/************************************************************************** * * * Copyright (C) 1994, Silicon Graphics, Inc. * * * * These coded instructions, statements, and computer programs contain * * unpublished proprietary information of Silicon Graphics, Inc., and * * are protected by Federal copyright law. They may not be disclosed * * to third parties or copied or duplicated in any form, in whole or * * in part, without the prior written consent of Silicon Graphics, Inc. * * * **************************************************************************/ /************************************************************************** * * Sprite library include file * * $Revision: 1.16 $ * $Date: 1998/04/17 05:03:46 $ * $Source: /hosts/gate3/exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/sp.h,v $ * **************************************************************************/ #ifndef _SP_H_ #define _SP_H_ #ifdef _LANGUAGE_C_PLUS_PLUS extern "C" { #endif #include #include struct bitmap { s16 width; /* Size across to draw in texels */ /* Done if width = 0 */ s16 width_img; /* Size across of bitmap in texels */ /* Done if width = 0 */ s16 s; /* Horizontal offset into bitmap */ /* if (s > width), then load only! */ s16 t; /* Vertical offset into base */ void *buf; /* Pointer to bitmap data */ /* Don't re-load if new buf */ /* is the same as the old one */ /* Skip if NULL */ s16 actualHeight; /* True Height of this bitmap piece */ s16 LUToffset; /* LUT base index */ }; typedef struct bitmap Bitmap; struct sprite { s16 x,y; /* Target position */ s16 width, height; /* Target size */ f32 scalex, scaley; /* Texel to Pixel scale factor */ s16 expx, expy; /* Explosion spacing */ u16 attr; /* Attribute Flags */ s16 zdepth; /* Z Depth */ u8 red; /* Red component */ u8 green; /* Green component */ u8 blue; /* Blue component */ u8 alpha; /* Alpha component */ s16 startTLUT; /* Lookup Table Entry Starting index */ s16 nTLUT; /* Total number of Lookup Table Entries */ int *LUT; /* Pointer to Lookup Table */ s16 istart; /* Starting bitmap index */ s16 istep; /* Bitmaps index step (see SP_INCY) */ /* if 0, then variable width bitmaps */ s16 nbitmaps; /* Total number of bitmaps */ s16 ndisplist; /* Total number of display-list words */ s16 bmheight; /* Bitmap Texel height (Used) */ s16 bmHreal; /* Bitmap Texel height (Real) */ u8 bmfmt; /* Bitmap Format */ u8 bmsiz; /* Bitmap Texel Size */ Bitmap *bitmap; /* Pointer to first bitmap */ Gfx *rsp_dl; /* Pointer to RSP display list */ Gfx *rsp_dl_next; /* Pointer to next RSP display entry */ s16 frac_s, /* Fractional Texture offsets */ frac_t; /* These have 5 fraction bits */ }; typedef struct sprite Sprite; /* * DANGER! * This is bad programming. Where the *heck* do these numbers come * from? * * They are obviously 'maximums' from the sprite library, but since * the sprite library is built on top of gbi.h, which includes macros * that decode into multiple macros, etc., it is nearly impossible to * know what these maximums should be. * * Worse, there are some gbi macros (texture alignment mostly) that * decode into *many* macros, so if we choose that as a maximum, we * are wasting TONS of space... * * These numbers work for "reasonable" sprite library usage, and * there is an assert() in the library to detect when they aren't * enough. (use the debug version) */ #define DL_BM_OVERHEAD (12) #define DL_SPRITE_OVERHEAD (24) #define NUM_DL(nb) ((nb)*DL_BM_OVERHEAD +DL_SPRITE_OVERHEAD) /* * Misc constants */ #ifndef NULL #define NULL 0 #endif #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif /* * For sprite->attr */ #define SP_TRANSPARENT 0x00000001 #define SP_CUTOUT 0x00000002 #define SP_HIDDEN 0x00000004 #define SP_Z 0x00000008 #define SP_SCALE 0x00000010 #define SP_FASTCOPY 0x00000020 #define SP_OVERLAP 0x00000040 #define SP_TEXSHIFT 0x00000080 #define SP_FRACPOS 0x00000100 #define SP_TEXSHUF 0x00000200 #define SP_EXTERN 0x00000400 /* * Function wrapper */ #if defined(F3DEX_GBI_2) #define spMove spX2Move #define spSetZ spX2SetZ #define spScissor spX2Scissor #define spDraw spX2Draw #define spInit spX2Init #define spFinish spX2Finish #elif defined(F3DEX_GBI) #define spMove spXMove #define spSetZ spXSetZ #define spScissor spXScissor #define spDraw spXDraw #define spInit spXInit #define spFinish spXFinish #endif /* * Function prototypes */ void spSetAttribute (Sprite *sp, s32 attr); void spClearAttribute (Sprite *sp, s32 attr); void spMove (Sprite *sp, s32 x, s32 y); void spScale (Sprite *sp, f32 sx, f32 sy); void spSetZ (Sprite *sp, s32 z ); void spColor (Sprite *sp, u8 red, u8 green, u8 blue, u8 alpha); Gfx *spDraw (Sprite *sp); void spInit( Gfx **glistp ); void spScissor( s32 xmin, s32 xmax, s32 ymin, s32 ymax ); void spFinish( Gfx **glistp ); #ifdef _LANGUAGE_C_PLUS_PLUS } #endif #endif /* _SP_H_ */