#include "common.h" INCLUDE_ASM(s32, "code_415D90", func_802A1000); INCLUDE_ASM(s32, "code_415D90", func_802A1030); INCLUDE_ASM(s32, "code_415D90", func_802A1050); INCLUDE_ASM(s32, "code_415D90", func_802A1078); INCLUDE_ASM(s32, "code_415D90", func_802A1098); INCLUDE_ASM(s32, "code_415D90", func_802A10B8); INCLUDE_ASM(s32, "code_415D90", func_802A11B0); INCLUDE_ASM(s32, "code_415D90", draw_battle_wheel); INCLUDE_ASM(s32, "code_415D90", func_802A2684); INCLUDE_ASM(s32, "code_415D90", func_802A27D0); INCLUDE_ASM(s32, "code_415D90", func_802A27E4); INCLUDE_ASM(s32, "code_415D90", func_802A2910); INCLUDE_ASM(s32, "code_415D90", func_802A2AB8); INCLUDE_ASM(s32, "code_415D90", func_802A2C58); INCLUDE_ASM(s32, "code_415D90", func_802A2C84); INCLUDE_ASM(s32, "code_415D90", func_802A3C98); INCLUDE_ASM(s32, "code_415D90", func_802A43DC); INCLUDE_ASM(s32, "code_415D90", func_802A4448); INCLUDE_ASM(s32, "code_415D90", func_802A4494); INCLUDE_ASM(s32, "code_415D90", func_802A4534); INCLUDE_ASM(s32, "code_415D90", func_802A45D8); INCLUDE_ASM(s32, "code_415D90", func_802A4718); INCLUDE_ASM(s32, "code_415D90", func_802A472C); INCLUDE_ASM(s32, "code_415D90", func_802A47E0); INCLUDE_ASM(s32, "code_415D90", func_802A48FC); INCLUDE_ASM(s32, "code_415D90", func_802A4A10); INCLUDE_ASM(s32, "code_415D90", func_802A4A54); INCLUDE_ASM(s32, "code_415D90", func_802A5290); INCLUDE_ASM(s32, "code_415D90", func_802A56F8); INCLUDE_ASM(s32, "code_415D90", func_802A5738); INCLUDE_ASM(s32, "code_415D90", func_802A57C8); INCLUDE_ASM(s32, "code_415D90", can_switch_to_player); INCLUDE_ASM(s32, "code_415D90", func_802A58D0); INCLUDE_ASM(s32, "code_415D90", update_player_menu); INCLUDE_ASM(s32, "code_415D90", func_802A8180); INCLUDE_ASM(s32, "code_415D90", update_partner_menu); INCLUDE_ASM(s32, "code_415D90", func_802A9AE8); INCLUDE_ASM(s32, "code_415D90", func_802A9B30); INCLUDE_ASM(s32, "code_415D90", func_802A9B44); INCLUDE_ASM(s32, "code_415D90", func_802AA05C); INCLUDE_ASM(s32, "code_415D90", func_802AA0A4); INCLUDE_ASM(s32, "code_415D90", func_802AA0B8); INCLUDE_ASM(s32, "code_415D90", func_802AA640); INCLUDE_ASM(s32, "code_415D90", update_targeting_enemies); INCLUDE_ASM(s32, "code_415D90", func_802AACD8);