#include "common.h" void func_802BD100_324A10(Npc* npc) { npc->collisionHeight = 24; npc->collisionRadius = 20; } ApiStatus func_802BD114(ScriptInstance* script, s32 isInitialCall) { Npc* owner = script->owner2.npc; if (isInitialCall) { func_800EECC4(owner); } return func_800EECE8(owner) != 0; } INCLUDE_ASM(s32, "world_goompa", func_802BD14C); INCLUDE_ASM(s32, "world_goompa", func_802BD4E0); ApiStatus func_802BD524(ScriptInstance* script, s32 isInitialCall) { return ApiStatus_DONE2; } ApiStatus func_802BD52C(ScriptInstance* script, s32 isInitialCall) { Npc* owner = script->owner2.npc; if (isInitialCall) { func_800EE994(owner); } return func_800EE9B8(owner) != 0; }