA_PLANT 0x00000037 #define SPRITE_SENTINEL 0x00000038 #define SPRITE_WORLD_CLUBBA 0x00000039 #define SPRITE_BATTLE_CLUBBA 0x0000003A #define SPRITE_SHY_GUY 0x0000003B #define SPRITE_GROOVE_GUY 0x0000003C #define SPRITE_SKY_GUY 0x0000003D #define SPRITE_PYRO_GUY 0x0000003E #define SPRITE_SPY_GUY 0x0000003F #define SPRITE_MEDI_GUY 0x00000040 #define SPRITE_FUZZIPEDE 0x00000041 #define SPRITE_JUNGLE_GUY 0x00000042 #define SPRITE_HEART_PLANT 0x00000043 #define SPRITE_HURT_PLANT 0x00000044 #define SPRITE_M_BUSH 0x00000045 #define SPRITE_BUBBLE 0x00000046 #define SPRITE_KENT_C_KOOPA 0x00000047 #define SPRITE_DAYZEE 0x00000048 #define SPRITE_LAKITU 0x00000049 #define SPRITE_SPINY 0x0000004A #define SPRITE_BZZAP 0x0000004B #define SPRITE_RUFF_PUFF 0x0000004C #define SPRITE_SPIKE_TOP 0x0000004D #define SPRITE_DUPLIGHOST 0x0000004E #define SPRITE_ALBINO_DINO 0x0000004F #define SPRITE_BLOOPER 0x00000050 #define SPRITE_BABY_BLOOPER 0x00000051 #define SPRITE_GULPIT 0x00000052 #define SPRITE_DRY_BONES 0x00000053 #define SPRITE_THROWN_BONE 0x00000054 #define SPRITE_BONY_BEETLE 0x00000055 #define SPRITE_MAGIKOOPA 0x00000056 #define SPRITE_FLYING_MAGIKOOPA 0x00000057 #define SPRITE_WORLD_KOOPATROL 0x00000058 #define SPRITE_KOOPATROL 0x00000059 #define SPRITE_HAMMER_BROS 0x0000005A #define SPRITE_BUSH_BASIC 0x0000005B #define SPRITE_BUSH_BLOCKY 0x0000005C #define SPRITE_BUSH_DRY 0x0000005D #define SPRITE_BUSH_LEAFY 0x0000005E #define SPRITE_BUSH_MATTED 0x0000005F #define SPRITE_WORLD_KAMMY 0x00000060 #define SPRITE_BATTLE_KAMMY 0x00000061 #define SPRITE_GOOMBA_BROS 0x00000062 #define SPRITE_GOOMBA_KING 0x00000063 #define SPRITE_SPIKY_GOOMNUT 0x00000064 #define SPRITE_DARK_TOAD 0x00000065 #define SPRITE_KOOPA_BROS 0x00000066 #define SPRITE_BUZZAR 0x00000067 #define SPRITE_TUTANKOOPA 0x00000068 #define SPRITE_CHAIN_CHOMP 0x00000069 #define SPRITE_WORLD_TUBBA 0x0000006A #define SPRITE_BATTLE_TUBBA 0x0000006B #define SPRITE_TUBBAS_HEART 0x0000006C #define SPRITE_BIG_LANTERN_GHOST 0x0000006D #define SPRITE_SHY_SQUAD_GUY 0x0000006E #define SPRITE_MARSHAL_GUY 0x0000006F #define SPRITE_STILT_GUY 0x00000070 #define SPRITE_STILT_GUY_UNFOLD 0x00000071 #define SPRITE_SHY_STACK_GUY 0x00000072 #define SPRITE_SHY_STACK_UNFOLD 0x00000073 #define SPRITE_SHY_STACK_DAMAGE 0x00000074 #define SPRITE_SHY_STACK_ROCK 0x00000075 #define SPRITE_GENERAL_GUY 0x00000076 #define SPRITE_GENERAL_GUY_BOMB 0x00000077 #define SPRITE_TANK_GUY 0x00000078 #define SPRITE_LAVA_PIRANHA_HEAD 0x00000079 #define SPRITE_PETIT_PIRANHA 0x0000007A #define SPRITE_LAVA_BUD 0x0000007B #define SPRITE_HUFF_N_PUFF 0x0000007C #define SPRITE_TUFF_PUFF 0x0000007D #define SPRITE_MONSTAR 0x0000007E #define SPRITE_CRYSTAL_KING 0x0000007F #define SPRITE_WORLD_BOWSER 0x00000080 #define SPRITE_BATTLE_BOWSER 0x00000081 #define SPRITE_LUIGI 0x00000082 #define SPRITE_TOAD 0x00000083 #define SPRITE_THREE_SISTERS 0x00000084 #define SPRITE_VANNA_T 0x00000085 #define SPRITE_TOAD_KID 0x00000086 #define SPRITE_TOAD_GUARD 0x00000087 #define SPRITE_HARRY_T 0x00000088 #define SPRITE_TOAD_MINISTER 0x00000089 #define SPRITE_POSTMASTER 0x0000008A #define SPRITE_CONDUCTOR_TOAD 0x0000008B #define SPRITE_TRAIN_STATION_TOAD 0x0000008C #define SPRITE_FISHMAEL 0x0000008D #define SPRITE_ARTIST_TOAD 0x0000008E #define SPRITE_KOOPA 0x0000008F #define SPRITE_KOOPA_WITHOUT_SHELL 0x00000090 #define SPRITE_WORLD_BOMBOMB 0x00000091 #define SPRITE_WHACKA 0x00000092 #define SPRITE_DRYITE 0x00000093 #define SPRITE_MOUSER 0x00000094 #define SPRITE_BOO 0x00000095 #define SPRITE_YOSHI 0x00000096 #define SPRITE_YOSHI_KID 0x00000097 #define SPRITE_RAVEN 0x00000098 #define SPRITE_BUBULB 0x00000099 #define SPRITE_PENGUIN 0x0000009A #define SPRITE_SHIVER_TOAD 0x0000009B #define SPRITE_ALT_BANDIT 0x0000009C #define SPRITE_GOOMPAPA 0x0000009D #define SPRITE_GOOMBARIA 0x0000009E #define SPRITE_GOOMAMA 0x0000009F #define SPRITE_GOOMPA 0x000000A0 #define SPRITE_GOOMMA 0x000000A1 #define SPRITE_THE_MASTER 0x000000A2 #define SPRITE_CHAN 0x000000A3 #define SPRITE_LEE 0x000000A4 #define SPRITE_MERLON 0x000000A5 #define SPRITE_CHET_RIPPO 0x000000A6 #define SPRITE_ROWF 0x000000A7 #define SPRITE_MINH_T 0x000000A8 #define SPRITE_RUSS_T 0x000000A9 #define SPRITE_TAYCE_T 0x000000AA #define SPRITE_FICE_T 0x000000AB #define SPRITE_BARTENDER 0x000000AC #define SPRITE_CHANTERELLE 0x000000AD #define SPRITE_RIP_CHEATO 0x000000AE #define SPRITE_CHUCK_QUIZMO 0x000000AF #define SPRITE_MERLUVLEE 0x000000B0 #define SPRITE_MERLAR 0x000000B1 #define SPRITE_MERLOW 0x000000B2 #define SPRITE_STAR_KID 0x000000B3 #define SPRITE_KOLORADO_WIFE 0x000000B4 #define SPRITE_KOOPA_KOOT 0x000000B5 #define SPRITE_KOLORADO 0x000000B6 #define SPRITE_BATTLE_KOLORADO 0x000000B7 #define SPRITE_ARCHEOLOGIST 0x000000B8 #define SPRITE_NOMADIMOUSE 0x000000B9 #define SPRITE_WORLD_MERLEE 0x000000BA #define SPRITE_BATTLE_MERLEE 0x000000BB #define SPRITE_DISGUISED_MOUSTAFA 0x000000BC #define SPRITE_MOUSTAFA 0x000000BD #define SPRITE_OAKLIE 0x000000BE #define SPRITE_BOOTLER 0x000000BF #define SPRITE_YAKKEY 0x000000C0 #define SPRITE_GOURMET_GUY 0x000000C1 #define SPRITE_VILLAGE_LEADER 0x000000C2 #define SPRITE_LEADERS_FRIEND 0x000000C3 #define SPRITE_RAFAEL_RAVEN 0x000000C4 #define SPRITE_TOLIELUP 0x000000C5 #define SPRITE_GATE_FLOWER 0x000000C6 #define SPRITE_PETUNIA 0x000000C7 #define SPRITE_POSIE 0x000000C8 #define SPRITE_LILY 0x000000C9 #define SPRITE_ROSIE 0x000000CA #define SPRITE_SUN 0x000000CB #define SPRITE_LAKILULU 0x000000CC #define SPRITE_NINJI 0x000000CD #define SPRITE_MAYOR_PENGUIN 0x000000CE #define SPRITE_MAYOR_PENGUIN_WIFE 0x000000CF #define SPRITE_PENGUIN_PATROL 0x000000D0 #define SPRITE_HERRINGWAY 0x000000D1 #define SPRITE_MERLE 0x000000D2 #define SPRITE_STAR_ROD 0x000000D3 #define SPRITE_FIRE 0x000000D4 #define SPRITE_COIN 0x000000D5 #define SPRITE_PARADE_PEACH 0x000000D6 #define SPRITE_PARADE_KOOPAS 0x000000D7 #define SPRITE_PARADE_BURNT_BOWSER 0x000000D8 #define SPRITE_PARADE_LUIGI 0x000000D9 #define SPRITE_PARADE_PARTNERS 0x000000DA #define SPRITE_PARADE_YOSHIS 0x000000DB #define SPRITE_PARADA_KOLORADOS 0x000000DC #define SPRITE_PARADE_CHICKS 0x000000DD #define SPRITE_PARADE_ICE_SHOW 0x000000DE #define SPRITE_PARADE_TOADS 0x000000DF #define SPRITE_PARADE_BATONS 0x000000E0 #define SPRITE_PARADE_DRUMS 0x000000E1 #define SPRITE_PARADE_FLAGS 0x000000E2 #define SPRITE_PARADE_HORNS 0x000000E3 #define SPRITE_PARADE_TUBBA_BALLOON 0x000000E4 #define SPRITE_PARADE_WIZARDS 0x000000E5 #define SPRITE_PARADE_MARIO 0x000000E6 #define SPRITE_PARADE_SHY_GUYS 0x000000E7 #define SPRITE_PARADE_TWINK 0x000000E8 #define SPRITE_LEAF 0x000000E9 typedef UNK_TYPE SONG; #define SONG_TOAD_TOWN 0x00000000 #define SONG_NORMAL_BATTLE 0x00000002 #define SONG_SPECIAL_BATTLE 0x00000003 #define SONG_JR_TROOPA_BATTLE 0x00000004 #define SONG_FINAL_BOWSER_BATTLE 0x00000005 #define SONG_GOOMBA_KING_BATTLE 0x00000007 #define SONG_KOOPA_BROS_BATTLE 0x00000008 #define SONG_FAKE_BOWSER_BATTLE 0x00000009 #define SONG_TUTANKOOPA_BATTLE 0x0000000A #define SONG_TUBBA_BLUBBA_BATTLE 0x0000000B #define SONG_GENERAL_GUY_BATTLE 0x0000000C #define SONG_LAVA_PIRANHA_BATTLE 0x0000000D #define SONG_HUFF_N_PUFF_BATTLE 0x0000000E #define SONG_CRYSTAL_KING_BATTLE 0x0000000F #define SONG_GOOMBA_VILLAGE 0x00000010 #define SONG_PLEASANT_PATH 0x00000011 #define SONG_FUZZY_ATTACK 0x00000012 #define SONG_KOOPA_VILLAGE 0x00000013 #define SONG_KOOPA_FORTRESS 0x00000014 #define SONG_DRY_DRY_OUTPOST 0x00000015 #define SONG_MT_RUGGED 0x00000016 #define SONG_DRY_DRY_DESERT 0x00000017 #define SONG_DRY_DRY_RUINS 0x00000018 #define SONG_RUINS_BASEMENT 0x00000019 #define SONG_FOREVER_FOREST 0x0000001A #define SONG_BOOS_MANSION 0x0000001B #define SONG_CHEERFUL_BOOS_MANSION 0x0000001C #define SONG_GUSTY_GULCH 0x0000001D #define SONG_TUBBAS_MANOR 0x0000001E #define SONG_TUBBA_ESCAPE 0x0000001F #define SONG_SHY_GUY_TOYBOX 0x00000020 #define SONG_TOYBOX_TRAIN 0x00000021 #define SONG_CREEPY_TOYBOX 0x00000022 #define SONG_JADE_JUNGLE 0x00000024 #define SONG_DEEP_JUNGLE 0x00000025 #define SONG_YOSHIS_VILLAGE 0x00000026 #define SONG_YOSHIS_PANIC 0x00000027 #define SONG_RAPHAEL_RAVEN 0x00000028 #define SONG_MT_LAVALAVA 0x00000029 #define SONG_VOLCANO_ESCAPE 0x0000002A #define SONG_STAR_WAY_OPENS 0x0000002B #define SONG_MASTER_BATTLE 0x0000002C #define SONG_RADIO_ISLAND_SOUNDS 0x0000002D #define SONG_RADIO_HOT_HITS 0x0000002E #define SONG_RADIO_GOLDEN_OLDIES 0x0000002F #define SONG_FLOWER_FIELDS_CLOUDY 0x00000030 #define SONG_FLOWER_FIELDS_SUNNY 0x00000031 #define SONG_CLOUDY_CLIMB 0x00000032 #define SONG_PUFF_PUFF_MACHINE 0x00000033 #define SONG_SUN_TOWER_CLOUDY 0x00000034 #define SONG_SUN_TOWER_SUNNY 0x00000035 #define SONG_CRYSTAL_PALACE 0x00000037 #define SONG_SHIVER_CITY 0x00000038 #define SONG_PENGUIN_MYSTERY 0x00000039 #define SONG_SHIVER_SNOWFIELD 0x0000003A #define SONG_SHIVER_MOUNTAIN 0x0000003B #define SONG_STARBORN_VALLEY 0x0000003C #define SONG_MERLAR_THEME 0x0000003D #define SONG_MAIL_CALL 0x0000003E #define SONG_PEACHS_CASTLE_PARTY 0x0000003F #define SONG_CHAPTER_END 0x00000040 #define SONG_CHAPTER_START 0x00000041 #define SONG_ITEM_UPGRADE 0x00000042 #define SONG_PHONOGRAPH_MUSIC 0x00000044 #define SONG_TUTANKOOPA_THEME 0x00000045 #define SONG_KAMMY_KOOPA_THEME 0x00000046 #define SONG_JR_TROOPA_THEME 0x00000047 #define SONG_BULLET_BILL_ASSAULT 0x00000048 #define SONG_MONTY_MOLE_ASSAULT 0x00000049 #define SONG_SHY_GUY_INVASION 0x0000004A #define SONG_TOAD_TOWN_TUNNELS 0x0000004B #define SONG_WHALE_THEME 0x0000004C #define SONG_FOREVER_FOREST_WARNING 0x0000004D #define SONG_YOSHI_KIDS_FOUND 0x0000004E #define SONG_UNUSED_FANFARE 0x0000004F #define SONG_GOOMBA_KING_THEME 0x00000050 #define SONG_KOOPA_BROS_INTERLUDE 0x00000051 #define SONG_KOOPA_BROS_THEME 0x00000052 #define SONG_TUTANKOOPA_WARNING 0x00000053 #define SONG_TUTANKOOPA_REVEALED 0x00000054 #define SONG_TUBBA_BLUBBA_THEME 0x00000055 #define SONG_GENERAL_GUY_THEME 0x00000056 #define SONG_LAVA_PIRANHA_THEME 0x00000057 #define SONG_HUFF_N_PUFF_THEME 0x00000058 #define SONG_CRYSTAL_KING_THEME 0x00000059 #define SONG_BLOOPER_THEME 0x0000005A #define SONG_MINIBOSS_BATTLE 0x0000005B #define SONG_MONSTAR_THEME 0x0000005C #define SONG_CLUB64 0x0000005D #define SONG_UNUSED_OPENING 0x0000005E #define SONG_BOWSERS_CASTLE_FALLS 0x0000005F #define SONG_STAR_HAVEN 0x00000060 #define SONG_SHOOTING_STAR_SUMMIT 0x00000061 #define SONG_STARSHIP_THEME 0x00000062 #define SONG_STAR_SANCTUARY 0x00000063 #define SONG_BOWSERS_CASTLE 0x00000064 #define SONG_BOWSERS_CASTLE_CAVES 0x00000065 #define SONG_BOWSER_THEME 0x00000066 #define SONG_BOWSER_BATTLE 0x00000067 #define SONG_PEACH_WISHES 0x00000068 #define SONG_FILE_SELECT 0x00000069 #define SONG_MAIN_THEME 0x0000006A #define SONG_BOWSER_ATTACKS 0x0000006B #define SONG_MARIO_FALLS 0x0000006C #define SONG_PEACH_APPEARS 0x0000006D #define SONG_THE_END 0x0000006E #define SONG_RECOVERED_STAR_ROD 0x0000006F #define SONG_TWINK_THEME 0x00000070 #define SONG_STIRRING_CAKE 0x00000071 #define SONG_GOURMET_GUY_FREAKOUT 0x00000072 #define SONG_PRISONER_PEACH_THEME 0x00000073 #define SONG_PEACH_MISSION 0x00000074 #define SONG_PEACH_SNEAKING 0x00000075 #define SONG_PEACH_CAUGHT 0x00000076 #define SONG_PEACH_QUIZ_INTRO 0x00000077 #define SONG_STAR_SPIRIT_THEME 0x00000078 #define SONG_PENGUIN_WHODUNIT 0x00000079 #define SONG_PENGUIN_WAKES_UP 0x0000007A #define SONG_MAGIC_BEANSTALK 0x0000007B #define SONG_MERLEE_SPELL 0x0000007C #define SONG_LAKILESTER_THEME 0x0000007D #define SONG_GOOMBA_BROS_RETREAT 0x0000007E #define SONG_SUNSHINE_RETURNS 0x0000007F #define SONG_RIDING_THE_RAILS 0x00000080 #define SONG_RIDING_THE_WHALE 0x00000081 #define SONG_NEW_PARTNER 0x00000082 #define SONG_DRY_DRY_RUINS_APPEAR 0x00000083 #define SONG_CANDY_CANES 0x00000084 #define SONG_PLAYROOM 0x00000085 #define SONG_MOUSTAFA_THEME 0x00000086 #define SONG_GAME_OVER 0x00000087 #define SONG_TAKING_REST 0x00000088 #define SONG_FLOWER_N_P_C_THEME 0x00000089 #define SONG_FLOWER_GATE_APPEARS 0x0000008A #define SONG_BATTLE_END 0x0000008B #define SONG_POP_DIVA_SONG 0x0000008C #define SONG_BOO_MINIGAME 0x0000008D #define SONG_LEVEL_UP 0x0000008E #define SONG_PARADE_DAY 0x00000090 #define SONG_PARADE_NIGHT 0x00000091 #define SONG_MARIO_BROS_HOUSE 0x00000094 #define SONG_INTRO_STORY 0x00000095 #define SONG_NEW_PARTNER_J_P 0x00000096 typedef UNK_TYPE ABILITY; #define ABILITY_DODGE_MASTER 0x00000000 #define ABILITY_UNUSED 0x00000001 #define ABILITY_SPIKE_SHIELD 0x00000002 #define ABILITY_FIRST_ATTACK 0x00000003 #define ABILITY_H_P_PLUS 0x00000004 #define ABILITY_DOUBLE_DIP 0x00000005 #define ABILITY_MYSTERY_SCROLL 0x00000006 #define ABILITY_FIRE_SHIELD 0x00000007 #define ABILITY_PRETTY_LUCKY 0x00000008 #define ABILITY_H_P_DRAIN 0x00000009 #define ABILITY_ALL_OR_NOTHING 0x0000000A #define ABILITY_SLOW_GO 0x0000000B #define ABILITY_F_P_PLUS 0x0000000C #define ABILITY_ICE_POWER 0x0000000D #define ABILITY_FEELING_FINE 0x0000000E #define ABILITY_ATTACK_F_X 0x0000000F #define ABILITY_MONEY_MONEY 0x00000010 #define ABILITY_CHILL_OUT 0x00000011 #define ABILITY_HAPPY_HEART 0x00000012 #define ABILITY_ZAP_TAP 0x00000013 #define ABILITY_MEGA_RUSH 0x00000014 #define ABILITY_BERSERKER 0x00000015 #define ABILITY_RIGHT_ON 0x00000016 #define ABILITY_RUNAWAY_PAY 0x00000017 #define ABILITY_FLOWER_SAVER 0x00000018 #define ABILITY_PAY_OFF 0x00000019 #define ABILITY_QUICK_CHANGE 0x0000001A #define ABILITY_DEFEND_PLUS 0x0000001B #define ABILITY_POWER_PLUS 0x0000001C #define ABILITY_REFUND 0x0000001D #define ABILITY_POWER_RUSH 0x0000001E #define ABILITY_CRAZY_HEART 0x0000001F #define ABILITY_LAST_STAND 0x00000020 #define ABILITY_CLOSE_CALL 0x00000021 #define ABILITY_P_UP_D_DOWN 0x00000022 #define ABILITY_LUCKY_DAY 0x00000023 #define ABILITY_MEGA_H_P_DRAIN 0x00000024 #define ABILITY_P_DOWN_D_UP 0x00000025 #define ABILITY_FLOWER_FANATIC 0x00000026 #define ABILITY_SPEEDY_SPIN 0x00000027 #define ABILITY_SPIN_ATTACK 0x00000028 #define ABILITY_I_SPY 0x00000029 #define ABILITY_BUMP_ATTACK 0x0000002A #define ABILITY_HEART_FINDER 0x0000002B #define ABILITY_FLOWER_FINDER 0x0000002C #define ABILITY_DIZZY_ATTACK 0x0000002D #define ABILITY_FINAL_GOOMPA 0x0000002E #define ABILITY_FINAL_BOMBOMB 0x0000002F #define ABILITY_DEEP_FOCUS 0x00000030 #define ABILITY_SUPER_FOCUS 0x00000031 #define ABILITY_KAIDEN 0x00000032 #define ABILITY_DAMAGE_DODGE 0x00000033 #define ABILITY_HAPPY_FLOWER 0x00000034 #define ABILITY_GROUP_FOCUS 0x00000035 #define ABILITY_PEEKABOO 0x00000036 #define ABILITY_HEALTHY_HEALTHY 0x00000037 typedef UNK_TYPE EMOTE; #define EMOTE_EXCLAMATION 0x00000000 #define EMOTE_SHOCK 0x00000001 #define EMOTE_QUESTION 0x00000002 #define EMOTE_FRUSTRATION 0x00000003 #define EMOTE_ELLIPSIS 0x00000004 #define EMOTE_INVALID 0x00000005 typedef UNK_TYPE ANIM; #define ANIM_WHITE_BOO__STOP 0x00950000 #define ANIM_WHITE_BOO__IDLE 0x00950001 #define ANIM_WHITE_BOO__WALK 0x00950002 #define ANIM_WHITE_BOO__RUN 0x00950003 #define ANIM_WHITE_BOO__TALK 0x00950004 #define ANIM_WHITE_BOO__WAVE 0x00950005 #define ANIM_WHITE_BOO__PAIN 0x00950006 #define ANIM_WHITE_BOO__HIDE 0x00950007 #define ANIM_WHITE_BOO__SPOOK 0x00950008 #define ANIM_WHITE_BOO__DENYING 0x00950009 #define ANIM_WHITE_BOO__SKEPTICAL 0x0095000A #define ANIM_WHITE_BOO__THROW 0x0095000B #define ANIM_WHITE_BOO__CARRYING_STOP 0x0095000C #define ANIM_WHITE_BOO__CARRYING_IDLE 0x0095000D #define ANIM_WHITE_BOO__CARRYING_WALK 0x0095000E #define ANIM_WHITE_BOO__CARRYING_RUN 0x0095000F #define ANIM_WHITE_BOO__CARRYING_SHAKE 0x00950010 #define ANIM_DUSTY_BOO__STOP 0x00950100 #define ANIM_DUSTY_BOO__IDLE 0x00950101 #define ANIM_DUSTY_BOO__WALK 0x00950102 #define ANIM_DUSTY_BOO__RUN 0x00950103 #define ANIM_DUSTY_BOO__TALK 0x00950104 #define ANIM_DUSTY_BOO__WAVE 0x00950105 #define ANIM_DUSTY_BOO__PAIN 0x00950106 #define ANIM_DUSTY_BOO__HIDE 0x00950107 #define ANIM_DUSTY_BOO__SPOOK 0x00950108 #define ANIM_DUSTY_BOO__DENYING 0x00950109 #define ANIM_DUSTY_BOO__SKEPTICAL 0x0095010A #define ANIM_DUSTY_BOO__THROW 0x0095010B #define ANIM_DUSTY_BOO__CARRYING_STOP 0x0095010C #define ANIM_DUSTY_BOO__CARRYING_IDLE 0x0095010D #define ANIM_DUSTY_BOO__CARRYING_WALK 0x0095010E #define ANIM_DUSTY_BOO__CARRYING_RUN 0x0095010F #define ANIM_DUSTY_BOO__CARRYING_SHAKE 0x00950110 typedef UNK_TYPE EASING; #define EASING_LINEAR 0x00000000 #define EASING_QUADRATIC_IN 0x00000001 #define EASING_CUBIC_IN 0x00000002 #define EASING_QUARTIC_IN 0x00000003 #define EASING_QUADRATIC_OUT 0x00000004 #define EASING_CUBIC_OUT 0x00000005 #define EASING_QUARTIC_OUT 0x00000006 #define EASING_COS_SLOW_OVERSHOOT 0x00000007 #define EASING_COS_FAST_OVERSHOOT 0x00000008 #define EASING_COS_BOUNCE 0x00000009 #define EASING_COS_IN_OUT 0x0000000A #define EASING_SIN_OUT 0x0000000B #define EASING_COS_IN 0x0000000C typedef UNK_TYPE SOUND; #define SOUND_JR_TROOPA_SPLASH 0x00000045 #define SOUND_JR_TROOPA_SWIM 0x00000046 #define SOUND_BOO_SPOOK 0x00000047 #define SOUND_BOO_VANISH 0x000000C1 #define SOUND_BOO_APPEAR 0x000000C3 #define SOUND_MENU_OPEN 0x000000C5 #define SOUND_MENU_CLOSE 0x000000C6 #define SOUND_MENU_CHANGE_SELECTION 0x000000C7 #define SOUND_MENU_CHANGE_TAB 0x000000C8 #define SOUND_MENU_NEXT 0x000000C9 #define SOUND_MENU_BACK 0x000000CA #define SOUND_STEP1 0x00000141 #define SOUND_STEP2 0x00000142 #define SOUND_TORNADO_JUMP 0x00000147 #define SOUND_SOFT_LAND 0x00000148 #define SOUND_LAND 0x0000014B #define SOUND_HIT_BLOCK 0x0000014E #define SOUND_SEARCH_BUSH 0x00000153 #define SOUND_BASIC_DOOR_OPEN 0x000001C1 #define SOUND_BASIC_DOOR_CLOSE 0x000001C2 #define SOUND_METAL_DOOR_OPEN 0x000001C3 #define SOUND_METAL_DOOR_CLOSE 0x000001C4 #define SOUND_LARGE_DOOR_OPEN 0x000001C5 #define SOUND_LARGE_DOOR_CLOSE 0x000001C6 #define SOUND_CREAKY_DOOR_OPEN 0x000001C7 #define SOUND_CREAKY_DOOR_CLOSE 0x000001C8 #define SOUND_METAL_GATE_OPEN 0x000001C9 #define SOUND_METAL_GATE_CLOSE 0x000001CA #define SOUND_BOW_SPOOK 0x00000291 #define SOUND_SMOKE_BURST 0x000002CD #define SOUND_DAYZEE_SONG 0x000002D7 #define SOUND_POWER_UP 0x000002D8 #define SOUND_SHY_GUY_SCREAMS1 0x0000030C #define SOUND_SHY_GUY_SCREAMS2 0x0000030D #define SOUND_SHY_GUY_SCREAMS3 0x0000030E #define SOUND_TOY_TANK_MOVE1 0x0000030F #define SOUND_TOY_TANK_MOVE2 0x00000310 #define SOUND_GENERAL_WHISTLE 0x00000395 #define SOUND_MOLE_SURFACE 0x00000321 #define SOUND_MOLE_DIG 0x00000322 #define SOUND_MOLE_POP 0x00000323 #define SOUND_JUMP 0x000003E2 #define SOUND_MISS_JUMP 0x000003E3 #define SOUND_DEATH 0x000003E5 #define SOUND_BIG_POWER_UP 0x000003E6 #define SOUND_MOLE_THROW 0x000003E8 #define SOUND_CLOSE_SHELL 0x000002FF #define SOUND_OPEN_SHELL 0x000003D4 #define SOUND_BOW_VANISH 0x0000200E #define SOUND_BOW_APPEAR 0x0000200F #define SOUND_CANNON1 0x00002016 #define SOUND_CANNON2 0x00002017 #define SOUND_CANNON3 0x00002018 #define SOUND_JUMP_COPY 0x00002081 #define SOUND_BOMB_BLAST 0x00002076 #define SOUND_SPELL_CAST1 0x000020D4 #define SOUND_SPELL_CAST2 0x000020D5 #define SOUND_SPELL_CAST3 0x000020D6 #define SOUND_SPELL_CAST4 0x000020D7 #define SOUND_SPELL_CAST5 0x000020D8 typedef UNK_TYPE CAM; #define CAM_DEFAULT 0x00000000 #define CAM_BATTLE 0x00000001 #define CAM_TATTLE 0x00000002 #define CAM_CAM3 0x00000003 typedef UNK_TYPE ITEM; #define ITEM_JUMP 0x00000001 #define ITEM_SPIN_JUMP 0x00000002 #define ITEM_TORNADO_JUMP 0x00000003 #define ITEM_HAMMER 0x00000004 #define ITEM_SUPER_HAMMER 0x00000005 #define ITEM_ULTRA_HAMMER 0x00000006 #define ITEM_LUCKY_STAR 0x00000007 #define ITEM_MAP 0x00000008 #define ITEM_BIG_MAP 0x00000009 #define ITEM_FIRST_DEGREE_CARD 0x0000000A #define ITEM_SECOND_DEGREE_CARD 0x0000000B #define ITEM_THIRD_DEGREE_CARD 0x0000000C #define ITEM_FOURTH_DEGREE_CARD 0x0000000D #define ITEM_DIPLOMA 0x0000000E #define ITEM_ULTRA_STONE 0x0000000F #define ITEM_FORTRESS_KEY 0x00000010 #define ITEM_RUINS_KEY 0x00000011 #define ITEM_PULSE_STONE 0x00000012 #define ITEM_CASTLE_KEY1 0x00000013 #define ITEM_PALACE_KEY 0x00000014 #define ITEM_LUNAR_STONE 0x00000015 #define ITEM_PYRAMID_STONE 0x00000016 #define ITEM_DIAMOND_STONE 0x00000017 #define ITEM_GOLDEN_VASE 0x00000018 #define ITEM_KOOPERS_SHELL 0x00000019 #define ITEM_CASTLE_KEY2 0x0000001A #define ITEM_FOREST_PASS 0x0000001B #define ITEM_WEIGHT 0x0000001C #define ITEM_BOOS_PORTRAIT 0x0000001D #define ITEM_CRYSTAL_BERRY 0x0000001E #define ITEM_MYSTICAL_KEY 0x0000001F #define ITEM_STOREROOM_KEY 0x00000020 #define ITEM_TOY_TRAIN 0x00000021 #define ITEM_RECORD 0x00000022 #define ITEM_FRYING_PAN 0x00000023 #define ITEM_DICTIONARY 0x00000024 #define ITEM_MYSTERY_NOTE 0x00000025 #define ITEM_SUSPICIOUS_NOTE 0x00000026 #define ITEM_CRYSTAL_BALL 0x00000027 #define ITEM_SCREWDRIVER 0x00000028 #define ITEM_COOKBOOK 0x00000029 #define ITEM_JADE_RAVEN 0x0000002A #define ITEM_MAGICAL_SEED1 0x0000002B #define ITEM_MAGICAL_SEED2 0x0000002C #define ITEM_MAGICAL_SEED3 0x0000002D #define ITEM_MAGICAL_SEED4 0x0000002E #define ITEM_TOAD_DOLL 0x0000002F #define ITEM_CALCULATOR 0x00000030 #define ITEM_BUCKET 0x00000031 #define ITEM_SCARF 0x00000032 #define ITEM_RED_KEY 0x00000033 #define ITEM_BLUE_KEY 0x00000034 #define ITEM_LETTER01 0x00000036 #define ITEM_LETTER02 0x00000037 #define ITEM_LETTER03 0x00000038 #define ITEM_LETTER04 0x00000039 #define ITEM_LETTER05 0x0000003A #define ITEM_LETTER06 0x0000003B #define ITEM_LETTER07 0x0000003C #define ITEM_LETTER08 0x0000003D #define ITEM_LETTER09 0x0000003E #define ITEM_LETTER10 0x00000040 #define ITEM_LETTER11 0x00000041 #define ITEM_LETTER12 0x00000045 #define ITEM_LETTER13 0x00000046 #define ITEM_LETTER14 0x00000047 #define ITEM_LETTER15 0x00000048 #define ITEM_LETTER16 0x00000049 #define ITEM_LETTER17 0x0000004A #define ITEM_LETTER18 0x0000004B #define ITEM_LETTER19 0x0000004C #define ITEM_LETTER20 0x0000004E #define ITEM_LETTER21 0x0000004F #define ITEM_LETTER22 0x00000050 #define ITEM_LETTER23 0x00000051 #define ITEM_LETTER24 0x00000052 #define ITEM_ARTIFACT 0x00000053 #define ITEM_LETTER25 0x00000054 #define ITEM_DOLLY 0x00000056 #define ITEM_WATER_STONE 0x00000057 #define ITEM_MAGICAL_BEAN 0x00000058 #define ITEM_FERTILE_SOIL 0x00000059 #define ITEM_MIRACLE_WATER 0x0000005A #define ITEM_VOLCANO_VASE 0x0000005B #define ITEM_TAPE 0x0000005C #define ITEM_SUGAR 0x0000005D #define ITEM_SALT 0x0000005E #define ITEM_EGG1 0x0000005F #define ITEM_CREAM 0x00000060 #define ITEM_STRAWBERRY 0x00000061 #define ITEM_BUTTER 0x00000062 #define ITEM_CLEANSER 0x00000063 #define ITEM_WATER 0x00000064 #define ITEM_FLOUR 0x00000065 #define ITEM_MILK 0x00000066 #define ITEM_LYRICS 0x00000067 #define ITEM_MELODY 0x00000068 #define ITEM_MAILBAG 0x00000069 #define ITEM_CASTLE_KEY3 0x0000006A #define ITEM_ODD_KEY 0x0000006B #define ITEM_STAR_STONE 0x0000006C #define ITEM_SNEAKY_PARASOL 0x0000006D #define ITEM_KOOPA_LEGENDS 0x0000006E #define ITEM_AUTOGRAPH1 0x0000006F #define ITEM_EMPTY_WALLET 0x00000070 #define ITEM_AUTOGRAPH2 0x00000071 #define ITEM_KOOPA_SHELL 0x00000072 #define ITEM_OLD_PHOTO 0x00000073 #define ITEM_GLASSES 0x00000074 #define ITEM_PHOTOGRAPH 0x00000075 #define ITEM_PACKAGE 0x00000076 #define ITEM_RED_JAR 0x00000077 #define ITEM_CASTLE_KEY4 0x00000078 #define ITEM_WAREHOUSE_KEY 0x00000079 #define ITEM_PRISON_KEY1 0x0000007A #define ITEM_SILVER_CREDIT 0x0000007B #define ITEM_GOLD_CREDIT 0x0000007C #define ITEM_PRISON_KEY2 0x0000007D #define ITEM_PRISON_KEY3 0x0000007E #define ITEM_PRISON_KEY4 0x0000007F #define ITEM_FIRE_FLOWER 0x00000080 #define ITEM_SNOWMAN_DOLL 0x00000081 #define ITEM_THUNDER_RAGE 0x00000082 #define ITEM_SHOOTING_STAR 0x00000083 #define ITEM_THUNDER_BOLT 0x00000084 #define ITEM_PEBBLE 0x00000085 #define ITEM_DUSTY_HAMMER 0x00000086 #define ITEM_INSECTICIDE_HERB 0x00000087 #define ITEM_STONE_CAP 0x00000088 #define ITEM_TASTY_TONIC 0x00000089 #define ITEM_MUSHROOM 0x0000008A #define ITEM_VOLT_SHROOM 0x0000008B #define ITEM_SUPER_SHROOM 0x0000008C #define ITEM_DRIED_SHROOM 0x0000008D #define ITEM_ULTRA_SHROOM 0x0000008E #define ITEM_SLEEPY_SHEEP 0x0000008F #define ITEM_P_O_W_BLOCK 0x00000090 #define ITEM_HUSTLE_DRINK 0x00000091 #define ITEM_STOP_WATCH 0x00000092 #define ITEM_WHACKAS_BUMP 0x00000093 #define ITEM_APPLE 0x00000094 #define ITEM_LIFE_SHROOM 0x00000095 #define ITEM_MYSTERY 0x00000096 #define ITEM_REPEL_GEL 0x00000097 #define ITEM_FRIGHT_JAR 0x00000098 #define ITEM_PLEASE_COME_BACK 0x00000099 #define ITEM_DIZZY_DIAL 0x0000009A #define ITEM_SUPER_SODA 0x0000009B #define ITEM_LEMON 0x0000009C #define ITEM_LIME 0x0000009D #define ITEM_BLUE_BERRY 0x0000009E #define ITEM_RED_BERRY 0x0000009F #define ITEM_YELLOW_BERRY 0x000000A0 #define ITEM_BUBBLE_BERRY 0x000000A1 #define ITEM_JAMMIN_JELLY 0x000000A2 #define ITEM_MAPLE_SYRUP 0x000000A3 #define ITEM_HONEY_SYRUP 0x000000A4 #define ITEM_GOOMNUT 0x000000A5 #define ITEM_KOOPA_LEAF 0x000000A6 #define ITEM_DRIED_PASTA 0x000000A7 #define ITEM_DRIED_FRUIT 0x000000A8 #define ITEM_STRANGE_LEAF 0x000000A9 #define ITEM_CAKE_MIX 0x000000AA #define ITEM_EGG2 0x000000AB #define ITEM_COCONUT 0x000000AC #define ITEM_MELON 0x000000AD #define ITEM_STINKY_HERB 0x000000AE #define ITEM_ICED_POTATO 0x000000AF #define ITEM_SPICY_SOUP 0x000000B0 #define ITEM_APPLE_PIE 0x000000B1 #define ITEM_HONEY_ULTRA 0x000000B2 #define ITEM_MAPLE_ULTRA 0x000000B3 #define ITEM_JELLY_ULTRA 0x000000B4 #define ITEM_KOOPASTA 0x000000B5 #define ITEM_FRIED_SHROOM 0x000000B6 #define ITEM_SHROOM_CAKE 0x000000B7 #define ITEM_SHROOM_STEAK 0x000000B8 #define ITEM_HOT_SHROOM 0x000000B9 #define ITEM_SWEET_SHROOM 0x000000BA #define ITEM_YUMMY_MEAL 0x000000BB #define ITEM_HEALTHY_JUICE 0x000000BC #define ITEM_BLAND_MEAL 0x000000BD #define ITEM_DELUXE_FEAST 0x000000BE #define ITEM_SPECIAL_SHAKE 0x000000BF #define ITEM_BIG_COOKIE 0x000000C0 #define ITEM_CAKE 0x000000C1 #define ITEM_MISTAKE 0x000000C2 #define ITEM_KOOPA_TEA 0x000000C3 #define ITEM_HONEY_SUPER 0x000000C4 #define ITEM_MAPLE_SUPER 0x000000C5 #define ITEM_JELLY_SUPER 0x000000C6 #define ITEM_SPAGHETTI 0x000000C7 #define ITEM_EGG_MISSILE 0x000000C8 #define ITEM_FRIED_EGG 0x000000C9 #define ITEM_HONEY_SHROOM 0x000000CA #define ITEM_HONEY_CANDY 0x000000CB #define ITEM_ELECTRO_POP 0x000000CC #define ITEM_FIRE_POP 0x000000CD #define ITEM_LIME_CANDY 0x000000CE #define ITEM_COCO_POP 0x000000CF #define ITEM_LEMON_CANDY 0x000000D0 #define ITEM_JELLY_POP 0x000000D1 #define ITEM_STRANGE_CAKE 0x000000D2 #define ITEM_KOOKY_COOKIE 0x000000D3 #define ITEM_FROZEN_FRIES 0x000000D4 #define ITEM_POTATO_SALAD 0x000000D5 #define ITEM_NUTTY_CAKE 0x000000D6 #define ITEM_MAPLE_SHROOM 0x000000D7 #define ITEM_BOILED_EGG 0x000000D8 #define ITEM_YOSHI_COOKIE 0x000000D9 #define ITEM_JELLY_SHROOM1 0x000000DA #define ITEM_JELLY_SHROOM2 0x000000DB #define ITEM_JELLY_SHROOM3 0x000000DC #define ITEM_JELLY_SHROOM4 0x000000DD #define ITEM_JELLY_SHROOM5 0x000000DE #define ITEM_JELLY_SHROOM6 0x000000DF #define ITEM_SPIN_SMASH 0x000000E0 #define ITEM_MULTIBOUNCE 0x000000E1 #define ITEM_POWER_PLUS_A 0x000000E2 #define ITEM_DODGE_MASTER 0x000000E3 #define ITEM_POWER_BOUNCE 0x000000E4 #define ITEM_SPIKE_SHIELD 0x000000E5 #define ITEM_FIRST_ATTACK 0x000000E6 #define ITEM_H_P_PLUS_A 0x000000E7 #define ITEM_QUAKE_HAMMER 0x000000E8 #define ITEM_DOUBLE_DIP 0x000000E9 #define ITEM_MYSTERY_SCROLL 0x000000EA #define ITEM_SLEEP_STOMP 0x000000EB #define ITEM_FIRE_SHIELD 0x000000EC #define ITEM_QUICK_CHANGE 0x000000ED #define ITEM_D_DOWN_POUND 0x000000EE #define ITEM_DIZZY_STOMP 0x000000EF #define ITEM_SMASH_CHARGE0 0x000000F0 #define ITEM_PRETTY_LUCKY 0x000000F1 #define ITEM_FEELING_FINE 0x000000F2 #define ITEM_ATTACK_F_X_A 0x000000F3 #define ITEM_ALLOR_NOTHING 0x000000F4 #define ITEM_H_P_DRAIN 0x000000F5 #define ITEM_JUMP_CHARGE0 0x000000F6 #define ITEM_SLOW_GO 0x000000F7 #define ITEM_F_P_PLUS_A 0x000000F8 #define ITEM_MEGA_RUSH 0x000000F9 #define ITEM_ICE_POWER 0x000000FA #define ITEM_DEFEND_PLUS_A 0x000000FB #define ITEM_PAY_OFF 0x000000FC #define ITEM_MONEY_MONEY 0x000000FD #define ITEM_CHILL_OUT 0x000000FE #define ITEM_HAPPY_HEART_A 0x000000FF #define ITEM_ZAP_TAP 0x00000100 #define ITEM_BERSERKER 0x00000101 #define ITEM_RIGHT_ON 0x00000102 #define ITEM_RUNAWAY_PAY 0x00000103 #define ITEM_REFUND 0x00000104 #define ITEM_FLOWER_SAVER_A 0x00000105 #define ITEM_TRIPLE_DIP 0x00000106 #define ITEM_HAMMER_THROW 0x00000107 #define ITEM_MEGA_QUAKE 0x00000108 #define ITEM_SMASH_CHARGE 0x00000109 #define ITEM_JUMP_CHARGE 0x0000010A #define ITEM_S_SMASH_CHG 0x0000010B #define ITEM_S_JUMP_CHG 0x0000010C #define ITEM_POWER_RUSH 0x0000010D #define ITEM_AUTO_JUMP 0x0000010E #define ITEM_AUTO_SMASH 0x0000010F #define ITEM_CRAZY_HEART 0x00000110 #define ITEM_LAST_STAND 0x00000111 #define ITEM_CLOSE_CALL 0x00000112 #define ITEM_P_UP_D_DOWN 0x00000113 #define ITEM_LUCKY_DAY 0x00000114 #define ITEM_MEGA_H_P_DRAIN 0x00000115 #define ITEM_P_DOWN_D_UP 0x00000116 #define ITEM_POWER_QUAKE 0x00000117 #define ITEM_AUTO_MULTIBOUNCE 0x00000118 #define ITEM_FLOWER_FANATIC 0x00000119 #define ITEM_HEART_FINDER 0x0000011A #define ITEM_FLOWER_FINDER 0x0000011B #define ITEM_SPIN_ATTACK 0x0000011C #define ITEM_DIZZY_ATTACK 0x0000011D #define ITEM_I_SPY 0x0000011E #define ITEM_SPEEDY_SPIN 0x0000011F #define ITEM_BUMP_ATTACK 0x00000120 #define ITEM_POWER_JUMP 0x00000121 #define ITEM_SUPER_JUMP 0x00000122 #define ITEM_MEGA_JUMP 0x00000123 #define ITEM_POWER_SMASH1 0x00000124 #define ITEM_SUPER_SMASH 0x00000125 #define ITEM_MEGA_SMASH 0x00000126 #define ITEM_POWER_SMASH2 0x00000127 #define ITEM_POWER_SMASH3 0x00000128 #define ITEM_DEEP_FOCUS1 0x00000129 #define ITEM_SUPER_FOCUS 0x0000012A #define ITEM_SHRINK_SMASH 0x0000012B #define ITEM_SHELL_CRACK 0x0000012C #define ITEM_KAIDEN 0x0000012D #define ITEM_D_DOWN_JUMP 0x0000012E #define ITEM_SHRINK_STOMP 0x0000012F #define ITEM_DAMAGE_DODGE_A 0x00000130 #define ITEM_EARTHQUAKE_JUMP 0x00000131 #define ITEM_DEEP_FOCUS2 0x00000132 #define ITEM_DEEP_FOCUS3 0x00000133 #define ITEM_H_P_PLUS_B 0x00000134 #define ITEM_F_P_PLUS_B 0x00000135 #define ITEM_HAPPY_HEART_B 0x00000136 #define ITEM_HAPPY_HEART_X 0x00000137 #define ITEM_FLOWER_SAVER_B 0x00000138 #define ITEM_FLOWER_SAVER_X 0x00000139 #define ITEM_DAMAGE_DODGE_B 0x0000013A #define ITEM_DAMAGE_DODGE_X 0x0000013B #define ITEM_POWER_PLUS_B 0x0000013C #define ITEM_POWER_PLUS_X 0x0000013D #define ITEM_DEFEND_PLUS_X 0x0000013E #define ITEM_DEFEND_PLUS_Y 0x0000013F #define ITEM_HAPPY_FLOWER_A 0x00000140 #define ITEM_HAPPY_FLOWER_B 0x00000141 #define ITEM_HAPPY_FLOWER_X 0x00000142 #define ITEM_GROUP_FOCUS 0x00000143 #define ITEM_PEEKABOO 0x00000144 #define ITEM_ATTACK_F_X_D 0x00000145 #define ITEM_ATTACK_F_X_B 0x00000146 #define ITEM_ATTACK_F_X_E 0x00000147 #define ITEM_ATTACK_F_X_C 0x00000148 #define ITEM_ATTACK_F_X_F 0x00000149 #define ITEM_H_P_PLUS_C 0x0000014A #define ITEM_H_P_PLUS_X 0x0000014B #define ITEM_H_P_PLUS_Y 0x0000014C #define ITEM_F_P_PLUS_C 0x0000014D #define ITEM_F_P_PLUS_X 0x0000014E #define ITEM_F_P_PLUS_Y 0x0000014F #define ITEM_HEALTHY_HEALTHY 0x00000150 #define ITEM_ATTACK_F_X_F2 0x00000151 #define ITEM_ATTACK_F_X_F3 0x00000152 #define ITEM_ATTACK_F_X_F4 0x00000153 #define ITEM_ATTACK_F_X_F5 0x00000154 #define ITEM_PARTNER_ATTACK 0x00000155 #define ITEM_HEART 0x00000156 #define ITEM_COIN 0x00000157 #define ITEM_HEART_PIECE 0x00000158 #define ITEM_STAR_POINT 0x00000159 #define ITEM_FULL_HEAL 0x0000015A #define ITEM_FLOWER 0x0000015B #define ITEM_STAR_PIECE 0x0000015C #define ITEM_PRESENT 0x0000015D #define ITEM_COMPLETE_CAKE 0x0000015E #define ITEM_BARE_CAKE 0x0000015F #define ITEM_EMPTY_CAKE_PAN 0x00000160 #define ITEM_FULL_CAKE_PAN 0x00000161 #define ITEM_EMPTY_MIXING_BOWL 0x00000162 #define ITEM_FULL_MIXING_BOWL 0x00000163 #define ITEM_CAKE_WITH_ICING 0x00000164 #define ITEM_CAKE_WITH_BERRIES 0x00000165 #define ITEM_HAMMER1_ICON 0x00000166 #define ITEM_HAMMER2_ICON 0x00000167 #define ITEM_HAMMER3_ICON 0x00000168 #define ITEM_BOOTS1_ICON 0x00000169 #define ITEM_BOOTS2_ICON 0x0000016A #define ITEM_BOOTS3_ICON 0x0000016B #define ITEM_ITEMS_ICON 0x0000016C typedef UNK_TYPE PLAYER_ANIM; #define PLAYER_ANIM_STAND_STILL 0x00010000 #define PLAYER_ANIM_CROUCH_STILL 0x00010001 #define PLAYER_ANIM_PANTING 0x00010003 #define PLAYER_ANIM_WALKING 0x00010004 #define PLAYER_ANIM_RUNNING 0x00010005 #define PLAYER_ANIM_BEFORE_JUMP 0x00010006 #define PLAYER_ANIM_MIDAIR_STILL 0x00010007 #define PLAYER_ANIM_MIDAIR 0x00010008 #define PLAYER_ANIM_STUNNED_STILL 0x0001000E #define PLAYER_ANIM_DEAD_STILL 0x0001000F #define PLAYER_ANIM_SPINNING 0x00010011 #define PLAYER_ANIM_FLAILING 0x00010012 #define PLAYER_ANIM_SIT_STILL 0x00010013 #define PLAYER_ANIM_CROUCH 0x00010014 #define PLAYER_ANIM_STONE_STILL 0x00010015 #define PLAYER_ANIM_THROW 0x00010016 #define PLAYER_ANIM_FALL_BACK 0x00010017 #define PLAYER_ANIM_FALL_DOWN 0x00010018 #define PLAYER_ANIM_SCARED 0x00010019 #define PLAYER_ANIM_HURT_FOOT 0x0001001A #define PLAYER_ANIM_RUN_PANIC 0x0001001B #define PLAYER_ANIM_EAT 0x0001001C #define PLAYER_ANIM_STICK_OUT_TONGUE 0x0001001D #define PLAYER_ANIM_PLANT 0x0001001E #define PLAYER_ANIM_GOT_ITEM 0x0001001F #define PLAYER_ANIM_READY_JUMP 0x00010020 #define PLAYER_ANIM_THINKING 0x00010021 #define PLAYER_ANIM_LOST_BALANCE 0x00010022 #define PLAYER_ANIM_SHOCK_STILL 0x00010023 #define PLAYER_ANIM_DRINK 0x00010025 #define PLAYER_ANIM_SQUISH 0x00010026 #define PLAYER_ANIM_RUN_THINKING 0x00010027 #define PLAYER_ANIM_QUESTION 0x00010028 #define PLAYER_ANIM_NOD_YES 0x00010029 #define PLAYER_ANIM_PRAY 0x0001002C #define PLAYER_ANIM_CHARRED 0x0001002F #define PLAYER_ANIM_GET_UP 0x00010030 #define PLAYER_ANIM_DUST_OFF 0x00010031 #define PLAYER_ANIM_THUMBS_UP 0x00010032 typedef UNK_TYPE AMBIENT_SOUNDS; #define AMBIENT_SOUNDS_SPOOKY 0x00000000 #define AMBIENT_SOUNDS_WIND 0x00000001 #define AMBIENT_SOUNDS_BEACH 0x00000002 #define AMBIENT_SOUNDS_JUNGLE 0x00000003 #define AMBIENT_SOUNDS_UNDER_SEA1 0x00000004 #define AMBIENT_SOUNDS_UNDER_SEA2 0x00000005 #define AMBIENT_SOUNDS_SILENCE 0x00000006 #define AMBIENT_SOUNDS_UNDER_SEA3 0x00000007 #define AMBIENT_SOUNDS_UNDER_SEA4 0x00000008 #define AMBIENT_SOUNDS_EXIT_SEA 0x00000009 #define AMBIENT_SOUNDS_UNDER_SEA5 0x0000000A #define AMBIENT_SOUNDS_UNDER_SEA6 0x0000000B #define AMBIENT_SOUNDS_BIRDS 0x0000000C #define AMBIENT_SOUNDS_SEA 0x0000000D #define AMBIENT_SOUNDS_MUSIC 0x00000010 typedef UNK_TYPE OUTCOME; #define OUTCOME_PLAYER_WON 0x00000000 #define OUTCOME_PLAYER_LOST 0x00000001 #define OUTCOME_PLAYER_FLED 0x00000002 #define OUTCOME_ENEMY_FLED 0x00000003 typedef UNK_TYPE DECORATION; #define DECORATION_GOLDEN_FLAMES 0x00000001 #define DECORATION_SWEAT 0x00000002 #define DECORATION_SEEING_STARS 0x00000003 #define DECORATION_RED_FLAMES 0x00000004 #define DECORATION_GREY_SMOKE_TRAIL 0x00000005 #define DECORATION_FIRE_SMOKE_TRAIL 0x00000006 #define DECORATION_WHIRLWIND 0x00000007 #define DECORATION_STEAM_EMITTER 0x00000008 #define DECORATION_RADIAL_STAR_EMITTER 0x0000000B typedef UNK_TYPE HIT_RESULT; #define HIT_RESULT_HIT 0x00000000 #define HIT_RESULT_LANDED_ON_SPIKE 0x00000004 #define HIT_RESULT_LUCKY 0x00000005 #define HIT_RESULT_MISS 0x00000006 #define HIT_RESULT_HIT_STATIC 0x00000007 #define HIT_RESULT_IMMUNE 0x00000008 #define HIT_RESULT_TRIGGERED_EXPLODE -1 typedef UNK_TYPE ITER; #define ITER_FIRST 0xFFFFFFFF #define ITER_LAST 0x0000000A #define ITER_NEXT 0x00000000 #define ITER_PREV 0x00000001 typedef UNK_TYPE ACTOR_SOUND; #define ACTOR_SOUND_WALK 0x00000000 #define ACTOR_SOUND_FLY 0x00000001 #define ACTOR_SOUND_JUMP 0x00000002 #define ACTOR_SOUND_HURT 0x00000003 #define ACTOR_SOUND_WALK_INCREMENT 0x00000004 #define ACTOR_SOUND_FLY_INCREMENT 0x00000005 typedef UNK_TYPE PHASE; #define PHASE_EXECUTE_ACTION 0x00000000 #define PHASE_FIRST_STRIKE 0x00000001 #define PHASE_RUN_AWAY_START 0x00000003 #define PHASE_RUN_AWAY_RESET 0x00000004 #define PHASE_RUN_AWAY_FAIL 0x00000007 #define PHASE_USE_DEFEND 0x00000006 #define PHASE_USE_LIFE_SHROOM 0x00000008 #define PHASE_PLAYER_BEGIN 0x0000000A #define PHASE_PLAYER_END 0x0000000D #define PHASE_ENEMY_BEGIN 0x0000000C #define PHASE_ENEMY_END 0x0000000B #define PHASE_MERLEE_ATTACK_BONUS 0x00000014 #define PHASE_MERLEE_DEFENSE_BONUS 0x00000015 #define PHASE_MERLEE_EXP_BONUS 0x00000016 #define PHASE_PLAYER_HAPPY 0x0000001E typedef UNK_TYPE ACTOR; #define ACTOR_SELF 0xFFFFFF81 #define ACTOR_PLAYER 0x00000000 #define ACTOR_PARTNER 0x00000100 #define ACTOR_ENEMY0 0x00000200 #define ACTOR_ENEMY1 0x00000201 #define ACTOR_ENEMY2 0x00000202 #define ACTOR_ENEMY3 0x00000203 #define ACTOR_ENEMY4 0x00000204 #define ACTOR_ENEMY5 0x00000205 #define ACTOR_ENEMY6 0x00000206 #define ACTOR_ENEMY7 0x00000207 #define ACTOR_ENEMY8 0x00000208 #define ACTOR_ENEMY9 0x00000209 #define ACTOR_ENEMY10 0x0000020A #define ACTOR_ENEMY11 0x0000020B #define ACTOR_ENEMY12 0x0000020C #define ACTOR_ENEMY13 0x0000020D #define ACTOR_ENEMY14 0x0000020E #define ACTOR_ENEMY15 0x0000020F #define ACTOR_ENEMY16 0x00000210 #define ACTOR_ENEMY17 0x00000211 #define ACTOR_ENEMY18 0x00000212 #define ACTOR_ENEMY19 0x00000213 #define ACTOR_ENEMY20 0x00000214 #define ACTOR_ENEMY21 0x00000215 #define ACTOR_ENEMY22 0x00000216 #define ACTOR_ENEMY23 0x00000217 typedef UNK_TYPE ELEMENT; #define ELEMENT_NORMAL 0x00000001 #define ELEMENT_FIRE 0x00000002 #define ELEMENT_WATER 0x00000003 #define ELEMENT_ICE 0x00000004 #define ELEMENT_MYSTERY 0x00000005 #define ELEMENT_MAGIC 0x00000007 #define ELEMENT_HAMMER 0x00000008 #define ELEMENT_JUMP 0x00000009 #define ELEMENT_COSMIC 0x0000000A #define ELEMENT_BLAST 0x0000000B #define ELEMENT_SHOCK 0x0000000C #define ELEMENT_QUAKE 0x0000000D #define ELEMENT_THROW 0x0000000F #define ELEMENT_END 0x00000000 typedef UNK_TYPE EVENT; #define EVENT_IMMUNE 0x00000019 #define EVENT_HIT_COMBO 0x00000009 #define EVENT_HIT 0x0000000A #define EVENT_DEATH 0x00000020 #define EVENT_FALL_TRIGGER 0x0000000C #define EVENT_FLIP_TRIGGER 0x0000000D #define EVENT_EXPLODE_TRIGGER 0x00000022 #define EVENT_SPIN_SMASH_HIT 0x0000000B #define EVENT_SPIN_SMASH_DEATH 0x00000021 #define EVENT_SPIN_SMASH_LAUNCH_HIT 0x00000011 #define EVENT_SPIN_SMASH_LAUNCH_DEATH 0x00000015 #define EVENT_POWER_BOUNCE_HIT 0x00000015 #define EVENT_POWER_BOUNCE_DEATH 0x00000028 #define EVENT_BURN_HIT 0x0000000E #define EVENT_BURN_DEATH 0x00000024 #define EVENT_SHOCK_HIT 0x0000002F #define EVENT_SHOCK_DEATH 0x00000026 #define EVENT_BEGIN_AIR_LIFT 0x0000003A #define EVENT_AIR_LIFT_FAILED 0x0000001F #define EVENT_BLOW_AWAY 0x00000016 #define EVENT_SCARE_AWAY 0x00000039 #define EVENT_UP_AND_AWAY 0x0000003D #define EVENT_STAR_BEAM 0x00000013 #define EVENT_RECOVER_STATUS 0x00000031 #define EVENT_SWAP_PARTNER 0x0000003F #define EVENT_BLOCK 0x0000001A #define EVENT_SPIKE_CONTACT 0x0000002A #define EVENT_SPIKE_DEATH 0x00000027 #define EVENT_SPIKE_TAUNT 0x0000001B #define EVENT_BURN_CONTACT 0x0000002C #define EVENT_BURN_TAUNT 0x0000001C #define EVENT_BEGIN_FIRST_STRIKE 0x00000038 #define EVENT_END_FIRST_STRIKE 0x00000035 #define EVENT_LIFE_SHROOM_PROC 0x00000040 #define EVENT_REVIVE 0x00000041 #define EVENT_LUCKY 0x00000037 typedef UNK_TYPE HIT_SOUND; #define HIT_SOUND_MISS 0x00000000 #define HIT_SOUND_BONES 0x00000001 #define HIT_SOUND_NORMAL 0x00000002 #define HIT_SOUND_FIRE 0x00000003 #define HIT_SOUND_ICE 0x00000004 #define HIT_SOUND_SHOCK 0x00000005 typedef UNK_TYPE STATUS; #define STATUS_NORMAL 0x00000001 #define STATUS_DEFAULT 0x00000002 #define STATUS_DEFAULT_TURN_MOD 0x0000001F #define STATUS_SLEEP 0x00000006 #define STATUS_SLEEP_TURN_MOD 0x00000020 #define STATUS_POISON 0x00000009 #define STATUS_POISON_TURN_MOD 0x00000025 #define STATUS_FROZEN 0x00000007 #define STATUS_FROZEN_TURN_MOD 0x00000022 #define STATUS_DIZZY 0x00000004 #define STATUS_DIZZY_TURN_MOD 0x00000024 #define STATUS_FEAR 0x00000003 #define STATUS_FEAR_TURN_MOD 0x00000023 #define STATUS_STATIC 0x0000000B #define STATUS_STATIC_TURN_MOD 0x00000021 #define STATUS_PARALYZE 0x00000005 #define STATUS_PARALYZE_TURN_MOD 0x00000026 #define STATUS_SHRINK 0x0000000A #define STATUS_SHRINK_TURN_MOD 0x00000027 #define STATUS_STOP 0x00000008 #define STATUS_STOP_TURN_MOD 0x00000029 #define STATUS_STONE 0x0000000C #define STATUS_DAZE 0x0000000D #define STATUS_END 0x00000000 #define STATUS_BERSERK 0x00000010 #define STATUS_TURN_DONE 0x00000012 #define STATUS_HUSTLE 0x00000019 #define STATUS_DANGER 0x0000001A #define STATUS_THINKING 0x0000001C #define STATUS_WEARY 0x0000001D typedef UNK_TYPE DOOR_SWING; #define DOOR_SWING_IN 0x00000001 #define DOOR_SWING_OUT -1 typedef UNK_TYPE ITEM_SPAWN_MODE; #define ITEM_SPAWN_MODE_DECORATION 0x00000001 #define ITEM_SPAWN_MODE_TOSS__SPAWN_ALWAYS 0x00000003 #define ITEM_SPAWN_MODE_BATTLE_REWARD 0x00000004 #define ITEM_SPAWN_MODE_TOSS__NEVER_VANISH 0x00000005 #define ITEM_SPAWN_MODE_TOSS 0x00000006 #define ITEM_SPAWN_MODE_TOSS__SPAWN_ONCE 0x00000007 #define ITEM_SPAWN_MODE_TOSS__SPAWN_ONCE__NEVER_VANISH 0x00000008 #define ITEM_SPAWN_MODE_TOSS__SPAWN_ALWAYS__NEVER_VANISH 0x00000009 #define ITEM_SPAWN_MODE_ITEM_BLOCK__ITEM 0x0000000A #define ITEM_SPAWN_MODE_ITEM_BLOCK__BADGE 0x0000000B #define ITEM_SPAWN_MODE_FALL__SPAWN_ALWAYS 0x0000000C #define ITEM_SPAWN_MODE_FALL__NEVER_VANISH 0x0000000D #define ITEM_SPAWN_MODE_FALL 0x0000000E #define ITEM_SPAWN_MODE_FALL__SPAWN_ONCE 0x0000000F #define ITEM_SPAWN_MODE_FIXED__SPAWN_ALWAYS 0x00000010 #define ITEM_SPAWN_MODE_FIXED__NEVER_VANISH 0x00000011 #define ITEM_SPAWN_MODE_FIXED 0x00000012 #define ITEM_SPAWN_MODE_FIXED__SPAWN_ALWAYS__NEVER_VANISH 0x00000013 #define ITEM_SPAWN_MODE_ITEM_BLOCK__SPAWN_ALWAYS 0x00000014 #define ITEM_SPAWN_MODE_ITEM_BLOCK__COIN 0x00000015 #define ITEM_SPAWN_MODE_TOSS__HIGHER__NEVER_VANISH 0x00000016 #define ITEM_SPAWN_MODE_TOSS__SPAWN_ALWAYS__SMALL 0x0000001A typedef UNK_TYPE LOCATION; #define LOCATION_NONE 0x00000018 #define LOCATION_TESTING 0x00000017 #define LOCATION_TOAD_TOWN 0x00000001 #define LOCATION_PEACH_CASTLE_GROUNDS 0x00000019 #define LOCATION_SHOOTING_STAR_SUMMIT 0x0000001B #define LOCATION_TOAD_TOWN_TUNNELS 0x00000002 #define LOCATION_GOOMBA_VILLAGE 0x0000001E #define LOCATION_GOOMBA_ROAD 0x0000001F #define LOCATION_PLEASANT_PATH 0x00000020 #define LOCATION_KOOPA_VILLAGE 0x00000021 #define LOCATION_KOOPA_BROS_FORTRESS 0x00000007 #define LOCATION_MT_RUGGED 0x00000008 #define LOCATION_DRY_DRY_DESERT 0x0000000A #define LOCATION_DRY_DRY_OUTPOST 0x00000009 #define LOCATION_DRY_DRY_RUINS 0x0000000B #define LOCATION_FOREVER_FOREST 0x0000000C #define LOCATION_BOOS_MANSION 0x0000000D #define LOCATION_GUSTY_GULCH 0x00000022 #define LOCATION_TUBBAS_MANOR 0x0000000F #define LOCATION_WINDY_MILL 0x00000023 #define LOCATION_SHY_GUYS_TOYBOX 0x00000010 #define LOCATION_JADE_JUNGLE 0x00000024 #define LOCATION_YOSHIS_VILLAGE 0x00000025 #define LOCATION_MT_LAVALAVA 0x00000012 #define LOCATION_FLOWER_FIELDS 0x00000026 #define LOCATION_CLOUDY_CLIMB 0x00000027 #define LOCATION_SHIVER_CITY 0x00000028 #define LOCATION_SHIVER_SNOWFIELD 0x00000029 #define LOCATION_STARBORN_VALLEY 0x0000002A #define LOCATION_SHIVER_MOUNTAIN 0x0000002B #define LOCATION_CRYSTAL_PALACE 0x00000015 #define LOCATION_STAR_WAY 0x0000001C #define LOCATION_STAR_HAVEN 0x0000001D #define LOCATION_BOWSERS_CASTLE 0x00000016 #define LOCATION_PEACHS_CASTLE 0x0000001A #define LOCATION_MARIOS_HOUSE 0x0000002C typedef UNK_TYPE ENTITY; #define ENTITY_SAVE_POINT 0x802E9A18 #define ENTITY_RED_SWITCH 0x802E9BB0 #define ENTITY_BLUE_SWITCH 0x802E9BD4 #define ENTITY_HUGE_BLUE_SWITCH 0x802E9BF8 #define ENTITY_GREEN_STOMP_SWITCH 0x802E9C1C #define ENTITY_MULTI_TRIGGER_BLOCK 0x802EA07C #define ENTITY_BRICK_BLOCK 0x802EA0C4 #define ENTITY_MULTI_COIN_BRICK 0x802EA0E8 #define ENTITY_HAMMER1_BLOCK 0x802EA10C #define ENTITY_HAMMER1_BLOCK_WIDE 0x802EA130 #define ENTITY_HAMMER1_BLOCK_THICK 0x802EA154 #define ENTITY_HAMMER1_BLOCK_TINY 0x802EA178 #define ENTITY_HAMMER2_BLOCK 0x802EA19C #define ENTITY_HAMMER2_BLOCK_WIDE 0x802EA1C0 #define ENTITY_HAMMER2_BLOCK_THICK 0x802EA1E4 #define ENTITY_HAMMER2_BLOCK_TINY 0x802EA208 #define ENTITY_HAMMER3_BLOCK 0x802EA22C #define ENTITY_HAMMER3_BLOCK_WIDE 0x802EA250 #define ENTITY_HAMMER3_BLOCK_THICK 0x802EA274 #define ENTITY_HAMMER3_BLOCK_TINY 0x802EA298 #define ENTITY_POW_BLOCK 0x802EA2E0 #define ENTITY_YELLOW_BLOCK 0x802EA564 #define ENTITY_HIDDEN_YELLOW_BLOCK 0x802EA588 #define ENTITY_RED_BLOCK 0x802EA5AC #define ENTITY_HIDDEN_RED_BLOCK 0x802EA5D0 #define ENTITY_SINGLE_TRIGGER_BLOCK 0x802EA5F4 #define ENTITY_HEALING_BLOCK 0x802EA7E0 #define ENTITY_SUPER_BLOCK 0x802EA910 #define ENTITY_SCRIPT_SPRING 0x802EAA30 #define ENTITY_SIMPLE_SPRING 0x802EAA54 #define ENTITY_HIDDEN_PANEL 0x802EAB04 #define ENTITY_GIANT_CHEST 0x802EAE0C #define ENTITY_CHEST 0x802EAE30 #define ENTITY_BLUE_WARP_PIPE 0x802EAF80 #define ENTITY_WOODEN_CRATE 0x802EAED4 #define ENTITY_SIGNPOST 0x802EAFDC #define ENTITY_PADLOCK 0x802BCD68 #define ENTITY_PADLOCK_RED_FRAME 0x802BCD8C #define ENTITY_PADLOCK_RED_FACE 0x802BCDB0 #define ENTITY_PADLOCK_BLUE_FACE 0x802BCDD4 #define ENTITY_BOARDED_FLOOR 0x802BCE84 #define ENTITY_BOMBABLE_ROCK1 0x802BCF00 #define ENTITY_BOMBABLE_ROCK2 0x802BCF24 #define ENTITY_CYMBAL_PLANT 0x802BC788 #define ENTITY_PINK_FLOWER 0x802BC7AC #define ENTITY_SPINNING_FLOWER 0x802BC7F4 #define ENTITY_BELLBELL_PLANT 0x802BCBD8 #define ENTITY_TRUMPET_PLANT 0x802BCBFC #define ENTITY_SPONGY_FLOWER 0x802BCC20 #define ENTITY_RED_ARROW_SIGNS 0x802BCD9C #define ENTITY_TWEESTER 0x802BCA74 #define ENTITY_STAR_BOX_LAUCHER 0x802BCB44 typedef UNK_TYPE DOOR_SOUNDS; #define DOOR_SOUNDS_BASIC 0x00000000 #define DOOR_SOUNDS_METAL 0x00000001 #define DOOR_SOUNDS_LARGE 0x00000002 #define DOOR_SOUNDS_CREAKY 0x00000003 #define DOOR_SOUNDS_GATE 0x00000004 typedef UNK_TYPE ACTION_STATE; #define ACTION_STATE_IDLE 0x00000000 #define ACTION_STATE_WALK 0x00000001 #define ACTION_STATE_RUN 0x00000002 #define ACTION_STATE_JUMP 0x00000003 #define ACTION_STATE_BOUNCE 0x00000004 #define ACTION_STATE_ABORTED_JUMP 0x00000005 #define ACTION_STATE_LAUNCH 0x00000006 #define ACTION_STATE_FALLING 0x00000008 #define ACTION_STATE_STEP_DOWN 0x00000009 #define ACTION_STATE_LAND 0x0000000A #define ACTION_STATE_STEP_DOWN_LAND 0x0000000B #define ACTION_STATE_CONVERSATION 0x0000000C #define ACTION_STATE_SPIN_JUMP 0x0000000D #define ACTION_STATE_GROUND_POUND 0x0000000E #define ACTION_STATE_ULTRA_JUMP 0x0000000F #define ACTION_STATE_ULTRA_POUND 0x00000010 #define ACTION_STATE_SLIDING 0x00000011 #define ACTION_STATE_HAMMER 0x00000012 #define ACTION_STATE_HIT_HAZARD 0x00000015 #define ACTION_STATE_HIT_LAVA 0x00000017 #define ACTION_STATE_SPIN 0x0000001A #define ACTION_STATE_ENEMY_FIRST_STRIKE 0x0000001B #define ACTION_STATE_SPINNING_FLOWER 0x0000001D #define ACTION_STATE_USE_TWEESTER 0x0000001F #define ACTION_STATE_RIDE 0x00000021 #define ACTION_STATE_STEP_UP 0x00000022 #define ACTION_STATE_USE_SPRING 0x00000026 typedef s32 NPC; #define NPC_SELF 0xFFFFFFFF #define NPC_PLAYER 0xFFFFFFFE #define NPC_PARTNER 0xFFFFFFFC typedef UNK_TYPE TRIGGER; #define TRIGGER_FLOOR_TOUCH 0x00000080 #define TRIGGER_FLOOR_ABOVE 0x00080000 #define TRIGGER_FLOOR_PRESS_A 0x00000800 #define TRIGGER_FLOOR_JUMP 0x00000200 #define TRIGGER_WALL_TOUCH 0x00000400 #define TRIGGER_WALL_PUSH 0x00000040 #define TRIGGER_WALL_PRESS_A 0x00000100 #define TRIGGER_WALL_HAMMER 0x00001000 #define TRIGGER_CEILING_TOUCH 0x00040000 #define TRIGGER_POINT_BOMB 0x00100000 #define TRIGGER_GAME_FLAG_SET 0x00010000 #define TRIGGER_AREA_FLAG_SET 0x00020000 typedef UNK_TYPE BUTTONS; #define BUTTONS_A 0x00008000 #define BUTTONS_B 0x00004000 #define BUTTONS_Z 0x00002000 #define BUTTONS_START 0x00001000 #define BUTTONS_D_UP 0x00000800 #define BUTTONS_D_DOWN 0x00000400 #define BUTTONS_D_LEFT 0x00000200 #define BUTTONS_D_RIGHT 0x00000100 #define BUTTONS_L 0x00000020 #define BUTTONS_R 0x00000010 #define BUTTONS_C_UP 0x00000008 #define BUTTONS_C_DOWN 0x00000004 #define BUTTONS_C_LEFT 0x00000002 #define BUTTONS_C_RIGHT 0x00000001 typedef UNK_TYPE PLAYER_BUFF; #define PLAYER_BUFF_ALL 0x0FFFFFFF #define PLAYER_BUFF_JUMP_CHARGE 0x00000001 #define PLAYER_BUFF_HAMMER_CHARGE 0x00000002 #define PLAYER_BUFF_STONE 0x00000008 #define PLAYER_BUFF_HUSTLE 0x00000010 #define PLAYER_BUFF_STATIC 0x00000020 #define PLAYER_BUFF_TRANSPARENT 0x00000040 #define PLAYER_BUFF_CLOUD_NINE 0x00000080 #define PLAYER_BUFF_TURBO_CHARGE 0x00000100 #define PLAYER_BUFF_WATER_BLOCK 0x00000200 #define PLAYER_BUFF_PARTNER_GLOWING 0x00010000 typedef UNK_TYPE STATUS_FLAGS; #define STATUS_FLAGS_SLEEP 0x00001000 #define STATUS_FLAGS_STATIC 0x00002000 #define STATUS_FLAGS_FROZEN 0x00004000 #define STATUS_FLAGS_UNKNOWN_STATUS3 0x00008000 #define STATUS_FLAGS_PARALYZE 0x00010000 #define STATUS_FLAGS_POISON 0x00020000 #define STATUS_FLAGS_DIZZY 0x00040000 #define STATUS_FLAGS_SHRINK 0x00080000 #define STATUS_FLAGS_STONE 0x00100000 #define STATUS_FLAGS_STOP 0x00200000 #define STATUS_FLAGS_K_O 0x01000000 #define STATUS_FLAGS_GLOWING 0x02000000 #define STATUS_FLAGS_TRANSPARENT 0x04000000 #define STATUS_FLAGS_ATTACK_BOOST 0x08000000 #define STATUS_FLAGS_DEFENSE_BOOST 0x10000000 #define STATUS_FLAGS_CHILL_OUT 0x20000000 #define STATUS_FLAGS_RIGHT_ON 0x40000000 typedef UNK_TYPE DAMAGE_TYPE; #define DAMAGE_TYPE_IGNORE_DEFENSE 0x08000000 #define DAMAGE_TYPE_NO_CONTACT 0x10000000 #define DAMAGE_TYPE_UNBLOCKABLE 0x20000000 #define DAMAGE_TYPE_TRIGGER_LUCKY 0x80000000 #define DAMAGE_TYPE_FIRE 0x00000002 #define DAMAGE_TYPE_WATER 0x00000004 #define DAMAGE_TYPE_ICE 0x00000008 #define DAMAGE_TYPE_MAGIC 0x00000010 #define DAMAGE_TYPE_ELECTRIC 0x00000020 #define DAMAGE_TYPE_SMASH 0x00000040 #define DAMAGE_TYPE_JUMP 0x00000080 #define DAMAGE_TYPE_COSMIC 0x00000100 #define DAMAGE_TYPE_BLAST 0x00000200 #define DAMAGE_TYPE_P_O_W 0x00000400 #define DAMAGE_TYPE_QUAKE 0x00000800 #define DAMAGE_TYPE_THROW 0x00040000 #endif