#include "common.h" #include "include_asset.h" INCLUDE_IMG("A2960.png", D_801094B0); Vp D_801096B0 = { .vp = { .vscale = { 640, 480, 511, 0 }, .vtrans = { 640, 480, 511, 0 } } }; #include "A2B70.vtx.inc.c" #include "A2BC0.gfx.inc.c" #include "A2C88.gfx.inc.c" u8 D_80109800[32] = { 40, 90, 81, 72, 65, 59, 53, 47, 43, 38, 34, 31, 28, 25, 22, 20, 18, 16, 15, 13, 12, 10, 9, 8, 7, 7, 6, 5, 5, 4, 0, 0 }; Vec2b D_80109820[56] = { { 247, 105 }, { 239, 87 }, { 17, 87 }, { 9, 105 }, { 0, 122 }, { 230, 69 }, { 26, 69 }, { 221, 52 }, { 35, 52 }, { 202, 49 }, { 186, 255 }, { 200, 241 }, { 0, 200 }, { 56, 241 }, { 70, 255 }, { 54, 49 }, { 196, 222 }, { 239, 191 }, { 17, 191 }, { 60, 222 }, { 85, 13 }, { 74, 46 }, { 99, 27 }, { 93, 43 }, { 12, 33 }, { 12, 22 }, { 24, 22 }, { 24, 33 }, { 12, 10 }, { 24, 10 }, { 24, 45 }, { 232, 33 }, { 232, 22 }, { 232, 45 }, { 113, 40 }, { 193, 203 }, { 190, 183 }, { 182, 46 }, { 163, 43 }, { 35, 182 }, { 52, 173 }, { 12, 45 }, { 244, 22 }, { 244, 33 }, { 232, 10 }, { 244, 10 }, { 244, 45 }, { 204, 173 }, { 221, 182 }, { 186, 164 }, { 171, 13 }, { 157, 27 }, { 143, 40 }, { 63, 203 }, { 66, 183 }, { 70, 164 } }; typedef struct Unk8a160 { /* 0x00 */ u8 alive; /* 0x01 */ s8 timeLeft; /* 0x02 */ u8 lifetime; /* 0x03 */ Color_RGBA8 rgba; /* 0x07 */ s8 lodVal; /* 0x08 */ f32 x; /* 0x0C */ f32 y; /* 0x10 */ Vec2f vel; /* 0x18 */ f32 scale; } Unk8a160; // size = 0x1C typedef struct Unk8a160Outer { /* 0x00 */ Unk8a160 subs[57]; // one base + 56 others? } Unk8a160Outer; BSS Unk8a160Outer D_8010D000[1]; void func_800F0CB0(s32 arg0, f32 x, f32 y, f32 scale) { Unk8a160Outer* outer = &D_8010D000[arg0]; Unk8a160* sub = &outer->subs[0]; s32 numSubstructs = ARRAY_COUNT(outer->subs); s32 i; if (arg0 <= 0) { sub->alive = TRUE; sub->x = x; sub->y = y; sub->scale = scale; sub->timeLeft = 40; sub->lifetime = 0; sub = &outer->subs[1]; for (i = 1; i < numSubstructs; i++, sub++) { sub->lodVal = (s32) (-((f32) i) * 0.0f) - 1; } } } void func_800F0D5C(void) { Unk8a160Outer* outer = &D_8010D000[0]; s32 i; for (i = 0; i < ARRAY_COUNT(D_8010D000); i++) { outer[i].subs[0].alive = FALSE; } } void func_800F0D80(void) { Unk8a160Outer* outer; s32 i; s32 j; for (i = 0; i < ARRAY_COUNT(D_8010D000); i++, outer++) { outer = &D_8010D000[i]; if (outer->subs[0].alive) { outer->subs[0].timeLeft--; outer->subs[0].lifetime++; if (outer->subs[0].timeLeft < 0) { outer->subs[0].alive = FALSE; } else { Unk8a160* sub = &outer->subs[0]; s32 baseTimeLeft = sub->timeLeft; f32 baseX = sub->x; f32 baseY = sub->y; sub++; for (j = 1; j < ARRAY_COUNT(outer->subs); j++, sub++) { sub->lodVal++; if (sub->lodVal >= 30) { if (baseTimeLeft < 30) { sub->lodVal = -31; } else { sub->lodVal = 0; } } if (sub->lodVal >= 0) { if (sub->lodVal == 0) { f32 tx = D_80109820[j - 1].x; f32 ty = D_80109820[j - 1].y; u8 t = 127; sub->vel.x = tx * 0.1; sub->vel.y = -ty * 0.1; sub->x = baseX; sub->y = baseY; sub->scale = 1.0f; sub->rgba.r = rand_int(t); sub->rgba.g = rand_int(t - sub->rgba.r); sub->rgba.b = rand_int(t - sub->rgba.g - sub->rgba.r); sub->rgba.a = 255; sub->rgba.r += 128; sub->rgba.g += 128; sub->rgba.b += 128; } sub->x += sub->vel.x; sub->y += sub->vel.y; sub->vel.x *= 0.92; sub->vel.y *= 0.92; sub->scale = (f32) D_80109800[sub->lodVal] * 0.04; } } } } } } void func_800F102C(void) { Matrix4f sp20, sp60; Unk8a160Outer* outer; s32 i; s32 j; gDPPipeSync(gMainGfxPos++); gSPSegment(gMainGfxPos++, 0x00, 0x00000000); gDPSetScissor(gMainGfxPos++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); gSPViewport(gMainGfxPos++, &D_801096B0); guOrthoF(sp20, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, -100.0f, 100.0f, 1.0f); guMtxF2L(sp20, &gDisplayContext->matrixStack[gMatrixListPos]); gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPDisplayList(gMainGfxPos++, D_80109710); gDPSetEnvColor(gMainGfxPos++, 127, 127, 127, 127); for (i = 0; i < ARRAY_COUNT(D_8010D000); i++, outer++) { outer = &D_8010D000[i]; if (outer->subs[0].alive) { Unk8a160* it = &outer->subs[0]; f32 baseScale = it->scale; it++; for (j = 1; j < ARRAY_COUNT(outer->subs); j++, it++) { if (it->lodVal >= 0) { guPositionF(sp60, 0.0f, 0.0f, gGameStatusPtr->frameCounter * 10, it->scale * baseScale, it->x, it->y, 0.0f); guMtxF2L(sp60, &gDisplayContext->matrixStack[gMatrixListPos]); gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++], G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW); gDPSetPrimColor(gMainGfxPos++, 0, 80 - it->lodVal, it->rgba.r, it->rgba.g, it->rgba.b, it->rgba.a); gSPDisplayList(gMainGfxPos++, D_801097D8); gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW); } } } } }