// hard-coded things gBackgroundImage = 0x80200000; // hard-coded inside mapfs for now gMapShapeData = 0x80210000; // needs to be hard-coded atm due to pointers in shape data heap_battleHead = gFrameBuf2; overlays_start = 0x802DC500; fx_sun_undeclared = fx_sun; sprite_shading_profiles_data_ROM_START = sprite_shading_profiles_ROM_START + 0x1D0; // boot D_A0000000 = 0xA0000000; D_A4000000 = 0xA4000000; D_A4000768 = 0xA4000768; D_A4001000 = 0xA4001000; D_A4040010 = 0xA4040010; D_A4300000 = 0xA4300000; D_A4300004 = 0xA4300004; D_A4300008 = 0xA4300008; D_A430000C = 0xA430000C; D_A4300038 = 0xA4300038; D_A430003C = 0xA430003C; D_A4400010 = 0xA4400010; D_A450000C = 0xA450000C; D_A4600004 = 0xA4600004; D_A460000C = 0xA460000C; D_A4600010 = 0xA4600010; D_A4600048 = 0xA4600048; D_A4700000 = 0xA4700000; D_A4700010 = 0xA4700010; D_A4800018 = 0xA4800018; D_A6000000 = 0xA6000000; D_B0000000 = 0xB0000000; D_B0000008 = 0xB0000008; D_B0000010 = 0xB0000010; rspbootTextStart = rspboot_bin; rspbootTextEnd = rspboot_bin + 0xd0;