#include "common.h" void init_demo_data(void) { GameStatus* gameStatus; GameStatus* gameStatus2; if (GAME_STATUS->demoState == 0) { GAME_STATUS->nextDemoScene = 0; GAME_STATUS->demoState = 1; } gameStatus = GAME_STATUS; GAME_STATUS->demoStickX = 0; gameStatus2 = GAME_STATUS; gameStatus->demoButtonInput = 0; gameStatus2->demoStickY = 0; func_80056228(); set_map_transition_effect(2); func_80137D88(0, 255.0f); clear_saved_variables(); clear_script_list(); } INCLUDE_ASM(s32, "code_13480_len_3f0", next_demo_scene); void func_8003845C(void) { }