#ifndef _MAP_H_ #define _MAP_H_ #include "common_structs.h" #include "enums.h" #include "script_api/map.h" // TODO: consider moving Npc here #define ENTRY_COUNT(entryList) (sizeof(entryList) / sizeof(Vec4f)) typedef Vec4f EntryList[]; typedef struct MapHeader { /* 0x00 */ char unk_00[0x10]; /* 0x10 */ Bytecode* main; /* 0x14 */ EntryList* entryList; /* 0x18 */ s32 entryCount; /* 0x1C */ char unk_1C[0x1C]; /* 0x38 */ s32 background; // 0x80200000 if there is one, 0 otherwise /* 0x3C */ UNK_FUN_PTR(tattle); // or string id } MapHeader; // size = 0x40 typedef struct NpcAISettings { /* 0x00 */ f32 moveSpeed; /* 0x04 */ s32 moveTime; /* 0x08 */ s32 waitTime; /* 0x0C */ f32 alertRadius; /* 0x10 */ f32 unk_10; /* 0x14 */ s32 unk_14; /* 0x18 */ f32 chaseSpeed; /* 0x1C */ s32 unk_1C; // chase turn step? /* 0x20 */ s32 unk_20; /* 0x24 */ f32 chaseRadius; /* 0x28 */ f32 unk_28; /* 0x2C */ s32 unk_2C; // bool } NpcAISettings; // size = 0x30 typedef struct StaticNpcSettings { /* 0x00 */ char unk_00[4]; /* 0x04 */ s16 height; /* 0x06 */ s16 radius; /* 0x08 */ UNK_PTR otherAI; /* 0x0C */ Bytecode* interactScript; /* 0x10 */ Bytecode* aiScript; /* 0x14 */ Bytecode* hitScript; /* 0x18 */ Bytecode* auxScript; /* 0x1C */ Bytecode* defeatScript; /* 0x20 */ s32 flags; /* 0x24 */ char unk_24[4]; /* 0x28 */ s16 level; /* 0x2A */ s16 unk_2A; } StaticNpcSettings; // size = 0x2C typedef struct ItemDrop { /* 0x00 */ ItemId item; /* 0x02 */ s16 weight; /* 0x04 */ s16 unk_08; } ItemDrop; // size = 0x06 typedef struct StatDrop { // NOTE: these %s are F16 /* 0x00 */ s16 hpCutoff; // % of max HP/FP /* 0x02 */ s16 generalChance; // % /* 0x04 */ s16 attempts; /* 0x06 */ s16 chancePerAttempt; // % } StatDrop; // size = 0x08 #define NO_DROPS { F16(100), F16(0), 0, F16(0) } #define STANDARD_HEART_DROPS(attempts) { \ { F16(20), F16(70), attempts, F16(50) }, \ { F16(30), F16(60), attempts, F16(50) }, \ { F16(50), F16(50), attempts, F16(40) }, \ { F16(80), F16(40), attempts, F16(40) }, \ { F16(100), F16(30), attempts, F16(30) }, \ } #define GENEROUS_HEART_DROPS(attempts) { \ { F16(20), F16(80), attempts, F16(50) } \ { F16(30), F16(70), attempts, F16(50) } \ { F16(50), F16(60), attempts, F16(40) } \ { F16(80), F16(50), attempts, F16(40) } \ { F16(100), F16(40), attempts, F16(30) }, \ } #define GENEROUS_WHEN_LOW_HEART_DROPS(attempts) { \ { F16(20), F16(80), attempts, F16(60) }, \ { F16(30), F16(70), attempts, F16(50) }, \ { F16(50), F16(60), attempts, F16(50) }, \ { F16(80), F16(50), attempts, F16(40) }, \ { F16(100), F16(30), attempts, F16(30) }, \ } #define STANDARD_FLOWER_DROPS(attempts) { \ { F16(20), F16(50), attempts, F16(40) }, \ { F16(30), F16(40), attempts, F16(40) }, \ { F16(50), F16(40), attempts, F16(40) }, \ { F16(80), F16(40), attempts, F16(40) }, \ { F16(100), F16(30), attempts, F16(40) }, \ } #define GENEROUS_WHEN_LOW_FLOWER_DROPS(attempts) { \ { F16(20), F16(70), attempts, F16(50) }, \ { F16(30), F16(60), attempts, F16(50) }, \ { F16(50), F16(50), attempts, F16(40) }, \ { F16(80), F16(40), attempts, F16(40) }, \ { F16(100), F16(30), attempts, F16(40) }, \ } #define REDUCED_FLOWER_DROPS(attempts) { \ { F16(20), F16(40), attempts, F16(40) }, \ { F16(30), F16(40), attempts, F16(40) }, \ { F16(50), F16(40), attempts, F16(40) }, \ { F16(80), F16(40), attempts, F16(40) }, \ { F16(100), F16(30), attempts, F16(40) }, \ } #define ANIMATION(sprite, palette, anim) (sprite << 16) + (palette << 8) + anim typedef struct StaticNPC { /* 0x000 */ NpcId id; /* 0x004 */ StaticNpcSettings* settings; /* 0x008 */ Vec3f pos; /* 0x014 */ s32 flags; /* 0x018 */ Bytecode* init; /* 0x01C */ char unk_1C[8]; /* 0x024 */ s32 yaw; /* 0x028 */ s8 dropFlags; /* 0x029 */ s8 itemDropChance; // % /* 0x02A */ ItemDrop itemDrops[8]; /* 0x05A */ StatDrop heartDrops[8]; /* 0x09A */ StatDrop flowerDrops[8]; /* 0x0DA */ s16 minCoinBonus; /* 0x0DC */ s16 maxCoinBonus; /* 0x0DE */ char unk_DE[2]; /* 0x0E0 */ s32 movement[48]; /* 0x1A0 */ s32 animations[16]; /* 0x1E0 */ char unk_1E0[8]; /* 0x1E8 */ UNK_PTR extraAnimations; /* 0x1EC */ s32 tattle; } StaticNpc; // size = 0x1F0 typedef struct Enemy { /* 0x00 */ s32 flags; /* 0x04 */ u8 encounterIndex; /* 0x05 */ s8 encountered; /* 0x06 */ u8 scriptGroup; /* scripts launched for this npc controller will be assigned this group */ /* 0x07 */ s8 unk_07; /* 0x08 */ s16 npcID; /* 0x0A */ s16 spawnPos[3]; /* 0x10 */ Vec3s unk_10; /* 0x16 */ char unk_16[2]; /* 0x18 */ struct StaticNpcSettings* npcSettings; /* 0x1C */ Bytecode* initBytecode; /* 0x20 */ Bytecode* interactBytecode; /* 0x24 */ Bytecode* aiBytecode; /* 0x28 */ Bytecode* hitBytecode; /* 0x2C */ Bytecode* auxBytecode; /* 0x30 */ Bytecode* defeatBytecode; /* 0x34 */ struct ScriptInstance* initScript; /* 0x38 */ struct ScriptInstance* interactScript; /* 0x3C */ struct ScriptInstance* aiScript; /* 0x40 */ struct ScriptInstance* hitScript; /* 0x44 */ struct ScriptInstance* auxScript; /* 0x48 */ struct ScriptInstance* defeatScript; /* 0x4C */ s32 initScriptID; /* 0x50 */ s32 interactScriptID; /* 0x54 */ s32 aiScriptID; /* 0x58 */ s32 hitScriptID; /* 0x5C */ s32 auxScriptID; /* 0x60 */ s32 defeatScriptID; /* 0x64 */ char unk_64[8]; /* 0x6C */ s32 varTable[16]; /* 0xAC */ char unk_AC[9]; /* 0xB5 */ s8 unk_B5; /* 0xB6 */ char unk_B6[2]; /* 0xB8 */ s32 unkSettings24; /* 0xBC */ char unk_BC[8]; /* 0xC4 */ s32 unk_C4; /* 0xC8 */ s32 unk_C8; /* 0xCC */ s32* animList; /* 0xD0 */ UNK_PTR territoryData; /* 0xD4 */ s16* dropTables; /* 0xD8 */ u32 tattleString; /* 0xDC */ char unk_DC[20]; } Enemy; // size = 0xF0 typedef struct { /* 0x00 */ s32 npcCount; /* 0x04 */ StaticNpc* npcs; /* 0x08 */ s32 battleID; } NpcGroupList[]; // size = 0x0C #define NPC_GROUP(npcs, battleID) { sizeof(npcs) / sizeof(StaticNpc), &npcs, battleID } #define NPC_GROUP_LIST_END() { 0, 0, 0 } Enemy* get_enemy(NpcId npcId); #endif