#include "common.h" INCLUDE_ASM(s32, "code_362a0_len_2f70", allocate_hit_tables); INCLUDE_ASM(s32, "code_362a0_len_2f70", func_8005AF84); INCLUDE_ASM(s32, "code_362a0_len_2f70", func_8005AF8C); INCLUDE_ASM(s32, "code_362a0_len_2f70", initialize_collision); INCLUDE_ASM(s32, "code_362a0_len_2f70", load_hit_asset); INCLUDE_ASM(s32, "code_362a0_len_2f70", load_collision); INCLUDE_ASM(s32, "code_362a0_len_2f70", load_stage_collision); INCLUDE_ASM(s32, "code_362a0_len_2f70", load_hit_data); INCLUDE_ASM(void, "code_362a0_len_2f70", parent_collider_to_model, s32 colliderID, s16 modelIndex); INCLUDE_ASM(s32, "code_362a0_len_2f70", _add_hit_vert_to_buffer); INCLUDE_ASM(s32, "code_362a0_len_2f70", _get_hit_vert_index_from_buffer); INCLUDE_ASM(void, "code_362a0_len_2f70", update_collider_transform, s16 colliderID); INCLUDE_ASM(s32, "code_362a0_len_2f70", get_collider_type_by_id); INCLUDE_ASM(s32, "code_362a0_len_2f70", func_8005BDD8); INCLUDE_ASM(void, "code_362a0_len_2f70", get_collider_center, s32 colliderID, f32* x, f32* y, f32* z); INCLUDE_ASM(s32, "code_362a0_len_2f70", test_ray_triangle_general); INCLUDE_ASM(s32, "code_362a0_len_2f70", test_down_ray_triangle); INCLUDE_ASM(s32, "code_362a0_len_2f70", test_up_ray_triangle); INCLUDE_ASM(s32, "code_362a0_len_2f70", test_ray_colliders); INCLUDE_ASM(s32, "code_362a0_len_2f70", test_ray_zones); INCLUDE_ASM(s32, "code_362a0_len_2f70", test_up_ray_collider); INCLUDE_ASM(s32, "code_362a0_len_2f70", test_ray_entities); INCLUDE_ASM(s32, "code_362a0_len_2f70", func_8005DB00); INCLUDE_ASM(s32, "code_362a0_len_2f70", func_8005DD54); INCLUDE_ASM(s32, "code_362a0_len_2f70", func_8005DDF0);