#include "common.h" typedef struct { s16 unk0; s16 unk2; s32 unk4; s32 unk8; s32 unkC; } struct_80147230; extern struct_80147230 D_8014F140; extern struct_80147230 D_8015C7C0; void func_80147230(void) { D_8015C7C0 = D_8014F140; } void UpdateMusicPlayers(void) { struct_80147230* temp = &D_8015C7C0; switch (temp->unk2) { case 0: break; case 1: if (temp->unk0 & 1) { s32 phi_v0; if (temp->unk4 < 0xFA) { phi_v0 = func_800554A4(0, temp->unk4); } else { phi_v0 = func_800554E8(0, temp->unk4); } if (phi_v0 != 0) { return; } } temp->unk2 = 2; break; case 2: if (temp->unk0 & 1) { if (func_800555E4(0) != 0) { return; } temp->unk0 &= ~1; } if (temp->unk8 < 0) { temp->unk2 = 0; } else if (func_80055448(temp->unk8) == 0) { if (func_80055464(0, 0) == 0) { temp->unk2 = 0; temp->unk0 |= 1; } } break; } } s32 play_ambient_sounds(s32 arg0, s32 arg1) { struct_80147230* temp1 = &D_8015C7C0; struct_80147230* temp2 = &D_8015C7C0; if ((*gGameStatusPtr)->musicEnabled == 0) { func_800554A4(temp1->unk8, arg1); temp1->unk0 &= ~1; return 1; } if (temp1->unk8 == arg0) { return 2; } temp2->unk8 = arg0; temp2->unk4 = arg1; temp2->unk2 = 1; return 1; }