#ifndef _MACROS_H_ #define _MACROS_H_ #include "common.h" #ifndef SPLAT #ifndef INCLUDE_ASM #define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...) \ TYPE __attribute__((naked)) NAME(ARGS) { __asm__( ".include \"include/macro.inc\"\n.include \"asm/nonmatchings/"FOLDER"/"#NAME".s\"\n.set reorder\n.set at"); } #endif #else #define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...) #endif #define ALIGN16(val) (((val) + 0xF) & ~0xF) #define N(sym) NS(NAMESPACE, sym) #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0])) #define ASSERT(condition) if (!(condition)) { while (1) {} } #define PANIC() ASSERT(0) #define STATIC_ASSERT(condition) enum { static_assert_fail = 1/(!!(condition)) } // Causes division by zero ("not integer constant") if false #define BATTLE_STATUS (&gBattleStatus) #define GAME_STATUS (*gGameStatusPtr) #define PLAYER_STATUS (&gPlayerStatus) #define UI_STATUS (&gUIStatus) #define PLAYER_DATA (&gPlayerData) #define CAM(id) (&gCameras[id]) #define CURRENT_CAM (&gCameras[gCurrentCameraID]) #define GET_MAP_ENTRY(cfg, idx) (&(*cfg->entryList)[idx]) #define BADGE_MENU_PAGE(index) (&gBadgeMenuPages[index]) #define ITEM_MENU_PAGE(index) (&gItemMenuPages[index]) #define MAX_MAPVARS 16 #define MAX_MAPFLAGS 3 #define MAX_ANIMATED_MODELS 16 #define MAX_ANIMATED_MESHES 16 #define MAX_MODELS 256 #define MAX_SCRIPTS 128 #define MAX_NPCS 64 #define MAX_TRIGGERS 64 #define MAX_SHADOWS 60 #define MAX_ENTITIES 30 #define MAX_DYNAMIC_ENTITIES 16 // Alternative to libultra's M_PI: non-float version; more digits cause issues #define PI 3.141592f #define TAU 6.28318f //NOTE: SCRIPT_ALLOC is probably not quite correct, but this is the closest thing to matching for the functions its used in. Needs more work. #define SCRIPT_ALLOC(new, index) \ { \ ScriptList** temp = &gCurrentScriptListPtr; \ s32 *numScripts = &gNumScripts; \ new = heap_malloc(sizeof(ScriptInstance)); \ (**temp)[index] = new; \ (*numScripts)++; \ ASSERT(new != NULL); \ } #define SCRIPT_FREE(index) \ { \ ScriptList** temp = &gCurrentScriptListPtr; \ s32 *numScripts = &gNumScripts; \ heap_free((**temp)[index]); \ (**temp)[index] = NULL; \ (*numScripts)--; \ } #define SQ(x) (x*x) // Fixed-point short literal #define F16(f) (s16)(f * 327.67f) #define _NS(x, y) x ## _ ## y #define NS(x, y) _NS(x, y) #define ASCII_TO_U32(a, b, c, d) ((u32)((a << 24) | (b << 16) | (c << 8) | (d << 0))) #endif