#include "common.h" INCLUDE_ASM(s32, "code_196AA0", LoadActionCommand); INCLUDE_ASM(s32, "code_196AA0", func_80268224); INCLUDE_ASM(s32, "code_196AA0", func_80268284); INCLUDE_ASM(s32, "code_196AA0", func_80268770); INCLUDE_ASM(s32, "code_196AA0", func_80268798); INCLUDE_ASM(s32, "code_196AA0", func_802687BC); INCLUDE_ASM(s32, "code_196AA0", func_802687E4); INCLUDE_ASM(s32, "code_196AA0", func_8026880C); INCLUDE_ASM(s32, "code_196AA0", func_80268834); INCLUDE_ASM(s32, "code_196AA0", func_80268858); INCLUDE_ASM(s32, "code_196AA0", func_80268938); INCLUDE_ASM(s32, "code_196AA0", func_80268AF8); INCLUDE_ASM(s32, "code_196AA0", func_80268C9C); INCLUDE_ASM(s32, "code_196AA0", func_80268E88); INCLUDE_ASM(s32, "code_196AA0", check_block_input); INCLUDE_ASM(s32, "code_196AA0", func_80269118); INCLUDE_ASM(s32, "code_196AA0", func_80269160); ApiStatus func_8026919C(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.unk_434 = get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_196AA0", func_802691C8); ApiStatus GetActionSuccess(ScriptInstance* script, s32 isInitialCall) { set_variable(script, *script->ptrReadPos, gBattleStatus.actionSuccess); return ApiStatus_DONE2; } ApiStatus SetActionSuccess(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.actionSuccess = get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } ApiStatus func_802692EC(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.unk_83 = get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } ApiStatus func_80269318(ScriptInstance* script, s32 isInitialCall) { set_variable(script, *script->ptrReadPos, gBattleStatus.unk_83); return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_196AA0", func_80269344); INCLUDE_ASM(s32, "code_196AA0", func_80269370); INCLUDE_ASM(s32, "code_196AA0", func_8026939C); ApiStatus func_802693F0(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.flags1 &= ~0x4000; return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_196AA0", CloseActionCommandInfo); INCLUDE_ASM(s32, "code_196AA0", func_80269470); INCLUDE_ASM(s32, "code_196AA0", func_802694A4); ApiStatus GetActionSuccessCopy(ScriptInstance* script, s32 isInitialCall) { set_variable(script, *script->ptrReadPos, gBattleStatus.actionSuccess); return ApiStatus_DONE2; } ApiStatus func_80269524(ScriptInstance* script, s32 isInitialCall) { set_variable(script, *script->ptrReadPos, gBattleStatus.unk_86); return ApiStatus_DONE2; } ApiStatus func_80269550(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.unk_86 = get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } ApiStatus GetBlockResult(ScriptInstance* script, s32 isInitialCall) { set_variable(script, *script->ptrReadPos, gBattleStatus.blockResult); return ApiStatus_DONE2; } ApiStatus func_802695A8(ScriptInstance* script, s32 isInitialCall) { set_variable(script, *script->ptrReadPos, gBattleStatus.unk_84); return ApiStatus_DONE2; } ApiStatus func_802695D4(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.unk_84 = get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } ApiStatus func_80269600(ScriptInstance* script, s32 isInitialCall) { set_variable(script, *script->ptrReadPos, gBattleStatus.unk_85); return ApiStatus_DONE2; } ApiStatus func_8026962C(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.unk_85 = get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; }