#include "common.h" s32 SpeakToPlayer(ScriptInstance* script, s32 initialCall) { return _show_message(script, initialCall, 0); } s32 EndSpeech(ScriptInstance* script, s32 initialCall) { return _show_message(script, initialCall, 1); } s32 ContinueSpeech(ScriptInstance* script, s32 initialCall) { return _show_message(script, initialCall, 2); } s32 SpeakToNpc(ScriptInstance* script, s32 initialCall) { return _show_message(script, initialCall, 3); } INCLUDE_ASM(code_f4c60_len_4300, _show_message); INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtScreenPos); INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtWorldPos); INCLUDE_ASM(code_f4c60_len_4300, CloseMessage); INCLUDE_ASM(code_f4c60_len_4300, SwitchMessage); INCLUDE_ASM(code_f4c60_len_4300, ShowChoice); s32 CloseChoice(ScriptInstance* script, s32 initialCall) { close_message(D_802DB268); return 1; } s32 CancelMessage(ScriptInstance* script, s32 initialCall) { cancel_message(gCurrentPrintContext); return 2; } s32 CancelMessageAndBlock(ScriptInstance* script, s32 initialCall) { cancel_message(gCurrentPrintContext); return 0; } s32 SetMessageImages(ScriptInstance* script, s32 initialCall) { set_message_images(*script->ptrReadPos); return 2; } s32 func_802D0C94(ScriptInstance* script, s32 initialCall) { if (get_variable(script, *script->ptrReadPos) == 0) { D_8009A650[0] |= 0x10; } else { D_8009A650[0] &= ~0x10; } return 2; } s32 SetMessageString(ScriptInstance* script, s32 initialCall) { Bytecode* ptrReadPos = script->ptrReadPos; Bytecode string = get_variable(script, *ptrReadPos++); Bytecode index = get_variable(script, *ptrReadPos++); set_message_string(string, index); return 2; } INCLUDE_ASM(code_f4c60_len_4300, SetMessageValue); // TODO: Figure out why there's an extra NOP after this function // It's probably because of a file split issue /* s32 SetMessageValue(script_context* script, s32 initialCall) { bytecode* ptrReadPos = script->ptrReadPos; bytecode value = get_variable(script, *ptrReadPos++); bytecode index = get_variable(script, *ptrReadPos); set_message_value(value, index); return 2; } */ INCLUDE_ASM(code_f4c60_len_4300, HidePlayerShadow); INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerPhysics); INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerInput); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerPos); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerCollisionSize); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerSpeed); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerJumpscale); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerAnimation); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerActionState); INCLUDE_ASM(code_f4c60_len_4300, MovePlayerTo); INCLUDE_ASM(code_f4c60_len_4300, player_jump); INCLUDE_ASM(code_f4c60_len_4300, PlayerJump); INCLUDE_ASM(code_f4c60_len_4300, PlayerJump1); INCLUDE_ASM(code_f4c60_len_4300, PlayerJump2); INCLUDE_ASM(code_f4c60_len_4300, InterpPlayerYaw); INCLUDE_ASM(code_f4c60_len_4300, PlayerFaceNpc); INCLUDE_ASM(code_f4c60_len_4300, GetPlayerTargetYaw); INCLUDE_ASM(code_f4c60_len_4300, SetPlayerFlagBits); INCLUDE_ASM(code_f4c60_len_4300, GetPlayerActionState); INCLUDE_ASM(code_f4c60_len_4300, GetPlayerPos); INCLUDE_ASM(code_f4c60_len_4300, GetPlayerAnimation); INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreHPandFP); INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreSP); INCLUDE_ASM(code_f4c60_len_4300, EnablePartner); INCLUDE_ASM(code_f4c60_len_4300, DisablePartner); INCLUDE_ASM(code_f4c60_len_4300, ForceExitHeading); INCLUDE_ASM(code_f4c60_len_4300, UseExitHeading); INCLUDE_ASM(code_f4c60_len_4300, func_802D23F8); INCLUDE_ASM(code_f4c60_len_4300, DisablePulseStone); INCLUDE_ASM(code_f4c60_len_4300, GetCurrentPartner); INCLUDE_ASM(code_f4c60_len_4300, Disable8bitMario); INCLUDE_ASM(code_f4c60_len_4300, PlaySoundAtPlayer); INCLUDE_ASM(code_f4c60_len_4300, func_802D2D30); INCLUDE_ASM(code_f4c60_len_4300, func_802D2F34); INCLUDE_ASM(code_f4c60_len_4300, CreateImageObj); INCLUDE_ASM(code_f4c60_len_4300, RemoveImageObj); INCLUDE_ASM(code_f4c60_len_4300, SetObjPosition); INCLUDE_ASM(code_f4c60_len_4300, SetObjRotation); INCLUDE_ASM(code_f4c60_len_4300, SetObjScale); INCLUDE_ASM(code_f4c60_len_4300, SetObjJumpScale); INCLUDE_ASM(code_f4c60_len_4300, JumpObj); INCLUDE_ASM(code_f4c60_len_4300, func_802D4164); INCLUDE_ASM(code_f4c60_len_4300, func_802D43F4); INCLUDE_ASM(code_f4c60_len_4300, func_802D4488); INCLUDE_ASM(code_f4c60_len_4300, func_802D4560);