#include "common.h" INCLUDE_ASM(s32, "code_182B30", func_80254250); INCLUDE_ASM(s32, "code_182B30", mtx_mirror_y); INCLUDE_ASM(s32, "code_182B30", enable_actor_blur); INCLUDE_ASM(s32, "code_182B30", disable_actor_blur); INCLUDE_ASM(s32, "code_182B30", reset_actor_blur); INCLUDE_ASM(s32, "code_182B30", func_80254610); INCLUDE_ASM(s32, "code_182B30", enable_partner_blur); INCLUDE_ASM(s32, "code_182B30", disable_partner_blur); INCLUDE_ASM(s32, "code_182B30", reset_partner_blur); INCLUDE_ASM(s32, "code_182B30", func_802546B0); INCLUDE_ASM(s32, "code_182B30", enable_player_blur); INCLUDE_ASM(s32, "code_182B30", disable_player_blur); INCLUDE_ASM(s32, "code_182B30", func_80254950); INCLUDE_ASM(s32, "code_182B30", func_802549A0); INCLUDE_ASM(s32, "code_182B30", func_802549C0); INCLUDE_ASM(s32, "code_182B30", func_802549F4); INCLUDE_ASM(s32, "code_182B30", func_80254C50); INCLUDE_ASM(s32, "code_182B30", func_802550BC); INCLUDE_ASM(s32, "code_182B30", func_802552EC); INCLUDE_ASM(s32, "code_182B30", func_8025593C); INCLUDE_ASM(s32, "code_182B30", func_8025595C); INCLUDE_ASM(s32, "code_182B30", func_8025597C); INCLUDE_ASM(s32, "code_182B30", func_8025599C); INCLUDE_ASM(s32, "code_182B30", update_actor_shadow); INCLUDE_ASM(s32, "code_182B30", update_enemy_shadows); INCLUDE_ASM(s32, "code_182B30", update_hero_shadows); void func_80255FD8(void) { } INCLUDE_ASM(s32, "code_182B30", func_80255FE0); INCLUDE_ASM(s32, "code_182B30", func_802571F0); INCLUDE_ASM(s32, "code_182B30", func_80257B28); INCLUDE_ASM(s32, "code_182B30", func_80257B48); INCLUDE_ASM(s32, "code_182B30", func_80257B68); INCLUDE_ASM(s32, "code_182B30", func_80257B88); INCLUDE_ASM(s32, "code_182B30", update_player_actor_shadow); INCLUDE_ASM(s32, "code_182B30", func_80257DA4); INCLUDE_ASM(s32, "code_182B30", func_80258E14); INCLUDE_ASM(s32, "code_182B30", func_802591EC); INCLUDE_ASM(s32, "code_182B30", func_80259494); INCLUDE_ASM(s32, "code_182B30", func_8025950C); INCLUDE_ASM(s32, "code_182B30", func_802596C0); INCLUDE_ASM(s32, "code_182B30", func_802597B0); INCLUDE_ASM(s32, "code_182B30", func_8025995C); INCLUDE_ASM(s32, "code_182B30", func_80259A48); INCLUDE_ASM(s32, "code_182B30", func_80259AAC); INCLUDE_ASM(s32, "code_182B30", func_80259D9C); INCLUDE_ASM(s32, "code_182B30", func_8025A2C4); INCLUDE_ASM(s32, "code_182B30", func_8025A50C); INCLUDE_ASM(s32, "code_182B30", func_8025A74C); INCLUDE_ASM(s32, "code_182B30", func_8025AA80); INCLUDE_ASM(s32, "code_182B30", func_8025AD90); INCLUDE_ASM(s32, "code_182B30", func_8025B1A8); INCLUDE_ASM(s32, "code_182B30", func_8025B5C0); INCLUDE_ASM(s32, "code_182B30", func_8025BAA0); INCLUDE_ASM(s32, "code_182B30", func_8025C120); INCLUDE_ASM(s32, "code_182B30", func_8025C840); INCLUDE_ASM(s32, "code_182B30", func_8025C8A0); INCLUDE_ASM(s32, "code_182B30", func_8025C918); INCLUDE_ASM(s32, "code_182B30", func_8025CCC8); INCLUDE_ASM(s32, "code_182B30", func_8025CD28); INCLUDE_ASM(s32, "code_182B30", func_8025CD40); INCLUDE_ASM(s32, "code_182B30", func_8025CEC8); INCLUDE_ASM(s32, "code_182B30", _remove_part_decoration); void func_8025D150(void) { } void func_8025D158(void) { } INCLUDE_ASM(s32, "code_182B30", func_8025D160); INCLUDE_ASM(s32, "code_182B30", func_8025D290); INCLUDE_ASM(s32, "code_182B30", func_8025D2B0); void func_8025D3C4(void) { } INCLUDE_ASM(s32, "code_182B30", func_8025D3CC); INCLUDE_ASM(s32, "code_182B30", func_8025D4A0); INCLUDE_ASM(s32, "code_182B30", func_8025D4C8); INCLUDE_ASM(s32, "code_182B30", func_8025D620); INCLUDE_ASM(s32, "code_182B30", func_8025D640); INCLUDE_ASM(s32, "code_182B30", func_8025D6FC); INCLUDE_ASM(s32, "code_182B30", func_8025D71C); INCLUDE_ASM(s32, "code_182B30", func_8025D810); INCLUDE_ASM(s32, "code_182B30", func_8025D830); INCLUDE_ASM(s32, "code_182B30", func_8025D8EC); INCLUDE_ASM(s32, "code_182B30", func_8025D90C); void func_8025DA60(void) { } INCLUDE_ASM(s32, "code_182B30", func_8025DA68); void func_8025DBC8(void) { } INCLUDE_ASM(s32, "code_182B30", func_8025DBD0); INCLUDE_ASM(s32, "code_182B30", func_8025DD40); INCLUDE_ASM(s32, "code_182B30", func_8025DD60); INCLUDE_ASM(s32, "code_182B30", func_8025DE88);