#include "common.h" extern Gfx D_00074210[]; extern Gfx D_00074230[]; extern Gfx* D_8009A66C[1]; extern int D_000759B0[]; extern int D_000759B0_end[]; // A55D0 extern int D_000A5DD0[]; extern int D_000A5DD0_end[]; // E79B0 extern int D_000E79B0[]; extern int D_000E79B0_end[]; // FEE30 extern int D_000FEE30[]; extern int D_000FEE30_end[]; // 102610 extern int D_00102610[]; extern int D_00102610_end[]; // 10CC10 extern int D_0010CC10[]; extern int D_0010CC10_end[]; // 10F1B0 extern int D_802DBD40[]; extern int D_800DC500[]; extern int D_802C3000[]; extern int D_802E0D90[]; extern int D_8010F6D0[]; extern int D_802EB3D0[]; extern u8 D_80074021; extern s32 D_8009A5D8; void dma_copy(void*, void*, void*); INCLUDE_ASM(code_1b40_len_20b0, step_game_loop); INCLUDE_ASM(code_1b40_len_20b0, func_800269EC); INCLUDE_ASM(code_1b40_len_20b0, gfx_draw_frame); INCLUDE_ASM(code_1b40_len_20b0, load_engine_data); /*void load_engine_data(void) { game_status *phi_s0; s32 i; dma_copy(D_000FEE30, D_000FEE30_end, D_802DBD40); dma_copy(D_000759B0, D_000759B0_end, D_800DC500); dma_copy(D_000E79B0, D_000E79B0_end, D_802C3000); dma_copy(D_00102610, D_00102610_end, D_802E0D90); dma_copy(D_000A5DD0, D_000A5DD0_end, D_8010F6D0); dma_copy(D_0010CC10, D_0010CC10_end, D_802EB3D0); D_8009A650[0] = 0; phi_s0 = *gGameStatusPtr; (*gGameStatusPtr)->unk_79 = 0; (*gGameStatusPtr)->musicEnabled = 1; phi_s0->unk_148 = 0; (*gGameStatusPtr)->unk_7C = 1; (*gGameStatusPtr)->unk_A8 = -1; (*gGameStatusPtr)->unk_AA = 0; (*gGameStatusPtr)->unk_81 = 0; (*gGameStatusPtr)->unk_82 = -8; (*gGameStatusPtr)->unk_83 = 4; D_8009A5D8 = 0; (*gGameStatusPtr)->unk_75 = (*gGameStatusPtr)->unk_13C = 0; D_80074021 = 5; (*gGameStatusPtr)->unk_168 = 0; fio_init_flash(); func_80028838(); general_heap_create(); func_8011D890(); func_801230B8(); clear_script_list(); create_cameras_a(); clear_player_status(); func_802DD8F8(0); func_80120BB0(); func_8011E224(); clear_model_data(); func_80148040(); func_80145DF8(); clear_character_set(); clear_printers(); func_80112B98(); func_800384BC(); func_80141100(); clear_trigger_data(); func_80110CB8(0); clear_player_data(); func_8003E338(); func_80138108(); func_80059C9C(); clear_saved_variables(); clear_item_entity_data(); func_8014A498(); func_80147230(); func_80149618(); func_801473F0(); func_8002BA40(); poll_rumble(); phi_s0 = *gGameStatusPtr; for(i = 0; i < 4; i++) { phi_s0->unk_50[i] = 3; phi_s0->unk_48[i] = 0xC; } D_8009A650[0] |= 8; set_game_mode(0); }*/ INCLUDE_ASM(code_1b40_len_20b0, func_80027088); s32 func_80027190(void) { return D_8009A5D8; } INCLUDE_ASM(code_1b40_len_20b0, func_800271A0); /*void func_800271A0(void) { Gfx *temp = D_8009A66C[0] + 1; gSPSegment(D_8009A66C[0], 0x00, 0x00000000); D_8009A66C[0] = temp; gSPDisplayList(temp, &D_00074230); D_8009A66C[0]++; gSPDisplayList(D_8009A66C[0]++, &D_00074210); }*/ INCLUDE_ASM(code_1b40_len_20b0, func_800271FC); INCLUDE_ASM(code_1b40_len_20b0, func_8002725C); INCLUDE_ASM(code_1b40_len_20b0, func_80027600); INCLUDE_ASM(code_1b40_len_20b0, func_80027774); INCLUDE_ASM(code_1b40_len_20b0, func_800279B4); INCLUDE_ASM(code_1b40_len_20b0, func_80027BAC); INCLUDE_ASM(code_1b40_len_20b0, func_80027E10);