#include "common.h" INCLUDE_ASM(code_1a1f0_len_5390, get_defeated); INCLUDE_ASM(code_1a1f0_len_5390, set_defeated); INCLUDE_API_ASM(code_1a1f0_len_5390, GetCamLookAtObjVector); INCLUDE_API_ASM(code_1a1f0_len_5390, HasMerleeCasts); INCLUDE_API_ASM(code_1a1f0_len_5390, OnDefeatEnemy); INCLUDE_API_ASM(code_1a1f0_len_5390, OnFleeBattleDrops); INCLUDE_ASM(code_1a1f0_len_5390, func_8003F7CC); INCLUDE_ASM(code_1a1f0_len_5390, func_8004135C); INCLUDE_ASM(code_1a1f0_len_5390, func_80041364); INCLUDE_ASM(code_1a1f0_len_5390, func_80041964); INCLUDE_ASM(code_1a1f0_len_5390, show_first_strike_message); INCLUDE_ASM(code_1a1f0_len_5390, func_80041F10); INCLUDE_ASM(code_1a1f0_len_5390, func_8004304C); INCLUDE_ASM(code_1a1f0_len_5390, func_8004309C); INCLUDE_ASM(code_1a1f0_len_5390, func_800431D4); INCLUDE_ASM(code_1a1f0_len_5390, func_800431DC); INCLUDE_ASM(code_1a1f0_len_5390, create_npcs); INCLUDE_ASM(code_1a1f0_len_5390, func_80044140); INCLUDE_ASM(code_1a1f0_len_5390, func_80044148);