#! /usr/bin/env python3 import argparse import sys from pathlib import Path from segtypes.gc.rarc import GcSegRarc from util.gc import gcinfo from util.n64 import find_code_length, rominfo parser = argparse.ArgumentParser( description="Create a splat config from an N64 ROM or a GameCube disc image." ) parser.add_argument("file", help="Path to a .z64/.n64 ROM or .iso/.gcm GameCube image") def main(file_path: Path): if not file_path.exists(): sys.exit(f"File {file_path} does not exist ({file_path.absolute()})") if file_path.is_dir(): sys.exit(f"Path {file_path} is a directory ({file_path.absolute()})") # Check for N64 ROM if file_path.suffix.lower() == ".n64" or file_path.suffix.lower() == ".z64": create_n64_config(file_path) return file_bytes = file_path.read_bytes() # Check for GC disc image if int.from_bytes(file_bytes[0x1C:0x20], byteorder="big") == 0xC2339F3D: create_gc_config(file_path, file_bytes) def create_n64_config(rom_path: Path): rom_bytes = rominfo.read_rom(rom_path) rom = rominfo.get_info(rom_path, rom_bytes) basename = rom.name.replace(" ", "").lower() header = f"""\ name: {rom.name.title()} ({rom.get_country_name()}) sha1: {rom.sha1} options: basename: {basename} target_path: {rom_path.with_suffix(".z64")} base_path: . compiler: {rom.compiler} find_file_boundaries: True header_encoding: {rom.header_encoding} platform: n64 # undefined_funcs_auto: True # undefined_funcs_auto_path: undefined_funcs_auto.txt # undefined_syms_auto: True # undefined_syms_auto_path: undefined_syms_auto.txt # symbol_addrs_path: symbol_addrs.txt # asm_path: asm # src_path: src # build_path: build # extensions_path: tools/splat_ext # mips_abi_float_regs: o32 # section_order: [".text", ".data", ".rodata", ".bss"] # auto_all_sections: [".data", ".rodata", ".bss"] # libultra_symbols: True # hardware_regs: True """ first_section_end = find_code_length.run(rom_bytes, 0x1000, rom.entry_point) segments = f"""\ segments: - name: header type: header start: 0x0 - name: boot type: bin start: 0x40 - name: main type: code start: 0x1000 vram: 0x{rom.entry_point:X} subsegments: - [0x1000, asm] - type: bin start: 0x{first_section_end:X} - [0x{rom.size:X}] """ out_file = f"{basename}.yaml" with open(out_file, "w", newline="\n") as f: print(f"Writing config to {out_file}") f.write(header) f.write(segments) def create_gc_config(iso_path: Path, iso_bytes: bytes): gc = gcinfo.get_info(iso_path, iso_bytes) basename = gc.system_code + gc.game_code + gc.region_code + gc.publisher_code header = f"""\ name: \"{gc.name.title()} ({gc.get_region_name()})\" system_code: {gc.system_code} game_code: {gc.game_code} region_code: {gc.region_code} publisher_code: {gc.publisher_code} sha1: {gc.sha1} options: filesystem_path: filesystem basename: {basename} target_path: {iso_path.with_suffix(".iso")} base_path: . compiler: {gc.compiler} platform: gc # undefined_funcs_auto: True # undefined_funcs_auto_path: undefined_funcs_auto.txt # undefined_syms_auto: True # undefined_syms_auto_path: undefined_syms_auto.txt # symbol_addrs_path: symbol_addrs.txt # asm_path: asm # src_path: src # build_path: build # extensions_path: tools/splat_ext # section_order: [".text", ".data", ".rodata", ".bss"] # auto_all_sections: [".data", ".rodata", ".bss"] """ segments = f"""\ segments: - name: filesystem type: fst path: filesystem/sys/fst.bin - name: bootinfo type: bootinfo path: filesystem/sys/boot.bin - name: bi2 type: bi2 path: filesystem/sys/bi2.bin - name: apploader type: apploader path: filesystem/sys/apploader.img - name: main type: dol path: filesystem/sys/main.dol """ out_file = f"{basename}.yaml" with open(out_file, "w", newline="\n") as f: print(f"Writing config to {out_file}") f.write(header) f.write(segments) if __name__ == "__main__": args = parser.parse_args() main(Path(args.file))