Entity_ScriptSpring_AnimLaunch = 0x1E4; Entity_SimpleSpring_AnimLaunch = 0x1E4; set_time_freeze_mode = 0x80027008; get_time_freeze_mode = 0x80027110; start_rumble = 0x80028E88; length2D = 0x80028F70; _heap_malloc = 0x80028FEC; _heap_free = 0x8002919C; cosine = 0x80029354; mem_clear = 0x80029580; transform_point = 0x800295A0; copy_matrix = 0x800296A0; dma_copy = 0x800296BC; rand_float = 0x800298B4; rand_int = 0x8002997C; signF = 0x800299FC; clamp_angle = 0x80029AA4; get_clamped_angle_diff = 0x80029BA8; atan2 = 0x80029C00; get_player_normal_pitch = 0x80029DD0; dist2D = 0x80029E54; dist3D = 0x80029EAC; add_vec2D_polar = 0x80029F1C; sin_cos_rad = 0x8002A034; sin_rad = 0x8002A0EC; cos_rad = 0x8002A150; sin_cos_deg = 0x8002A1B4; sin_deg = 0x8002A26C; cos_deg = 0x8002A2D0; update_lerp = 0x8002A334; startup_draw_prim_rect_COPY = 0x8002AA44; general_heap_create = 0x8002AB80; general_heap_malloc = 0x8002ABA8; general_heap_free = 0x8002ABF8; heap_malloc = 0x8002AC64; heap_free = 0x8002ACAC; fio_save_game = 0x8002B41C; set_curtain_scale_goal = 0x8002C1EC; set_curtain_draw_callback = 0x8002C214; set_curtain_fade = 0x8002C234; create_cameras_a = 0x8002E214; get_screen_coords = 0x8002E858; set_game_mode = 0x80033810; intro_logos_set_fade_alpha = 0x80033B10; intro_logos_set_fade_color = 0x80033B20; set_map_change_fade_rate = 0x80035CF0; state_init_intro = 0x80036550; clear_npcs = 0x800389AC; create_basic_npc = 0x80038D34; create_standard_npc = 0x80038D54; free_npc = 0x80038EBC; get_npc_by_index = 0x80038FCC; npc_do_other_npc_collision = 0x800394FC; npc_try_snap_to_ground = 0x80039CD8; npc_get_render_yaw = 0x8003A294; npc_move_heading = 0x8003AF44; get_npc_unsafe = 0x8003AFDC; get_npc_safe = 0x8003B038; enable_npc_shadow = 0x8003B090; disable_npc_shadow = 0x8003B0EC; enable_npc_blur = 0x8003B214; disable_npc_blur = 0x8003B29C; set_npc_yaw = 0x8003B830; npc_set_palswap_mode_A = 0x8003B8C0; npc_set_palswap_1 = 0x8003B93C; npc_set_palswap_2 = 0x8003B954; func_8003D624 = 0x8003DB14; spawn_surface_effects = 0x8003DB50; init_encounter_status = 0x8003E828; kill_enemy = 0x8003EC9C; get_enemy = 0x8003F1D8; get_enemy_safe = 0x8003F258; is_starting_conversation = 0x80044644; SetEncounterStatusFlags = 0x80044670; IsStartingConversation = 0x800446E0; func_80044238 = 0x80044728; MakeNpcs = 0x80044788; RemoveNpc = 0x80044830; RemoveEncounter = 0x80044968; GetBattleOutcome = 0x80044A6C; func_800445D4 = 0x80044AC4; GetOwnerEncounterTrigger = 0x80044AF0; DoNpcDefeat = 0x80044B1C; StartBattle = 0x80044D30; StartBattleWith = 0x80044D50; StartBossBattle = 0x80044D8C; SetBattleMusic = 0x80044F28; BindNpcAI = 0x80044F68; BindNpcIdle = 0x8004509C; RestartNpcAI = 0x8004511C; EnableNpcAI = 0x800451E0; SetNpcAux = 0x80045294; BindNpcAux = 0x800453A8; BindNpcInteract = 0x80045594; BindNpcHit = 0x80045630; BindNpcDefeat = 0x800456CC; SetSelfVar = 0x8004574C; GetSelfVar = 0x800457B0; SetNpcVar = 0x80045810; GetNpcVar = 0x800458AC; SetSelfEnemyFlags = 0x800459FC; SetSelfEnemyFlagBits = 0x80045A14; SelfEnemyOverrideSyncPos = 0x80045A70; GetSelfNpcID = 0x80045B04; ClearDefeatedEnemies = 0x80045B30; SetEnemyFlagBits = 0x80045B78; GetSelfAnimationFromTable = 0x80045C24; SetOwnerInstigatorValue = 0x80045CB4; SetBattleAsScripted = 0x80045CE8; GetEncounterTriggerHitTier = 0x80045CFC; func_80045838 = 0x80045D28; func_800458CC = 0x80045DBC; OnPlayerFled = 0x80045DF0; SetTattleMessage = 0x80045F48; remove_status_debuff = 0x80047D88; remove_status_static = 0x80047E90; remove_status_chill_out = 0x80048074; spawn_drops = 0x80048860; is_point_within_region = 0x800495B4; basic_ai_check_player_dist = 0x80049694; ai_check_player_dist = 0x800499CC; ai_enemy_play_sound = 0x80049AA0; basic_ai_wander_init = 0x80049B80; basic_ai_wander = 0x80049C98; basic_ai_loiter_init = 0x8004A124; basic_ai_loiter = 0x8004A1E4; basic_ai_found_player_jump_init = 0x8004A41C; basic_ai_found_player_jump = 0x8004A4AC; basic_ai_chase_init = 0x8004A55C; basic_ai_chase = 0x8004A704; basic_ai_lose_player = 0x8004A9C8; BasicAI_Main = 0x8004AA5C; basic_ai_suspend = 0x8004AD1C; ai_check_fwd_collisions = 0x8004AD64; snd_start_sound = 0x800557C0; snd_load_ambient = 0x80055A28; snd_ambient_stop_slow = 0x80055AC8; snd_ambient_pause = 0x80055B1C; snd_ambient_resume = 0x80055B70; snd_ambient_mute = 0x80055BF8; snd_ambient_set_volume = 0x80055C4C; snd_ambient_80055760 = 0x80055D40; snd_ambient_stop_all = 0x80055DAC; snd_ambient_play_only = 0x80055E28; snd_song_set_playback_rate = 0x80056318; clear_effect_data = 0x8005A27C; create_effect_instance = 0x8005A89C; remove_effect = 0x8005AA30; load_effect = 0x8005AB44; get_current_map_settings = 0x8005B308; get_map_IDs_by_name = 0x8005B318; load_asset_by_name = 0x8005B408; initialize_collision = 0x8005B6B4; update_collider_transform = 0x8005C144; get_collider_flags = 0x8005C4C8; get_collider_center = 0x8005C530; test_ray_colliders = 0x8005D3F0; npc_follow_init = 0x8005E5EC; npc_update_npc_tracking = 0x8005E6F4; npc_follow_npc = 0x8005E84C; osVirtualToPhysical = 0x80062D00; sqrtf = 0x80062D60; guFrustumF = 0x80062DA0; guLookAtHiliteF = 0x80063730; guOrthoF = 0x80064780; guOrtho = 0x800648B0; guPerspectiveF = 0x80064A00; guPositionF = 0x80064D80; guPosition = 0x80064F58; sins = 0x80065460; sprintf = 0x80066360; guMtxIdentF = 0x80068320; guMtxF2L = 0x80068380; guMtxL2F = 0x80068400; guMtxCatF = 0x80068480; guScale = 0x80068580; guScaleF = 0x80068640; guTranslate = 0x800686A0; guTranslateF = 0x80068780; guMtxXFMF = 0x800688F0; guRotateF = 0x800689A0; guRotate = 0x80068B00; strcmp = 0x8006FD10; decode_yay0 = 0x8006FD90; reset_battle_status = 0x8006FE40; gGameStatusPtr = 0x800714AC; gMatrixListPos = 0x80071500; gCurrentDisplayContextIndex = 0x80071504; gCurrentCameraID = 0x80073730; D_800779B0 = 0x80073D00; EnemyNpcHit = 0x80074310; EnemyNpcDefeat = 0x8007443C; HES_Item_Unused_08B = 0x8007E698; HES_Item_Unused_08B_disabled = 0x8007E6C8; HES_Item_Unused_08C = 0x8007E6F8; HES_Item_Unused_08C_disabled = 0x8007E728; gItemTable = 0x80083C80; gItemHudScripts = 0x80086A20; gItemIconRasterOffsets = 0x8008A778; gItemIconPaletteOffsets = 0x8008ACEC; D_8008EEC0 = 0x8008B260; gPartnerPopupProperties = 0x8008B2C0; gMoveTable = 0x8008B400; gAreas = 0x8008F890; EVS_800936C0 = 0x8008FA60; EVS_NpcHitRecoil = 0x8008FA7C; nuGfxZBuffer = 0x800969B0; gCurrentCamID = 0x80096A0C; nuGfxCfb_ptr = 0x80096A24; gOverrideFlags = 0x80096A28; gMainGfxPos = 0x80096A44; gDisplayContext = 0x80096A4C; wMapTexName = 0x800AF3B8; gCurrentEncounter = 0x800AF5E0; gCameras = 0x800B0460; D_800B32E0 = 0x800B19C0; D_800B3AE0 = 0x800B21C0; wMapHitName = 0x800D5938; wMapShapeName = 0x800D5988; wMapBgName = 0x800D5DD8; gBattleStatus = 0x800D87E0; npc_raycast_down_around = 0x800D8EE8; npc_raycast_down_sides = 0x800D92EC; npc_raycast_up = 0x800D95E0; npc_raycast_up_corners = 0x800D9998; npc_test_move_taller_with_slipping = 0x800DA254; npc_test_move_simple_with_slipping = 0x800DA3B4; npc_test_move_simple_without_slipping = 0x800DA45C; npc_test_move_complex_with_slipping = 0x800DA504; player_raycast_below_cam_relative = 0x800DABDC; player_raycast_up_corners = 0x800DAF54; player_test_lateral_overlap = 0x800DB374; clear_player_status = 0x800DC3C0; suggest_player_anim_allow_backward = 0x800DC66C; force_player_anim = 0x800DC6C0; suggest_player_anim_always_forward = 0x800DC6E8; get_xz_dist_to_player = 0x800DC7F8; enable_player_shadow = 0x800DC820; disable_player_shadow = 0x800DC854; disable_player_static_collisions = 0x800DC884; enable_player_static_collisions = 0x800DC8B0; disable_player_input = 0x800DC8E8; enable_player_input = 0x800DC914; move_player = 0x800DEEE8; gravity_use_fall_parms = 0x800DF7DC; player_fall_distance = 0x800DFC48; player_check_collision_below = 0x800DFC84; phys_main_collision_below = 0x800E0EB4; func_800E4AD8 = 0x800E1248; phys_adjust_cam_on_landing = 0x800E1CA0; phys_get_spin_history = 0x800E20A8; set_action_state = 0x800E2514; start_falling = 0x800E2740; start_bounce_b = 0x800E27FC; peach_force_disguise_action = 0x800E2B14; clear_player_data = 0x800E3B10; get_player_data = 0x800E3CD4; get_item_count = 0x800E3D5C; get_item_empty_count = 0x800E3D90; find_item = 0x800E3DB4; enforce_hpfp_limits = 0x800E3FDC; hide_coin_counter_immediately = 0x800E5F20; ShowCoinCounter = 0x800E5F50; open_status_menu_long = 0x800E5FB8; close_status_menu = 0x800E6010; status_menu_ignore_changes = 0x800E60EC; status_menu_respond_to_changes = 0x800E611C; func_800E98EC = 0x800E6144; func_800E9900 = 0x800E6158; status_menu_start_blinking_hp = 0x800E6178; status_menu_stop_blinking_hp = 0x800E61BC; status_menu_start_blinking_fp = 0x800E61E4; status_menu_stop_blinking_fp = 0x800E6228; status_menu_start_blinking_sp = 0x800E62B8; status_menu_stop_blinking_sp = 0x800E62EC; decrement_status_menu_disabled = 0x800E6388; increment_status_menu_disabled = 0x800E63AC; sync_status_menu = 0x800E63C4; add_coins = 0x800E6918; increment_max_SP = 0x800E6A0C; set_max_SP = 0x800E6A30; subtract_hp = 0x800E6B8C; remove_consumable = 0x800E6CCC; func_800EA52C = 0x800E6D7C; switch_to_partner = 0x800E79B8; func_800EB2A4 = 0x800E7AF4; partner_use_ability = 0x800E7B64; partner_get_enter_map_script = 0x800E7E88; partner_kill_ability_script = 0x800E801C; partner_suspend_ability_script = 0x800E8068; partner_resume_ability_script = 0x800E80B0; partner_walking_enable = 0x800E80F8; partner_walking_update_player_tracking = 0x800E828C; partner_walking_update_motion = 0x800E8390; partner_flying_enable = 0x800E9B60; partner_flying_update_player_tracking = 0x800E9D08; partner_flying_update_motion = 0x800E9E20; partner_init_put_away = 0x800EB1E4; partner_put_away = 0x800EB208; partner_init_get_out = 0x800EB514; partner_get_out = 0x800EB538; func_800EF300 = 0x800EBB50; enable_partner_ai = 0x800EBB78; partner_set_tether_distance = 0x800EBBE4; partner_reset_tether_distance = 0x800EBBF4; partner_set_goal_pos = 0x800EBC10; func_800EF3D4 = 0x800EBC24; partner_clear_player_tracking = 0x800EBCAC; partner_force_player_flip_done = 0x800EBD30; partner_enable_input = 0x800EBE50; partner_disable_input = 0x800EBE78; hide_popup_menu = 0x800EDC00; destroy_popup_menu = 0x800EDD88; create_standard_popup_menu = 0x800F1270; draw_box = 0x800F1710; gPlayerStatusPtr = 0x800F3F60; wPartnerHudScripts = 0x800F4330; wDisabledPartnerHudScripts = 0x800F4370; HES_AnimatedHandPointer = 0x80102D18; HES_StatusCoin = 0x80106D58; HES_Refund = 0x80107264; HES_Refund_de = 0x8010739C; HES_Refund_fr = 0x801074D4; HES_Refund_es = 0x8010760C; HES_BlueMeter = 0x801076A4; HES_AButton = 0x801076D0; HES_MashAButton = 0x80107728; HES_SlowlyMashAButton = 0x801077DC; HES_StickNeutral = 0x801079C4; HES_StickHoldLeft = 0x801079F0; HES_StickTapRight = 0x80107D8C; HES_RunAwayOK = 0x80107DEC; ui_box_corners5_png = 0x80109D00; wPartnerNpc = 0x8010B420; TweesterTouchingPartner = 0x8010B444; NpcHitQueryColliderID = 0x8010B468; gPartnerStatus = 0x8010D6B0; gPlayerStatus = 0x8010DAC8; gPlayerData = 0x8010DD90; update_entities = 0x8010E1D0; exec_entity_commandlist = 0x8010E868; get_entity_by_index = 0x8010F0E8; get_shadow_by_index = 0x8010F104; get_entity_type = 0x8010F1A4; delete_entity = 0x8010F1D0; entity_try_partner_interaction_trigger = 0x8010F4DC; clear_entity_data = 0x8010F7B8; create_entity = 0x801103C4; MakeEntity = 0x80110838; SetEntityCullMode = 0x8011099C; UseDynamicShadow = 0x80110A2C; AssignScript = 0x80110AB0; AssignSwitchFlag = 0x80110AF8; AssignBlockFlag = 0x80110B6C; AssignChestFlag = 0x80110BB8; AssignPanelFlag = 0x80110C14; AssignCrateFlag = 0x80110C70; create_shadow_type = 0x80110D60; delete_shadow = 0x80110E28; entity_raycast_down = 0x801110E8; set_standard_shadow_scale = 0x8011135C; clear_model_data = 0x80114844; get_model_from_list_index = 0x80119830; get_model_list_index_from_tree_index = 0x80119B10; get_model_center_and_size = 0x80119BEC; set_model_group_visibility = 0x8011A2C0; func_8011B950 = 0x8011A450; enable_world_fog = 0x8011A650; disable_world_fog = 0x8011A664; set_world_fog_dist = 0x8011A674; set_world_fog_color = 0x8011A688; set_main_pan_u = 0x8011A71C; set_main_pan_v = 0x8011A734; set_aux_pan_u = 0x8011A74C; set_aux_pan_v = 0x8011A764; set_mdl_custom_gfx_set = 0x8011A77C; set_background_color_blend = 0x8011A95C; get_background_color_blend = 0x8011A980; set_model_fog_color_parameters = 0x8011A9B4; get_model_fog_color_parameters = 0x8011AA14; set_model_env_color_parameters = 0x8011AA98; get_model_env_color_parameters = 0x8011AAD4; mdl_get_copied_vertices = 0x8011ADB0; mdl_get_copied_gfx = 0x8011ADEC; mdl_project_tex_coords = 0x8011AE2C; is_point_visible = 0x8011BABC; mdl_draw_hidden_panel_surface = 0x8011C22C; mdl_get_next_texture_address = 0x8011C2E4; mdl_set_all_fog_mode = 0x8011C32C; clear_render_tasks = 0x8011C390; queue_render_task = 0x8011C410; clear_animator_list = 0x8011CD24; update_model_animator = 0x8011D3BC; render_animated_model = 0x8011DE04; play_model_animation = 0x8011EC48; clear_entity_models = 0x8011F6B0; get_entity_model = 0x801218DC; enable_entity_fog = 0x80121AEC; set_entity_fog_dist = 0x80121B10; set_entity_fog_color = 0x80121B28; clear_worker_list = 0x80121BB8; create_worker_world = 0x80121C58; create_worker_frontUI = 0x80121D3C; free_worker = 0x801220C0; get_worker = 0x8012213C; clear_printers = 0x80122174; load_font = 0x80122234; dma_load_msg = 0x80124314; set_message_images = 0x8012464C; set_message_msg = 0x8012465C; set_message_value = 0x80124708; msg_get_print_char_width = 0x801247A4; get_msg_properties = 0x80124A88; get_msg_width = 0x80124F94; get_msg_lines = 0x80124FD0; draw_msg = 0x8012500C; draw_number = 0x801261BC; msg_draw_frame = 0x8012C6F8; msg_get_glyph = 0x8012D480; draw_ci_image_with_clipping = 0x8012D540; get_item_entity = 0x8012FAF8; clear_item_entity_data = 0x8012FB90; make_item_entity = 0x8012FF94; make_item_entity_nodelay = 0x80130634; test_item_entity_position = 0x80132B68; set_item_entity_flags = 0x80132CE8; clear_item_entity_flags = 0x80132D28; auto_collect_item_entity = 0x80132D50; set_item_entity_position = 0x80132DAC; set_screen_overlay_params_front = 0x80136928; set_screen_overlay_params_back = 0x80136944; get_screen_overlay_params = 0x80136960; set_screen_overlay_color = 0x801369B0; set_screen_overlay_center = 0x801369EC; set_screen_overlay_center_worldpos = 0x80136A60; set_screen_overlay_alpha = 0x80136C74; clear_screen_overlays = 0x80136CA8; set_map_transition_effect = 0x80136E40; update_exit_map_screen_overlay = 0x80136E4C; func_80138D88 = 0x80137928; func_8013A704 = 0x801392A4; func_8013A854 = 0x801393F4; fold_update = 0x8013963C; fold_appendGfx_component = 0x80139B10; hud_element_clear_cache = 0x8013FCA0; hud_element_create = 0x80140054; hud_element_draw_clipped = 0x80143358; hud_element_draw_without_clipping = 0x80143390; hud_element_set_script = 0x801433AC; hud_element_free = 0x801434A4; hud_element_set_render_pos = 0x80143534; hud_element_get_render_pos = 0x8014355C; hud_element_set_render_depth = 0x8014358C; hud_element_set_flags = 0x801435B0; hud_element_clear_flags = 0x801435DC; hud_element_set_scale = 0x801437D0; hud_element_set_alpha = 0x80143A60; hud_element_set_tint = 0x80143AAC; hud_element_create_transform_A = 0x80143AD8; hud_element_set_transform_rotation = 0x80143DD4; clear_saved_variables = 0x80143ED0; set_global_byte = 0x801440D0; get_global_byte = 0x801440E8; clear_trigger_data = 0x80144230; get_trigger_by_id = 0x80144880; reset_background_settings = 0x801449A8; enable_background_wave = 0x80145DBC; basic_window_update = 0x80146024; basic_hidden_window_update = 0x80146124; set_window_update = 0x80146A2C; setup_pause_menu_tab = 0x80146AE0; clear_sprite_shading_data = 0x80146BF0; sprite_shading_set_light_source = 0x80146D04; sfx_adjust_env_sound_pos = 0x8014859C; sfx_play_sound_with_params = 0x80148668; sfx_stop_sound = 0x8014881C; sfx_play_sound = 0x80148864; sfx_play_sound_at_player = 0x80148888; sfx_play_sound_at_npc = 0x801488B8; sfx_play_sound_at_position = 0x8014890C; sfx_get_spatialized_sound_params = 0x801489B4; bgm_set_song = 0x801494C8; bgm_adjust_proximity = 0x80149604; bgm_set_track_volumes = 0x801496BC; bgm_clear_track_volumes = 0x80149710; bgm_set_variation = 0x80149764; bgm_init_music_players = 0x801497B8; func_8014AD40 = 0x801498F0; bgm_push_battle_song = 0x80149AA8; bgm_set_battle_song = 0x80149B3C; MessagePlural = 0x8014AE40; MessagePlural_de = 0x8014AE44; MessageSingular = 0x8014AE48; gCurrentLanguage = 0x8014AE4C; gCurrentModels = 0x8014FE9C; gBackgroundFogModePtr = 0x8014FEC0; gEntityHideMode = 0x8014FEE0; gSpriteShadingProfile = 0x8014FEF8; gMusicSettings = 0x801586B0; gCollisionStatus = 0x80159110; gBackgroundImage = 0x80200000; interp_value_with_easing = 0x802410E4; UseBattleCamPreset = 0x8024E5BC; UseBattleCamPresetImmediately = 0x8024E604; SetBattleCamParam = 0x8024E6E8; SetBattleCamTarget = 0x8024E8AC; SetBattleCamOffsetZ = 0x8024E9F8; SetBattleCamYaw = 0x8024EA84; BattleCamTargetActor = 0x8024EAC4; BattleCamTargetActorPart = 0x8024EB24; MoveBattleCamOver = 0x8024EBA8; SetBattleCamZoom = 0x8024EC0C; AddBattleCamZoom = 0x8024EC4C; func_8024ECF8 = 0x8024EC98; FreezeBattleCam = 0x8024ED18; func_8024EDA4 = 0x8024ED44; btl_set_popup_duration = 0x8024FA64; ShowMessageBox = 0x80251474; ShowVariableMessageBox = 0x802514CC; IsMessageBoxDisplayed = 0x80251544; WaitForMessageBoxDone = 0x8025158C; SetMessageBoxDuration = 0x802515C8; ItemDamageEnemy = 0x802528E8; ItemSpookEnemy = 0x80252AE4; ItemAfflictEnemy = 0x80252CFC; ItemCheckHit = 0x80252F00; ActorSpeak = 0x802530F0; EndActorSpeech = 0x80253490; ShowBattleChoice = 0x802536F8; func_802535B4 = 0x80253774; OverrideBattleDmaDest = 0x802537B8; LoadBattleDmaData = 0x802537E4; EnableBattleFloorReflections = 0x80253868; func_80253734 = 0x802538F4; func_802537C0 = 0x80253980; PlaySoundAtActor = 0x80253A1C; PlaySoundAtPart = 0x80253A90; PlayLoopingSoundAtActor = 0x80253B34; StopLoopingSoundAtActor = 0x80253BD8; MakeStatusField = 0x80253D54; save_tattle_flags = 0x80253ED0; load_tattle_flags = 0x80254038; MultiplyByActorScale = 0x8025419C; MultiplyVec3ByActorScale = 0x8025429C; ApplyShrinkFromOwner = 0x80254358; StartRumble = 0x802543D8; player_create_target_list = 0x80263424; set_animation = 0x802640F4; add_xz_vec3f = 0x80264520; play_movement_dust_effects = 0x802646E8; get_actor_part = 0x80264854; lookup_defense = 0x8026623C; lookup_status_chance = 0x80266290; inflict_status = 0x80266338; player_team_is_ability_active = 0x802676A4; btl_update_ko_status = 0x80267B74; LoadItemScript = 0x802682C0; LoadActionCommand = 0x802685B0; action_command_init_status = 0x80268C48; func_80269118 = 0x80269508; func_80269160 = 0x80269550; SetActionDifficultyTable = 0x8026958C; SetupMashMeter = 0x802695B8; GetActionSuccess = 0x80269684; SetActionSuccess = 0x802696B0; SetActionCommandMode = 0x802696DC; GetActionCommandMode = 0x80269708; SetActionHudPrepareTime = 0x80269734; SetCommandAutoSuccess = 0x8026978C; CloseActionCommandInfo = 0x80269800; func_80269470 = 0x80269860; ShowActionHud = 0x80269894; GetActionSuccessCopy = 0x802698E8; func_80269524 = 0x80269914; func_80269550 = 0x80269940; GetBlockResult = 0x8026996C; GetActionResult = 0x80269998; SetActionResult = 0x802699C4; func_80269600 = 0x802699F0; set_goal_pos_to_part = 0x80269B44; get_actor = 0x8026A15C; LoadBattleSection = 0x8026A1D4; GetBattlePhase = 0x8026A218; GetLastElement = 0x8026A244; func_80269E80 = 0x8026A270; func_80269EAC = 0x8026A29C; SetGoalToHome = 0x8026A2B4; SetIdleGoalToHome = 0x8026A31C; SetGoalToIndex = 0x8026A384; GetIndexFromPos = 0x8026A44C; GetIndexFromHome = 0x8026A4C4; CountPlayerTargets = 0x8026A53C; ForceHomePos = 0x8026A5DC; SetHomePos = 0x8026A6C0; SetGoalToTarget = 0x8026A798; SetGoalToFirstTarget = 0x8026A88C; SetGoalPos = 0x8026A900; SetIdleGoal = 0x8026AA1C; AddGoalPos = 0x8026AB38; GetGoalPos = 0x8026AC10; GetIdleGoal = 0x8026ACDC; GetActorPos = 0x8026AE98; GetPartOffset = 0x8026AF64; GetPartPos = 0x8026B078; GetHomePos = 0x8026B164; SetActorPos = 0x8026B230; SetPartPos = 0x8026B308; SetEnemyTargetOffset = 0x8026B490; SetAnimation = 0x8026B5A0; GetAnimation = 0x8026B628; SetAnimationRate = 0x8026B6C0; SetActorYaw = 0x8026B748; GetActorYaw = 0x8026B7B8; SetPartYaw = 0x8026B828; SetActorJumpGravity = 0x8026B94C; SetActorIdleJumpGravity = 0x8026B9C8; SetActorSpeed = 0x8026BA44; SetActorIdleSpeed = 0x8026BAC0; SetPartJumpGravity = 0x8026BB3C; SetPartMoveSpeed = 0x8026BBDC; SetJumpAnimations = 0x8026BC7C; SetActorDispOffset = 0x8026BDF4; SetPartDispOffset = 0x8026C028; func_8026BF48 = 0x8026C338; GetActorVar = 0x8026C3A4; SetActorVar = 0x8026C434; AddActorVar = 0x8026C4C4; GetPartMovementVar = 0x8026C560; SetPartMovementVar = 0x8026C61C; SetActorRotation = 0x8026C79C; SetActorRotationOffset = 0x8026C89C; SetPartRotation = 0x8026CA24; SetPartRotationOffset = 0x8026CB30; GetPartRotation = 0x8026CC18; SetActorScale = 0x8026CCF4; GetActorScale = 0x8026CE74; SetPartScale = 0x8026CF3C; GetBattleFlags = 0x8026D100; SetBattleFlagBits = 0x8026D12C; GetBattleFlags2 = 0x8026D190; SetBattleFlagBits2 = 0x8026D1BC; SetActorFlagBits = 0x8026D27C; GetActorFlags = 0x8026D310; SetPartFlags = 0x8026D378; SetPartFlagBits = 0x8026D400; SetPartTargetFlagBits = 0x8026D548; SetPartEventFlags = 0x8026D730; SetPartEventBits = 0x8026D7B8; GetPartEventFlags = 0x8026D878; SetPartImmunityBits = 0x8026D994; HPBarToHome = 0x8026DA54; HPBarToCurrent = 0x8026DB98; func_8026D940 = 0x8026DD30; func_8026DA94 = 0x8026DE84; SummonEnemy = 0x8026DF54; GetOwnerID = 0x8026E1F0; SetOwnerID = 0x8026E218; ActorExists = 0x8026E24C; func_8026DF88 = 0x8026E378; SetBattleMenuDisableFlags = 0x8026E410; SetEnabledStarPowers = 0x8026E428; CheckButtonPress = 0x8026E488; CheckButtonDown = 0x8026E4F8; SetBattleState = 0x8026E55C; WaitForState = 0x8026E588; CancelEnemyTurn = 0x8026E5F8; PlayerCreateTargetList = 0x8026E6BC; EnemyCreateTargetList = 0x8026E700; InitTargetIterator = 0x8026E744; SetOwnerTarget = 0x8026E798; ChooseNextTarget = 0x8026E804; GetTargetListLength = 0x8026EC54; GetOwnerTarget = 0x8026EC9C; func_8026E914 = 0x8026ED04; GetDistanceToGoal = 0x8026EDEC; func_8026EA7C = 0x8026EE6C; func_8026EBF8 = 0x8026EFE8; func_8026ED20 = 0x8026F110; AddActorDecoration = 0x8026F278; RemoveActorDecoration = 0x8026F33C; ModifyActorDecoration = 0x8026F3E0; UseIdleAnimation = 0x8026F4DC; GetStatusFlags = 0x8026F620; RemovePlayerBuffs = 0x8026F83C; SetPartAlpha = 0x8026F860; CreatePartShadow = 0x8026F91C; RemovePartShadow = 0x8026F98C; func_8026F60C = 0x8026F9FC; SetBattleVar = 0x8026FA28; GetBattleVar = 0x8026FA84; ResetAllActorSounds = 0x8026FADC; SetActorSounds = 0x8026FB30; ResetActorSounds = 0x8026FC28; SetPartSounds = 0x8026FDF0; SetActorType = 0x8026FF10; ShowShockEffect = 0x8026FFA0; GetActorAttackBoost = 0x8026FFF4; GetActorDefenseBoost = 0x8027005C; BoostAttack = 0x802700C4; BoostDefense = 0x80270564; VanishActor = 0x80270A04; ElectrifyActor = 0x80270D4C; HealActor = 0x80271094; WaitForBuffDone = 0x8027153C; CopyBuffs = 0x80271550; GetMenuSelection = 0x802737B4; func_80273444 = 0x80273834; PlayerFallToGoal = 0x80273C84; PlayerRunToGoal = 0x80274054; GetPlayerHP = 0x80274624; DispatchDamagePlayerEvent = 0x80274D0C; EnablePlayerBlur = 0x80274D68; DispatchEventPlayer = 0x8027730C; dispatch_event_actor = 0x80277550; BindTakeTurn = 0x80278D20; PauseTakeTurn = 0x80278D94; ResumeTakeTurn = 0x80278E0C; BindIdle = 0x80278E84; EnableIdleScript = 0x80278F3C; BindHandleEvent = 0x80279010; BindNextTurn = 0x80279084; JumpToGoal = 0x802790F8; IdleJumpToGoal = 0x802794FC; JumpWithBounce = 0x80279B18; LandJump = 0x80279EC4; FallToGoal = 0x80279FDC; RunToGoal = 0x8027A254; IdleRunToGoal = 0x8027A654; JumpPartTo = 0x8027A8D4; FallPartTo = 0x8027AC44; LandJumpPart = 0x8027AF4C; RunPartTo = 0x8027B09C; FlyToGoal = 0x8027BA14; IdleFlyToGoal = 0x8027BFA8; FlyPartTo = 0x8027C328; GetLastEvent = 0x8027C8D0; SetTargetActor = 0x8027C938; SetEnemyHP = 0x8027C9B8; GetActorHP = 0x8027CA90; GetEnemyMaxHP = 0x8027CB38; RemoveActor = 0x8027CBA0; DropStarPoints = 0x8027CC94; SetDefenseTable = 0x8027CE64; SetStatusTable = 0x8027CEF8; SetIdleAnimations = 0x8027CF6C; EnemyDamageTarget = 0x8027D0A4; EnemyTestTarget = 0x8027D3A8; DispatchDamageEvent = 0x8027D5AC; DispatchEvent = 0x8027D654; func_8027D2D8 = 0x8027D6C8; func_8027D32C = 0x8027D71C; SetTargetOffset = 0x8027D770; func_8027D434 = 0x8027D824; SetProjectileTargetOffset = 0x8027D8B8; EnableActorBlur = 0x8027D96C; AfflictActor = 0x8027DA6C; GetInstigatorValue = 0x8027DB4C; GetEncounterState = 0x8027DBB4; YieldTurn = 0x8027DBE0; SetActorSize = 0x8027DC00; GetActorSize = 0x8027DCD0; SetPartSize = 0x8027DD60; GetOriginalActorType = 0x8027DE58; GetLastDamage = 0x8027DF2C; EnableActorGlow = 0x8027DF94; WasStatusInflicted = 0x8027E058; CopyStatusEffects = 0x8027E0AC; ClearStatusEffects = 0x8027E190; dispatch_event_partner = 0x8027E270; GetActorLevel = 0x80280138; PartnerDamageEnemy = 0x802801A4; PartnerAfflictEnemy = 0x802803F4; PartnerPowerBounceEnemy = 0x80280660; PartnerTestEnemy = 0x802808C0; GetActionCommandResult = 0x80280BC0; PartnerYieldTurn = 0x80280C08; GetDamageIntensity = 0x80280C30; LoadStarPowerScript = 0x80280D40; DemoBattleBeginDelay = 0x80280DE8; MakeShop = 0x80281878; MakeShopOwner = 0x80281BF0; CreateMapRoom = 0x80281CBC; bActorTattles = 0x80282F88; bActorOffsets = 0x802832D8; CreatePushBlockGrid = 0x802832F0; SetPushBlock = 0x8028348C; GetPushBlock = 0x802835D0; bMarioIdleAnims = 0x80283628; GetGridIndexFromPos = 0x802836C8; bMarioHideAnims = 0x80283760; SetPushBlockFallEffect = 0x802837BC; ItemShopInteract = 0x80284064; D_80283EE8 = 0x802843A8; EnterWalk = 0x80285970; EnterWalkShort = 0x80285A70; EnterPostPipe = 0x80285C60; EnterSavePoint = 0x80285CC0; ExitWalk = 0x80285D04; ExitSingleDoor = 0x80285DBC; EnterSingleDoor = 0x80285DE4; ExitSplitSingleDoor = 0x80285E0C; EnterSplitSingleDoor = 0x80285E34; ExitDoubleDoor = 0x80285E5C; EnterDoubleDoor = 0x80285E84; ExitSplitDoubleDoor = 0x80285EAC; EnterSplitDoubleDoor = 0x80285ED4; BaseExitDoor = 0x80285EFC; BaseEnterDoor = 0x802861C0; HES_AimMarkerA = 0x802933FC; HES_AimMarkerB = 0x80293494; HES_AimMarkerC = 0x8029352C; HES_AimMarkerD = 0x802935C4; HES_AimMarkerE = 0x8029365C; HES_AimMarkerF = 0x802936F4; HES_AimShimmerA = 0x802938BC; HES_AimShimmerB = 0x80293954; HES_AimShimmerC = 0x802939EC; HES_AimShimmerD = 0x80293A84; HES_AimShimmerE = 0x80293B1C; HES_AimShimmerF = 0x80293BB4; HES_AimReticle = 0x80293D7C; HES_AimTarget = 0x80293DB4; HES_AimBlinkA = 0x80293DEC; UseMystery = 0x80294490; DoSleepHit = 0x80294C30; D_80294720 = 0x80294D70; DoPartnerRunAway = 0x8029514C; DoPartnerBurnContact = 0x802952B8; DoPartnerSpikeContact = 0x80295634; D_80295350 = 0x802959A0; D_80295744 = 0x80295D94; DoPartnerRecover = 0x80296514; DoPartnerHit = 0x80296664; DoPartnerBurn = 0x8029686C; D_802976E8 = 0x80297D38; D_802977BC = 0x80297E0C; DoPartnerBlock = 0x80297E64; ForceNextTarget = 0x80299240; DoNormalHit = 0x80299694; DoBurnHit = 0x8029A720; DoShockHit = 0x8029AD4C; D_8029A76C = 0x8029ADBC; DoImmune = 0x8029B2C0; DoDeath = 0x8029B510; D_8029AF08 = 0x8029B558; DoScareAway = 0x8029B87C; DoSpinSmashHit = 0x8029BFE8; D_8029BBB4 = 0x8029C204; DoJumpBack = 0x8029C3C0; DoReturnHome = 0x8029C508; DoRecover = 0x8029C5F0; D_8029C0A4 = 0x8029C6F4; D_8029C12C = 0x8029C77C; DoAirLift = 0x8029C9CC; DoBlowAway = 0x8029CAF8; gActionCommandStatus = 0x802A0230; action_command_air_lift_init = 0x802A9000; action_command_air_raid_init = 0x802A9000; action_command_body_slam_init = 0x802A9000; action_command_bomb_init = 0x802A9000; action_command_dizzy_shell_init = 0x802A9000; action_command_fire_shell_init = 0x802A9000; action_command_hammer_init = 0x802A9000; action_command_hurricane_init = 0x802A9000; action_command_jump_init = 0x802A9000; action_command_mega_shock_init = 0x802A9000; action_command_power_shock_init = 0x802A9000; action_command_smack_init = 0x802A9000; action_command_spiny_surge_init = 0x802A9000; action_command_spook_init = 0x802A9000; action_command_squirt_init = 0x802A9000; action_command_stop_leech_init = 0x802A9000; action_command_tidal_wave_init = 0x802A9000; action_command_water_block_init = 0x802A9000; action_command_whirlwind_init = 0x802A9000; action_command_stop_leech_start = 0x802A9110; action_command_squirt_start = 0x802A911C; action_command_jump_start = 0x802A9120; action_command_tidal_wave_start = 0x802A9138; action_command_spiny_surge_start = 0x802A916C; action_command_bomb_start = 0x802A9170; action_command_dizzy_shell_start = 0x802A9170; action_command_air_raid_start = 0x802A9178; action_command_fire_shell_start = 0x802A9178; action_command_smack_start = 0x802A917C; action_command_spook_start = 0x802A917C; action_command_air_lift_start = 0x802A9184; action_command_hurricane_start = 0x802A91A0; action_command_mega_shock_start = 0x802A91A0; action_command_break_free_start = 0x802A91B0; action_command_body_slam_start = 0x802A91B8; action_command_whirlwind_start = 0x802A91E0; action_command_power_shock_start = 0x802A9210; action_command_hammer_start = 0x802A9258; action_command_water_block_start = 0x802A9398; SpeechBubblePtr = 0x802B79A8; Entity_CymbalPlant = 0x802BC788; Entity_PinkFlower = 0x802BC7AC; Entity_SpinningFlower = 0x802BC7F4; Entity_Tweester = 0x802BCA74; Entity_StarBoxLauncher = 0x802BCB44; Entity_BellbellPlant = 0x802BCBD8; Entity_TrumpetPlant = 0x802BCBFC; Entity_Munchlesia = 0x802BCC20; Entity_Padlock = 0x802BCD68; Entity_ArrowSign = 0x802BCD9C; Entity_BoardedFloor = 0x802BCE84; Entity_BombableRock = 0x802BCF00; Entity_BombableRock2 = 0x802BCF24; clear_script_list = 0x802C61DC; start_script = 0x802C63E0; kill_script_by_ID = 0x802C70AC; does_script_exist = 0x802C7164; set_script_timescale = 0x802C71E0; bind_trigger_1 = 0x802C72A8; get_script_by_id = 0x802C77A8; DeleteTrigger = 0x802C9824; evt_get_variable = 0x802CAABC; evt_set_variable = 0x802CB098; evt_get_float_variable = 0x802CB42C; evt_set_float_variable = 0x802CB640; TranslateModel = 0x802CBB60; RotateModel = 0x802CBC64; ScaleModel = 0x802CBD88; CloneModel = 0x802CBF28; GetModelCenter = 0x802CBF80; SetTexPanner = 0x802CC000; SetModelCustomGfx = 0x802CC0FC; SetModelTexVariant = 0x802CC1A4; EnableTexPanning = 0x802CC208; EnableModel = 0x802CC288; SetGroupVisibility = 0x802CC308; SetTexPanOffset = 0x802CC364; SetCustomGfx = 0x802CC428; SetCustomGfxBuilders = 0x802CC4A0; SetModelFlags = 0x802CC518; MakeTransformGroup = 0x802CC71C; TranslateGroup = 0x802CC7B4; RotateGroup = 0x802CC8D8; ScaleGroup = 0x802CCA1C; EnableGroup = 0x802CCB98; MakeLocalVertexCopy = 0x802CCC70; ModifyColliderFlags = 0x802CCDCC; ResetFromLava = 0x802CCED8; GetColliderCenter = 0x802CD0AC; ParentColliderToModel = 0x802CD114; UpdateColliderTransform = 0x802CD188; SetZoneEnabled = 0x802CD254; GotoMap = 0x802CD400; GotoMapSpecial = 0x802CD420; GetEntryID = 0x802CD460; GetMapID = 0x802CD490; GetLoadType = 0x802CD4C0; SetRenderMode = 0x802CD4F4; PlaySoundAtModel = 0x802CD558; PlaySoundAtCollider = 0x802CD614; SetCamEnabled = 0x802CD6C0; SetCamFlag80 = 0x802CD774; SetCamPerspective = 0x802CD828; func_802CA988 = 0x802CD988; SetCamViewport = 0x802CDB18; func_802CABE8 = 0x802CDBE8; SetCamBGColor = 0x802CDD98; func_802CAE50 = 0x802CDE50; SetCamTarget = 0x802CDF2C; InterpCamTargetPos = 0x802CE008; ShakeCam = 0x802CE2A8; exec_ShakeCam1 = 0x802CE56C; SetCamLeadPlayer = 0x802CE680; PanToTarget = 0x802CE79C; UseSettingsFrom = 0x802CE860; LoadSettings = 0x802CE9F8; SetCamType = 0x802CEAB4; SetCamPitch = 0x802CEB48; SetCamDistance = 0x802CEBE4; SetCamPosA = 0x802CEC58; SetCamPosB = 0x802CECF4; SetCamPosC = 0x802CED90; SetPanTarget = 0x802CEE2C; SetCamSpeed = 0x802CEEF0; GetCamType = 0x802CEF64; GetCamPitch = 0x802CEFF4; GetCamDistance = 0x802CF084; GetCamPosA = 0x802CF0F4; GetCamPosB = 0x802CF184; GetCamPosition = 0x802CF2A4; WaitForCam = 0x802CF354; SetCamProperties = 0x802CF3EC; AdjustCam = 0x802CF660; ResetCam = 0x802CF8C8; InitAnimatedModels = 0x802CFCB0; LoadAnimatedModel = 0x802CFCEC; PlayModelAnimation = 0x802CFE6C; SetAnimatedModelRootPosition = 0x802CFFE4; GetAnimatedModelRootPosition = 0x802D0090; SetAnimatedModelRenderMode = 0x802D0348; DeleteAnimatedModel = 0x802D03C0; SetAnimatorFlags = 0x802D0418; GetAnimatedNodePosition = 0x802D05C0; GetAnimatedNodeRotation = 0x802D06E0; GetAnimatedPositionByTreeIndex = 0x802D07D8; GetAnimatedRotationByTreeIndex = 0x802D08F8; resolve_npc = 0x802D0AC0; CreateNpc = 0x802D0BA4; DeleteNpc = 0x802D0C1C; GetNpcPointer = 0x802D0C58; SetNpcPos = 0x802D0CB0; SetNpcRotation = 0x802D0DB0; SetNpcRotationPivot = 0x802D0E68; SetNpcScale = 0x802D0ED4; SetNpcCollisionSize = 0x802D0F8C; SetNpcSpeed = 0x802D101C; SetNpcJumpscale = 0x802D1088; SetNpcAnimation = 0x802D10F4; GetNpcAnimation = 0x802D1160; SetNpcAnimationSpeed = 0x802D11C0; NpcMoveTo = 0x802D122C; NpcJump0 = 0x802D16C4; NpcJump1 = 0x802D16E0; NpcFlyTo = 0x802D16FC; GetNpcYaw = 0x802D1A10; SetNpcYaw = 0x802D1A84; InterpNpcYaw = 0x802D1B04; NpcFacePlayer = 0x802D1CC8; NpcFaceNpc = 0x802D1E80; SetNpcFlagBits = 0x802D2060; GetNpcPos = 0x802D20F4; SetNpcSprite = 0x802D2208; EnableNpcShadow = 0x802D2268; EnableNpcBlur = 0x802D22EC; ClearPartnerMoveHistory = 0x802D2370; DisablePartnerAI = 0x802D24E8; EnablePartnerAI = 0x802D252C; func_802CF56C = 0x802D256C; BringPartnerOut = 0x802D25B8; PutPartnerAway = 0x802D2988; GetCurrentPartnerID = 0x802D2C74; PartnerCanUseAbility = 0x802D2CA0; PartnerIsFlying = 0x802D2CE8; func_802CFD30 = 0x802D2D30; func_802CFE2C = 0x802D2E2C; SetNpcPaletteSwapMode = 0x802D2E80; SetNpcPaletteSwapLower = 0x802D2EEC; SetNpcPaletteSwapping = 0x802D2FC0; SetNpcDecoration = 0x802D3118; PlaySoundAtNpc = 0x802D31AC; SetNpcRenderMode = 0x802D3244; SpeakToPlayer = 0x802D32B0; EndSpeech = 0x802D32CC; ContinueSpeech = 0x802D32E8; SpeakToNpc = 0x802D3304; ShowMessageAtScreenPos = 0x802D3894; ShowMessageAtWorldPos = 0x802D395C; CloseMessage = 0x802D3A98; SwitchMessage = 0x802D3AFC; ShowChoice = 0x802D3B6C; CloseChoice = 0x802D3BF8; CancelMessage = 0x802D3C20; cancel_current_message = 0x802D3C48; SetMessageText = 0x802D3CEC; SetMessageValue = 0x802D3D44; HidePlayerShadow = 0x802D3DA0; DisablePlayerPhysics = 0x802D3DE4; DisablePlayerInput = 0x802D3E28; SetPlayerPos = 0x802D3EF0; SetPlayerSpeed = 0x802D4024; SetPlayerJumpscale = 0x802D4054; SetPlayerAnimation = 0x802D4084; SetPlayerActionState = 0x802D40D8; PlayerMoveTo = 0x802D4134; func_802D1270 = 0x802D4270; PlayerJump = 0x802D48E8; PlayerJump1 = 0x802D4904; PlayerJump2 = 0x802D4920; InterpPlayerYaw = 0x802D493C; PlayerFaceNpc = 0x802D4B04; GetPlayerTargetYaw = 0x802D4D28; SetPlayerFlagBits = 0x802D4D60; GetPlayerActionState = 0x802D4DD0; GetPlayerPos = 0x802D4DFC; GetPlayerAnimation = 0x802D4E94; FullyRestoreHPandFP = 0x802D4EC0; FullyRestoreSP = 0x802D4EE0; EnablePartner = 0x802D4EFC; DisablePartner = 0x802D4F38; UseExitHeading = 0x802D516C; WaitForPlayerTouchingFloor = 0x802D544C; func_802D2484 = 0x802D5484; IsPlayerOnValidFloor = 0x802D549C; WaitForPlayerMoveToComplete = 0x802D54F4; WaitForPlayerInputEnabled = 0x802D5508; func_802D2520 = 0x802D5520; func_802D286C = 0x802D586C; FacePlayerTowardPoint = 0x802D5884; DisablePulseStone = 0x802D5AA8; GetPartnerInUse = 0x802D5B0C; ForceUsePartner = 0x802D5B50; InterruptUsePartner = 0x802D5B6C; Disable8bitMario = 0x802D5B88; func_802D2C14 = 0x802D5C14; PlaySoundAtPlayer = 0x802D5CD8; InitVirtualEntityList = 0x802D6398; CreateVirtualEntity = 0x802D6474; DeleteVirtualEntity = 0x802D6624; SetVirtualEntityPosition = 0x802D66E0; GetVirtualEntityPosition = 0x802D678C; SetVirtualEntityRotation = 0x802D6840; SetVirtualEntityScale = 0x802D68EC; SetVirtualEntityMoveSpeed = 0x802D6998; SetVirtualEntityJumpGravity = 0x802D69FC; VirtualEntityMoveTo = 0x802D6A60; VirtualEntityJumpTo = 0x802D6C58; SetVirtualEntityFlags = 0x802D6F74; virtual_entity_create = 0x802D720C; virtual_entity_set_pos = 0x802D7364; virtual_entity_set_scale = 0x802D73AC; virtual_entity_delete_by_index = 0x802D73F4; MakeLerp = 0x802D75B0; UpdateLerp = 0x802D762C; RandInt = 0x802D76B0; GetAngleBetweenNPCs = 0x802D7708; GetAngleToNPC = 0x802D77B4; GetAngleToPlayer = 0x802D7830; AwaitPlayerApproach = 0x802D78AC; IsPlayerWithin = 0x802D7964; AwaitPlayerLeave = 0x802D7A5C; AddVectorPolar = 0x802D7B14; func_802D4D14 = 0x802D7D14; func_802D4D88 = 0x802D7D88; LoadPath = 0x802D8430; GetNextPathPos = 0x802D8524; GetDist2D = 0x802D8770; SetTimeFreezeMode = 0x802D8830; ModifyGlobalOverrideFlags = 0x802D885C; SetValueByRef = 0x802D88E0; GetValueByRef = 0x802D893C; EnableStatusMenu = 0x802D8998; ClampAngleFloat = 0x802D8AB4; GetLanguage = 0x802D8B04; FadeOutMusic = 0x802D8D00; SetMusicTrack = 0x802D8D6C; FadeInMusic = 0x802D8E14; EnableMusicProximityMix = 0x802D8F00; AdjustMusicProximityMix = 0x802D8F48; SetMusicTrackVolumes = 0x802D8FC4; PopSong = 0x802D8FF8; PushSong = 0x802D9018; ClearAmbientSounds = 0x802D9108; PlayAmbientSounds = 0x802D913C; PlaySound = 0x802D9170; PlaySoundWithVolume = 0x802D919C; PlaySoundAt = 0x802D91FC; StopSound = 0x802D92D8; func_802D62E4 = 0x802D9304; UseDoorSounds = 0x802D9334; UseRoomDoorSounds = 0x802D9360; PlaySoundAtF = 0x802D938C; ShowKeyChoicePopup = 0x802D9440; ShowConsumableChoicePopup = 0x802D965C; RemoveKeyItemAt = 0x802D9878; RemoveItemAt = 0x802D98AC; AddKeyItem = 0x802D98E8; CloseChoicePopup = 0x802D9974; HasKeyItem = 0x802D99BC; FindKeyItem = 0x802D9A34; AddItem = 0x802D9AB8; FindItem = 0x802D9B38; RemoveItem = 0x802D9BBC; MakeItemEntity = 0x802D9CE0; DropItemEntity = 0x802D9DE0; DropResizableItemEntity = 0x802D9EE0; RemoveItemEntity = 0x802D9FEC; AddBadge = 0x802DA018; RemoveBadge = 0x802DA070; SetItemPos = 0x802DA0F0; SetItemFlags = 0x802DA1B4; SetItemAlpha = 0x802DA23C; AddCoin = 0x802DA298; AddStarPieces = 0x802DA310; GetItemPower = 0x802DA34C; ShowGotItem = 0x802DA3C4; show_start_recovery_shimmer = 0x802DA480; show_recovery_shimmer = 0x802DA4E0; ShowStartRecoveryShimmer = 0x802DA540; ShowRecoveryShimmer = 0x802DA5F8; ShowEmote = 0x802DA8C0; RemoveEffect = 0x802DAB04; func_802D7B10 = 0x802DAB30; func_802D7B44 = 0x802DAB64; SetMotionBlurParams = 0x802DAD18; ShowSweat = 0x802DAE28; ShowSleepBubble = 0x802DB048; SetSleepBubbleTimeLeft = 0x802DB268; PlayEffect = 0x802DB2BC; SetSpriteShading = 0x802DC720; EnableSpriteShading = 0x802DCA5C; GetDemoState = 0x802DCAB0; DemoSetButtons = 0x802DCB54; DemoJoystickXY = 0x802DCC30; fx_big_smoke_puff = 0x802DCD20; fx_landing_dust = 0x802DCF00; fx_walking_dust = 0x802DCF60; fx_star = 0x802DD260; fx_emote = 0x802DD2C0; fx_sparkles = 0x802DD320; fx_shape_spell = 0x802DD380; fx_gather_energy_pink = 0x802DD3E0; fx_smoke_ring = 0x802DD560; fx_damage_stars = 0x802DD5C0; fx_explosion = 0x802DD620; fx_lens_flare = 0x802DD680; fx_flame = 0x802DD8C0; fx_rising_bubble = 0x802DD9E0; fx_ring_blast = 0x802DDA40; fx_smoke_burst = 0x802DDB60; fx_sweat = 0x802DDBC0; fx_sleep_bubble = 0x802DDC20; fx_stars_orbiting = 0x802DDE60; fx_radial_shimmer = 0x802DDFE0; fx_ending_decals = 0x802DE040; fx_lightning = 0x802DE100; fx_fire_breath = 0x802DE160; fx_bulb_glow = 0x802DE340; fx_3D = 0x802DE3A0; fx_fire_flower = 0x802DE460; fx_recover = 0x802DE4C0; fx_snowfall = 0x802DE6A0; fx_46 = 0x802DE700; fx_floating_rock = 0x802DE940; fx_quizmo_stage = 0x802DEA00; fx_quizmo_answer = 0x802DEAC0; fx_motion_blur_flame = 0x802DEB20; fx_energy_orb_wave = 0x802DEB80; fx_quizmo_audience = 0x802DEC40; fx_stat_change = 0x802DED00; fx_snaking_static = 0x802DED60; fx_thunderbolt_ring = 0x802DEDC0; fx_squirt = 0x802DEE20; fx_water_block = 0x802DEE80; fx_water_fountain = 0x802DEF40; fx_underwater = 0x802DEFA0; fx_lightning_bolt = 0x802DF000; fx_water_splash = 0x802DF060; fx_throw_spiny = 0x802DF240; fx_65 = 0x802DF2A0; fx_floating_cloud_puff = 0x802DF420; fx_energy_in_out = 0x802DF4E0; fx_tattle_window = 0x802DF540; fx_huff_puff_breath = 0x802DF600; fx_cold_breath = 0x802DF660; fx_misc_particles = 0x802DF780; fx_static_status = 0x802DF7E0; fx_moving_cloud = 0x802DF840; fx_chapter_change = 0x802DFA20; fx_ice_shard = 0x802DFA80; fx_spirit_card = 0x802DFAE0; fx_lil_oink = 0x802DFB40; fx_quizmo_assistant = 0x802DFCC0; fx_sun = 0x802DFD80; fx_star_spirits_energy = 0x802DFDE0; fx_star_outline = 0x802DFEA0; D_802D9D70 = 0x802E0030; D_802D9D71 = 0x802E0031; StarShrineLightBeamAlpha = 0x802E0032; spr_init_sprites = 0x802E3BD8; spr_update_player_sprite = 0x802E3D6C; spr_draw_player_sprite = 0x802E3F20; func_802DDEE4 = 0x802E41C4; func_802DDFF8 = 0x802E42D8; spr_get_player_raster_info = 0x802E4324; func_802DE780 = 0x802E4A60; func_802DE894 = 0x802E4B74; func_802DE8DC = 0x802E4BBC; spr_get_npc_raster_info = 0x802E4CB8; spr_allocateBtlComponentsOnWorldHeap = 0x802E5804; entity_upgrade_block_hide_content = 0x802EB990; Entity_SavePoint = 0x802EFD18; Entity_RedSwitch = 0x802EFEB0; Entity_BlueSwitch = 0x802EFED4; Entity_HugeBlueSwitch = 0x802EFEF8; Entity_GreenStompSwitch = 0x802EFF1C; Entity_InertYellowBlock = 0x802F037C; Entity_BrickBlock = 0x802F03C4; Entity_MulticoinBlock = 0x802F03E8; Entity_Hammer1Block = 0x802F040C; Entity_Hammer1Block_WideX = 0x802F0430; Entity_Hammer1Block_WideZ = 0x802F0454; Entity_Hammer1BlockTiny = 0x802F0478; Entity_Hammer2Block = 0x802F049C; Entity_Hammer2Block_WideX = 0x802F04C0; Entity_Hammer2Block_WideZ = 0x802F04E4; Entity_Hammer2BlockTiny = 0x802F0508; Entity_Hammer3Block = 0x802F052C; Entity_Hammer3Block_WideZ = 0x802F0574; Entity_Hammer3BlockTiny = 0x802F0598; Entity_PowBlock = 0x802F05E0; Entity_YellowBlock = 0x802F0864; Entity_HiddenYellowBlock = 0x802F0888; Entity_RedBlock = 0x802F08AC; Entity_HiddenRedBlock = 0x802F08D0; Entity_TriggerBlock = 0x802F08F4; Entity_HeartBlock = 0x802F0AE0; Entity_SuperBlock = 0x802F0C10; Entity_ScriptSpring = 0x802F0D30; Entity_SimpleSpring = 0x802F0D54; Entity_HiddenPanel = 0x802F0E04; Entity_GiantChest = 0x802F110C; Entity_Chest = 0x802F1130; Entity_WoodenCrate = 0x802F11D4; Entity_BlueWarpPipe = 0x802F1280; Entity_Signpost = 0x802F12DC; heap_spriteHead = 0x8034F800;