#include "common.h" INCLUDE_ASM(s32, "code_1776B0", func_80248DD0); INCLUDE_ASM(s32, "code_1776B0", func_80248DE4); INCLUDE_ASM(s32, "code_1776B0", func_80249804); INCLUDE_ASM(s32, "code_1776B0", func_8024A214); INCLUDE_ASM(s32, "code_1776B0", func_8024A990); INCLUDE_ASM(s32, "code_1776B0", func_8024AFE4); INCLUDE_ASM(s32, "code_1776B0", func_8024B5FC); INCLUDE_ASM(s32, "code_1776B0", func_8024B9A0); INCLUDE_ASM(s32, "code_1776B0", func_8024BDA4); INCLUDE_ASM(s32, "code_1776B0", func_8024C180); INCLUDE_ASM(s32, "code_1776B0", func_8024C570); INCLUDE_ASM(s32, "code_1776B0", func_8024C944); INCLUDE_ASM(s32, "code_1776B0", func_8024CB68); INCLUDE_ASM(s32, "code_1776B0", func_8024CE9C); INCLUDE_ASM(s32, "code_1776B0", use_cam_preset); INCLUDE_ASM(s32, "code_1776B0", func_8024E3D8); INCLUDE_ASM(s32, "code_1776B0", func_8024E40C); INCLUDE_ASM(s32, "code_1776B0", cam_target_actor); INCLUDE_ASM(s32, "code_1776B0", func_8024E45C); INCLUDE_ASM(s32, "code_1776B0", func_8024E484); INCLUDE_ASM(s32, "code_1776B0", move_cam_over); INCLUDE_ASM(s32, "code_1776B0", set_cam_target_pos); INCLUDE_ASM(s32, "code_1776B0", func_8024E554); INCLUDE_ASM(s32, "code_1776B0", func_8024E584); INCLUDE_ASM(s32, "code_1776B0", set_cam_zoom); INCLUDE_ASM(s32, "code_1776B0", add_cam_zoom); INCLUDE_ASM(s32, "code_1776B0", set_cam_zoffset); INCLUDE_ASM(s32, "code_1776B0", unfreeze_cam); INCLUDE_ASM(s32, "code_1776B0", func_8024E60C); INCLUDE_ASM(s32, "code_1776B0", UseCamPreset); INCLUDE_ASM(s32, "code_1776B0", func_8024E664); INCLUDE_ASM(s32, "code_1776B0", func_8024E6B4); INCLUDE_ASM(s32, "code_1776B0", func_8024E748); INCLUDE_ASM(s32, "code_1776B0", func_8024E820); INCLUDE_ASM(s32, "code_1776B0", SetBattleCamTarget); INCLUDE_ASM(s32, "code_1776B0", func_8024E9B0); INCLUDE_ASM(s32, "code_1776B0", SetBattleCamOffsetZ); INCLUDE_ASM(s32, "code_1776B0", AddBattleCamOffsetZ); INCLUDE_ASM(s32, "code_1776B0", SetBattleCamYaw); INCLUDE_ASM(s32, "code_1776B0", BattleCamTargetActor); INCLUDE_ASM(s32, "code_1776B0", func_8024EB84); INCLUDE_ASM(s32, "code_1776B0", MoveBattleCamOver); INCLUDE_ASM(s32, "code_1776B0", SetBattleCamZoom); INCLUDE_ASM(s32, "code_1776B0", AddBattleCamZoom); INCLUDE_ASM(s32, "code_1776B0", func_8024ECF8); INCLUDE_ASM(s32, "code_1776B0", FreezeBattleCam); INCLUDE_ASM(s32, "code_1776B0", func_8024EDA4);