#define COLLIDER_Root 0x22 #define COLLIDER_g128 0x21 #define COLLIDER_monw 0x20 #define COLLIDER_g127 0x1F #define COLLIDER_mons 0x1E #define COLLIDER_g130 0x1D #define COLLIDER_mone 0x1C #define COLLIDER_g129 0x1B #define COLLIDER_monn 0x1A #define COLLIDER_atari 0x19 #define COLLIDER_atari_kusa 0x18 #define COLLIDER_road 0x17 #define COLLIDER_maru 0x16 #define COLLIDER_o434 0x15 #define COLLIDER_exit 0x14 #define COLLIDER_exitw 0x13 #define COLLIDER_ttw 0x12 #define COLLIDER_nw 0x11 #define COLLIDER_deiliw 0x10 #define COLLIDER_deilitw 0xF #define COLLIDER_exits 0xE #define COLLIDER_tts 0xD #define COLLIDER_ns 0xC #define COLLIDER_deilis 0xB #define COLLIDER_deilits 0xA #define COLLIDER_exite 0x9 #define COLLIDER_tte 0x8 #define COLLIDER_ne 0x7 #define COLLIDER_deilie 0x6 #define COLLIDER_deilite 0x5 #define COLLIDER_exitn 0x4 #define COLLIDER_ttn 0x3 #define COLLIDER_nn 0x2 #define COLLIDER_deilin 0x1 #define COLLIDER_deilitn 0x0 #define ZONE_Root 0xC #define ZONE_enter 0xB #define ZONE_north 0xA #define ZONE_south 0x9 #define ZONE_west 0x8 #define ZONE_east 0x7 #define ZONE_out 0x6 #define ZONE_kita 0x5 #define ZONE_minami 0x4 #define ZONE_nishi 0x3 #define ZONE_higashi 0x2 #define ZONE_kaiten 0x1 #define ZONE_stage 0x0