#ifndef _MACROS_H_ #define _MACROS_H_ #include "common.h" #ifndef SPLAT #define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...) \ TYPE __attribute__((naked)) NAME(ARGS) { __asm__( ".include \"include/macro.inc\"\n.include \"asm/nonmatchings/"FOLDER"/"#NAME".s\"\n.set reorder\n.set at"); } #else #define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...) #endif #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0])) #define ASSERT(condition) if (!(condition)) { while (1) {} } #define PANIC() ASSERT(0) #define STATIC_ASSERT(condition) enum { static_assert_fail = 1/(!!(condition)) } // Causes division by zero ("not integer constant") if false #define GAME_STATUS (*gGameStatusPtr) #define PLAYER_STATUS (&gPlayerStatus) #define MAX_MAPVARS 16 #define MAX_MAPFLAGS 3 #define MAX_MODELS 256 #define MAX_SCRIPTS 128 #define MAX_NPCS 64 #define MAX_TRIGGERS 64 #define MAX_SHADOWS 60 #define MAX_ENTITIES 30 #define MAX_DYNAMIC_ENTITIES 16 //NOTE: SCRIPT_ALLOC is probably not quite correct, but this is the closest thing to matching for the functions its used in. Needs more work. #define SCRIPT_ALLOC(new, index) \ { \ ScriptList** temp = &gCurrentScriptListPtr; \ s32 *numScripts = &gNumScripts; \ new = heap_malloc(sizeof(ScriptInstance)); \ (**temp)[index] = new; \ (*numScripts)++; \ ASSERT(new != NULL); \ } #define SCRIPT_FREE(index) \ { \ ScriptList** temp = &gCurrentScriptListPtr; \ s32 *numScripts = &gNumScripts; \ heap_free((**temp)[index]); \ (**temp)[index] = NULL; \ (*numScripts)--; \ } #define SQ(x) (x*x) // Fixed-point short literal #define F16(f) (s16)(f * 327.67f) #define _NAMESPACE(x, y) x ## _ ## y #define NAMESPACE(x, y) _NAMESPACE(x, y) #endif