#include "common.h" INCLUDE_ASM(code_ef070_len_3400, SetCamEnabled); INCLUDE_ASM(code_ef070_len_3400, SetCamFlag80); INCLUDE_ASM(code_ef070_len_3400, SetCamPerspective); INCLUDE_ASM(code_ef070_len_3400, SetCamViewport); INCLUDE_ASM(code_ef070_len_3400, SetCamBGColor); INCLUDE_ASM(code_ef070_len_3400, SetCamTarget); INCLUDE_ASM(code_ef070_len_3400, ShakeCam); INCLUDE_ASM(code_ef070_len_3400, exec_ShakeCam1); INCLUDE_ASM(code_ef070_len_3400, exec_ShakeCamX); INCLUDE_ASM(code_ef070_len_3400, SetCamLeadPlayer); INCLUDE_ASM(code_ef070_len_3400, PanToTarget); INCLUDE_ASM(code_ef070_len_3400, UseSettingsFrom); INCLUDE_ASM(code_ef070_len_3400, LoadSettings); INCLUDE_ASM(code_ef070_len_3400, SetCamType); INCLUDE_ASM(code_ef070_len_3400, SetCamPitch); INCLUDE_ASM(code_ef070_len_3400, SetCamDistance); INCLUDE_ASM(code_ef070_len_3400, SetCamPosA); INCLUDE_ASM(code_ef070_len_3400, SetCamPosB); INCLUDE_ASM(code_ef070_len_3400, SetCamPosC); INCLUDE_ASM(code_ef070_len_3400, SetPanTarget); INCLUDE_ASM(code_ef070_len_3400, SetCamSpeed); INCLUDE_ASM(code_ef070_len_3400, GetCamType); INCLUDE_ASM(code_ef070_len_3400, GetCamPitch); INCLUDE_ASM(code_ef070_len_3400, GetCamDistance); INCLUDE_ASM(code_ef070_len_3400, GetCamPosA); INCLUDE_ASM(code_ef070_len_3400, GetCamPosB); INCLUDE_ASM(code_ef070_len_3400, GetCamPosC); INCLUDE_ASM(code_ef070_len_3400, GetCamPosition); INCLUDE_ASM(code_ef070_len_3400, WaitForCam); INCLUDE_ASM(code_ef070_len_3400, SetCamProperties); INCLUDE_ASM(code_ef070_len_3400, AdjustCam); INCLUDE_ASM(code_ef070_len_3400, ResetCam); INCLUDE_ASM(code_ef070_len_3400, draw_anim_models); INCLUDE_ASM(code_ef070_len_3400, LoadModelAnimation); INCLUDE_ASM(code_ef070_len_3400, PlayModelAnimation); INCLUDE_ASM(code_ef070_len_3400, ChangeModelAnimation); INCLUDE_ASM(code_ef070_len_3400, SetAnimModelPosition); INCLUDE_ASM(code_ef070_len_3400, GetAnimModelPosition); INCLUDE_ASM(code_ef070_len_3400, AddAnimModelPosition); INCLUDE_ASM(code_ef070_len_3400, SetAnimModelRotation); INCLUDE_ASM(code_ef070_len_3400, SetAnimModelScale); INCLUDE_ASM(code_ef070_len_3400, func_802CD4B4); INCLUDE_ASM(code_ef070_len_3400, func_802CD57C);