#ifndef _VARIABLES_H_ #define _VARIABLES_H_ #include "ultra64.h" #include "common_structs.h" #include "types.h" #include "macros.h" #include "enums.h" extern UiStatus gUIStatus; extern PlayerData gPlayerData; extern ActionState gPlayerActionState; extern PlayerAnim gPlayerAnimation; extern PlayerStatus gPlayerStatus; extern PlayerStatus* gPlayerStatusPtr; extern CollisionStatus gCollisionStatus; extern GameStatus gGameStatus; extern GameStatus* gGameStatusPtr; extern s32 gRandSeed; extern StaticItem gItemTable[364]; extern UNK_FUN_PTR(gCurrentUpdateFunction); extern s32 gBattleState; extern BattleStatus gBattleStatus; extern s32 gBattleDmaDest; extern ScriptList gWorldScriptList; extern ScriptList gBattleScriptList; extern ScriptList* gCurrentScriptListPtr; extern s32 gNumScripts; extern s32 D_802DAC98; extern s32 gScriptListCount; extern s32 gScriptIdList[MAX_SCRIPTS]; extern s32 gScriptIndexList[MAX_SCRIPTS]; extern s32 gMoveScriptTable[][4]; extern ModelList gWorldModelList; extern ModelList gBattleModelList; extern ModelList* gCurrentModelListPtr; // TODO: potentially a display list, figure this out extern u32* gWorldModelSpecialDls[32]; extern u32* gBattleModelSpecialDls[32]; extern u32** gCurrentModelSpecialDlsPtr[32]; extern EntityList gWorldEntityList; extern EntityList gBattleEntityList; extern EntityList* gCurrentEntityListPtr; extern s32 gLastCreatedEntityIndex; extern DynamicEntityList gWorldDynamicEntityList; extern DynamicEntityList gBattleDynamicEntityList; extern DynamicEntityList* gCurrentDynamicEntityListPtr; extern NpcList gWorldNpcList; extern NpcList gBattleNpcList; extern NpcList* gCurrentNpcListPtr; extern ShadowList gWorldShadowList; extern ShadowList gBattleShadowList; extern ShadowList* gCurrentShadowListPtr; extern HudElement** gHudElementList; extern Camera gCameras[4]; extern s32 gCurrentCameraID; extern CollisionData gCollisionData; extern s8 D_800A0900; extern f32 D_800F7B60[]; extern s16 D_800F7B80; extern EncounterStatus gCurrentEncounter; extern s8* D_801512F0; extern s16 D_80151308; extern s32 D_80151310; extern s16* D_80151328; extern s32 D_8010C92C; extern s16 D_8010CD00; extern s16 D_8010CD10; extern s16 D_8010CD12; extern s32 D_8010CD20; extern s32 D_801595A0; extern BackgroundHeader gBackgroundImage; extern MessagePrintState* gCurrentPrintContext; extern s32 D_802DB264; extern MessagePrintState* D_802DB268; extern s32 D_802EB390; extern s32 D_802EB394; extern MessagePrintState* D_802EB398; extern MessagePrintState* D_802EB39C; extern s32 D_802E99DC; extern Entity* D_802EB3A0; extern s32 D_8015C7D0[3]; // not size 3 extern f32 D_800F7B70[4]; extern TempSetZoneEnabled* D_800D91D4; extern UNK_TYPE D_0A0031E0; extern UNK_TYPE D_0A001508; extern UNK_TYPE D_0A0031B0; extern UNK_TYPE D_0A0014D8; extern UNK_TYPE D_0A002F78; extern UNK_TYPE D_0A001218; extern UNK_TYPE D_0A003F70; extern UNK_TYPE D_0A002318; // Animation related extern AnimatedMeshList* gCurrentAnimMeshListPtr; extern PartnerAnimations gPartnerAnimations[12]; extern AnimatedModelList gBattleMeshAnimationList; extern AnimatedModelList gWorldMeshAnimationList; extern AnimatedModelList* gCurrentMeshAnimationListPtr; // Triggers extern s16 gTriggerCount; extern TriggerList gTriggerList1; extern TriggerList gTriggerList2; extern TriggerList* gCurrentTriggerListPtr; // Map transition data. Should probably be a struct extern u16 gMapTransitionAlpha; extern s8 D_800A0930; extern s8 D_800A0931; extern s16 D_800A0932[1]; extern s16 D_800A0942; extern s16 D_800A0944; extern s16 D_800A0946; extern s16 D_800A0948; extern s16 D_800A0954; extern s16 D_800A0956; extern s16 D_800A0958; extern s16 D_800A095A; extern u8 D_800A095B; extern s16 D_800A095C; extern u8 D_800A095D; extern s16 D_800A095E; extern u8 D_800A095F; extern s32 D_800A0960; extern s32 D_800A0964; extern s8 D_800A0B94; extern s16 D_800A0BB8; extern UIPanel gUIPanels[64]; extern s32 D_802A3838; // Pause extern s32 gPauseMenuHeldButtons; extern s32 gPauseMenuPressedButtons; extern s32 gPauseMenuCurrentDescString; extern s32* gPauseMenuCurrentDescIconScript; extern s8 gPauseMenuCurrentTab; extern s32 gPauseMenuCommonIconIDs[8]; extern s32 gPauseMenuTabIconIDs[6]; extern s32 gPauseMenuStrings[348]; extern s32 gPauseMenuIconScripts[8]; extern MenuTab gPauseMenuTabs[7]; extern s32 gPauseMenuCursorPosX; extern s32 gPauseMenuCursorPosY; extern s32 gPauseMenuCursorOpacity; extern s32 gPauseMenuTargetPosX; extern s32 gPauseMenuTargetPosY; extern s32 gPauseMenuCursorTargetOpacity; extern u8 gPauseMenuTextScrollInterpEasingLUT[16]; extern u8 gPauseMenuPageScrollInterpEasingLUT[16]; // Badges extern s32 gBadgeMenuCurrentScrollPos; extern s32 gBadgeMenuTargetScrollPos; extern ItemID gBadgeMenuItemIDs[128]; extern s32 gBadgeMenuCurrentPage; extern PauseItemPage gBadgeMenuPages[20]; extern s32 gBadgeMenuSelectedIndex; extern s32 gBadgeMenuSelectedItemID; extern s16 gBadgeMenuNumItems; extern s32 D_80270388; extern s32 D_80270394; extern s32 gBadgeMenuLevel; extern s32 gBadgeMenuCurrentTab; extern s32 gBadgeMenuBShowNotEnoughBP; extern s32 D_802703A4; extern s32 D_802703A8; // Items extern s16 gItemMenuItemIDs[100]; extern s32 gItemMenuCurrentPage; extern PauseItemPage gItemMenuPages[20]; extern s32 gItemMenuSelectedIndex; extern s32 gItemMenuSelectedItemID; extern s16 gItemMenuNumItems; extern s32 D_802705D0; extern s32 gItemMenuCurrentScrollPos; extern s32 gItemMenuTargetScrollPos; extern s32 D_802705DC; extern s32 gItemMenuLevel; extern s32 gItemMenuCurrentTab; extern HudElement* gItemIcons[20]; extern s32 gItemMenuScrollUpIcon; // Stats extern s32 gStatsMenuIconIDs[12]; extern s32 gGameState; extern s16 gNpcCount; extern s32 D_8009A64C; extern s32* D_8009A658; extern s32 gOverrideFlags; extern u16 D_8009A6A0; extern u16 D_8009A6A2; extern u16 D_8009A6A4; extern u16 D_8009A6A6; extern s32* D_800A0914; extern s32* D_800A0918; extern s32* D_800A091C; extern s8 D_800A0920; extern s32 D_800A0924; extern s8 D_800A0921; extern s16 D_800A0922; extern s32 mapTexName; extern char* mapHitName; extern s32 mapShapeName; extern s32* D_80210000; extern u8 D_802D9D70; // player alpha1 copy? extern u8 D_802D9D71; // player alpha2 copy? extern DisplayContext D_80164000[]; extern MessagePrintState gMessagePrinters[3]; extern f32 gCurtainScale; extern f32 gCurtainScaleGoal; extern f32 gCurtainFade; extern f32 gCurtainFadeGoal; extern UNK_FUN_PTR(gCurtainDrawCallback); extern s16 gCurrentDoorSoundsSet; extern s32 D_800D9620; extern UNK_TYPE D_800E92D8; extern UNK_TYPE D_80147574; extern UNK_TYPE D_80109270; extern UNK_TYPE D_80108558; extern s32 D_80108248; extern s32 D_80108518; extern s32 D_80108270; extern s32 D_80108538; extern s32 D_80080FC4; extern s32 D_801086AC; extern s32 D_801083D8; extern s32 D_80108068; extern s32 D_80104BEC; extern s32 D_8010C920; extern s32 D_8010C940; extern s32 D_8010C954; extern s32 D_8010C958; extern s32 D_8010C95C; extern s32 D_8010C96C; extern s32 D_8010C980; extern s32 D_8010C9A0; extern f32 D_800F7B40; extern s32 D_800F7B44; extern f32 D_8010C938; extern f32 D_8010C990; extern Temp8010EBB0 D_8010EBB0; // something with partners extern Temp8010F250 D_8010F250; // sfx_play_sound state struct? // Effects extern EffectTableEntry gEffectTable[135]; //nusys extern OSPiHandle* carthandle; extern SaveData gCurrentSaveFile; extern u32* gMapFlags; extern u32* gMapVars; extern f32 D_80286540; extern u32 gWorldMapVars[MAX_MAPVARS]; extern u32 gBattleMapVars[MAX_MAPVARS]; extern u32 gWorldMapFlags[MAX_MAPFLAGS]; extern u32 gBattleMapFlags[MAX_MAPFLAGS]; extern s32 D_8009A5D0; extern s32 timeFreezeMode; extern s32 D_8009A678; extern u8 D_800779B0; extern u32 D_80078174; extern u8 D_800A0963; extern s32 D_8009A5D0; extern s32 D_8009A678; extern UNK_TYPE D_802EB3B0; extern UNK_TYPE D_00000094; extern UNK_TYPE D_00000094_2; // two symbols resolve to the same addr. Required for matching extern UNK_TYPE D_802EA0A0; extern StaticEntityData D_802EA07C; extern UNK_TYPE D_802EA310; extern UNK_TYPE D_802EA618; extern UNK_TYPE D_802EA63C; extern UNK_TYPE D_802EA660; extern s16 D_8015C7D2; extern UNK_TYPE D_0A000328; extern UNK_TYPE D_0A000380; extern UNK_TYPE D_0A000750; extern UNK_TYPE D_0A000800; extern UNK_TYPE D_0A000808; // Scripts extern Script* SCRIPT_NpcDefeat; extern Script ShakeCam1; extern Script ShakeCamX; extern s16 gMusicUnkVolume; extern s16 gMusicUnkVolume2; extern s16 gMusicCurrentVolume; extern s16 gMusicTargetVolume; extern MusicSettings gMusicSettings[4]; extern MusicSettings D_8014F6F0; // OS extern OSThread D_800A4270; // idle thread, id 1 extern OSThread D_800A4420; // id 3 extern s32 D_800B8590; extern OSThread* __osActiveQueue; extern OSThread* __osRunningThread; extern OSThread* __osRunQueue; extern OSDevMgr __osPiDevMgr; // gfx extern DisplayContext* gDisplayContext; extern Gfx* gMasterGfxPos; extern u16 gMatrixListPos; extern s32 gCurrentDisplayContextIndex; extern UNK_TYPE D_0A004350; extern UNK_TYPE D_0A0026F0; extern u32* D_802EAE7C; extern s32 D_80291FA8[]; extern s32 D_80291FD0[]; extern s32 D_80291FF8[]; extern s32 D_80291FF8[]; extern s32 D_80292020[]; extern s32 D_80292048[]; extern s32 D_80292070[]; extern s32 D_80292098[]; extern s32 D_80292098[]; extern s32 D_802920C0[]; extern s32 D_802920E8[]; extern s32 D_802920E8[]; extern s32 D_80292110[]; extern s32 D_800F7BE8[]; extern s32 D_800F7BBC[]; extern s32 D_802C05CC; extern s16 gCurrentCamID; extern s32 gSpriteHeapPtr; // Heap? extern s32 D_8038F800; extern s32 D_803B5000; extern s32 D_803DA800; // Dead code extern PlayerStatus* dead_gPlayerStatusPtr; extern s32 D_80108A64; extern s32 bMarioIdleAnims[]; extern s32 bMarioDefendAnims[]; extern s32 bPeachIdleAnims[]; #endif