#include "common.h" #include "sprite/npc/world_goombario.h" #include "goombario.h" s32 func_802BD100(s32 arg0) { s32 i; for (i = 0; i < 0x40; i++) { Trigger* trigger = get_trigger_by_id(i); if (trigger != NULL && trigger->flags.flags & 0x100 && trigger->params2 == arg0) { return trigger->unk_2C; } } return 0; } void world_goombario_init(Npc* partner) { partner->collisionHeight = 24; partner->collisionRadius = 20; } INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BD188, ScriptInstance* script, s32 isInitialCall); // uses rodata f64(?) at 802BDE80 = 0.8 INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BD1D0, ScriptInstance* script, s32 isInitialCall); INCLUDE_ASM(s32, "world/partner/goombario", func_802BD564); // Compiler is generating more efficient code than the original asm, using xori and sltiu instead of beq #ifdef NON_MATCHING s32 world_goombario_can_pause(Npc* partner) { if (D_8010EBB0[0]) { return FALSE; } if ((partner->flags & 0x1800) != 0x1000) { return FALSE; } return TRUE; } #else INCLUDE_ASM(s32, "world/partner/goombario", world_goombario_can_pause, Npc* partner); #endif // get message for tattle routine // has big jumptable at rodata 802BDE88 INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BD5D8, ScriptInstance* script, s32 isInitialCall); INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BDB30, ScriptInstance* script, s32 isInitialCall); ApiStatus func_802BDB84(ScriptInstance* script, s32 isInitialCall) { s32 unk = script->owner2.npc; // todo what is this? if (isInitialCall) { func_800EE994(unk); } return func_800EE9B8(unk) != 0; } // Something is up with D_8010EBB0 I think. It might be a struct or something #ifdef NON_MATCHING void world_goombario_pre_battle(s32 arg0) { if (D_8010EBB0[0] != 0) { func_80027088(0); enable_player_input(); CancelMessageAndBlock(); clear_partner_move_history(arg0); D_8010EBB0[0] = 0; D_8010EBB0[3] = 0; disable_npc_blur(arg0); } D_8010EBB0[3] = 1; } #else INCLUDE_ASM(void, "world/partner/goombario", world_goombario_pre_battle, s32 arg0); #endif s32 func_802BD5D8_data[] = { 0x00000015, 0x001B0000, 0x00000018, 0x001B0000, 0x00000016, 0x001B0001, 0x00000019, 0x001B0001, 0x00000017, 0x001B0003, 0x0000001A, 0x001B0003, 0x0000000D, 0x001B0005, 0x0000000E, 0x001B0005, 0x0000000F, 0x001B0006, 0x00000010, 0x001B0006, 0x0000000B, 0x001B0007, 0x0000000C, 0x001B0008, 0x00000014, 0x001B0009, 0x0000002E, 0x001B000A, 0x0000002F, 0x001B000A, 0x00000007, 0x001B000B, 0x00000008, 0x001B000B, 0x00000009, 0x001B000C, 0x0000000A, 0x001B000E, 0x0000002B, 0x001B0010, 0x00000003, 0x001B0011, 0x00000004, 0x001B0011, 0x00000005, 0x001B0011, 0x00000006, 0x001B0011, 0x00000033, 0x001B0012, 0x00000034, 0x001B0013, 0x00000026, 0x001B0014, 0x00000032, 0x001B0015, 0x00000024, 0x001B0017, 0x00000025, 0x001B001A, 0x00000031, 0x001B001D, 0x00000035, 0x001B001F, 0x00000036, 0x001B0020, 0x00000038, 0x001B0021, 0x00000037, 0x001B0022, 0x0000003A, 0x001B0023, 0x00000039, 0x001B0024, 0xFFFFFFFF }; Script world_goombario_take_out = SCRIPT({ func_802BD188() }); s32 unk_802BDD88 = 0x802BDF40; Script world_goombario_update = SCRIPT({ func_802BD1D0() }); Script world_goombario_use_ability = SCRIPT({ func_802BD5D8() // returns tattle message id on SI_VAR(0), and something else on SI_VAR(1) if SI_VAR(0) == -1 { return } if SI_VAR(0) == 0 { func_802BDB30() return } if SI_VAR(1) == 0 { SpeakToPlayer(NpcId_PARTNER, NPC_ANIM(world_goombario, normal, talk), NPC_ANIM(world_goombario, normal, idle), 0, SI_VAR(0)) } sleep 1 func_802BDB30() }); Script world_goombario_put_away = SCRIPT({ func_802BDB84() });