papermario/include/common_structs.h
HailSanta e342a33a20
star rod dx upstreaming (#1177)
* so far

* leftover

* first batch

* part zwei

* item name changes

* misspelling

* comments

* THE

* fix pal

* muurgle

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2024-03-06 02:32:00 -05:00

2554 lines
83 KiB
C

#ifndef _COMMON_STRUCTS_H_
#define _COMMON_STRUCTS_H_
#include "macros.h"
#include "ultra64.h"
#include "types.h"
#include "evt.h"
#include "enums.h"
struct Evt;
typedef ApiStatus(*ApiFunc)(struct Evt*, s32);
typedef Bytecode EvtScript[];
typedef void NoArgCallback(void*);
#define MSG_PTR u8*
#define IMG_PTR u8*
#define PAL_PTR u16*
#define MSG_BIN u8
#define IMG_BIN u8
#define PAL_BIN u16
typedef s32 b32;
typedef s16 b16;
typedef s8 b8;
typedef s32 HitID;
typedef u32 AnimID;
typedef struct {
u8 r, g, b, a;
} Color_RGBA8;
typedef struct {
u8 r, g, b;
} Color_RGB8;
typedef struct Vec2b {
/* 0x00 */ s8 x;
/* 0x01 */ s8 y;
} Vec2b; // size = 0x02
typedef struct Vec2bu {
/* 0x00 */ u8 x;
/* 0x01 */ u8 y;
} Vec2bu; // size = 0x02
typedef struct Vec3b {
/* 0x00 */ s8 x;
/* 0x01 */ s8 y;
/* 0x02 */ s8 z;
} Vec3b; // size = 0x03
typedef struct Vec2s {
/* 0x00 */ s16 x;
/* 0x02 */ s16 y;
} Vec2s; // size = 0x04
typedef struct Vec2su {
/* 0x00 */ u16 x;
/* 0x02 */ u16 y;
} Vec2su; // size = 0x04
typedef struct Vec3s {
/* 0x00 */ s16 x;
/* 0x02 */ s16 y;
/* 0x04 */ s16 z;
} Vec3s; // size = 0x06
typedef struct Vec2i {
/* 0x00 */ s32 x;
/* 0x04 */ s32 y;
} Vec2i; // size = 0x08
typedef struct VecXZi {
/* 0x00 */ s32 x;
/* 0x04 */ s32 z;
} VecXZi; // size = 0x08
typedef struct Vec3i {
/* 0x00 */ s32 x;
/* 0x04 */ s32 y;
/* 0x08 */ s32 z;
} Vec3i; // size = 0x0C
typedef struct Vec2f {
/* 0x00 */ f32 x;
/* 0x04 */ f32 y;
} Vec2f; // size = 0x08
typedef struct VecXZf {
/* 0x00 */ f32 x;
/* 0x04 */ f32 z;
} VecXZf; // size = 0x08
typedef struct Vec3f {
/* 0x00 */ f32 x;
/* 0x04 */ f32 y;
/* 0x08 */ f32 z;
} Vec3f; // size = 0x0C
typedef struct Vec4f {
/* 0x00 */ f32 x;
/* 0x04 */ f32 y;
/* 0x08 */ f32 z;
/* 0x0C */ f32 yaw;
} Vec4f; // size = 0x10
typedef struct Color4f {
/* 0x00 */ f32 r;
/* 0x04 */ f32 g;
/* 0x08 */ f32 b;
/* 0x0C */ f32 a;
} Color4f; // size = 0x10
typedef struct Color3i {
/* 0x00 */ s32 r;
/* 0x04 */ s32 g;
/* 0x08 */ s32 b;
} Color3i; // size = 0xC
typedef struct Color4i {
/* 0x00 */ s32 r;
/* 0x04 */ s32 g;
/* 0x08 */ s32 b;
/* 0x0C */ s32 a;
} Color4i; // size = 0x10
typedef f32 Matrix4f[4][4]; // size = 0x40
typedef struct Matrix4s {
/* 0x00 */ s16 whole[4][4];
/* 0x20 */ s16 frac[4][4];
} Matrix4s; // size = 0x40
typedef struct CamConfiguration {
/* 0x00 */ f32 boomYaw;
/* 0x04 */ f32 boomLength;
/* 0x08 */ f32 boomPitch;
/* 0x0C */ f32 viewPitch;
/* 0x10 */ Vec3f targetPos;
} CamConfiguration; // size = 0x1C
typedef struct DmaTable {
/* 0x00 */ u8* start;
/* 0x04 */ u8* end;
/* 0x08 */ u8* dest;
} DmaTable;
typedef struct PartnerData {
/* 0x00 */ u8 enabled;
/* 0x01 */ s8 level;
/* 0x02 */ s16 unk_02[3];
} PartnerData; // size = 0x08
typedef struct HeapNode {
/* 0x00 */ struct HeapNode* next;
/* 0x04 */ u32 length;
/* 0x08 */ u16 allocated;
/* 0x0A */ u16 entryID;
/* 0x0C */ u32 capacity;
} HeapNode; // size = 0x10
#define NPC_BLUR_FRAMES 20
/// Ring buffer of an NPC's position over the past 20 frames.
typedef struct NpcMotionBlur {
/* 0x00 */ s8 unused;
/* 0x01 */ s8 index; ///< Current blur ring buffer index
/* 0x02 */ char unk_02[2]; // padding?
/* 0x04 */ f32 posX[NPC_BLUR_FRAMES];
/* 0x54 */ f32 posY[NPC_BLUR_FRAMES];
/* 0xA4 */ f32 posZ[NPC_BLUR_FRAMES];
} NpcMotionBlur; // size = 0xF4
typedef struct NpcChompBlur {
/* 0x00 */ struct Npc* npc;
/* 0x04 */ Vec3f offset;
} NpcChompBlur; // size = 0x10;
typedef struct NpcQuizmoBlur {
/* 0x00 */ s32 flags;
/* 0x04 */ char unk_04[0x4];
} NpcQuizmoBlur; // size = 0x8;
typedef struct NpcHistoryPoint {
/* 0x00 */ b8 isAirborne;
/* 0x01 */ char unk_01[0x3];
/* 0x04 */ Vec3f pos;
} NpcHistoryPoint; // size = 0x10
typedef struct FollowAnims {
/* 0x00 */ AnimID walk;
/* 0x04 */ AnimID jump;
/* 0x08 */ AnimID fall;
/* 0x0C */ AnimID land;
/* 0x10 */ AnimID idle;
/* 0x14 */ AnimID run;
} FollowAnims; // size = 0x18
typedef struct NpcFollowData {
/* 0x000 */ NpcHistoryPoint moveHistory[40];
/* 0x280 */ s32 lastPointIdx;
/* 0x284 */ s32 targetPointIdx;
/* 0x288 */ s32 followState;
/* 0x28C */ s32 targetNpcID;
/* 0x290 */ FollowAnims* anims;
/* 0x294 */ f32 walkSpeed;
/* 0x298 */ f32 runSpeed;
/* 0x29C */ f32 idleRadius;
/* 0x2A0 */ f32 walkRadius;
} NpcFollowData; // size = 0x2A4
#define MAX_NPC_DECORATIONS 2
typedef struct Npc {
/* 0x000 */ s32 flags;
/* 0x004 */ void (*onUpdate)(struct Npc*); ///< Run before anything else for this NPC in update_npcs()
/* 0x008 */ void (*onRender)(struct Npc*); ///< Run after the display list for this NPC is built
/* 0x00C */ f32 yaw;
/* 0x010 */ f32 planarFlyDist; /* also used for speech, temp0? */
/* 0x014 */ f32 jumpScale; /* also used for speech, temp1? */
/* 0x018 */ f32 moveSpeed;
/* 0x01C */ f32 jumpVel;
/* 0x020 */ union {
void* any;
NpcMotionBlur* motion; ///< Null unless flag 0x100000 is set.
NpcChompBlur* chomp;
NpcQuizmoBlur* quizmo;
NpcFollowData* followData;
struct Npc* keepAwayNpc;
s32* keepAwayStarted;
} blur;
/* 0x024 */ s32 spriteInstanceID;
/* 0x028 */ AnimID curAnim;
/* 0x02C */ s32 animNotifyValue;
/* 0x030 */ f32 animationSpeed;
/* 0x034 */ f32 renderYaw;
/* 0x038 */ Vec3f pos;
/* 0x044 */ Vec3f rot;
/* 0x050 */ f32 rotPivotOffsetY;
/* 0x054 */ Vec3f scale;
/* 0x060 */ Vec3f moveToPos;
/* 0x06C */ Vec3f colliderPos; /* used during collision with player */
/* 0x078 */ s32 shadowIndex;
/* 0x07C */ f32 shadowScale;
/* 0x080 */ s32 collisionChannel; /* flags used with collision tracing */
/* 0x084 */ s16 curFloor; /* colliderID */
/* 0x086 */ s16 curWall; /* colliderID */
/* 0x088 */ b16 isFacingAway;
/* 0x08A */ s16 yawCamOffset;
/* 0x08C */ s16 turnAroundYawAdjustment;
/* 0x08E */ s16 duration; // TODO: name less vaguely
/* 0x090 */ Vec3s homePos;
/* 0x096 */ s16 unk_96;
/* 0x098 */ s16 imgfxType;
/* 0x09A */ s16 imgfxArg1;
/* 0x09C */ s16 imgfxArg2;
/* 0x09E */ s16 imgfxArg3;
/* 0x0A0 */ s16 imgfxArg4;
/* 0x0A2 */ u16 imgfxFlags;
/* 0x0A4 */ s8 npcID;
/* 0x0A5 */ char unk_A5;
/* 0x0A6 */ s16 collisionDiameter;
/* 0x0A8 */ s16 collisionHeight;
/* 0x0AA */ s8 renderMode;
/* 0x0AB */ s8 verticalRenderOffset;
/* 0x0AC */ u8 alpha;
/* 0x0AD */ u8 hideAlpha; ///< Used when hiding NPCs; Multiplied with Npc::alpha
/* 0x0AE */ char unk_AE[2];
/* 0x0B0 */ AnimID* extraAnimList;
/* 0x0B4 */ s8 palSwapType; // 0..4 inclusive
/* 0x0B5 */ s8 palSwapPrevType;
/* 0x0B6 */ s8 resetPalAdjust;
/* 0x0B7 */ s8 palAnimState;
/* 0x0B8 */ char unk_B8[4];
/* 0x0BC */ s16 nextPalTime;
/* 0x0BE */ s16 palBlendAlpha;
/* 0x0C0 */ s8 spriteColorVariations;
/* 0x0C1 */ s8 originalPalettesCount;
/* 0x0C2 */ char unk_C2[2];
/* 0x0C4 */ PAL_PTR* originalPalettesList;
/* 0x0C8 */ PAL_BIN copiedPalettes[16][SPR_PAL_SIZE];
/* 0x2C8 */ PAL_PTR adjustedPalettes[16];
/* 0x308 */ s16 blendPalA;
/* 0x30A */ s16 blendPalB;
/* 0x30C */ u16 palswapTimeHoldA;
/* 0x30E */ s16 palswapTimeAtoB;
/* 0x310 */ s16 palswapTimeHoldB;
/* 0x312 */ s16 palswapTimeBtoA;
/* 0x314 */ s16 blendPalC;
/* 0x316 */ s16 blendPalD;
/* 0x318 */ f32 screenSpaceOffset2D[2];
/* 0x320 */ f32 verticalStretch;
/* 0x324 */ struct EffectInstance* decorations[MAX_NPC_DECORATIONS];
/* 0x32C */ s8 decorationType[MAX_NPC_DECORATIONS];
/* 0x32E */ s8 changedDecoration[MAX_NPC_DECORATIONS];
/* 0x330 */ s8 decorationInitialized[MAX_NPC_DECORATIONS];
/* 0x332 */ s16 decorationGlowPhase[MAX_NPC_DECORATIONS];
/* 0x336 */ char unk_336[10];
} Npc; // size = 0x340
typedef Npc* NpcList[MAX_NPCS];
typedef struct PlayerData {
/* 0x000 */ s8 bootsLevel;
/* 0x001 */ s8 hammerLevel;
/* 0x002 */ s8 curHP;
/* 0x003 */ s8 curMaxHP;
/* 0x004 */ s8 hardMaxHP;
/* 0x005 */ s8 curFP;
/* 0x006 */ s8 curMaxFP;
/* 0x007 */ s8 hardMaxFP;
/* 0x008 */ s8 maxBP;
/* 0x009 */ s8 level;
/* 0x00A */ b8 hasActionCommands;
/* 0x00B */ char pad_00B;
/* 0x00C */ s16 coins;
/* 0x00E */ s8 fortressKeyCount;
/* 0x00F */ u8 starPieces;
/* 0x010 */ s8 starPoints;
/* 0x011 */ s8 unused_011;
/* 0x012 */ s8 curPartner;
/* 0x013 */ char pad_013;
/* 0x014 */ struct PartnerData partners[12];
/* 0x074 */ s16 keyItems[32];
/* 0x0B4 */ s16 badges[128];
/* 0x1B4 */ s16 invItems[10];
/* 0x1C8 */ s16 storedItems[32];
/* 0x208 */ s16 equippedBadges[64];
/* 0x288 */ s8 unused_288;
/* 0x289 */ s8 merleeSpellType;
/* 0x28A */ s8 merleeCastsLeft;
/* 0x28B */ char pad_28B;
/* 0x28C */ s16 merleeTurnCount;
/* 0x28E */ s8 maxStarPower;
/* 0x28F */ char pad_28F;
/* 0x290 */ s16 starPower;
/* 0x292 */ s8 starBeamLevel;
/* 0x293 */ char pad_293;
/* 0x294 */ u16 actionCommandAttempts;
/* 0x296 */ u16 actionCommandSuccesses;
/* 0x298 */ u16 hitsTaken;
/* 0x29A */ u16 hitsBlocked;
/* 0x29C */ u16 playerFirstStrikes;
/* 0x29E */ u16 enemyFirstStrikes;
/* 0x2A0 */ u16 powerBounces;
/* 0x2A2 */ u16 battlesCount;
/* 0x2A4 */ u16 battlesWon;
/* 0x2A6 */ u16 fleeAttempts;
/* 0x2A8 */ u16 battlesFled;
/* 0x2AA */ u16 trainingsDone;
/* 0x2AC */ s32 walkingStepsTaken;
/* 0x2B0 */ s32 runningStepsTaken;
/* 0x2B4 */ u32 totalCoinsEarned;
/* 0x2B8 */ s16 idleFrameCounter; /* frames with no inputs, overflows ever ~36 minutes of idling */
/* 0x2BA */ char pad_2BA[2];
/* 0x2BC */ u32 frameCounter; /* increases by 2 per frame */
/* 0x2C0 */ u16 quizzesAnswered;
/* 0x2C2 */ u16 quizzesCorrect;
/* 0x2C4 */ s32 partnerUnlockedTime[12];
/* 0x2F4 */ s32 partnerUsedTime[12];
/* 0x324 */ s32 tradeEventStartTime;
/* 0x328 */ s32 droTreeHintTime;
/* 0x32C */ u16 starPiecesCollected;
/* 0x32E */ u16 jumpGamePlays;
/* 0x330 */ u32 jumpGameTotal; /* all-time winnings, max = 99999 */
/* 0x334 */ u16 jumpGameRecord;
/* 0x336 */ u16 smashGamePlays;
/* 0x338 */ u32 smashGameTotal; /* all-time winnings, max = 99999 */
/* 0x33C */ u16 smashGameRecord;
/* 0x33E */ char pad_33E[2];
/* 0x340 */ char reserved[0xE8]; // unused
} PlayerData; // size = 0x428
typedef struct Trigger {
/* 0x00 */ s32 flags;
/* 0x04 */ s32 varIndex;
/* 0x08 */ union {
/* */ s32 colliderID;
/* */ struct BombTrigger* blast;
/* */ } location;
/* 0x0C */ s32 (*onActivateFunc)(struct Trigger*);
/* 0x10 */ EvtScript* onTriggerEvt;
/* 0x14 */ struct Evt* runningScript;
/* 0x18 */ s32 priority;
/* 0x1C */ union {
/* */ s32 varTable[3];
/* */ f32 varTableF[3];
/* */ void* varTablePtr[3];
/* */ };
/* 0x28 */ s32* itemList;
/* 0x2C */ s32 tattleMsg;
/* 0x30 */ u8 hasPlayerInteractPrompt;
/* 0x31 */ char unk_31[3];
/* 0x34 */ s32 runningScriptID;
} Trigger; // size = 0x38
typedef Trigger* TriggerList[MAX_TRIGGERS];
typedef struct TriggerBlueprint {
/* 0x00 */ s32 flags;
/* 0x04 */ s16 varIndex;
/* 0x06 */ char unk_06[2];
/* 0x08 */ s32 colliderID;
/* 0x0C */ s32 (*onActivateFunc)(struct Trigger*);
/* 0x10 */ char unk_10[4];
/* 0x14 */ s32 tattleMsg;
/* 0x18 */ s32 hasPlayerInteractPrompt;
/* 0x1C */ s32* itemList;
} TriggerBlueprint; // size = 0x20
typedef struct Evt {
/* 0x000 */ u8 stateFlags;
/* 0x001 */ u8 curArgc;
/* 0x002 */ u8 curOpcode;
/* 0x003 */ u8 priority;
/* 0x004 */ u8 groupFlags;
/* 0x005 */ s8 blocked; /* 1 = blocking */
/* 0x006 */ s8 loopDepth; /* how many nested loops we are in, >= 8 hangs forever */
/* 0x007 */ s8 switchDepth; /* how many nested switches we are in, max = 8 */
/* 0x008 */ Bytecode* ptrNextLine;
/* 0x00C */ Bytecode* ptrReadPos;
/* 0x010 */ s8 labelIndices[16];
/* 0x020 */ UNK_PTR labelPositions[16];
/* 0x060 */ UNK_PTR userData; /* unknown pointer; allocated on the heap, free'd in kill_script() */
/* 0x064 */ struct Evt* blockingParent; /* parent? */
/* 0x068 */ struct Evt* childScript;
/* 0x06C */ struct Evt* parentScript; /* brother? */
/* 0x070 */ union {
/* */ s32 functionTemp[4];
/* */ f32 functionTempF[4];
/* */ void* functionTempPtr[4];
/* */ };
/* 0x080 */ ApiFunc callFunction;
/* 0x084 */ union {
/* */ s32 varTable[16];
/* */ f32 varTableF[16];
/* */ void* varTablePtr[16];
/* */ };
/* 0x0C4 */ s32 varFlags[3];
/* 0x0D0 */ s32 loopStartTable[8];
/* 0x0F0 */ s32 loopCounterTable[8];
/* 0x110 */ s8 switchBlockState[8];
/* 0x118 */ s32 switchBlockValue[8];
/* 0x138 */ s32* buffer;
/* 0x13C */ s32* array;
/* 0x140 */ s32* flagArray;
/* 0x144 */ s32 id;
/* 0x148 */ union {
s32 enemyID;
s32 actorID;
struct Enemy* enemy; ///< For overworld scripts owned by an Npc
struct Actor* actor; ///< For battle scripts
} owner1; ///< Initially -1
/* 0x14C */ union {
s32 npcID;
s32 triggerID;
struct Npc* npc; ///< For overworld scripts owned by an Npc
struct Trigger* trigger;
} owner2; ///< Initially -1
/* 0x150 */ f32 timeScale;
/* 0x154 */ f32 frameCounter;
/* 0x158 */ s32 unk_158;
/* 0x15C */ Bytecode* ptrFirstLine;
/* 0x160 */ Bytecode* ptrSavedPos;
/* 0x164 */ Bytecode* ptrCurLine;
} Evt; // size = 0x168
typedef Evt* ScriptList[MAX_SCRIPTS];
struct Entity;
struct SaveBlockData;
struct SwitchData;
struct ShatteringBlockData;
struct BlockData;
struct WoodenCrateData;
struct ChestData;
struct BlueWarpPipeData;
struct HeartBlockContentData;
struct SuperBlockContentData;
struct SimpleSpringData;
struct HiddenPanelData;
struct SignpostData;
struct PadlockData;
struct BoardedFloorData;
struct BombableRockData;
struct TweesterData;
struct StarBoxLauncherData;
struct CymbalPlantData;
struct PinkFlowerData;
struct SpinningFlowerData;
struct TrumpetPlantData;
struct MunchlesiaData;
struct ArrowSignData;
typedef s32 (*EntityCallback)(struct Entity*);
typedef struct DmaEntry {
void* start;
void* end;
} DmaEntry;
typedef struct EntityBlueprint {
/* 0x00 */ u16 flags;
/* 0x02 */ u16 typeDataSize;
/* 0x04 */ UNK_PTR renderCommandList;
/* 0x08 */ UNK_PTR modelAnimationNodes;
/* 0x0C */ void (*fpInit)(struct Entity*);
/* 0x10 */ UNK_PTR updateEntityScript;
/* 0x14 */ EntityCallback fpHandleCollision;
/* 0x18 */ union {
DmaEntry dma;
DmaEntry* dmaList;
};
/* 0x20 */ u8 entityType;
/* 0x21 */ u8 aabbSize[3];
} EntityBlueprint; // size = 0x24
typedef union {
s32* any;
struct SaveBlockData* saveBlock;
struct SwitchData* swtch;
struct ShatteringBlockData* shatteringBlock;
struct BlockData* block;
struct WoodenCrateData* crate;
struct ChestData* chest;
struct BlueWarpPipeData* bluePipe;
struct HeartBlockContentData* heartBlockContent;
struct SuperBlockContentData* superBlockContent;
struct SimpleSpringData* simpleSpring;
struct HiddenPanelData* hiddenPanel;
struct SignpostData* signPost;
struct PadlockData* padlock;
struct BoardedFloorData* boardedFloor;
struct BombableRockData* bombableRock;
struct TweesterData* tweester;
struct StarBoxLauncherData* starBoxLauncher;
struct CymbalPlantData* cymbalPlant;
struct PinkFlowerData* pinkFlower;
struct SpinningFlowerData* spinningFlower;
struct TrumpetPlantData* trumpetPlant;
struct MunchlesiaData* munchlesia;
struct ArrowSignData* arrowSign;
} EntityData;
typedef struct Entity {
/* 0x00 */ s32 flags;
/* 0x04 */ u8 listIndex;
/* 0x05 */ s8 unk_05;
/* 0x06 */ u8 collisionFlags;
/* 0x07 */ s8 collisionTimer;
/* 0x08 */ u8 unk_08;
/* 0x09 */ u8 scriptDelay;
/* 0x0A */ u8 type;
/* 0x0B */ u8 alpha;
/* 0x0C */ Vec3s aabb;
/* 0x12 */ s16 vertexSegment;
/* 0x14 */ s16 virtualModelIndex;
/* 0x16 */ s16 shadowIndex;
/* 0x18 */ s32* scriptReadPos;
/* 0x1C */ EntityCallback updateScriptCallback;
/* 0x20 */ EntityCallback updateMatrixOverride;
/* 0x24 */ Evt* boundScript;
/* 0x28 */ EvtScript* boundScriptBytecode;
/* 0x2C */ s32* savedReadPos[3];
/* 0x38 */ EntityBlueprint* blueprint;
/* 0x3C */ void (*renderSetupFunc)(s32);
/* 0x40 */ EntityData dataBuf;
/* 0x44 */ void* gfxBaseAddr;
/* 0x48 */ Vec3f pos;
/* 0x54 */ Vec3f scale;
/* 0x60 */ Vec3f rot;
/* 0x6C */ f32 shadowPosY;
/* 0x70 */ Matrix4f inverseTransformMatrix; /* world-to-local */
/* 0xB0 */ f32 effectiveSize;
/* 0xB4 */ char unk_B4[4];
/* 0xB8 */ Mtx transformMatrix;
} Entity; // size = 0xF8
typedef Entity* EntityList[MAX_ENTITIES];
struct Shadow;
typedef void (*ShadowCallback)(struct Shadow*);
// same as EntityBlueprint
typedef struct ShadowBlueprint {
/* 0x00 */ u16 flags;
/* 0x02 */ s16 typeDataSize;
/* 0x04 */ UNK_PTR renderCommandList;
/* 0x08 */ struct StaticAnimatorNode** animModelNode;
/* 0x0C */ ShadowCallback(onCreateCallback);
/* 0x10 */ char unk_10[0x10];
/* 0x20 */ u8 entityType;
/* 0x21 */ char aabbSize[3];
} ShadowBlueprint; // size = 0x24
typedef struct Shadow {
/* 0x00 */ s32 flags;
/* 0x04 */ u8 listIndex;
/* 0x05 */ u8 alpha;
/* 0x06 */ u8 unk_06;
/* 0x07 */ char unk_07;
/* 0x08 */ s16 entityModelID;
/* 0x0A */ s16 vertexSegment;
/* 0x0C */ Vec3s* vertexArray;
/* 0x10 */ Vec3f pos;
/* 0x1C */ Vec3f scale;
/* 0x28 */ Vec3f rot;
/* 0x34 */ char unk_34[0x4];
/* 0x38 */ Mtx transformMatrix;
} Shadow; // size = 0x78
typedef Shadow* ShadowList[MAX_SHADOWS];
typedef struct Worker {
/* 0x00 */ s32 flags;
/* 0x04 */ void (*update)(void);
/* 0x08 */ void (*draw)(void);
} Worker;
typedef Worker* WorkerList[MAX_WORKERS];
typedef struct MusicSettings {
/* 0x00 */ u16 flags;
/* 0x02 */ s16 state;
/* 0x04 */ s32 fadeOutTime;
/* 0x08 */ s32 fadeInTime;
/* 0x0C */ s16 fadeStartVolume;
/* 0x0E */ s16 fadeEndVolume;
/* 0x10 */ s32 songID;
/* 0x14 */ s32 variation;
/* 0x18 */ s32 songName;
/* 0x1C */ s32 battleSongID;
/* 0x20 */ s32 battleVariation;
/* 0x24 */ s32 savedSongID;
/* 0x28 */ s32 savedVariation;
/* 0x2C */ s32 savedSongName;
} MusicSettings; // size = 0x30
typedef struct MusicProximityTrigger {
/* 0x00 */ VecXZf pos;
/* 0x08 */ f32 innerDist;
/* 0x0C */ f32 outerDist;
/* 0x10 */ s32 unk;
/* 0x14 */ s32 manualActivationFlag;
} MusicProximityTrigger; // size = 0x18
typedef struct StatusBar {
/* 0x00 */ s32 hpIconHIDs[2];
/* 0x08 */ s32 fpIconHIDs[2];
/* 0x10 */ s32 coinIconHID;
/* 0x14 */ s32 coinSparkleHID;
/* 0x18 */ s32 spIconHID;
/* 0x1C */ s32 spShineHID;
/* 0x20 */ s32 hpTimesHID;
/* 0x24 */ s32 fpTimesHID;
/* 0x28 */ s32 spTimesHID;
/* 0x2C */ s32 coinTimesHID;
/* 0x30 */ s32 starIconHID;
/* 0x34 */ s16 drawPosX; // base position of the whole bar
/* 0x36 */ s16 drawPosY; // base position of the whole bar, animated when it appears
/* 0x38 */ s16 showTimer;
/* 0x3A */ b8 hidden;
/* 0x3B */ b8 unk_3B;
/* 0x3C */ b8 unk_3C;
/* 0x3D */ s8 displayHP;
/* 0x3E */ s8 displayFP;
/* 0x3F */ char unk_3F;
/* 0x40 */ s16 displayCoins;
/* 0x42 */ s16 displayStarpoints;
/* 0x44 */ s8 ignoreChanges; /* set != 0 to prevent automatic opening from HP/FP changes */
/* 0x45 */ s8 openInputDisabled;
/* 0x45 */ s8 alwaysShown; // when set, the status bar will always be shown. used while browsing a shop.
/* 0x47 */ s8 disabled; /* set != 0 for menu to be disabled completely */
/* 0x48 */ s16 displayStarPower;
/* 0x4A */ s8 hpBlinking; /* bool */
/* 0x4B */ s8 hpBlinkCounter;
/* 0x4C */ s8 hpBlinkTimer; /* until stop */
/* 0x4D */ s8 fpBlinking; /* bool */
/* 0x4E */ s8 fpBlinkCounter;
/* 0x4F */ s8 fpBlinkTimer; /* until stop */
/* 0x50 */ s8 spBlinking;
/* 0x51 */ s8 spBlinkCounter;
/* 0x52 */ s8 starpointsBlinking; /* bool */
/* 0x53 */ s8 starpointsBlinkCounter;
/* 0x54 */ s8 coinsBlinking; /* bool */
/* 0x55 */ s8 coinsBlinkCounter;
/* 0x56 */ s8 coinsBlinkTimer; /* until stop */
/* 0x57 */ s8 unk_57;
/* 0x58 */ s8 unk_58;
/* 0x59 */ s8 unk_59;
/* 0x5A */ s8 spBarsToBlink; /* how many sp bars to blink */
/* 0x5B */ char unk_5B;
/* 0x5C */ s32 coinCountTimesHID;
/* 0x60 */ s32 coinCountIconHID;
/* 0x64 */ s32 iconIndex12;
/* 0x68 */ s32 iconIndex13;
/* 0x6C */ s8 coinCounterHideTime;
/* 0x6D */ s8 unk_6D;
/* 0x6E */ s8 unk_6E;
/* 0x6F */ char unk_6F;
} StatusBar; // size = 0x70
typedef struct CameraInitData {
/* 0x00 */ s16 flags;
/* 0x02 */ s8 updateMode;
/* 0x03 */ char unk_03;
/* 0x04 */ s16 viewWidth;
/* 0x06 */ s16 viewHeight;
/* 0x08 */ s16 viewStartX;
/* 0x0A */ s16 viewStartY;
/* 0x0C */ s16 nearClip;
/* 0x0E */ s16 farClip;
/* 0x10 */ s16 vfov;
} CameraInitData; // size = 0x12;
typedef struct CameraUnk {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
/* 0x04 */ char unk_04[0x8];
/* 0x0C */ s32 unk_0C;
/* 0x10 */ char unk_10[0x54];
/* 0x64 */ s32 unk_64;
/* 0x68 */ char unk_68[0x24];
} CameraUnk; // size = 0x8C
typedef struct CameraControlSettings {
/* 0x00 */ s32 type;
/* 0x04 */ f32 boomLength;
/* 0x08 */ f32 boomPitch;
union {
struct {
f32 Ax;
f32 Ay;
f32 Az;
f32 Bx;
f32 By;
f32 Bz;
} two;
struct {
f32 Ax;
f32 Cx;
f32 Az;
f32 Bx;
f32 Cz;
f32 Bz;
} three;
} points;
/* 0x24 */ f32 viewPitch;
/* 0x28 */ s32 flag;
} CameraControlSettings; // size = 0x2C
typedef struct Camera {
/* 0x000 */ u16 flags;
/* 0x002 */ s16 moveFlags;
/* 0x004 */ s16 updateMode;
/* 0x006 */ s16 needsInit;
/* 0x008 */ b16 isChangingMap;
/* 0x00A */ s16 viewportW;
/* 0x00C */ s16 viewportH;
/* 0x00E */ s16 viewportStartX;
/* 0x010 */ s16 viewportStartY;
/* 0x012 */ s16 nearClip;
/* 0x014 */ s16 farClip;
/* 0x016 */ char unk_16[2];
/* 0x018 */ f32 vfov;
/* 0x01C */ s16 auxPitch;
/* 0x01E */ s16 auxBoomLength;
/* 0x020 */ s16 lookAt_dist;
/* 0x022 */ s16 auxBoomPitch;
/* 0x024 */ s16 auxBoomYaw;
/* 0x026 */ s16 auxBoomZOffset;
/* 0x028 */ s16 unk_28;
/* 0x02A */ s16 zoomPercent;
/* 0x02C */ s16 bgColor[3];
/* 0x032 */ Vec3s targetScreenCoords;
/* 0x038 */ u16 perspNorm;
/* 0x03A */ char unk_3A[2];
/* 0x03C */ Vec3f lookAt_eye;
/* 0x048 */ Vec3f lookAt_obj;
/* 0x054 */ Vec3f lookAt_obj_target;
/* 0x060 */ Vec3f targetPos;
/* 0x06C */ f32 curYaw;
/* 0x070 */ f32 unk_70;
/* 0x074 */ f32 curBoomYaw;
/* 0x078 */ f32 curBoomLength;
/* 0x07C */ f32 curYOffset;
/* 0x080 */ char unk_80[4];
/* 0x084 */ Vec3f trueRot;
/* 0x090 */ f32 curBlendedYawNegated;
/* 0x094 */ f32 curPitch;
/* 0x098 */ f32 unk_98;
/* 0x09C */ f32 unk_9C;
/* 0x0A0 */ Vp vp;
/* 0x0B0 */ Vp vpAlt;
/* 0x0C0 */ s32 unk_C0;
/* 0x0C4 */ f32 unk_C4;
/* 0x0C8 */ char unk_C8[0xC];
/* 0x0D4 */ Matrix4f perspectiveMatrix;
/* 0x114 */ Matrix4f viewMtxPlayer; /* centers on player */
/* 0x154 */ Matrix4f viewMtxLeading; /* leads player slightly */
/* 0x194 */ Matrix4f viewMtxShaking; /* used while ShakeCam is active */
/* 0x1D4 */ char unk_1D4[0x28];
/* 0x1FC */ void (*fpDoPreRender)(struct Camera*);
/* 0x200 */ void (*fpDoPostRender)(struct Camera*);
/* 0x204 */ Mtx* unkMatrix;
/* 0x208 */ s32 unk_208;
/* 0x20C */ Matrix4s* unkEffectMatrix;
/* 0x210 */ char unk_210[0x2];
/* 0x212 */ s16 unk_212;
/* 0x214 */ CameraUnk unk_214[4];
/* 0x444 */ CameraControlSettings* prevController;
/* 0x448 */ CameraControlSettings* curController;
/* 0x44C */ CamConfiguration prevConfiguration;
/* 0x468 */ CamConfiguration goalConfiguration;
/* 0x484 */ f32 interpAlpha;
/* 0x488 */ f32 linearInterp;
/* 0x48C */ f32 linearInterpScale; /* 3.0? */
/* 0x490 */ f32 moveSpeed;
/* 0x494 */ f32 yinterpGoal;
/* 0x498 */ f32 yinterpAlpha;
/* 0x49C */ f32 yinterpRate; // smaller is faster; not valid for values less than 1.0, unstable below 0.5
/* 0x4A0 */ f32 yinterpCur;
/* 0x4A4 */ Vec3f prevTargetPos;
/* 0x4B0 */ Vec3f movePos;
/* 0x4BC */ Vec3f prevPrevMovePos;
/* 0x4C8 */ Vec3f prevMovePos;
/* 0x4D4 */ u16 prevPrevFollowPlayer;
/* 0x4D6 */ u16 prevFollowPlayer;
/* 0x4D8 */ CameraControlSettings controlSettings;
/* 0x504 */ u16 followPlayer;
/* 0x506 */ u16 panActive;
/* 0x508 */ f32 panPhase;
/* 0x50C */ f32 leadAmount;
/* 0x510 */ f32 targetLeadAmount;
/* 0x514 */ f32 leadInterpAlpha;
/* 0x518 */ f32 accumulatedStickLead;
/* 0x51C */ s32 increasingLeadInterp;
/* 0x520 */ f32 unk_520;
/* 0x524 */ f32 leadUnkX;
/* 0x528 */ f32 leadUnkZ;
/* 0x52C */ s32 unk_52C;
/* 0x530 */ s32 unk_530;
/* 0x534 */ CameraControlSettings* leadControlSettings;
/* 0x538 */ char unk_538[0x18];
/* 0x550 */ f32 unk_550;
/* 0x554 */ s16 unk_554;
/* 0x556 */ s16 unk_556;
} Camera; // size = 0x558
typedef struct BattleStatus {
/* 0x000 */ s32 flags1;
/* 0x004 */ s32 flags2;
/* 0x008 */ union {
/* */ s32 varTable[16];
/* */ f32 varTableF[16];
/* */ void* varTablePtr[16];
/* */ };
/* 0x048 */ s8 curSubmenu;
/* 0x049 */ s8 unk_49;
/* 0x04A */ s8 curPartnerSubmenu;
/* 0x04B */ s8 unk_4B;
/* 0x04C */ s8 lastPlayerMenuSelection[16];
/* 0x05C */ s8 lastPartnerMenuSelection[16];
/* 0x06C */ s16 cancelTargetMenuSubstate; // might be more generally for returning from nested 'inner' state
/* 0x06E */ s16 acceptTargetMenuSubstate; // might be more generally for returning from nested 'inner' state
/* 0x070 */ s16 enabledMenusFlags; // zero'd bits will be unavailable, used only for tutorial battles
/* 0x072 */ char unk_72[2];
/* 0x074 */ s32 enabledStarPowersFlags; // zero'd bits will be unavailable, used only for tutorial battles
/* 0x078 */ s8 totalStarPoints;
/* 0x079 */ s8 pendingStarPoints; /* how many to add */
/* 0x07A */ s8 incrementStarPointDelay; /* related to star points, set to 0x28 when they are dropped */
/* 0x07B */ u8 damageTaken;
/* 0x07C */ s8 changePartnerAllowed;
/* 0x07D */ s8 menuStatus[4]; ///< -1 = automatically pick the first move, 0 = disabled, 1 = enabled
/* 0x081 */ s8 actionSuccess;
/* 0x082 */ char unk_82;
/* 0x083 */ s8 actionCommandMode;
/* 0x084 */ s8 actionQuality; // actionCommandVar1 ?
/* 0x085 */ s8 unk_85; // actionCommandVar2 ?
/* 0x086 */ s8 actionResult; // see enum ActionResult
/* 0x087 */ s8 blockResult; // see enum BlockResult
/* 0x088 */ s8 itemUsesLeft; /* set to 2 for double dip, 3 for triple dip */
/* 0x089 */ s8 hpDrainCount;
/* 0x08A */ s8 nextMerleeSpellType;
/* 0x08B */ s8 hustleTurns; /* numTurns from hustle drink, normally 0 */
/* 0x08C */ s8 stateFreezeCount;
/* 0x08D */ s8 endBattleFadeOutRate;
/* 0x08E */ s8 initialEnemyCount; /* used for SP award bonus */
/* 0x08F */ char unk_8F[1];
/* 0x090 */ s16 unk_90;
/* 0x092 */ s8 reflectFlags;
/* 0x093 */ s8 unk_93;
/* 0x094 */ s8 unk_94;
/* 0x095 */ s8 waitForState;
/* 0x096 */ s8 hammerCharge;
/* 0x097 */ s8 jumpCharge;
/* 0x098 */ char unk_98;
/* 0x099 */ u8 rushFlags; /* 1 = mega rush, 2 = power rush */
/* 0x09A */ s8 outtaSightActive;
/* 0x09B */ s8 turboChargeTurnsLeft;
/* 0x09C */ u8 turboChargeAmount; /* unused? */
/* 0x09D */ s8 waterBlockTurnsLeft;
/* 0x09E */ u8 waterBlockAmount; /* unused? */
/* 0x09F */ char unk_9F;
/* 0x0A0 */ struct EffectInstance* waterBlockEffect;
/* 0x0A4 */ s8 cloudNineTurnsLeft;
/* 0x0A5 */ s8 cloudNineDodgeChance; /* = 50/101 ≈ 49.5% */
/* 0x0A6 */ char unk_A6[2];
/* 0x0A8 */ struct EffectInstance* cloudNineEffect;
/* 0x0AC */ s8 merleeAttackBoost;
/* 0x0AD */ s8 merleeDefenseBoost;
/* 0x0AE */ s8 hammerLossTurns;
/* 0x0AF */ s8 jumpLossTurns;
/* 0x0B0 */ s8 itemLossTurns;
/* 0x0B1 */ char unk_B1[3];
/* 0x0B4 */ UNK_FUN_PTR(preUpdateCallback);
/* 0x0B8 */ UNK_FUN_PTR(initBattleCallback);
/* 0x0BC */ struct Evt* controlScript; /* control handed over to this when changing partners */
/* 0x0C0 */ s32 controlScriptID;
/* 0x0C4 */ struct Evt* camMovementScript;
/* 0x0C8 */ s32 camMovementScriptID;
/* 0x0CC */ Vec3f camLookatObjPos;
/* 0x0D8 */ struct Actor* playerActor;
/* 0x0DC */ struct Actor* partnerActor;
/* 0x0E0 */ struct Actor* enemyActors[MAX_ENEMY_ACTORS];
/* 0x140 */ s16 enemyIDs[MAX_ENEMY_ACTORS];
/* 0x170 */ s8 nextEnemyIndex; /* (during enemy turn) who should go next */
/* 0x171 */ s8 numEnemyActors;
/* 0x172 */ s16 activeEnemyActorID; /* (during enemy turn) enemy currently using their move */
/* 0x174 */ struct Actor* curTurnEnemy;
/* 0x178 */ s8 moveCategory; ///< 0 = jump, 1 = hammer, 5 = partner, ...
/* 0x179 */ char unk_179;
/* 0x17A */ s16 moveArgument; // argument provided for move; can be hammer/boots level, itemID, etc
/* 0x17C */ s16 selectedMoveID;
/* 0x17E */ s16 curAttackDamage;
/* 0x180 */ s16 lastAttackDamage;
/* 0x182 */ char unk_182[2];
/* 0x184 */ s32 curTargetListFlags; /* set when creating a target list, also obtain from the flags field of moves */
/* 0x188 */ s32 curAttackElement;
/* 0x18C */ s32 curAttackEventSuppression;
/* 0x190 */ s32 curAttackStatus;
/* 0x194 */ u8 statusChance;
/* 0x195 */ s8 statusDuration;
/* 0x196 */ char unk_196;
/* 0x197 */ s8 sampleTargetHomeIndex;
/* 0x198 */ s8 powerBounceCounter;
/* 0x199 */ s8 wasStatusInflicted; /* during last attack */
/* 0x19A */ u8 curDamageSource;
/* 0x19B */ char unk_19B[5];
/* 0x1A0 */ s16 curTargetID; /* selected? */
/* 0x1A2 */ s8 curTargetPart; /* selected? */
/* 0x1A3 */ char unk_1A3;
/* 0x1A4 */ s16 curTargetID2;
/* 0x1A6 */ s8 curTargetPart2;
/* 0x1A7 */ s8 battlePhase;
/* 0x1A8 */ s16 attackerActorID;
/* 0x1AA */ s16 unk_1AA;
/* 0x1AC */ s8 unk_1AC;
/* 0x1AD */ char unk_1AD;
/* 0x1AE */ s16 submenuIcons[24]; /* icon IDs */
/* 0x1DE */ u8 submenuMoves[24]; /* move IDs */
/* 0x1F6 */ s8 submenuStatus[24]; ///< @see enum BattleSubmenuStatus
/* 0x20E */ u8 submenuMoveCount;
/* 0x20F */ char unk_20F;
/* 0x210 */ s32 curButtonsDown;
/* 0x214 */ s32 curButtonsPressed;
/* 0x218 */ s32 curButtonsHeld;
/* 0x21C */ s32 stickX;
/* 0x220 */ s32 stickY;
/* 0x224 */ s32 inputBitmask;
/* 0x228 */ s32 stickAngle; /* 0-360 */
/* 0x22C */ s32 stickMagnitude; /* 0-60 */
/* 0x230 */ s32 holdInputBuffer[64];
/* 0x330 */ s32 pushInputBuffer[64];
/* 0x430 */ s8 holdInputBufferPos;
/* 0x431 */ s8 inputBufferPos;
/* 0x432 */ s8 darknessMode;
/* 0x433 */ u8 unk_433;
/* 0x434 */ s32* actionCmdDifficultyTable;
/* 0x438 */ struct Stage* curStage;
/* 0x43C */ struct EffectInstance* buffEffect;
/* 0x440 */ u8 tattleFlags[28];
/* 0x45C */ char unk_45C[4];
} BattleStatus; // size = 0x460
typedef struct TextureHeader {
/* 0x00 */ s8 name[32];
/* 0x20 */ u16 auxW;
/* 0x22 */ u16 mainW;
/* 0x24 */ u16 auxH;
/* 0x26 */ u16 mainH;
/* 0x28 */ u8 isVariant;
/* 0x29 */ u8 extraTiles; // 0 - none, 1 - mipmap, 2 - ?, 3 - use aux tile
/* 0x2A */ u8 auxCombineType : 6;
/* 0x2A */ u8 auxCombineSubType : 2;
/* 0x2B */ u8 auxFmt : 4;
/* 0x2B */ u8 mainFmt : 4;
/* 0x2C */ u8 auxBitDepth : 4;
/* 0x2C */ u8 mainBitDepth : 4;
/* 0x2D */ u8 auxWrapW : 4;
/* 0x2D */ u8 mainWrapW : 4;
/* 0x2E */ u8 auxWrapH : 4;
/* 0x2E */ u8 mainWrapH : 4;
/* 0x2F */ u8 filtering;
} TextureHeader; // size = 0x30
typedef struct MoveData {
/* 0x00 */ s32 nameMsg;
/* 0x04 */ s32 flags;
/* 0x08 */ s32 shortDescMsg;
/* 0x0C */ s32 fullDescMsg;
/* 0x10 */ s8 category; ///< @see enum MoveType
/* 0x11 */ s8 costFP;
/* 0x12 */ s8 costBP;
/* 0x13 */ u8 actionTip;
} MoveData; // size = 0x14
typedef struct Collider {
/* 0x00 */ s32 flags;
/* 0x04 */ s16 nextSibling;
/* 0x06 */ s16 firstChild;
/* 0x08 */ s16 parentModelIndex;
/* 0x0A */ s16 numTriangles;
/* 0x0C */ struct ColliderTriangle* triangleTable;
/* 0x10 */ union {
struct ColliderBoundingBox* aabb;
struct CameraControlSettings* camSettings;
};
/* 0x14 */ s16 numVertices;
/* 0x16 */ char unk_16[2];
/* 0x18 */ Vec3f* vertexTable; // contains local and global coordinates
} Collider; // size = 0x1C
typedef struct CollisionData {
/* 0x00 */ Vec3f* vertices;
/* 0x04 */ Collider* colliderList;
/* 0x08 */ union {
struct ColliderBoundingBox* aabbs;
struct CameraControlSettings* camSettings;
};
/* 0x0C */ s16 numColliders;
/* 0x0E */ char unk_0E[2];
} CollisionData; // size = 0x10
typedef struct AnimatorNode {
/* 0x00 */ Gfx* displayList;
/* 0x04 */ struct AnimatorNode* children[32];
/* 0x84 */ Vec3f basePos; // ?
/* 0x90 */ Vec3f pos;
/* 0x9C */ Vec3f rot;
/* 0xA8 */ Vec3f scale;
/* 0xB4 */ Matrix4f mtx;
/* 0xF4 */ s16 flags;
/* 0xF6 */ s16 uniqueIndex;
/* 0xF8 */ s16 vertexStartOffset;
/* 0xFA */ char unk_FA[2];
/* 0xFC */ union {
/* */ s32 modelID;
/* */ Vtx* vtxList;
/* */ } fcData;
} AnimatorNode; // size = 0x100
typedef struct AnimatorNodeBlueprint {
/* 0x00 */ void* displayList;
/* 0x04 */ Vec3f basePos;
/* 0x10 */ Vec3f rot;
/* 0x1C */ char unk_1C[0x4];
} AnimatorNodeBlueprint; // size = 0x20
typedef struct StaticAnimatorNode {
/* 0x00 */ void* displayList; // sometimes StaticAnimatorNode*, sometimes Gfx*???
/* 0x04 */ Vec3s rot; /* range = -180,180 */
/* 0x0A */ char unk_0A[0x2];
/* 0x0C */ Vec3f pos;
/* 0x18 */ struct StaticAnimatorNode* sibling;
/* 0x1C */ struct StaticAnimatorNode* child;
/* 0x20 */ s16 vertexStartOffset;
/* 0x22 */ char unk_22[0x2];
/* 0x24 */ Vtx* vtxList;
/* 0x28 */ s16 modelID;
/* 0x2A */ char unk_2A[0x2];
} StaticAnimatorNode; // size = 0x2C
typedef struct ModelAnimator {
/* 0x000 */ u32 flags;
/* 0x004 */ s8 renderMode;
/* 0x005 */ char unk_05[3];
/* 0x008 */ s16* animReadPos;
/* 0x00C */ s16* savedReadPos;
/* 0x010 */ AnimatorNode* rootNode;
/* 0x014 */ u8 nextUniqueID;
/* 0x015 */ u8 staticNodeIDs[0x7A]; // ?
/* 0x08F */ char unk_08F[0x1];
/* 0x090 */ f32 nextUpdateTime;
/* 0x094 */ f32 timeScale;
/* 0x098 */ Mtx mtx;
/* 0x0D8 */ void* baseAddr;
/* 0x0DC */ s16* animationBuffer;
/* 0x0E0 */ StaticAnimatorNode* staticNodes[0x7A];
/* 0x2C8 */ StaticAnimatorNode** staticRoot;
/* 0x2CC */ s32 treeIndexPos;
/* 0x2D0 */ s32 savedTreePos;
/* 0x2D4 */ void (*fpRenderCallback)(void*);
/* 0x2D8 */ void* renderCallbackArg;
/* 0x2DC */ char unk_2DC[4];
} ModelAnimator; // size = 0x2E0
typedef ModelAnimator* AnimatedMeshList[MAX_ANIMATED_MESHES];
typedef struct ColliderBoundingBox {
/* 0x00 */ Vec3f min;
/* 0x0C */ Vec3f max;
/* 0x18 */ s32 flagsForCollider;
} ColliderBoundingBox; // size = 0x1C
typedef struct ItemData {
/* 0x00 */ s32 nameMsg;
/* 0x04 */ s16 hudElemID;
/* 0x06 */ s16 sortValue;
/* 0x08 */ s32 targetFlags;
/* 0x0C */ s16 sellValue;
/* 0x0E */ char unk_0E[2];
/* 0x10 */ s32 fullDescMsg;
/* 0x14 */ s32 shortDescMsg;
/* 0x18 */ s16 typeFlags;
/* 0x1A */ u8 moveID;
/* 0x1B */ s8 potencyA;
/* 0x1C */ s8 potencyB;
/* 0x1D */ char unk_1D[3];
} ItemData; // size = 0x20
typedef struct ItemEntity {
/* 0x00 */ s32 flags;
/* 0x04 */ s16 boundVar;
/* 0x06 */ s16 pickupMsgFlags;
/* 0x08 */ Vec3f pos;
/* 0x14 */ struct ItemEntityPhysicsData* physicsData;
/* 0x18 */ s16 itemID;
/* 0x1A */ s8 state;
/* 0x1B */ s8 spawnType;
/* 0x1C */ u8 pickupDelay; /* num frames before item can be picked up */
/* 0x1D */ s8 renderGroup;
/* 0x1E */ s16 spawnAngle; /* if < 0, a random screen-relative angle is chosen: left or right */
/* 0x20 */ s16 shadowIndex;
/* 0x22 */ char unk_22[2];
/* 0x24 */ u32* readPos;
/* 0x28 */ u32* savedReadPos;
/* 0x2C */ u8 lookupRasterIndex;
/* 0x2D */ u8 lookupPaletteIndex;
/* 0x2E */ u8 nextUpdate;
/* 0x2F */ u8 alpha;
/* 0x30 */ f32 scale;
/* 0x34 */ Vec3s lastPos;
/* 0x3A */ char unk_3A[2];
/* 0x3C */ s32 sparkleNextUpdate;
/* 0x40 */ s32* sparkleReadPos;
/* 0x44 */ s32 sparkleUnk44;
/* 0x48 */ s32* sparkleSavedPos;
/* 0x4C */ IMG_PTR sparkleRaster;
/* 0x50 */ PAL_PTR sparklePalette;
/* 0x54 */ s32 sparkleWidth;
/* 0x58 */ s32 sparkleHeight;
} ItemEntity; // size = 0x5C
#if VERSION_JP
#define PRINT_BUFFER_SIZE 1024
#else
#define PRINT_BUFFER_SIZE 1088 // slightly larger than source buffer
#endif
typedef struct MessagePrintState {
/* 0x000 */ u8* srcBuffer;
/* 0x004 */ u16 printBufferPos;
/* 0x006 */ char unk_06[2];
/* 0x008 */ s32 msgID;
/* 0x00C */ u16 srcBufferPos;
/* 0x00E */ u16 curPrintDelay;
/* 0x010 */ u8 printBuffer[PRINT_BUFFER_SIZE];
/* 0x450 */ s16 printBufferSize;
/* 0x452 */ u16 effectFrameCounter;
/* 0x454 */ u8 font;
/* 0x455 */ u8 fontVariant;
/* 0x456 */ Vec2s windowOffsetPos; // offset from baseWindowPos. used to animated window pos?
/* 0x45A */ Vec2s windowBasePos; // ex: set by the parameters for choice style
/* 0x45E */ u8 printDelayTime; // delay to print each chunk
/* 0x45F */ u8 charsPerChunk; // how many chars to print at once
/* 0x460 */ s32 curLinePos; // position along current line
/* 0x464 */ u8 windowScrollRate;
/* 0x465 */ char unk_465;
/* 0x466 */ u16 nextLinePos; // ?
/* 0x468 */ u8 lineCount;
/* 0x469 */ char unk_469[0x3];
/* 0x46C */ s32 unk_46C;
/* 0x470 */ u8 curAnimFrame[4];
/* 0x474 */ s16 animTimers[4];
/* 0x47C */ u8 rewindArrowAnimState;
/* 0x47D */ char unk_47D[0x1];
/* 0x47E */ s16 rewindArrowCounter;
/* 0x480 */ s16 rewindArrowSwingPhase;
/* 0x482 */ Vec2su rewindArrowPos;
/* 0x486 */ u8 curLine;
/* 0x487 */ u8 unkArraySize;
/* 0x488 */ u16 lineEndPos[4];
/* 0x490 */ char unk_490[0x38];
/* 0x4C8 */ u16 unk_4C8;
/* 0x4CA */ s16 unk_4CA;
/* 0x4CC */ u16 unk_4CC;
/* 0x4CE */ u8 maxOption;
/* 0x4CF */ char unk_4CF[0x1];
/* 0x4D0 */ u16 cursorPosX[6];
/* 0x4DC */ u16 cursorPosY[6];
/* 0x4E8 */ u8 curOption;
/* 0x4E9 */ s8 madeChoice;
/* 0x4EA */ u8 cancelOption;
/* 0x4EB */ char unk_4EB[0x1];
/* 0x4EC */ u8 targetOption;
/* 0x4ED */ u8 scrollingTime;
/* 0x4EE */ u8 selectedOption;
/* 0x4EF */ char unk_4EF[0x9];
/* 0x4F8 */ u8 windowState;
/* 0x4F9 */ char unk_4F9[0x3];
/* 0x4FC */ s32 stateFlags;
/* 0x500 */ s16 delayFlags; // ?
/* 0x502 */ char unk_502[0x2];
/* 0x504 */ s32* closedWritebackBool; // if not null, writes 1 here when message closes
/* 0x508 */ u8 style;
/* 0x509 */ u8 fadeInCounter;
/* 0x50A */ Vec2s initOpenPos; // where the message originates from, in screen-space coords
/* 0x50E */ Vec2su openStartPos;
/* 0x512 */ u8 fadeOutCounter;
/* 0x513 */ char unk_513[0x1];
/* 0x514 */ Vec2su windowSize;
/* 0x518 */ s8 speechSoundType;
/* 0x519 */ u8 volume;
/* 0x51A */ u8 speechPan; // just pan?
/* 0x51B */ char unk_51B[0x1];
/* 0x51C */ u16 speechPitchShift;
/* 0x51E */ char unk_51E[0x2];
/* 0x520 */ s32 speechSoundIDA;
/* 0x524 */ s32 speechSoundIDB;
/* 0x528 */ u16 varBufferReadPos;
/* 0x52A */ s8 unk_52A;
/* 0x52B */ u8 curImageIndex;
/* 0x52C */ Vec2su varImageScreenPos; // in addition, posX=0 is taken as 'dont draw'
/* 0x530 */ u8 varImgHasBorder;
/* 0x531 */ u8 varImgFinalAlpha;
/* 0x532 */ u8 varImgAlphaFadeStep; // how much to fade in per frame
/* 0x533 */ u8 varImageDisplayState; // 0 = fade in, 1 = fully visible, 2 = fade out
/* 0x534 */ s16 varImageFadeTimer; // frames faded in
/* 0x536 */ s16 msgHeight;
/* 0x538 */ u16 msgWidth;
/* 0x53A */ s8 maxLineChars;
/* 0x53B */ s8 numLines;
/* 0x53C */ u8 maxLinesPerPage;
/* 0x53D */ char unk_53D[0x3];
/* 0x540 */ f32 sizeScale;
/* 0x544 */ IMG_PTR letterBackgroundImg;
/* 0x548 */ PAL_PTR letterBackgroundPal;
/* 0x54C */ IMG_PTR letterContentImg;
/* 0x550 */ PAL_PTR letterContentPal;
#if !VERSION_JP
/* 0x554 */ char unk_554[0x4];
#endif
} MessagePrintState; // size = 0x558, JP size = 0x514
typedef struct MessageDrawState {
/* 0x00 */ s32 clipX[2]; // characters beyond this pos get skipped
/* 0x08 */ s32 clipY[2]; // characters beyond this pos get skipped
/* 0x10 */ Vec2f msgScale;
/* 0x18 */ Vec2f charScale;
/* 0x20 */ s32 drawBufferPos; // msg gets printed here and read for display
/* 0x24 */ s16 savedPos[2];
/* 0x28 */ u8 savedColor;
/* 0x29 */ u8 unk_29;
/* 0x2A */ char unk_2A[0x1];
/* 0x2B */ u8 framePalette;
/* 0x2C */ s8 unk_2C;
/* 0x2D */ u8 unk_2D;
/* 0x2E */ u8 centerPos;
/* 0x2F */ char unk_2F[0x1];
/* 0x30 */ s32 visiblePrintedCount;
/* 0x34 */ u16 printModeFlags; // C0 = center, 10 = drawing image
/* 0x36 */ char unk_36[0x2];
/* 0x38 */ u32 effectFlags;
/* 0x3C */ u16 font; // 0 or 1
/* 0x3E */ u16 fontVariant;
/* 0x40 */ u8 curPosX;
/* 0x41 */ char unk_41;
/* 0x42 */ s16 nextPos[2];
/* 0x46 */ s16 textStartPos[2]; // relative to textbox
/* 0x4A */ s16 textColor;
/* 0x4C */ u8* printBuffer;
/* 0x50 */ u8 nextCounter; // related to closing mssages and cmd FA
/* 0x51 */ char unk_51[0x3];
} MessageDrawState; // size = 0x54
typedef struct MessageCharData {
/* 0x0 */ IMG_PTR raster;
/* 0x4 */ u8* charWidthTable;
/* 0x8 */ u8 monospaceWidth;
/* 0x9 */ u8 baseHeightOffset;
/* 0xA */ char unk_0A[0x2];
} MessageCharData; // size = 0xC
typedef struct MessageCharset {
/* 0x0 */ Vec2bu texSize;
/* 0x2 */ s8 unk_02;
/* 0x3 */ u8 newLineY;
/* 0x4 */ u16 charRasterSize; // in bytes
/* 0x6 */ char unk_06[0x2];
/* 0x8 */ MessageCharData* rasters;
} MessageCharset; // size = 0xA;
typedef struct MesasgeFontGlyphData {
/* 0x0 */ IMG_PTR raster;
/* 0x4 */ PAL_PTR palette;
/* 0x8 */ Vec2bu texSize;
/* 0xA */ u8 charWidth;
/* 0xB */ u8 charHeight;
} MesasgeFontGlyphData; // size = 0xC
typedef struct MessageImageData {
/* 0x00 */ IMG_PTR raster;
/* 0x04 */ PAL_PTR palette;
/* 0x08 */ u16 width;
/* 0x0A */ u16 height;
/* 0x0C */ s32 format;
/* 0x10 */ s32 bitDepth;
} MessageImageData; // size = 0x14
typedef struct MessageNumber {
/* 0x00 */ IMG_PTR rasters;
/* 0x04 */ u8 texSize;
/* 0x05 */ u8 texWidth;
/* 0x06 */ u8 texHeight;
/* 0x07 */ u8 digitWidth[10];
/* 0x11 */ u8 fixedWidth;
/* 0x12 */ char unk_12[0x2];
} MessageNumber; // size = 0x14
typedef struct ShopItemEntity {
/* 0x00 */ s32 index;
/* 0x04 */ Vec3f pos;
} ShopItemEntity; // size = 0x10
typedef struct ShopOwner {
/* 0x00 */ s32 npcID;
/* 0x04 */ s32 idleAnim;
/* 0x08 */ s32 talkAnim;
/* 0x0C */ EvtScript* onBuyEvt;
/* 0x10 */ EvtScript* unk_10Evt;
/* 0x14 */ EvtScript* onTalkEvt;
/* 0x18 */ s32* shopMsgIDs;
} ShopOwner;
typedef struct ShopItemLocation {
/* 0x0 */ u16 posModelID;
/* 0x2 */ u16 triggerColliderID;
} ShopItemLocation; // size = 0x4
typedef struct ShopItemData {
/* 0x0 */ u32 itemID;
/* 0x4 */ s32 price;
/* 0x8 */ s32 descMsg;
} ShopItemData; // size = 0xC
typedef struct ShopSellPriceData {
/* 0x0 */ s32 itemID;
/* 0x4 */ s32 sellPrice;
/* 0x8 */ char unk_08[0x4];
} ShopSellPriceData; // size = 0xC
typedef struct GameStatus {
/* 0x000 */ u32 curButtons[4];
/* 0x010 */ u32 pressedButtons[4]; /* bits = 1 for frame of button press */
/* 0x020 */ u32 heldButtons[4]; /* bits = 1 every 4th frame during hold */
/* 0x030 */ u32 prevButtons[4]; /* from previous frame */
/* 0x040 */ s8 stickX[4]; /* with deadzone */
/* 0x044 */ s8 stickY[4]; /* with deadzone */
/* 0x048 */ s16 unk_48[4];
/* 0x050 */ s16 unk_50[4];
/* 0x058 */ s16 unk_58;
/* 0x05A */ char unk_5A[6];
/* 0x060 */ s16 unk_60;
/* 0x062 */ char unk_62[6];
/* 0x068 */ s16 demoButtonInput;
/* 0x06A */ s8 demoStickX;
/* 0x06B */ s8 demoStickY;
/* 0x06C */ s32 mainScriptID;
/* 0x070 */ s8 isBattle;
/* 0x071 */ s8 demoState; // see DemoState enum
/* 0x072 */ s8 nextDemoScene; /* which part of the demo to play next */
/* 0x073 */ u8 contBitPattern;
/* 0x074 */ s8 debugEnemyContact;
/* 0x075 */ s8 debugQuizmo;
/* 0x076 */ b8 debugUnused1;
/* 0x077 */ b8 debugUnused2;
/* 0x078 */ s8 debugScripts;
/* 0x079 */ char unk_79;
/* 0x07A */ b8 musicEnabled;
/* 0x07B */ char unk_7B;
/* 0x07C */ b8 healthBarsEnabled;
/* 0x07D */ b8 keepUsingPartnerOnMapChange;
/* 0x07E */ u8 peachFlags; // see PeachFlags enum
/* 0x07F */ s8 peachDisguise; // see PeachDisguises enum
/* 0x080 */ u8 peachBakingIngredient; ///< @see PeachBakingItems enum
/* 0x081 */ b8 multiplayerEnabled;
/* 0x082 */ Vec2b altViewportOffset;
/* 0x084 */ s8 playerSpriteSet;
/* 0x085 */ char unk_85;
/* 0x086 */ s16 areaID;
/* 0x088 */ s16 prevArea;
/* 0x08A */ b16 didAreaChange;
/* 0x08C */ s16 mapID;
/* 0x08E */ s16 entryID;
/* 0x090 */ u16 unk_90;
/* 0x092 */ u16 unk_92;
/* 0x094 */ f32 exitTangent;
/* 0x098 */ Vec3f playerPos;
/* 0x0A4 */ f32 playerYaw;
/* 0x0A8 */ s8 introPart;
/* 0x0A9 */ s8 unk_A9; // selected language?
/* 0x0AA */ s8 demoBattleFlags;
/* 0x0AB */ u8 soundOutputMode;
/* 0x0AC */ s8 startupState; // used for various startup states like logos, title screen, intro, and demo
/* 0x0AD */ s8 logoTime;
/* 0x0AE */ b8 skipLogos;
/* 0x0AF */ s8 titleScreenTimer;
/* 0x0B0 */ s8 titleScreenDismissTime;
/* 0x0B1 */ char unk_B1[0x5];
/* 0x0B6 */ s16 screenColorA;
/* 0x0B8 */ s16 screenColorR;
/* 0x0BA */ s16 screenColorG;
/* 0x0BC */ s16 screenColorB;
/* 0x0BE */ char unk_BE[94];
/* 0x11C */ Vec3f playerGroundTraceAngles;
/* 0x128 */ Vec3f playerGroundTraceNormal;
/* 0x134 */ u16 frameCounter;
/* 0x136 */ char unk_136[2];
/* 0x138 */ u32 nextRNG;
/* 0x13C */ s16 unk_13C;
/* 0x13E */ char unk_13E[2];
/* 0x140 */ ShopItemEntity* shopItemEntities;
/* 0x144 */ struct Shop* mapShop;
/* 0x148 */ s16 backgroundFlags;
/* 0x14A */ s16 backgroundMinX;
/* 0x14C */ s16 backgroundMinY;
/* 0x14E */ s16 backgroundMaxX;
/* 0x150 */ s16 backgroundMaxY;
/* 0x152 */ s16 backgroundXOffset; /* (used for parallax scroll) */
/* 0x154 */ IMG_PTR backgroundRaster;
/* 0x158 */ PAL_PTR backgroundPalette;
/* 0x15C */ u16 backgroundDarkness; // 255 = fully black
/* 0x15E */ s16 savedBackgroundDarkness; // used during pause/unpause
/* 0x160 */ Vec3s savedPos;
/* 0x166 */ u8 saveSlot;
/* 0x167 */ u8 loadType; /* (0 = from map, 1 = from main menu) */
/* 0x168 */ u32 saveCount;
/* 0x16C */ char unk_16C[12];
} GameStatus; // size = 0x178
typedef union PartnerAnimations {
/* 0x00 */ s32 anims[9]; // see enum PartnerAnimIndices
struct {
/* 0x00 */ s32 still;
/* 0x04 */ s32 walk;
/* 0x08 */ s32 jump;
/* 0x0C */ s32 fall;
/* 0x10 */ s32 fly;
/* 0x14 */ s32 idle;
/* 0x18 */ s32 run;
/* 0x1C */ s32 talk;
/* 0x20 */ s32 hurt;
};
} PartnerAnimations; // size = 0x24
typedef s32 (*PushBlockFallCallback)(Entity* block, Evt* script);
typedef struct PushBlockGrid {
/* 0x00 */ u8* cells;
/* 0x04 */ u8 numCellsX;
/* 0x05 */ u8 numCellsZ;
/* 0x06 */ char unk_06[2];
/* 0x08 */ Vec3i centerPos;
/* 0x14 */ PushBlockFallCallback(dropCallback);
/* 0x18 */ char unk_18[4];
} PushBlockGrid; // size = 0x1C
typedef struct ItemEntityPhysicsData {
/* 0x00 */ f32 verticalVel;
/* 0x04 */ f32 gravity; /* 2 = normal, 1 = low gravity, higher values never 'settle' */
/* 0x08 */ f32 collisionRadius;
/* 0x0C */ f32 constVel;
/* 0x10 */ f32 velX;
/* 0x14 */ f32 velZ;
/* 0x18 */ f32 moveAngle;
/* 0x1C */ s32 timeLeft;
/* 0x20 */ b32 useSimplePhysics;
} ItemEntityPhysicsData; // size = 0x24
typedef struct RenderTask {
/* 0x00 */ s32 renderMode;
/* 0x04 */ s32 dist; /* value between 0 and -10k */
/* 0x08 */ void* appendGfxArg;
/* 0x0C */ void (*appendGfx)(void*);
} RenderTask; // size = 0x10
typedef struct SelectableTarget {
/* 0x00 */ s16 actorID;
/* 0x02 */ s16 partID;
/* 0x04 */ Vec3s truePos; // position where the cursor will be drawn
/* 0x0A */ Vec3s sortPos; // effective position used for sorting, includes priority-based x offsets
/* 0x10 */ s8 priorityOffset;
/* 0x11 */ s8 column; // from xpos --> 0-3
/* 0x12 */ s8 row; // from ypos --> 0-3
/* 0x13 */ s8 layer; // from zpos --> 0-1
} SelectableTarget; // size = 0x14
typedef struct ActorPartMovement {
/* 0x00 */ Vec3f absolutePos;
/* 0x0C */ Vec3f goalPos;
/* 0x18 */ Vec3f unk_18;
/* 0x24 */ f32 jumpScale;
/* 0x28 */ f32 moveSpeed;
/* 0x2C */ f32 unk_2C;
/* 0x30 */ f32 angle;
/* 0x34 */ f32 dist;
/* 0x38 */ s16 moveTime;
/* 0x3A */ s16 unk_3A;
/* 0x3C */ s32 unk_3C;
/* 0x40 */ char unk_40[0xC];
/* 0x4C */ union {
/* */ s32 varTable[16];
/* */ f32 varTableF[16];
/* */ void* varTablePtr[16];
/* */ };
} ActorPartMovement; // size = 0x8C
typedef struct ActorPartBlueprint {
/* 0x00 */ s32 flags;
/* 0x04 */ s8 index;
/* 0x05 */ Vec3b posOffset;
/* 0x08 */ Vec2b targetOffset;
/* 0x0A */ s16 opacity;
/* 0x0C */ s32* idleAnimations;
/* 0x10 */ s32* defenseTable;
/* 0x14 */ s32 eventFlags;
/* 0x18 */ s32 elementImmunityFlags;
/* 0x1C */ Vec2b projectileTargetOffset;
/* 0x1E */ char unk_1E[2];
/* 0x20 */ s32 overrideNameMsg; // name when this part is targeted; overrides name from actor type
} ActorPartBlueprint; // size = 0x24
typedef struct ActorPart {
/* 0x00 */ s32 flags;
/* 0x04 */ s32 targetFlags; /* initialized to 0 */
/* 0x08 */ ActorPartBlueprint* staticData;
/* 0x0C */ struct ActorPart* nextPart;
/* 0x10 */ struct ActorPartMovement* movement;
/* 0x14 */ Vec3s partOffset;
/* 0x1A */ Vec3s visualOffset;
/* 0x20 */ Vec3f partOffsetFloat;
/* 0x2C */ Vec3f absolutePos;
/* 0x38 */ Vec3f rot;
/* 0x44 */ Vec3s rotPivotOffset;
/* 0x4A */ char unk_4A[2];
/* 0x4C */ Vec3f scale;
/* 0x58 */ Vec3f curPos;
/* 0x64 */ f32 yaw;
/* 0x68 */ s16 palAnimPosOffset[2]; // used by some palette animations to slightly adjust the screen position
/* 0x6C */ Vec2s targetOffset;
/* 0x70 */ s16 targetPriorityOffset;
/* 0x72 */ Vec2bu size;
/* 0x74 */ s8 verticalStretch;
/* 0x75 */ Vec2b projectileTargetOffset;
/* 0x77 */ char unk_77[1];
/* 0x78 */ u32* defenseTable;
/* 0x7C */ s32 eventFlags;
/* 0x80 */ s32 elementalImmunities; // bits from Elements, i.e., ELEMENT_FIRE | ELEMENT_QUAKE
/* 0x84 */ s32 spriteInstanceID;
/* 0x88 */ u32 curAnimation;
/* 0x8C */ s32 animNotifyValue;
/* 0x90 */ f32 animationRate;
/* 0x94 */ u32* idleAnimations;
/* 0x98 */ s16 opacity;
/* 0x9A */ char unk_9A[2];
/* 0x9C */ s32 shadowIndex;
/* 0xA0 */ f32 shadowScale;
/* 0xA4 */ s32 partTypeData[6];
/* 0xBC */ s16 actorTypeData2b[2];
/* 0xC0 */ struct DecorationTable* decorationTable; /* initialized to 0 */
} ActorPart; // size = 0xC4
typedef struct ColliderTriangle {
/* 0x00 */ Vec3f* v1; /* note: the order of v1,2,3 is reversed from the ijk in the hit file */
/* 0x04 */ Vec3f* v2;
/* 0x08 */ Vec3f* v3;
/* 0x0C */ Vec3f e13; /* = v3 - v1 */
/* 0x18 */ Vec3f e21; /* = v1 - v2 */
/* 0x24 */ Vec3f e32; /* = v2 - v3 */
/* 0x30 */ Vec3f normal;
/* 0x3C */ s16 oneSided; /* 1 = yes, 0 = no */
/* 0x3E */ char unk_3E[2];
} ColliderTriangle; // size = 0x40
typedef struct FontRasterSet {
/* 0x00 */ u8 sizeX;
/* 0x01 */ u8 sizeY;
/* 0x02 */ char unk_02[10];
} FontRasterSet; // size = 0x0C
typedef struct CollisionStatus {
/* 0x00 */ s16 pushingAgainstWall; /* FFFF = none for all below VVV */
/* 0x02 */ s16 curFloor; /* valid on touch */
/* 0x04 */ s16 lastTouchedFloor; /* valid after jump */
/* 0x06 */ s16 floorBelow;
/* 0x08 */ s16 curCeiling; /* valid on touching with head */
/* 0x0A */ s16 curInspect; /* associated with TRIGGER_WALL_PRESS_A */
/* 0x0C */ s16 unk_0C; /* associated with TRIGGER_FLAG_2000 */
/* 0x0E */ s16 unk_0E; /* associated with TRIGGER_FLAG_4000 */
/* 0x10 */ s16 unk_10; /* associated with TRIGGER_FLAG_8000 */
/* 0x12 */ s16 curWall;
/* 0x14 */ s16 lastWallHammered; /* valid when smashing */
/* 0x16 */ s16 touchingWallTrigger; /* 0/1 */
/* 0x18 */ s16 bombetteExploded; /* 0 = yes, FFFF = no */
/* 0x1A */ char unk_1A[2];
/* 0x1C */ Vec3f bombetteExplosionPos;
} CollisionStatus; // size = 0x28
typedef struct DecorFireTrail {
/* 0x00 */ s16 scale;
} DecorFireTrail;
typedef struct DecorGoldenFlames {
/* 0x00 */ s16 scaleX;
/* 0x02 */ s16 scaleY;
/* 0x04 */ s16 offsetX;
} DecorGoldenFlames;
typedef struct DecorRedFlames {
/* 0x00 */ s16 scaleX;
/* 0x02 */ s16 scaleY;
/* 0x04 */ s16 alpha;
/* 0x06 */ s16 offsetZ;
/* 0x08 */ s16 unused1;
/* 0x0A */ s16 unused2;
/* 0x0C */ s16 unused3;
} DecorRedFlames;
typedef struct DecorBowserAura {
/* 0x00 */ s16 scaleX;
/* 0x02 */ s16 scaleY;
/* 0x04 */ s16 alpha;
/* 0x06 */ s16 offsetZ;
} DecorBowserAura;
typedef struct DecorDataSparkles {
/* 0x00 */ s16 spawnInterval;
} DecorDataSparkles;
typedef struct DecorDataStars {
/* 0x00 */ s16 scalePct;
/* 0x02 */ s16 offsetY;
} DecorDataStars;
// data for any type of decoration can be stored here
typedef union DecorationData {
s16 raw[8];
DecorFireTrail fireTrail;
DecorRedFlames redFlames;
DecorGoldenFlames goldenFlames;
DecorBowserAura bowserAura;
DecorDataSparkles sparkles;
DecorDataStars stars;
} DecorationData; // size = 0x10
#define MAX_ACTOR_DECORATIONS 2
#define ACTOR_BLUR_FRAMES 16
typedef struct DecorationTable {
/* 0x000 */ PAL_BIN copiedPalettes[2][27][SPR_PAL_SIZE];
/* 0x6C0 */ s8 paletteAdjustment;
/* 0x6C1 */ b8 resetPalAdjust;
/* 0x6C2 */ s8 palAnimState;
/* 0x6C3 */ char unk_6C3[5];
/* 0x6C8 */ s16 nextPalTime;
/* 0x6CA */ s16 palBlendAlpha;
/* 0x6CC */ s8 spriteColorVariations;
/* 0x6CD */ s8 originalPalettesCount;
/* 0x6CE */ char unk_6CE[2];
/* 0x6D0 */ PAL_PTR* originalPalettesList;
/* 0x6D4 */ PAL_PTR adjustedPalettes[27];
/* 0x740 */ s16 blendPalA; // can be either palette or palset index
/* 0x742 */ s16 blendPalB; // can be either palette or palset index
/* 0x744 */ s16 palswapTimeHoldA;
/* 0x746 */ s16 palswapTimeAtoB;
/* 0x748 */ s16 palswapTimeHoldB;
/* 0x74A */ s16 palswapTimeBtoA;
/* 0x74C */ s16 palswapUnused1; // presumably palswapTimeHoldC for unimplemented triple cycling (A->B->C->A)
/* 0x74E */ s16 palswapUnused2; // presumably palswapTimeCtoA for unimplemented triple cycling (A->B->C->A)
/* 0x750 */ s8 glowState;
/* 0x751 */ b8 glowStateChanged;
/* 0x752 */ s8 glowUnk1;
/* 0x753 */ char pad753[5];
/* 0x758 */ s16 glowUnk2;
/* 0x75A */ s16 glowUnk3;
/* 0x75C */ s16 glowPhase;
/* 0x75E */ char pad75E[6];
/* 0x764 */ s8 flashState;
/* 0x765 */ s8 flashStateChanged;
/* 0x766 */ s8 flashMode;
/* 0x767 */ s8 flashFramesLeft;
/* 0x768 */ u8 flashEnabled;
/* 0x769 */ char unk_769[3];
/* 0x76C */ PAL_PTR flashPalettes[16];
/* 0x78C */ char unk_7AC[0x2C];
/* 0x7D8 */ s8 blurUnused;
/* 0x7D9 */ s8 blurBufferPos;
/* 0x7DA */ s8 blurDrawCount;
/* 0x7DB */ s8 blurEnableCount;
/* 0x7DC */ s16 yaw[ACTOR_BLUR_FRAMES];
/* 0x7FC */ s16 posX[ACTOR_BLUR_FRAMES];
/* 0x81C */ s16 posY[ACTOR_BLUR_FRAMES];
/* 0x83C */ s16 posZ[ACTOR_BLUR_FRAMES];
/* 0x85C */ s8 rotPivotOffsetX[ACTOR_BLUR_FRAMES];
/* 0x86C */ s8 rotPivotOffsetY[ACTOR_BLUR_FRAMES];
/* 0x87C */ u8 rotX[ACTOR_BLUR_FRAMES];
/* 0x88C */ u8 rotY[ACTOR_BLUR_FRAMES];
/* 0x89C */ u8 rotZ[ACTOR_BLUR_FRAMES];
/* 0x8AC */ s8 blurDisableDelay; // infinite when zero
/* 0x8AD */ char unk_8AD[3];
/* substruct for decorations? */
/* 0x8B0 */ struct EffectInstance* effect[MAX_ACTOR_DECORATIONS];
/* 0x8B8 */ s8 type[MAX_ACTOR_DECORATIONS];
/* 0x8BA */ u8 changed[MAX_ACTOR_DECORATIONS];
/* 0x8BC */ s8 state[MAX_ACTOR_DECORATIONS];
/* 0x8BE */ s16 stateResetTimer[MAX_ACTOR_DECORATIONS];
/* 0x8C2 */ char unk_8C0[4];
/* 0x8C6 */ DecorationData decorData[MAX_ACTOR_DECORATIONS];
} DecorationTable; // size = 0x8E8
typedef struct PlayerPathElement {
/* 0x00 */ b8 isJumping;
/* 0x03 */ char unk_01[3];
/* 0x04 */ Vec3f pos;
} PlayerPathElement; // size = 0x10
typedef struct LavaReset {
/* 0x00 */ s32 colliderID;
/* 0x04 */ Vec3f pos;
} LavaReset; // size = 0x10;
typedef struct BombTrigger {
/* 0x00 */ Vec3f pos;
/* 0x0C */ f32 diameter; // effective 'size' of the object, usually set to zero because bombettes explosion radius is large enough
} BombTrigger; // size = 0x10;
typedef struct AnimatedModel {
/* 0x00 */ s32 animModelID;
/* 0x04 */ Vec3f pos;
/* 0x10 */ Vec3f rot;
/* 0x1C */ Vec3f scale;
/* 0x28 */ Mtx mtx;
/* 0x68 */ s16* curAnimData;
/* 0x6C */ char unk_6C[4];
} AnimatedModel; // size = 0x70
typedef AnimatedModel* AnimatedModelList[MAX_ANIMATED_MODELS];
typedef struct CollisionHeader {
/* 0x00 */ s16 numColliders;
/* 0x02 */ char unk_02[2];
/* 0x04 */ s32 treeOffset;
/* 0x08 */ s16 numVerts;
/* 0x0A */ char unk_0A[2];
/* 0x0C */ s32 triangleTableOffset;
/* 0x10 */ s16 bbTableSize;
/* 0x12 */ char unk_12[2];
/* 0x14 */ s32 bbTableOffset;
/* 0x18 */ char unk_18[8];
} CollisionHeader; // size = 0x20
typedef struct ActorMovement {
/* 0x00 */ Vec3f curPos;
/* 0x0C */ Vec3f goalPos;
/* 0x18 */ Vec3f unk_18;
/* 0x24 */ char unk_24[0x18];
/* 0x3C */ f32 acceleration;
/* 0x40 */ f32 speed;
/* 0x44 */ f32 vel;
/* 0x48 */ f32 angle;
/* 0x4C */ f32 dist;
/* 0x50 */ f32 flyElapsed;
/* 0x54 */ char unk_11C[4];
/* 0x58 */ s16 flyTime;
/* 0x5A */ s16 flyArcAmplitude;
} ActorMovement; // size = 0x5C;
// a single link of a chain chomp's chain
typedef struct ChompChain {
/* 0x00 */ Vec3f curPos;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ f32 unk_10;
/* 0x14 */ f32 gravAccel;
/* 0x18 */ f32 velY;
/* 0x1C */ f32 settleAmt;
/* 0x20 */ f32 settleRate;
/* 0x24 */ f32 outerLinkLen;
/* 0x28 */ f32 innerLinkLen;
/* 0x2C */ f32 linkLengthZ;
} ChompChain; // size = 0x30
typedef struct ActorState { // TODO: Make the first field of this an ActorMovement
/* 0x00 */ Vec3f curPos;
/* 0x0C */ Vec3f goalPos;
/* 0x18 */ Vec3f unk_18;
/* 0x24 */ f32 unk_24;
/* 0x28 */ f32 unk_28;
/* 0x2C */ f32 unk_2C;
/* 0x30 */ Vec3f velStep;
/* 0x3C */ f32 acceleration;
/* 0x40 */ f32 speed;
/* 0x44 */ f32 vel;
/* 0x48 */ f32 angle;
/* 0x4C */ f32 dist;
/* 0x50 */ f32 bounceDivisor;
/* 0x54 */ char unk_54[0x4];
/* 0x58 */ s32 animJumpRise;
/* 0x5C */ s32 animJumpFall;
/* 0x60 */ s32 animJumpLand;
/* 0x64 */ s16 moveTime;
/* 0x66 */ s16 moveArcAmplitude;
/* 0x68 */ char unk_68[3];
/* 0x6B */ u8 jumpPartIndex;
/* 0x6C */ union {
/* */ s32 functionTemp[4];
/* */ f32 functionTempF[4];
/* */ void* functionTempPtr[4];
/* */ };
/* 0x7C */ union {
/* */ s32 varTable[16];
/* */ f32 varTableF[16];
/* */ void* varTablePtr[16];
/* */ };
} ActorState; // size = 0xBC;
typedef struct Actor {
/* 0x000 */ s32 flags;
/* 0x004 */ s32 flags2;
/* 0x008 */ struct ActorBlueprint* actorBlueprint;
/* 0x00C */ ActorState state;
/* 0x0C8 */ ActorMovement fly;
/* 0x124 */ char unk_124[16];
/* 0x134 */ u8 unk_134;
/* 0x135 */ u8 footStepCounter;
/* 0x136 */ u8 actorType;
/* 0x137 */ char unk_137;
/* 0x138 */ Vec3f homePos;
/* 0x144 */ Vec3f curPos;
/* 0x150 */ Vec3s headOffset;
/* 0x156 */ Vec3s healthBarPos;
/* 0x15C */ Vec3f rot;
/* 0x168 */ Vec3s rotPivotOffset;
/* 0x16E */ char unk_16E[2];
/* 0x170 */ Vec3f scale;
/* 0x17C */ Vec3f scaleModifier; /* multiplies normal scale factors componentwise */
/* 0x188 */ f32 scalingFactor;
/* 0x18C */ f32 yaw;
/* 0x190 */ Vec2bu size;
/* 0x192 */ s16 actorID;
/* 0x194 */ Vec2b statusIconOffset;
/* 0x196 */ Vec2b statusTextOffset;
/* 0x198 */ Vec2b healthBarOffset;
/* 0x19A */ s8 verticalRenderOffset; // visual only, does not affect target position
/* 0x19B */ char unk_19B[1];
/* 0x19C */ s32 actorTypeData1[6]; /* 4 = jump sound, 5 = attack sound */ // TODO: struct
/* 0x1B4 */ s16 actorTypeData1b[2];
/* 0x1B8 */ s8 curHP;
/* 0x1B9 */ s8 maxHP;
/* 0x1BA */ char unk_1BA[2];
/* 0x1BC */ s8 healthFraction; /* used to render HP bar */
/* 0x1BD */ char unk_1BD[3];
/* 0x1C0 */ EvtScript* idleSource;
/* 0x1C4 */ EvtScript* takeTurnSource;
/* 0x1C8 */ EvtScript* handleEventSource;
/* 0x1CC */ EvtScript* handlePhaseSource;
/* 0x1D0 */ struct Evt* idleScript;
/* 0x1D4 */ struct Evt* takeTurnScript;
/* 0x1D8 */ struct Evt* handleEventScript;
/* 0x1DC */ struct Evt* handlePhaseScript;
/* 0x1E0 */ s32 idleScriptID;
/* 0x1E4 */ s32 takeTurnScriptID;
/* 0x1E8 */ s32 handleEventScriptID;
/* 0x1EC */ s32 handleBatttlePhaseScriptID;
/* 0x1F0 */ s8 lastEventType;
/* 0x1F1 */ s8 turnPriority;
/* 0x1F2 */ s8 enemyIndex; /* actorID = this | 200 */
/* 0x1F3 */ s8 numParts;
/* 0x1F4 */ struct ActorPart* partsTable;
/* 0x1F8 */ s16 lastDamageTaken;
/* 0x1FA */ s16 hpChangeCounter;
/* 0x1FC */ s16 damageCounter;
/* 0x1FE */ char unk_1FE[2];
/* 0x200 */ struct EffectInstance* attackResultEffect;
/* 0x204 */ s8 actionRatingCombo;
/* 0x205 */ s8 actionRatingTime;
/* 0x206 */ s8 healthBarHideTime;
/* 0x207 */ s8 extraCoinBonus;
/* 0x208 */ s8 instigatorValue; // from the enemy which initiated the encounter if this actor is first in the formation. allows that enemy to pass information to its actor.
/* 0x209 */ char unk_209[3];
/* 0x20C */ s32* statusTable;
/* 0x210 */ s8 debuff;
/* 0x211 */ s8 debuffDuration;
/* 0x212 */ s8 staticStatus; /* 0B = yes */
/* 0x213 */ s8 staticDuration;
/* 0x214 */ s8 stoneStatus; /* 0C = yes */
/* 0x215 */ s8 stoneDuration;
/* 0x216 */ s8 koStatus; /* 0D = yes */
/* 0x217 */ s8 koDuration;
/* 0x218 */ s8 transparentStatus; /* 0E = yes */
/* 0x219 */ s8 transparentDuration;
/* 0x21A */ char unk_21A[2];
/* 0x21C */ s8 statusAfflicted;
/* 0x21D */ s8 disableDismissTimer;
/* 0x21E */ s16 unk_21E;
/* 0x220 */ b8 isGlowing; // also used for goombario charge amount
/* 0x221 */ s8 attackBoost;
/* 0x222 */ s8 defenseBoost;
/* 0x223 */ s8 chillOutAmount; /* attack reduction */
/* 0x224 */ s8 chillOutTurns;
/* 0x225 */ char unk_225[3];
/* 0x228 */ struct EffectInstance* icePillarEffect;
/* 0x22C */ struct SelectableTarget targetData[MAX_ENEMY_ACTORS];
/* 0x40C */ s8 targetListLength;
/* 0x40D */ s8 targetIndexList[MAX_ENEMY_ACTORS]; /* into targetData */
/* 0x425 */ s8 selectedTargetIndex; /* into target index list */
/* 0x426 */ s8 targetPartID;
/* 0x427 */ char unk_427[1];
/* 0x428 */ s16 targetActorID;
/* 0x42A */ char unk_42A[2];
/* 0x42C */ union {
/* */ struct Shadow* ptr;
/* */ s32 id;
/* 0x42C */ } shadow;
/* 0x430 */ f32 shadowScale; /* = actor size / 24.0 */
/* 0x434 */ s16 renderMode; /* initially 0xD, set to 0x22 if any part is transparent */
/* 0x436 */ s16 hudElementDataIndex;
/* 0x438 */ s32 loopingSoundID[2];
/* 0x440 */ struct EffectInstance* disableEffect;
} Actor; // size = 0x444
typedef struct BackgroundHeader {
/* 0x00 */ IMG_PTR raster;
/* 0x04 */ PAL_PTR palette;
/* 0x08 */ u16 startX;
/* 0x0A */ u16 startY;
/* 0x0C */ u16 width;
/* 0x0E */ u16 height;
} BackgroundHeader; // size = 0x10
typedef struct FontData {
/* 0x00 */ char unk_00[24];
} FontData; // size = 0x18
typedef struct SlideParams {
/* 0x00 */ f32 heading;
/* 0x04 */ f32 maxDescendAccel;
/* 0x08 */ f32 launchVel;
/* 0x0C */ f32 maxDescendVel;
/* 0x10 */ f32 integrator[4];
} SlideParams; // size = 0x14
typedef struct PlayerStatus {
/* 0x000 */ s32 flags; // PlayerStatusFlags
/* 0x004 */ u32 animFlags;
/* 0x008 */ s16 curStateTime;
/* 0x00A */ s8 shiverTime;
/* 0x00B */ char unk_0B;
/* 0x00C */ s8 peachDisguise;
/* 0x00D */ s8 availableDisguiseType; ///< set in main map scripts
/* 0x00E */ u8 curAlpha;
/* 0x00F */ u8 prevAlpha;
/* 0x010 */ s16 blinkTimer;
/* 0x012 */ s16 moveFrames;
/* 0x014 */ s8 enableCollisionOverlapsCheck;
/* 0x015 */ s8 inputDisabledCount; /* whether the C-up menu can appear */
/* 0x016 */ Vec3s lastGoodPos;
/* 0x01C */ Vec3f pushVel;
/* 0x028 */ Vec3f pos;
/* 0x034 */ Vec2f groundAnglesXZ; /* angles along X/Z axes of ground beneath player */
/* 0x03C */ VecXZf jumpFromPos;
/* 0x044 */ VecXZf landPos;
/* 0x04C */ f32 jumpFromHeight;
/* 0x050 */ f32 jumpApexHeight;
/* 0x054 */ f32 curSpeed;
/* 0x058 */ f32 walkSpeed;
/* 0x05C */ f32 runSpeed;
/* 0x060 */ s32 unk_60;
/* 0x064 */ f32 overlapPushAmount;
/* 0x068 */ f32 groundNormalPitch;
/* 0x06C */ f32 maxJumpSpeed;
/* 0x070 */ f32 gravityIntegrator[4]; // derivatives of y; 0 = velocity, 1 = accel, etc
/* 0x080 */ f32 targetYaw;
/* 0x084 */ f32 curYaw;
/* 0x088 */ f32 overlapPushYaw;
/* 0x08C */ f32 pitch;
/* 0x090 */ f32 flipYaw[4];
/* 0x0A0 */ f32 heading;
/* 0x0A4 */ AnimID trueAnimation; ///< Encoding back-facing sprite
/* 0x0A8 */ f32 spriteFacingAngle; /* angle of sprite, relative to camera, from 0 to 180 */
/* 0x0AC */ char unk_AC[4];
/* 0x0B0 */ s16 colliderHeight;
/* 0x0B2 */ s16 colliderDiameter;
/* 0x0B4 */ s8 actionState;
/* 0x0B5 */ s8 prevActionState;
/* 0x0B6 */ s8 actionSubstate;
/* 0x0B7 */ char unk_B7;
/* 0x0B8 */ AnimID anim;
/* 0x0BC */ u16 animNotifyValue;
/* 0x0BE */ s8 renderMode;
/* 0x0BF */ s8 hazardType;
/* 0x0C0 */ s16 timeInAir;
/* 0x0C2 */ s16 peakJumpTime; // frame of current jump when player Y velocity went from position to negative
/* 0x0C4 */ s8 peachItemHeld;
/* 0x0C5 */ s8 camResetDelay;
/* 0x0C6 */ s16 interactingWithID;
/* 0x0C8 */ Npc* encounteredNPC;
/* 0x0CC */ s32 shadowID;
/* 0x0D0 */ SlideParams* slideParams;
/* 0x0D4 */ f32 spinRate;
/* 0x0D8 */ struct EffectInstance* specialDecorationEffect;
/* 0x0DC */ s32 curButtons;
/* 0x0E0 */ s32 pressedButtons;
/* 0x0E4 */ s32 heldButtons;
/* 0x0E8 */ s32 stickAxis[2];
/* 0x0F0 */ s32 curButtonsBuffer[10];
/* 0x118 */ s32 pressedButtonsBuffer[10];
/* 0x140 */ s32 heldButtonsBuffer[10];
/* 0x168 */ s32 stickXBuffer[10];
/* 0x190 */ s32 stickYBuffer[10];
/* 0x1B8 */ s32 inputBufPos;
/* 0x1BC */ char unk_1BC[196];
/* 0x280 */ s8 poundImpactDelay; // governs period of immobility after landing a ground pound
/* 0x281 */ char unk_281[7];
} PlayerStatus; // size = 0x288
typedef struct SaveGlobals {
/* 0x00 */ char magicString[16]; /* "Mario Story 006" string */
/* 0x10 */ s8 pad[32]; /* always zero */
/* 0x30 */ s32 crc1;
/* 0x34 */ s32 crc2;
/* 0x38 */ s32 useMonoSound;
/* 0x3C */ u32 lastFileSelected;
/* 0x40 */ s8 reserved[64]; // unused
} SaveGlobals; // size = 0x80
typedef struct SaveMetadata {
/* 0x00 */ s32 timePlayed;
/* 0x04 */ u8 spiritsRescued;
/* 0x05 */ char unk_05[1];
/* 0x06 */ s8 level;
/* 0x07 */ unsigned char filename[8];
/* 0x0F */ char unk_0F[9];
} SaveMetadata; // size = 0x18
typedef struct SaveData {
/* 0x0000 */ char magicString[16]; /* "Mario Story 006" string */
/* 0x0010 */ s8 pad[32]; /* always zero */
/* 0x0030 */ s32 crc1;
/* 0x0034 */ s32 crc2;
/* 0x0038 */ s32 saveSlot;
/* 0x003C */ s32 saveCount;
/* 0x0040 */ PlayerData player;
/* 0x0468 */ s16 areaID;
/* 0x046A */ s16 mapID;
/* 0x046C */ s16 entryID;
/* 0x046E */ char unk_46E[2];
/* 0x0470 */ s32 enemyDefeatFlags[60][12];
/* 0x0FB0 */ s32 globalFlags[64];
/* 0x10B0 */ s8 globalBytes[512];
/* 0x12B0 */ s32 areaFlags[8];
/* 0x12D0 */ s8 areaBytes[16];
/* 0x12E0 */ s8 debugEnemyContact;
/* 0x12E0 */ b8 debugUnused1;
/* 0x12E0 */ b8 debugUnused2;
/* 0x12E0 */ b8 musicEnabled;
/* 0x12E4 */ char unk_12E4[0x2];
/* 0x12E6 */ Vec3s savePos;
/* 0x12EC */ SaveMetadata metadata;
/* 0x1304 */ char unk_1304[0x7C];
} SaveData; // size = 0x1380
typedef struct Path {
/* 0x00 */ s32 numVectors;
/* 0x04 */ f32* lengths;
/* 0x08 */ Vec3f* staticVectorList;
/* 0x0C */ Vec3f* vectors;
/* 0x10 */ s32 timeElapsed;
/* 0x14 */ s32 timeLeft;
/* 0x18 */ s32 easingType;
} Path; // size = 0x1C
typedef struct {
/* 0x00 */ u8 enabled;
/* 0x01 */ u8 listStart;
/* 0x02 */ u8 numCols;
/* 0x03 */ u8 numRows;
/* 0x04 */ s32 startIndex;
/* 0x08 */ s32 count;
} PauseItemPage; // size = 0xC
typedef struct PauseMapSpace {
/* 0x00 */ Vec2s pos;
/* 0x04 */ u8 parent;
/* 0x05 */ u8 pathLength;
/* 0x08 */ Vec2b* path;
/* 0x0C */ s32 afterRequirement;
/* 0x10 */ s32 id;
} PauseMapSpace; // size = 0x14
typedef struct MenuPanel {
/* 0x00 */ u8 initialized;
/* 0x01 */ s8 col;
/* 0x02 */ s8 row;
/* 0x03 */ u8 selected; // usually set to the current value from gridData
/* 0x04 */ s8 page; // filemenu: 0 = select, 1 = delete, 3 = copy from, 4 = copy to, all else = save
/* 0x05 */ s8 numCols;
/* 0x06 */ s8 numRows;
/* 0x07 */ s8 numPages; // unsure
/* 0x08 */ u8* gridData; // user value at each 3D grid point (page, row, col)
/* 0x0C */ void (*fpInit)(struct MenuPanel*);
/* 0x10 */ void (*fpHandleInput)(struct MenuPanel*);
/* 0x14 */ void (*fpUpdate)(struct MenuPanel*);
/* 0x18 */ void (*fpCleanup)(struct MenuPanel*);
} MenuPanel; // size = 0x1C
typedef struct WindowBackground {
/* 0x00 */ IMG_PTR imgData;
/* 0x04 */ u8 fmt : 4;
/* 0x04 */ u8 bitDepth : 4;
/* 0x05 */ u8 width;
/* 0x06 */ u8 height;
/* 0x07 */ char unk_07[4];
/* 0x0B */ s8 size;
} WindowBackground; // size = 0xC
typedef struct WindowCorners {
/* 0x00 */ IMG_PTR imgData;
/* 0x04 */ u8 fmt : 4;
/* 0x04 */ u8 bitDepth : 4;
/* 0x05 */ Vec2bu size1;
/* 0x07 */ Vec2bu size2;
/* 0x09 */ Vec2bu size3;
/* 0x0B */ Vec2bu size4;
/* 0x0D */ char unk_0D[3];
} WindowCorners; // size = 0x10
typedef struct WindowStyleCustom {
/* 0x00 */ WindowBackground background;
/* 0x0C */ WindowCorners corners;
/* 0x1C */ char unk_1C[0x4];
/* 0x20 */ Gfx opaqueCombineMode; // used when alpha == 255
/* 0x28 */ Gfx transparentCombineMode; // used when alpha < 255
/* 0x30 */ Color_RGBA8 color1;
/* 0x34 */ Color_RGBA8 color2;
} WindowStyleCustom; // size = 0x38;
typedef union {
int defaultStyleID;
WindowStyleCustom* customStyle;
} WindowStyle TRANSPARENT_UNION;
typedef union {
int i;
void (*func)(s32 windowIndex, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity);
} WindowUpdateFunc TRANSPARENT_UNION;
typedef struct MenuWindowBP {
/* 0x00 */ s8 windowID;
/* 0x01 */ char unk_01;
/* 0x02 */ Vec2s pos;
/* 0x06 */ s16 width;
/* 0x08 */ s16 height;
/* 0x0A */ u8 priority;
/* 0x0B */ char unk_0B;
/* 0x0C */ void (*fpDrawContents)(MenuPanel* menu, s32 baseX, s32 baseY, s32 width, s32 height, s32 opacity, s32 darkening);
/* 0x10 */ MenuPanel* tab;
/* 0x14 */ s8 parentID;
/* 0x15 */ char unk_15[3];
/* 0x18 */ WindowUpdateFunc fpUpdate;
/* 0x1C */ u8 extraFlags;
/* 0x1D */ char unk_1D[3];
/* 0x20 */ WindowStyle style;
} MenuWindowBP; // size = 0x24;
typedef struct {
/* 0x00 */ u8 flags;
/* 0x01 */ u8 priority; // lower priority rendered first
/* 0x02 */ u8 originalPriority;
/* 0x03 */ s8 parent;
/* 0x04 */ WindowUpdateFunc fpUpdate;
/* 0x08 */ WindowUpdateFunc fpPending;
/* 0x0C */ Vec2s pos;
/* 0x10 */ s16 width;
/* 0x12 */ s16 height;
/* 0x14 */ UNK_FUN_PTR(fpDrawContents);
/* 0x18 */ void* drawContentsArg0;
/* 0x1C */ u8 updateCounter;
/* 0x1D */ char unk_1D[3];
} Window; // size = 0x20
#if VERSION_JP
#define DISPLAYCONTEXT_GFX_COUNT 0x2000
#elif VERSION_IQUE
#define DISPLAYCONTEXT_GFX_COUNT 0x2200
#else
#define DISPLAYCONTEXT_GFX_COUNT 0x2080
#endif
typedef struct {
/* 0x00000 */ LookAt lookAt;
/* 0x00020 */ Hilite hilite;
/* 0x00030 */ Mtx camPerspMatrix[8]; // could only be length 4, unsure
/* 0x00230 */ Gfx mainGfx[DISPLAYCONTEXT_GFX_COUNT];
/* 0x10630 */ Gfx backgroundGfx[0x200]; // used by gfx_task_background
#if VERSION_PAL
// TODO: find where this space belongs to
s32 pad[0x300];
#endif
/* 0x11630 */ Mtx matrixStack[0x200];
} DisplayContext; // size = 0x19630
typedef struct PlayerSpinState {
/* 0x00 */ s8 stopSoundTimer;
/* 0x01 */ s8 hasBufferedSpin;
/* 0x02 */ s8 hitWallTime; // incremented while blocked by a wall
/* 0x03 */ s8 spinCountdown;
/* 0x04 */ s32 prevActionState;
/* 0x08 */ Vec2i bufferedStickAxis;
/* 0x10 */ f32 spinDirectionMagnitude;
/* 0x14 */ Vec2f spinDirection;
/* 0x1C */ f32 inputMagnitude;
/* 0x20 */ f32 spinRate;
/* 0x24 */ f32 speedScale;
/* 0x28 */ f32 frictionScale;
/* 0x2C */ s16 initialSpinTime;
/* 0x2E */ s16 fullSpeedSpinTime;
/* 0x30 */ s32 spinSoundID;
} PlayerSpinState; // size = 0x34
typedef struct TweesterPhysics {
/* 0x00 */ s32 countdown;
/* 0x04 */ s32 state;
/* 0x08 */ s32 prevFlags; ///< Partner npc flags before contact with Tweester
/* 0x0C */ f32 radius;
/* 0x10 */ f32 angle;
/* 0x14 */ f32 angularVel;
/* 0x18 */ f32 liftoffVelPhase;
} TweesterPhysics; // size = 0x1C
typedef struct PartnerStatus {
/* 0x000 */ s8 partnerActionState;
/* 0x001 */ b8 shouldResumeAbility;
/* 0x002 */ b8 partnerAction_unk_2;
/* 0x003 */ s8 actingPartner;
/* 0x004 */ s16 stickX;
/* 0x006 */ s16 stickY;
/* 0x008 */ s32 curButtons;
/* 0x00C */ s32 pressedButtons;
/* 0x010 */ s32 heldButtons;
/* 0x014 */ s8 inputDisabledCount;
/* 0x015 */ char unk_15[3];
/* 0x018 */ Npc npc;
/* 0x358 */ s32 unk_358;
/* 0x35C */ char unk_35C[0x4];
} PartnerStatus; // size = 0x360
typedef struct SpriteRasterInfo {
/* 0x00 */ IMG_PTR raster;
/* 0x04 */ PAL_PTR defaultPal;
/* 0x08 */ s32 width;
/* 0x0C */ s32 height;
} SpriteRasterInfo; // size = 0x10
typedef struct KnockdownData {
/* 0x00 */ s32 imgfxIdx;
/* 0x04 */ s32 workerID;
/* 0x08 */ s32 spriteIndex;
/* 0x0C */ s32 rasterIndex;
/* 0x10 */ Vec3f pos;
/* 0x1C */ Vec3f rot;
/* 0x28 */ Vec3f scale;
/* 0x34 */ f32 width;
/* 0x38 */ f32 height;
} KnockdownData; // size = 0x3C
typedef struct VirtualEntity {
/* 0x00 */ s32 entityModelIndex;
/* 0x04 */ Vec3f pos;
/* 0x10 */ Vec3f rot;
/* 0x1C */ Vec3f scale;
/* 0x28 */ Vec3f goalPos;
/* 0x34 */ f32 moveDist;
/* 0x38 */ f32 moveAngle;
/* 0x3C */ f32 moveSpeed;
/* 0x40 */ f32 jumpGravity;
/* 0x44 */ f32 jumpVel;
/* 0x48 */ f32 moveTime;
} VirtualEntity; // size = 0x4C
typedef VirtualEntity* VirtualEntityList[0x40];
typedef struct Message {
/* 0x00 */ b32 unk_00;
/* 0x04 */ s32 entityModelIndex;
/* 0x08 */ Vec3f accel;
/* 0x14 */ Vec3f vel;
/* 0x20 */ s32 appearTime;
/* 0x24 */ s32 unk_24;
/* 0x28 */ f32 rotZ;
/* 0x2C */ f32 rotVelZ;
/* 0x30 */ f32 rotY;
/* 0x34 */ f32 scale;
/* 0x38 */ Vec3f pos;
/* 0x44 */ s32 deleteTime;
/* 0x48 */ f32 unk_48;
} Message; // size = 0x4C
struct PopupMessage;
typedef void (*PopupMessageCallback)(void* popup);
typedef struct PopupMessage {
/* 0x00 */ s32 unk_00;
/* 0x04 */ PopupMessageCallback updateFunc;
/* 0x08 */ PopupMessageCallback renderWorldFunc;
/* 0x0C */ PopupMessageCallback renderUIFunc;
/* 0x10 */ s16 active;
/* 0x12 */ s16 messageIndex;
/* 0x14 */ s16 duration;
/* 0x16 */ s8 showMsgState;
/* 0x17 */ s8 needsInit;
/* 0x18 */ Message* message;
} PopupMessage; // size = 0x1C
typedef struct HiddenPanelsData {
/* 0x00 */ s8 tryFlipTrigger;
/* 0x01 */ u8 panelsCount;
/* 0x02 */ s8 activateISpy;
/* 0x03 */ char unk_03[0x5];
/* 0x08 */ f32 flipTriggerPosY;
/* 0x0C */ char unk_0C[0x4];
} HiddenPanelsData; // size = 0x10
typedef struct SpriteShadingLightSource {
/* 0x00 */ s8 flags;
/* 0x01 */ Color_RGB8 rgb;
/* 0x04 */ Vec3f pos;
/* 0x10 */ f32 falloff;
/* 0x14 */ s8 unk_14;
/* 0x15 */ char unk_15[0x3];
} SpriteShadingLightSource; // size = 0x18
typedef struct SpriteShadingProfile {
/* 0x00 */ u16 flags;
/* 0x02 */ char unk_02[0x2];
/* 0x04 */ SpriteShadingLightSource sources[7];
/* 0xAC */ Color_RGB8 ambientColor;
/* 0xAF */ u8 ambientPower; // ?
} SpriteShadingProfile; // size = 0xB0
typedef struct ImgFXOverlayTexture {
/* 0x00 */ IMG_PTR raster;
/* 0x04 */ PAL_PTR palette;
/* 0x08 */ u16 width;
/* 0x0A */ u16 height;
/* 0x0C */ s32 offsetX;
/* 0x10 */ s32 offsetY;
/* 0x14 */ Gfx* displayList;
} ImgFXOverlayTexture; // size = 0x18
typedef struct ImgFXTexture {
/* 0x00 */ IMG_PTR raster;
/* 0x04 */ PAL_PTR palette;
/* 0x08 */ u16 width;
/* 0x0A */ u16 height;
/* 0x0C */ s16 xOffset;
/* 0x0E */ s16 yOffset;
/* 0x10 */ u8 alpha;
/* 0x11 */ char unk_11[3];
/* 0x14 */ Gfx* dlist;
} ImgFXTexture; // size = 0x18
typedef struct ImgFXWorkingTexture {
/* 0x00 */ ImgFXTexture tex;
/* 0x18 */ s16 unk_18;
/* 0x1A */ char unk_1A[0x4];
/* 0x1E */ s16 unk_1E;
/* 0x20 */ char unk_20[0x4];
/* 0x24 */ u8 alphaMultiplier;
} ImgFXWorkingTexture; // size = 0x25
typedef struct SongUpdateEvent {
/* 0x00 */ s32 songName;
/* 0x04 */ s32 duration;
/* 0x08 */ s32 startVolume;
/* 0x0C */ s32 finalVolume;
/* 0x10 */ s32 variation;
/* 0x14 */ s32 unk14;
/* 0x18 */ s32 unk18;
/* 0x1C */ s32 unk1C; // may be fake
} SongUpdateEvent; // size = 0x1C or 0x20
// unfortunately, cant use bitfield for this
// format: ABCC00DD
// A = playerID
// B = trackIndex
// C = musicEventID
// D = scriptSelector
typedef u32 MusicEventTrigger;
// allows Evt scripts to be triggered by BGM commands
typedef struct MusicEvent {
s32 musicEventID; // user-defined, events will respond to BGM Trigger commands with matching ID
EvtScript* scripts[4];
} MusicEvent;
typedef struct ParadeNpcInfo {
/* 0x00 */ u32 initialAnim;
/* 0x04 */ AnimID* animList;
/* 0x08 */ Vec3f pos;
/* 0x14 */ f32 yaw;
} ParadeNpcInfo; // size = 0x18
typedef struct CreditsEntry {
/* 0x00 */ s32 msgID;
/* 0x04 */ s32 posX;
/* 0x08 */ s32 posY;
/* 0x0C */ s32 palette;
/* 0x10 */ s32 appearMode;
/* 0x14 */ s32 appearTime;
/* 0x18 */ s32 perCharDelayIn;
/* 0x1C */ s32 holdMode;
/* 0x20 */ s32 holdTime;
/* 0x24 */ s32 vanishMode;
/* 0x28 */ s32 vanishTime;
/* 0x2C */ s32 perCharDelayOut;
/* 0x30 */ s32 next;
/* 0x34 */ s16 flags;
/* 0x36 */ char pad_36[2];
} CreditsEntry; // size = 0x38
typedef struct CreditsLine {
/* 0x00 */ u8* message;
/* 0x04 */ char unk_04[0x4];
/* 0x08 */ s32 time;
/* 0x0C */ s32 state;
/* 0x10 */ s32 palette;
/* 0x14 */ s32 msgWidth;
/* 0x18 */ s32 appearMode;
/* 0x1C */ s32 appearTime;
/* 0x20 */ s32 perCharDelayIn;
/* 0x24 */ char unk_24[0x10];
/* 0x34 */ s32 holdMode;
/* 0x38 */ s32 holdTime;
/* 0x3C */ char unk_3C[0x10];
/* 0x4C */ s32 vanishMode;
/* 0x50 */ s32 vanishTime;
/* 0x54 */ s32 perCharDelayOut;
/* 0x58 */ char unk_58[0x10];
/* 0x68 */ s32 posX;
/* 0x6C */ s32 posY;
/* 0x70 */ s16 flags;
/* 0x72 */ char unk_72[2];
} CreditsLine; // size = 0x74
typedef struct CreditsChar {
/* 0x00 */ s32 charIndex;
/* 0x04 */ s32 font;
/* 0x08 */ s32 variation;
/* 0x0C */ s32 palette;
/* 0x10 */ s32 posX;
/* 0x14 */ s32 posY;
/* 0x18 */ s32 fadeInTime;
} CreditsChar; // size = unk
typedef struct CreditsData {
/* 0x00 */ u32 workerID;
/* 0x04 */ CreditsLine lines[32];
} CreditsData; // size = 0x74
typedef struct CreditsPairOffset {
/* 0x00 */ u8 firstChar;
/* 0x01 */ u8 secondChar;
/* 0x02 */ s16 offset;
} CreditsPairOffset; // size = 0x4
typedef struct PartnerDMAData {
/* 0x00 */ u32 dmaStart;
/* 0x04 */ u32 dmaEnd;
/* 0x08 */ void* dmaDest;
/* 0x0C */ struct ActorBlueprint* ActorBlueprint;
/* 0x10 */ s32 y;
} PartnerDMAData; // size = 0x14
typedef struct UseItemStruct {
/* 0x00 */ u8* dmaStart;
/* 0x04 */ u8* dmaEnd;
/* 0x08 */ EvtScript* main;
/* 0x0C */ s32 unk_0C;
} UseItemStruct;
typedef struct MsgVoice {
/* 0x00 */ s32 voiceA;
/* 0x04 */ s32 voiceB;
/* 0x08 */ s32 pitchShift;
} MsgVoice; // size = 0x0C
typedef struct Rect {
/* 0x00 */ s32 ulx;
/* 0x04 */ s32 uly;
/* 0x08 */ s32 lrx;
/* 0x0C */ s32 lry;
} Rect; // size = 0x10
typedef struct LavaPiranhaVine {
/* 0x000 */ Vec3f bonePos[9];
/* 0x06C */ f32 boneRot[9];
/* 0x090 */ s32 boneCount;
/* 0x094 */ f32 boneLength;
/* 0x098 */ Vec3f points[27];
/* 0x1DC */ s32 numPoints;
} LavaPiranhaVine;
typedef struct SpeechBubbleData {
/* 0x00 */ Npc* encounteredNPC;
/* 0x04 */ Vec3f pos;
/* 0x10 */ f32 yaw;
/* 0x14 */ f32 scale;
/* 0x18 */ s32 unk_18;
/* 0x1C */ f32 unk_1C; //lastPosY?
/* 0x20 */ s32 holdTime;
/* 0x24 */ char unk_24[6];
/* 0x2A */ u8 state;
/* 0x2B */ u8 brightness;
} SpeechBubbleData; /* size = 0x2C */
#endif