#ifndef _EFFECT_SHIMS_H_ #define _EFFECT_SHIMS_H_ void shim_guRotateF(float mf[4][4], float a, float x, float y, float z); void shim_guTranslateF(float mf[4][4], float x, float y, float z); void shim_guTranslate(Mtx *m, float x, float y, float z); void shim_guScaleF(float mf[4][4], float x, float y, float z); void shim_guMtxCatF(float m[4][4], float n[4][4], float r[4][4]); void shim_guMtxF2L(float mf[4][4], Mtx *m); RenderTask* shim_queue_render_task(RenderTask* task); EffectInstance* shim_create_effect_instance(EffectBlueprint* effectBp); void shim_remove_effect(EffectInstance*); void* shim_general_heap_malloc(s32 size); void shim_mem_clear(void* data, s32 numBytes); s32 shim_rand_int(s32); f32 shim_clamp_angle(f32 theta); f32 shim_sin_deg(f32 x); f32 shim_cos_deg(f32 x); f32 shim_atan2(f32 startX, f32 startZ, f32 endX, f32 endZ); b32 shim_npc_raycast_down_sides(s32, f32*, f32*, f32*, f32*); s32 shim_load_effect(s32 effectIndex); float shim_sqrtf(float value); void shim_mdl_draw_hidden_panel_surface(Gfx**, u16 treeIndex); b32 shim_is_point_visible(f32, f32, f32, s32, f32*, f32*); void shim_guPerspectiveF(f32 mf[4][4], u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale); void shim_transform_point(Matrix4f mtx, f32 inX, f32 inY, f32 inZ, f32 inS, f32* outX, f32* outY, f32* outZ, f32* outW); void shim_guPositionF(float mf[4][4], float r, float p, float h, float s, float x, float y, float z); void shim_guOrthoF(float mf[4][4], float l, float r, float b, float t, float n, float f, float scale); void shim_guFrustumF(float mf[4][4], float l, float r, float b, float t, float n, float f, float scale); void shim_draw_prev_frame_buffer_at_screen_pos(s32, s32, s32, s32, f32); void shim_draw_box( s32 flags, WindowStyle windowStyle, s32 posX, s32 posY, s32 posZ, s32 width, s32 height, u8 opacity, u8 darkening, f32 scaleX, f32 scaleY, f32 rotX, f32 rotY, f32 rotZ, void (*fpDrawContents)(void*), void* drawContentsArg0, Matrix4f rotScaleMtx, s32 translateX, s32 translateY, f32 (*outMtx)[4] ); void shim_draw_msg(s32, s32, s32, s32, s32, s32); s32 shim_get_msg_width(s32, u16); void shim_mdl_get_shroud_tint_params(u8* r, u8* g, u8* b, u8* a); void shim_sfx_play_sound_at_position(s32 soundID, s32 value2, f32 posX, f32 posY, f32 posZ); #define guRotateF shim_guRotateF #define guTranslateF shim_guTranslateF #define guTranslate shim_guTranslate #define guScaleF shim_guScaleF #define guMtxCatF shim_guMtxCatF #define guMtxF2L shim_guMtxF2L #define queue_render_task shim_queue_render_task #define create_effect_instance shim_create_effect_instance #define remove_effect shim_remove_effect #define general_heap_malloc shim_general_heap_malloc #define mem_clear shim_mem_clear #define rand_int shim_rand_int #define clamp_angle shim_clamp_angle #define sin_deg shim_sin_deg #define cos_deg shim_cos_deg #define atan2 shim_atan2 #define npc_raycast_down_sides shim_npc_raycast_down_sides #define load_effect shim_load_effect #define sqrtf shim_sqrtf #define mdl_draw_hidden_panel_surface shim_mdl_draw_hidden_panel_surface #define is_point_visible shim_is_point_visible #define guPerspectiveF shim_guPerspectiveF #define transform_point shim_transform_point #define guPositionF shim_guPositionF #define guOrthoF shim_guOrthoF #define guFrustumF shim_guFrustumF #define draw_prev_frame_buffer_at_screen_pos shim_draw_prev_frame_buffer_at_screen_pos #define draw_box shim_draw_box #define draw_msg shim_draw_msg #define get_msg_width shim_get_msg_width #define mdl_get_shroud_tint_params shim_mdl_get_shroud_tint_params #define sfx_play_sound_at_position shim_sfx_play_sound_at_position #endif