#include "common.h" void func_80035DF0(s16 arg0) { s16* tempPtr = &D_800A0942; *tempPtr = arg0; } INCLUDE_ASM(s32, "code_111f0_len_860", func_80035E00); INCLUDE_ASM(s32, "code_111f0_len_860", func_80035E24); INCLUDE_ASM(s32, "code_111f0_len_860", func_80035E54); INCLUDE_ASM(s32, "code_111f0_len_860", func_80035EEC); void func_800360FC(void) { GameStatus* gameStatus = GAME_STATUS; if (gameStatus->loadMenuState == 2) { draw_status_ui(); } } void func_80036130(void) { GameStatus* gameStatus = GAME_STATUS; gMapTransitionAlpha = 0x00; D_800A0942 = 0x14; D_800A0944 = 0x00; if (gameStatus->prevArea != gameStatus->areaID) { gameStatus->changedArea = 1; gameStatus->prevArea = gameStatus->areaID; } else { gameStatus->changedArea = 0; } } INCLUDE_ASM(s32, "code_111f0_len_860", func_8003617C); void func_800363FC(void) { if (D_800A0944 == 4 || D_800A0944 == 0) { draw_status_ui(); } } s32 func_80036430(void) { PlayerStatus* playerStatus = &gPlayerStatus; gMapTransitionAlpha = 0xFF; D_800A0942 = 0x14; D_800A0944 = 0x01; playerStatus->flags |= 0x1000; return playerStatus->flags; } INCLUDE_ASM(s32, "code_111f0_len_860", func_8003646C); void func_80036640(void) { }