# Setup This repository supports: - [Linux](#unix) - [macOS](#unix) - [Windows Subsystem for Linux 2](#wsl-2) - [Docker](#docker) (any host OS) If you encounter any issues setting up the repo, please feel free to [reach out to us on Discord](https://discord.gg/urUm3VG). ## Unix Clone the repository: ```sh git clone https://github.com/pmret/papermario cd papermario ``` Install build dependencies: ```sh ./install.sh ``` Copy an unmodified Paper Mario (USA) ROM (sha1: `3837f44cda784b466c9a2d99df70d77c322b97a0`) into the root directory of the repository with the name `baserom.z64`. If you're using WSL, you can enter the Linux filesystem by opening `\\wsl$` in File Explorer; e.g. `\\wsl$\Ubuntu\home\\papermario`. Configure the build and extract assets from the base ROM: ```sh ./configure ``` Compile the game: ``` ninja ``` If you get `papermario.z64: OK` at the end, the build succeeded! The output ROM is `papermario.z64` - you can run this in any N64 emulator. ## WSL 2 1. Install or upgrade to **WSL 2** following [these instructions](https://aka.ms/wsl2-install) (Ubuntu is recommended) 2. Open a WSL terminal 3. Run the following command: `sudo apt update && sudo apt upgrade && cd ~` 4. Continue with [the instructions for Linux](#unix) If you have Visual Studio Code, you can type `code .` to open the repo within it. `Ctrl + J` opens up a Linux terminal within VS Code. ## Docker A Docker image containing all dependencies can be built and ran as follows: ```sh docker build . -t pm docker run --rm -ti -v $(pwd):/papermario pm ``` Then continue with [the instructions for Linux](#unix).