#include "common.h" #include "goombario.h" extern s32** D_802BDF64; s32 func_802BD100(s32 arg0) { s32 i; for (i = 0; i < 0x40; i++) { Trigger* trigger = get_trigger_by_id(i); if (trigger != NULL && trigger->flags.flags & 0x100 && trigger->params2 == arg0) { return trigger->unk_2C; } } return 0; } void world_goombario_init(Npc* npc) { npc->collisionHeight = 24; npc->collisionRadius = 20; } INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BD188, ScriptInstance* script, s32 isInitialCall); INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BD1D0, ScriptInstance* script, s32 isInitialCall); INCLUDE_ASM(s32, "world/partner/goombario", func_802BD564); // Compiler is generating more efficient code than the original asm, using xori and sltiu instead of beq #ifdef NON_MATCHING s32 world_goombario_can_pause(Npc* partner) { if (D_8010EBB0[0]) { return FALSE; } if ((partner->flags & 0x1800) != 0x1000) { return FALSE; } return TRUE; } #else INCLUDE_ASM(s32, "world/partner/goombario", world_goombario_can_pause, Npc* partner); #endif // Returns on SI_VAR(0) INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BD5D8, ScriptInstance* script, s32 isInitialCall); INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BDB30, ScriptInstance* script, s32 isInitialCall); ApiStatus func_802BDB84(ScriptInstance* script, s32 isInitialCall) { s32 unk = script->owner2.npc; // todo what is this? if (isInitialCall) { func_800EE994(unk); } return func_800EE9B8(unk) != 0; } // Something is up with D_8010EBB0 I think. It might be a struct or something #ifdef NON_MATCHING void world_goombario_pre_battle(s32 arg0) { if (D_8010EBB0[0] != 0) { func_80027088(0); enable_player_input(); CancelMessageAndBlock(); clear_partner_move_history(arg0); D_8010EBB0[0] = 0; D_8010EBB0[3] = 0; disable_npc_blur(arg0); } D_8010EBB0[3] = 1; } #else INCLUDE_ASM(void, "world/partner/goombario", world_goombario_pre_battle, s32 arg0); #endif