/// @file script_api/common.h /// EVT scripting API functions available at all times. /// @sa script_api/battle.h script_api/map.h // Command for reading all declarations in a source file: // $ cat src/evt/*.c | grep "ApiStatus [^{]*" -o | sed "s/ $/;/" #ifndef _SCRIPT_API_COMMON_H_ #define _SCRIPT_API_COMMON_H_ #include "../common.h" #include "macros.h" /// @{ /// @name Map /// @evtapi API_CALLABLE(TranslateModel); /// @evtapi API_CALLABLE(RotateModel); /// @evtapi API_CALLABLE(ScaleModel); /// @evtapi API_CALLABLE(GetModelIndex); /// @evtapi API_CALLABLE(InvalidateModelTransform); /// @evtapi API_CALLABLE(CloneModel); /// @evtapi API_CALLABLE(GetModelCenter); /// @evtapi API_CALLABLE(SetTexPanner); /// @evtapi API_CALLABLE(SetCustomGfxEnabled); /// @evtapi API_CALLABLE(SetModelCustomGfx); /// @evtapi API_CALLABLE(SetModelTexVariant); /// @evtapi API_CALLABLE(EnableTexPanning); /// @evtapi API_CALLABLE(EnableModel); /// @evtapi API_CALLABLE(SetGroupVisibility); /// @evtapi API_CALLABLE(SetTexPanOffset); /// @evtapi API_CALLABLE(SetCustomGfx); /// @evtapi API_CALLABLE(SetCustomGfxBuilders); /// @evtapi API_CALLABLE(SetModelFlags); /// @evtapi API_CALLABLE(MakeTransformGroup); /// @evtapi API_CALLABLE(SetTransformGroupEnabled); /// @evtapi API_CALLABLE(TranslateGroup); /// @evtapi API_CALLABLE(RotateGroup); /// @evtapi API_CALLABLE(ScaleGroup); /// @evtapi API_CALLABLE(GetTransformGroup); /// @evtapi API_CALLABLE(EnableGroup); /// @evtapi API_CALLABLE(MakeLocalVertexCopy); /// @evtapi API_CALLABLE(ModifyColliderFlags); /// @evtapi API_CALLABLE(ResetFromLava); /// @evtapi API_CALLABLE(GetColliderCenter); /// @evtapi API_CALLABLE(ParentColliderToModel); /// @evtapi API_CALLABLE(UpdateColliderTransform); /// @evtapi API_CALLABLE(SetZoneEnabled); /// @evtapi API_CALLABLE(GotoMap); /// @evtapi API_CALLABLE(GotoMapSpecial); /// @evtapi API_CALLABLE(GotoMapByID); /// @evtapi API_CALLABLE(GetEntryID); /// @evtapi API_CALLABLE(GetMapID); /// @evtapi API_CALLABLE(GetLoadType); /// @evtapi API_CALLABLE(SetRenderMode); /// @evtapi API_CALLABLE(PlaySoundAtModel); /// @evtapi API_CALLABLE(PlaySoundAtCollider); /// @} /// @{ /// @name Animated Model /// @evtapi API_CALLABLE(InitAnimatedModels); /// @evtapi API_CALLABLE(LoadAnimatedModel); /// @evtapi API_CALLABLE(LoadAnimatedMesh); /// @evtapi API_CALLABLE(PlayModelAnimation); /// @evtapi API_CALLABLE(PlayModelAnimationStartingFrom); /// @evtapi API_CALLABLE(ChangeModelAnimation); /// @evtapi API_CALLABLE(SetAnimatedModelRootPosition); /// @evtapi API_CALLABLE(GetAnimatedModelRootPosition); /// @evtapi API_CALLABLE(AddAnimatedModelRootPosition); /// @evtapi API_CALLABLE(SetAnimatedModelRootRotation); /// @evtapi API_CALLABLE(SetAnimatedModelRootScale); /// @evtapi API_CALLABLE(SetAnimatedModelRenderMode); /// @evtapi API_CALLABLE(DeleteAnimatedModel); /// @evtapi API_CALLABLE(SetAnimatorFlags); /// @evtapi API_CALLABLE(GetAnimatedNodePosition); /// @evtapi API_CALLABLE(GetAnimatedNodeRotation); /// @evtapi API_CALLABLE(GetAnimatedPositionByTreeIndex); /// @evtapi API_CALLABLE(GetAnimatedRotationByTreeIndex); /// @evtapi API_CALLABLE(SetAnimatedNodeFlags); /// @} /// @{ /// @name Camera /// @evtapi API_CALLABLE(SetCamEnabled); /// @evtapi API_CALLABLE(SetCamNoDraw); /// @evtapi API_CALLABLE(SetCamPerspective); /// @evtapi API_CALLABLE(func_802CA90C); /// @evtapi API_CALLABLE(func_802CA988); /// @evtapi API_CALLABLE(SetCamViewport); /// @evtapi API_CALLABLE(func_802CABE8); /// @evtapi API_CALLABLE(func_802CACC0); /// @evtapi API_CALLABLE(SetCamBGColor); /// @evtapi API_CALLABLE(func_802CAE50); /// @evtapi API_CALLABLE(SetCamTarget); /// @evtapi API_CALLABLE(InterpCamTargetPos); /// @evtapi API_CALLABLE(ShakeCam); /// @evtapi API_CALLABLE(SetCamLeadPlayer); /// @evtapi API_CALLABLE(func_802CB710); /// @evtapi API_CALLABLE(PanToTarget); /// @evtapi API_CALLABLE(UseSettingsFrom); /// @evtapi API_CALLABLE(LoadSettings); /// @evtapi API_CALLABLE(SetCamType); /// @evtapi API_CALLABLE(SetCamPitch); /// @evtapi API_CALLABLE(SetCamDistance); /// @evtapi API_CALLABLE(SetCamPosA); /// @evtapi API_CALLABLE(SetCamPosB); /// @evtapi API_CALLABLE(SetCamPosC); /// @evtapi API_CALLABLE(SetPanTarget); /// @evtapi API_CALLABLE(SetCamSpeed); /// @evtapi API_CALLABLE(GetCamType); /// @evtapi API_CALLABLE(GetCamPitch); /// @evtapi API_CALLABLE(GetCamDistance); /// @evtapi API_CALLABLE(GetCamPosA); /// @evtapi API_CALLABLE(GetCamPosB); /// @evtapi API_CALLABLE(GetCamPosC); /// @evtapi API_CALLABLE(GetCamPosition); /// @evtapi API_CALLABLE(WaitForCam); /// @evtapi API_CALLABLE(SetCamProperties); /// @evtapi API_CALLABLE(AdjustCam); /// @evtapi API_CALLABLE(ResetCam); /// @} /// @{ /// @name NPC /// @evtapi API_CALLABLE(CreateNpc); /// @evtapi API_CALLABLE(DeleteNpc); /// @evtapi API_CALLABLE(GetNpcPointer); /// @evtapi API_CALLABLE(SetNpcPos); /// @evtapi API_CALLABLE(SetNpcRotation); /// @evtapi API_CALLABLE(SetNpcRotationPivot); /// @evtapi API_CALLABLE(SetNpcScale); /// @evtapi API_CALLABLE(SetNpcCollisionSize); /// @evtapi API_CALLABLE(SetNpcSpeed); /// @evtapi API_CALLABLE(SetNpcJumpscale); /// @evtapi API_CALLABLE(SetNpcAnimation); /// @evtapi API_CALLABLE(GetNpcAnimation); /// @evtapi API_CALLABLE(SetNpcAnimationSpeed); /// @evtapi API_CALLABLE(NpcMoveTo); /// @evtapi API_CALLABLE(NpcJump0); /// @evtapi API_CALLABLE(NpcJump1); /// @evtapi API_CALLABLE(NpcFlyTo); /// @evtapi API_CALLABLE(GetNpcYaw); /// @evtapi API_CALLABLE(SetNpcYaw); /// @evtapi API_CALLABLE(InterpNpcYaw); /// @evtapi API_CALLABLE(NpcFacePlayer); /// @evtapi API_CALLABLE(NpcFaceNpc); /// @evtapi API_CALLABLE(SetNpcFlagBits); /// @evtapi API_CALLABLE(GetNpcPos); /// @evtapi API_CALLABLE(SetNpcCollisionChannel); /// @evtapi API_CALLABLE(SetNpcSprite); /// @evtapi API_CALLABLE(EnableNpcShadow); /// @evtapi API_CALLABLE(EnableNpcBlur); /// @evtapi API_CALLABLE(ClearPartnerMoveHistory); /// @evtapi API_CALLABLE(NpcSetHomePosToCurrent); /// @evtapi API_CALLABLE(GetPartnerPos); /// @evtapi API_CALLABLE(DisablePartnerAI); /// @evtapi API_CALLABLE(EnablePartnerAI); /// @evtapi API_CALLABLE(func_802CF54C); /// @evtapi API_CALLABLE(func_802CF56C); /// @evtapi API_CALLABLE(BringPartnerOut); /// @evtapi API_CALLABLE(PutPartnerAway); /// @evtapi API_CALLABLE(GetCurrentPartnerID); /// @evtapi API_CALLABLE(PartnerCanUseAbility); /// @evtapi API_CALLABLE(PartnerIsFlying); /// @evtapi API_CALLABLE(SetNpcImgFXParams); /// @evtapi API_CALLABLE(SetNpcImgFXFlags); /// @evtapi API_CALLABLE(SetNpcPaletteSwapMode); /// @evtapi API_CALLABLE(SetNpcPaletteSwapLower); /// @evtapi API_CALLABLE(SetNpcPaletteSwapping); /// @evtapi API_CALLABLE(SetNpcDecoration); /// @evtapi API_CALLABLE(PlaySoundAtNpc); /// @evtapi API_CALLABLE(SetNpcRenderMode); /// @} /// @{ /// @name Encounter /// @evtapi API_CALLABLE(SetEncounterStatusFlags); /// @evtapi API_CALLABLE(IsStartingConversation); /// @evtapi API_CALLABLE(func_80044238); /// @evtapi API_CALLABLE(LoadDemoBattle); /// @evtapi API_CALLABLE(func_80044290); /// @evtapi API_CALLABLE(MakeNpcs); /// @evtapi API_CALLABLE(RemoveNpc); /// @evtapi API_CALLABLE(RemoveEncounter); /// @evtapi API_CALLABLE(GetBattleOutcome); /// @evtapi API_CALLABLE(func_800445A8); /// @evtapi API_CALLABLE(func_800445D4); /// @evtapi API_CALLABLE(GetOwnerEncounterTrigger); /// @evtapi API_CALLABLE(DoNpcDefeat); /// @evtapi API_CALLABLE(StartBattle); /// @evtapi API_CALLABLE(StartBattleWith); /// @evtapi API_CALLABLE(StartBossBattle); /// @evtapi API_CALLABLE(SetBattleMusic); /// @evtapi API_CALLABLE(BindNpcAI); /// @evtapi API_CALLABLE(BindNpcIdle); /// @evtapi API_CALLABLE(RestartNpcAI); /// @evtapi API_CALLABLE(EnableNpcAI); /// @evtapi API_CALLABLE(SetNpcAux); /// @evtapi API_CALLABLE(BindNpcAux); /// @evtapi API_CALLABLE(RestartNpcAux); /// @evtapi API_CALLABLE(EnableNpcAux); /// @evtapi API_CALLABLE(BindNpcInteract); /// @evtapi API_CALLABLE(BindNpcHit); /// @evtapi API_CALLABLE(BindNpcDefeat); /// @evtapi API_CALLABLE(SetSelfVar); /// @evtapi API_CALLABLE(GetSelfVar); /// @evtapi API_CALLABLE(SetNpcVar); /// @evtapi API_CALLABLE(GetNpcVar); /// @evtapi API_CALLABLE(SetSelfRotation); /// @evtapi API_CALLABLE(SetSelfEnemyFlags); /// @evtapi API_CALLABLE(SetSelfEnemyFlagBits); /// @evtapi API_CALLABLE(SelfEnemyOverrideSyncPos); /// @evtapi API_CALLABLE(GetSelfNpcID); /// @evtapi API_CALLABLE(ClearDefeatedEnemies); /// @evtapi API_CALLABLE(SetEnemyFlagBits); /// @evtapi API_CALLABLE(func_8004572C); /// @evtapi API_CALLABLE(GetSelfAnimationFromTable); /// @evtapi API_CALLABLE(func_80045798); /// @evtapi API_CALLABLE(SetOwnerInstigatorValue); /// @evtapi API_CALLABLE(SetBattleAsScripted); /// @evtapi API_CALLABLE(GetEncounterTriggerHitTier); /// @evtapi API_CALLABLE(func_80045838); /// @evtapi API_CALLABLE(func_800458CC); /// @evtapi API_CALLABLE(OnPlayerFled); /// @evtapi API_CALLABLE(SetTattleMessage); /// @evtapi API_CALLABLE(ShowMerleeCoinMessage); /// @evtapi API_CALLABLE(ShowMerleeRanOutMessage); /// @evtapi API_CALLABLE(FadeInMerlee); /// @evtapi API_CALLABLE(FadeOutMerlee); /// @evtapi API_CALLABLE(MerleeUpdateFX); /// @evtapi API_CALLABLE(MerleeStopFX); /// @evtapi API_CALLABLE(PlayMerleeGatherFX); /// @evtapi API_CALLABLE(PlayMerleeOrbFX); /// @evtapi API_CALLABLE(ShowMerleeCoinMessage); /// @evtapi API_CALLABLE(ShowMerleeRanOutMessage); /// @evtapi API_CALLABLE(FadeBackgroundDarken); /// @evtapi API_CALLABLE(FadeBackgroundLighten); /// @evtapi API_CALLABLE(FadeInMerlee); /// @evtapi API_CALLABLE(FadeOutMerlee); /// @evtapi API_CALLABLE(MerleeUpdateFX); /// @evtapi API_CALLABLE(MerleeStopFX); /// @evtapi API_CALLABLE(GetCamLookAtObjVector); /// @evtapi API_CALLABLE(HasMerleeCasts); /// @evtapi API_CALLABLE(PlayMerleeGatherFX); /// @evtapi API_CALLABLE(PlayMerleeOrbFX); /// @evtapi API_CALLABLE(OnDefeatEnemy); /// @evtapi API_CALLABLE(OnFleeBattleDrops); /// @} /// @{ /// @name Message /// @evtapi API_CALLABLE(SpeakToPlayer); /// @evtapi API_CALLABLE(EndSpeech); /// @evtapi API_CALLABLE(ContinueSpeech); /// @evtapi API_CALLABLE(SpeakToNpc); /// @evtapi API_CALLABLE(ShowMessageAtScreenPos); /// @evtapi API_CALLABLE(ShowMessageAtWorldPos); /// @evtapi API_CALLABLE(CloseMessage); /// @evtapi API_CALLABLE(SwitchMessage); /// @evtapi API_CALLABLE(ShowChoice); /// @evtapi API_CALLABLE(CloseChoice); /// @evtapi API_CALLABLE(CancelMessage); /// @evtapi API_CALLABLE(SetMessageImages); /// @evtapi API_CALLABLE(func_802D0C94); /// @evtapi API_CALLABLE(SetMessageText); /// @evtapi API_CALLABLE(SetMessageValue); /// @} /// @{ /// @name Player /// Hides the player's shadow if `hide` is `TRUE`, shows it if `FALSE`. /// @evtapi /// @param hide Whether to hide the player's shadow. /// @see disable_player_shadow, enable_player_shadow API_CALLABLE(HidePlayerShadow); /// Disables player physics if `disable` is `TRUE`, enables it if `FALSE`. /// @evtapi /// @param disable Whether to disable player physics. /// @see disable_player_static_collisions, enable_player_static_collisions API_CALLABLE(DisablePlayerPhysics); /// Disables player and partner input, and disables the status menu. /// @evtapi /// @param disable Whether to disable player input. API_CALLABLE(DisablePlayerInput); /// Sets the player position. /// @evtapi /// @param x /// @param y `-1000` is used for hiding the player. /// @param z /// @see GetPlayerPos API_CALLABLE(SetPlayerPos); /// Overrides the player collision size. /// @evtapi /// @param height /// @param diameter API_CALLABLE(SetPlayerCollisionSize); /// Sets the move speed of the player for subequent \ref PlayerMoveTo calls. /// @evtapi /// @param speed Float multiplier. /// @see SetNpcSpeed API_CALLABLE(SetPlayerSpeed); /// @evtapi API_CALLABLE(SetPlayerJumpscale); /// @evtapi API_CALLABLE(SetPlayerAnimation); /// @evtapi API_CALLABLE(SetPlayerActionState); /// @evtapi API_CALLABLE(SetPlayerAnimationSpeed); /// @evtapi API_CALLABLE(PlayerMoveTo); /// @evtapi API_CALLABLE(func_802D1270); /// @evtapi API_CALLABLE(func_802D1380); /// @evtapi API_CALLABLE(PlayerJump); /// @evtapi API_CALLABLE(PlayerJump1); /// @evtapi API_CALLABLE(PlayerJump2); /// @evtapi API_CALLABLE(InterpPlayerYaw); /// @evtapi API_CALLABLE(PlayerFaceNpc); /// @evtapi API_CALLABLE(GetPlayerTargetYaw); /// @evtapi API_CALLABLE(SetPlayerFlagBits); /// @evtapi API_CALLABLE(GetPlayerActionState); /// @evtapi API_CALLABLE(GetPlayerPos); /// @evtapi API_CALLABLE(GetPlayerAnimation); /// @evtapi API_CALLABLE(FullyRestoreHPandFP); /// @evtapi API_CALLABLE(FullyRestoreSP); /// Enables switching to the given partner. /// @evtapi /// @param partnerID The \ref PartnerIDs "partner id" to enable. /// @see DisablePartner API_CALLABLE(EnablePartner); /// Disables switching to the given partner. /// @evtapi /// @param partnerID The \ref PartnerIDs "partner id" to disable. /// @see EnablePartner API_CALLABLE(DisablePartner); /// @evtapi API_CALLABLE(UseEntryHeading); /// @evtapi API_CALLABLE(func_802D2148); /// @evtapi API_CALLABLE(UseExitHeading); /// @evtapi API_CALLABLE(WaitForPlayerTouchingFloor); /// @evtapi API_CALLABLE(func_802D2484); /// @evtapi API_CALLABLE(IsPlayerOnValidFloor); /// @evtapi API_CALLABLE(WaitForPlayerMoveToComplete); /// @evtapi API_CALLABLE(WaitForPlayerInputEnabled); /// @evtapi API_CALLABLE(UpdatePlayerImgFX); /// @evtapi API_CALLABLE(SetPlayerImgFXFlags); /// @evtapi API_CALLABLE(FacePlayerTowardPoint); /// @evtapi API_CALLABLE(DisablePulseStone); /// @evtapi API_CALLABLE(GetPartnerInUse); /// @evtapi API_CALLABLE(ForceUsePartner); /// @evtapi API_CALLABLE(InterruptUsePartner); /// Enables and disables the 8-bit Mario easter egg. /// /// @evtapi /// @param disable Disable the easter egg if `TRUE`, enable it if `FALSE`. /// /// Whilst active, the player uses a retro sprite, and the following actions are disabled: /// - Spin dash /// - Hammer /// - Spin jump and tornado jump /// - Menus /// - Partner usage and partner switching /// /// @see PA_FLAG_8BIT_MARIO API_CALLABLE(Disable8bitMario); /// @evtapi API_CALLABLE(func_802D2C14); /// @evtapi API_CALLABLE(SetPlayerPushVelocity); /// @evtapi API_CALLABLE(PlaySoundAtPlayer); /// @} /// @{ /// @name Math /// @evtapi API_CALLABLE(MakeLerp); /// @evtapi API_CALLABLE(UpdateLerp); /// @evtapi API_CALLABLE(RandInt); /// @evtapi API_CALLABLE(GetAngleBetweenNPCs); /// @evtapi API_CALLABLE(GetAngleToNPC); /// @evtapi API_CALLABLE(GetAngleToPlayer); /// @evtapi API_CALLABLE(AwaitPlayerApproach); /// @evtapi API_CALLABLE(IsPlayerWithin); /// @evtapi API_CALLABLE(AwaitPlayerLeave); /// @evtapi API_CALLABLE(AddVectorPolar); /// @evtapi API_CALLABLE(func_802D4BDC); /// @evtapi API_CALLABLE(func_802D4C4C); /// @evtapi API_CALLABLE(func_802D4CC4); /// @evtapi API_CALLABLE(func_802D4D14); /// @evtapi API_CALLABLE(func_802D4D88); /// @evtapi /// @see GetNextPathPos API_CALLABLE(LoadPath); /// @evtapi /// @see LoadPath API_CALLABLE(GetNextPathPos); /// @evtapi API_CALLABLE(GetDist2D); /// @evtapi API_CALLABLE(SetTimeFreezeMode); /// @evtapi API_CALLABLE(ModifyGlobalOverrideFlags); /// @evtapi API_CALLABLE(SetValueByRef); /// @evtapi API_CALLABLE(GetValueByRef); /// @evtapi API_CALLABLE(SetGameMode); /// @evtapi API_CALLABLE(ClampAngleInt); /// @evtapi API_CALLABLE(ClampAngleFloat); #ifdef VERSION_PAL /// @evtapi API_CALLABLE(GetLanguage); #endif /// @} /// @{ /// @name UI /// @evtapi API_CALLABLE(EnableWorldStatusBar); /// @evtapi API_CALLABLE(ShowWorldStatusBar); /// @evtapi API_CALLABLE(ShowCoinCounter); /// @} /// @{ /// @name Audio /// @evtapi API_CALLABLE(PollMusicEvents); /// @evtapi API_CALLABLE(RegisterMusicEvents); /// @evtapi API_CALLABLE(FadeOutMusic); /// @evtapi API_CALLABLE(SetMusicTrack); /// @evtapi API_CALLABLE(FadeInMusic); /// @evtapi API_CALLABLE(EnableMusicProximityMix); /// @evtapi API_CALLABLE(AdjustMusicProximityMix); /// @evtapi API_CALLABLE(SetMusicTrackVolumes); /// @evtapi API_CALLABLE(PopSong); /// @evtapi API_CALLABLE(PushSong); /// @evtapi API_CALLABLE(PopBattleSong); /// @evtapi API_CALLABLE(PushBattleSong); /// @evtapi API_CALLABLE(SetBattleSong); /// @evtapi API_CALLABLE(ClearAmbientSounds); /// @evtapi API_CALLABLE(PlayAmbientSounds); /// @evtapi API_CALLABLE(PlaySound); /// @evtapi API_CALLABLE(PlaySoundWithVolume); /// @evtapi API_CALLABLE(PlaySoundAt); /// @evtapi API_CALLABLE(StopSound); /// @evtapi API_CALLABLE(StopTrackingSoundPos); /// @evtapi API_CALLABLE(UseDoorSounds); /// @evtapi API_CALLABLE(UseRoomDoorSounds); /// @evtapi API_CALLABLE(PlaySoundAtF); /// @} /// @{ /// @name Virtual Entity /// @evtapi API_CALLABLE(InitVirtualEntityList); /// @evtapi API_CALLABLE(CreateVirtualEntityAt); /// @evtapi API_CALLABLE(CreateVirtualEntity); /// @evtapi API_CALLABLE(CreateVirtualEntity_ALT); /// @evtapi API_CALLABLE(DeleteVirtualEntity); /// @evtapi API_CALLABLE(SetVirtualEntityRenderCommands); /// @evtapi API_CALLABLE(SetVirtualEntityPosition); /// @evtapi API_CALLABLE(GetVirtualEntityPosition); /// @evtapi API_CALLABLE(SetVirtualEntityRotation); /// @evtapi API_CALLABLE(SetVirtualEntityScale); /// @evtapi API_CALLABLE(SetVirtualEntityMoveSpeed); /// @evtapi API_CALLABLE(SetVirtualEntityJumpGravity); /// @evtapi API_CALLABLE(VirtualEntityMoveTo); /// @evtapi API_CALLABLE(VirtualEntityJumpTo); /// @evtapi API_CALLABLE(VirtualEntityLandJump); /// @evtapi API_CALLABLE(SetVirtualEntityFlags); /// @evtapi API_CALLABLE(SetVirtualEntityFlagBits); /// @evtapi API_CALLABLE(SetVirtualEntityRenderMode); /// @} /// @{ /// @name Item /// @evtapi API_CALLABLE(ShowKeyChoicePopup); /// @evtapi API_CALLABLE(ShowConsumableChoicePopup); /// @evtapi API_CALLABLE(RemoveKeyItemAt); /// @evtapi API_CALLABLE(RemoveItemAt); /// @evtapi API_CALLABLE(AddKeyItem); /// @evtapi API_CALLABLE(CloseChoicePopup); /// @evtapi API_CALLABLE(HasKeyItem); /// @evtapi API_CALLABLE(FindKeyItem); /// @evtapi API_CALLABLE(AddItem); /// @evtapi API_CALLABLE(ClearVariable); /// @evtapi API_CALLABLE(FindItem); /// @evtapi API_CALLABLE(RemoveItem); /// @evtapi API_CALLABLE(CountFortessKeys); /// @evtapi API_CALLABLE(RemoveFortressKeys); /// @evtapi API_CALLABLE(MakeItemEntity); /// @evtapi API_CALLABLE(DropItemEntity); /// @evtapi API_CALLABLE(DropResizableItemEntity); /// @evtapi API_CALLABLE(RemoveItemEntity); /// @evtapi API_CALLABLE(AddBadge); /// @evtapi API_CALLABLE(RemoveBadge); /// @evtapi API_CALLABLE(SetItemPos); /// @evtapi API_CALLABLE(SetItemFlags); /// @evtapi API_CALLABLE(SetItemAlpha); /// @evtapi API_CALLABLE(AddCoin); /// @evtapi API_CALLABLE(AddStarPoints); /// @evtapi API_CALLABLE(AddStarPieces); /// @evtapi API_CALLABLE(GetItemPower); /// @evtapi API_CALLABLE(ShowGotItem); /// @} /// @{ /// @name Effect /// @evtapi API_CALLABLE(ShowStartRecoveryShimmer); /// @evtapi API_CALLABLE(ShowRecoveryShimmer); /// @evtapi API_CALLABLE(func_802D7690); /// @evtapi API_CALLABLE(ShowEmote); /// @evtapi API_CALLABLE(RemoveEffect); /// @evtapi API_CALLABLE(DismissEffect); /// @evtapi API_CALLABLE(DismissItemOutline); /// @evtapi API_CALLABLE(func_802D7B74); /// @evtapi API_CALLABLE(InterpMotionBlurParams); /// @evtapi API_CALLABLE(SetMotionBlurParams); /// @evtapi API_CALLABLE(ShowSweat); /// @evtapi API_CALLABLE(ShowSleepBubble); /// @evtapi API_CALLABLE(SetSleepBubbleTimeLeft); /// @evtapi /// @see PlayEffect API_CALLABLE(PlayEffect_impl); /// @} /// @{ /// @name Entity // TODO: document varargs better /// Creates an entity. /// /// @evtapi /// @param blueprint Pointer to \ref EntityBlueprint to use. /// @param x /// @param y /// @param z /// @param flags \ref EntityFlags /// @param ... Varargs. /// @param MAKE_ENTITY_END Terminates the varargs. /// @vars{out | LVar0 | Created entity's ID.} API_CALLABLE(MakeEntity); /// @evtapi API_CALLABLE(SetEntityCullMode); /// @evtapi API_CALLABLE(UseDynamicShadow); /// @evtapi API_CALLABLE(AssignScript); /// @evtapi API_CALLABLE(AssignSwitchFlag); /// @evtapi API_CALLABLE(AssignBlockFlag); /// @evtapi API_CALLABLE(AssignChestFlag); /// @evtapi API_CALLABLE(AssignPanelFlag); /// @evtapi API_CALLABLE(AssignCrateFlag); /// Removes a trigger previously bound with \ref BindTrigger. /// @evtapi /// @param triggerPtr API_CALLABLE(DeleteTrigger); /// @} /// @{ /// @name Sprite shading /// @evtapi API_CALLABLE(SetSpriteShading); /// @evtapi API_CALLABLE(EnableSpriteShading); /// @} /// @{ /// @name Demo /// @evtapi API_CALLABLE(GetDemoState); /// @evtapi API_CALLABLE(DemoPressButton); /// @evtapi API_CALLABLE(DemoReleaseButton); /// @evtapi API_CALLABLE(DemoSetButtons); /// @evtapi API_CALLABLE(DemoJoystickRadial); /// @evtapi API_CALLABLE(DemoJoystickXY); /// @} extern EvtScript EnemyNpcHit; extern EvtScript EnemyNpcDefeat; #endif